sorry, dont have the time to add this to main topic. Ill do this tomorrow because i have the hole day tomorrow
No problem and yea if you want to add them as the default for the mod I really don't mind, I just did it because I saw the iron sights on wholly's pack and thought it was kinda a shame that you had these great looking iron sites but when you added any type of optic to the gun it was back to this black blob (not that your textures were bad) so I decided to add nice iron sights to all your guns and then I updated all of the optics :] (btw a really cool attachment would be a canted iron sight for guns to have with like a ctrl + x to switch to it :] I would even be willing to do the texture for it :] )
Hey Stuuupiiid, Awesome mod! I've made a Gun Pack myself, and included my own handmade (computer drawn) textures, the sounds aren't mine though, they're from random places, I don't remember.
No problem and yea if you want to add them as the default for the mod I really don't mind, I just did it because I saw the iron sights on wholly's pack and thought it was kinda a shame that you had these great looking iron sites but when you added any type of optic to the gun it was back to this black blob (not that your textures were bad) so I decided to add nice iron sights to all your guns and then I updated all of the optics :] (btw a really cool attachment would be a canted iron sight for guns to have with like a ctrl + x to switch to it :] I would even be willing to do the texture for it :] )
Sorry. I just checked out EA's terms and these sights are against copyright. I mustnt add them. But you can use them privatly.
Also, is there a way for us to make explosives, mines and launchers, yet?
+1 I'm dying to make a Cake Mine, a Chicken Launcher and an Egg Grenade. Riowind, I've seen your configs....Your ahead of the pack now aren't you?
Rollback Post to RevisionRollBack
Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
I just started playing this, and I must say that the choices for customization are stunning. I've downloaded Wholy's, Riowind's, and ROTFLOL's packs, and I'm still looking for more!! Has anybody made/found any others??
I just started playing this, and I must say that the choices for customization are stunning. I've downloaded Wholy's, Riowind's, and ROTFLOL's packs, and I'm still looking for more!! Has anybody made/found any others??
These are the main packs mostly, if you wish for more or feel like something is missing, please feel free to make your own! It's not very hard, this is what this mod is about!
These are the main packs mostly, if you wish for more or feel like something is missing, please feel free to make your own! It's not very hard, this is what this mod is about!
Download v3.2. v4 is a DEV version vor pack developers only
My pack keeps getting outdated(its good to have the updates), but I am excited for the shotguns, will there be internal magazines for the shotguns this update? If so, I am going to have to be quick with my pack, I lost most of my work when my computer needed wiped because of a major issue, I didnt get to back it up
Feature Request: Reload sound config option? I see the reload sounds in the default assets and in the mod itself, but no config option? I was about to add reload sounds to the end of my gun sounds but then realized it was a separate action and a separate sound file. If it's not much trouble, I would be very grateful for your help. Also, I've made good on statement. A very beta, V4 only pack has been released on my page with a chicken launcher. I'll wait my turn for the Cake mine and all, with the high quality of this mod I'm very sure all things will come in time. I've also made the Noisy Cricket and Cait Sith's Golden Megaphone. Zcomp Wacky Pack.
Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
Feature Request: Reload sound config option?I see the reload sounds in the default assets and in the mod itself, but no config option? I was about to add reload sounds to the end of my gun sounds but then realized it was a separate action and a separate sound file. If it's not much trouble, I would be very grateful for your help.Also, I've made good on statement. A very beta, V4 only pack has been released on my page with a chicken launcher. I'll wait my turn for the Cake mine and all, with the high quality of this mod I'm very sure all things will come in time. I've also made the Noisy Cricket and Cait Sith's Golden Megaphone. Zcomp Wacky Pack.
As I said, explosives like RPGs will be possible. Mines maybe later. And Im adding a custom reload sound option
My pack keeps getting outdated(its good to have the updates), but I am excited for the shotguns, will there be internal magazines for the shotguns this update? If so, I am going to have to be quick with my pack, I lost most of my work when my computer needed wiped because of a major issue, I didnt get to back it up
I dont know if internal magazines will be possible. Thats the problem.
//Question @ all pack developers:
May I do the internal magazine by using metadatas? So the gun would have (n of scopes + 1) * (n of barrels + 1) * (n of attachments + 1) * (n of internal mag size [if theres an internal mag]) metadatas. So a gun being able to have all attachments has 14 * 5 * 8 = 560 metadatas. With an internal magazine (size = 8) the gun has 560 * (8 + 1 [because it can be empty, too]) = 5040 metadatas. I would only add guns with full internal magazine to the creative tab. This would be the best and most bug-free methode I know
Any chance someone can explain how to add/create packs for the 1.5.2 version? I tried using some of the gunpacks listed, but no textures show up...everything else seems to work correctly though. Do I need the official one installed? That one seems to need to go into the mods folder, not the guncus folder?
As I said, explosives like RPGs will be possible. Mines maybe later. And Im adding a custom reload sound option
Im waiting for it mate! :3
I dont know if internal magazines will be possible. Thats the problem.
//Question @ all pack developers:
May I do the internal magazine by using metadatas? So the gun would have (n of scopes + 1) * (n of barrels + 1) * (n of attachments + 1) * (n of internal mag size [if theres an internal mag]) metadatas. So a gun being able to have all attachments has 14 * 5 * 8 = 560 metadatas. With an internal magazine (size = 8) the gun has 560 * (8 + 1 [because it can be empty, too]) = 5040 metadatas. I would only add guns with full internal magazine to the creative tab. This would be the best and most bug-free methode I know
If you can, that would work, I was thinking of extended magazine tube and choke mods for shotguns, personally I think the meta data might make it harder in the future. If you can set a durablility to the shotgun. Have each shot >1 durability be used, so you cant break the gun, then have the reload increase 1 durability of the gun per shell with extended magazines increasing the durability of the gun by x(being 1-4 standard) amount of shells, having only 1 type of ammo loaded at a time. Revolvers never increase in ammo, so setting an internal magazine is probably easier then shotguns.
Any chance someone can explain how to add/create packs for the 1.5.2 version? I tried using some of the gunpacks listed, but no textures show up...everything else seems to work correctly though. Do I need the official one installed? That one seems to need to go into the mods folder, not the guncus folder?
Most of the packs are 1.6.2 as its the most updated and stable, 1.5.2 only had a few versions and was too simple, so most likely thanks to the pathing change, they wont work. It would have been fun to have this for 1.5.2 for my mod pack, but its not possible because that is just added work that can be used for future upgrades
Also as a note I will not be workign on my pack, I am busy iwth other stuff and once things settle down and the mod is more stable, I will spend a little time working on it, so far, with all that is added, I am looking at over 200 guns from all over the world, only about 100-150 will be implemented though.
i'm not sure if this has been gone over with, but, how do i use multi attachments, like diff bottom attachments(not necessarily conflicting attachments[i think] like bipod + foregrip wouldn't work) but like fore-grip and improved grip?
sorry, dont have the time to add this to main topic. Ill do this tomorrow because i have the hole day tomorrow
No problem and yea if you want to add them as the default for the mod I really don't mind, I just did it because I saw the iron sights on wholly's pack and thought it was kinda a shame that you had these great looking iron sites but when you added any type of optic to the gun it was back to this black blob (not that your textures were bad) so I decided to add nice iron sights to all your guns and then I updated all of the optics :] (btw a really cool attachment would be a canted iron sight for guns to have with like a ctrl + x to switch to it :] I would even be willing to do the texture for it :] )
THANK YOU STUUUPIIID!
I will be continuing my progress to finish the post and finish the gun pack with your awesome mod!
Here's a video for you Stuuupiiid!
(just how i make my skins and that they are not stolen - you dont say.. -.- )
CLICK ME!
Thanks, ROTFLOLDUDE
Sorry. I just checked out EA's terms and these sights are against copyright. I mustnt add them. But you can use them privatly.
I never thought that your sights would be stolen xD
//check out the new video at the top
So, whens the new V4 comming? I can't wait!
Also, is there a way for us to make explosives, mines and launchers, yet?
+1 I'm dying to make a Cake Mine, a Chicken Launcher and an Egg Grenade. Riowind, I've seen your configs....Your ahead of the pack now aren't you?
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
Custom explosives? In v4 you already can make RPGs and stuff. But Ill work on real explosives in v5.
Download v3.2. v4 is a DEV version vor pack developers only
Oops.
These are the main packs mostly, if you wish for more or feel like something is missing, please feel free to make your own! It's not very hard, this is what this mod is about!
Is there a video or anything to follow?
Oops.
Really, it's self explanatory. Just look at other people's packs, and use them as a reference. Then create your own, it's not all that hard
e)
1000th reply
My pack keeps getting outdated(its good to have the updates), but I am excited for the shotguns, will there be internal magazines for the shotguns this update? If so, I am going to have to be quick with my pack, I lost most of my work when my computer needed wiped because of a major issue, I didnt get to back it up
Ok, I'll try. Maybe I'll post a link if it works out
Oops.
I see the reload sounds in the default assets and in the mod itself, but no config option? I was about to add reload sounds to the end of my gun sounds but then realized it was a separate action and a separate sound file.
If it's not much trouble, I would be very grateful for your help.
Also, I've made good on statement. A very beta, V4 only pack has been released on my page with a chicken launcher. I'll wait my turn for the Cake mine and all, with the high quality of this mod I'm very sure all things will come in time. I've also made the Noisy Cricket and Cait Sith's Golden Megaphone. Zcomp Wacky Pack.
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
As I said, explosives like RPGs will be possible. Mines maybe later. And Im adding a custom reload sound option
Im waiting for it mate! :3
I dont know if internal magazines will be possible. Thats the problem.
//Question @ all pack developers:
May I do the internal magazine by using metadatas? So the gun would have (n of scopes + 1) * (n of barrels + 1) * (n of attachments + 1) * (n of internal mag size [if theres an internal mag]) metadatas. So a gun being able to have all attachments has 14 * 5 * 8 = 560 metadatas. With an internal magazine (size = 8) the gun has 560 * (8 + 1 [because it can be empty, too]) = 5040 metadatas. I would only add guns with full internal magazine to the creative tab. This would be the best and most bug-free methode I know
If you can, that would work, I was thinking of extended magazine tube and choke mods for shotguns, personally I think the meta data might make it harder in the future. If you can set a durablility to the shotgun. Have each shot >1 durability be used, so you cant break the gun, then have the reload increase 1 durability of the gun per shell with extended magazines increasing the durability of the gun by x(being 1-4 standard) amount of shells, having only 1 type of ammo loaded at a time. Revolvers never increase in ammo, so setting an internal magazine is probably easier then shotguns.
Most of the packs are 1.6.2 as its the most updated and stable, 1.5.2 only had a few versions and was too simple, so most likely thanks to the pathing change, they wont work. It would have been fun to have this for 1.5.2 for my mod pack, but its not possible because that is just added work that can be used for future upgrades
Also as a note I will not be workign on my pack, I am busy iwth other stuff and once things settle down and the mod is more stable, I will spend a little time working on it, so far, with all that is added, I am looking at over 200 guns from all over the world, only about 100-150 will be implemented though.