[size=medium]
Actually this is really strange. But this only happens to you.
Where did you get the impact sounds from?
//Added WWII pack by Riowind
Actually, sounds have been behaving oddly for me aswell. Sometimes, when I put a long name, numbers, or _ as spaces, they don't work, but when I shorten them, they begin to work like normal. It's kind of annoying, but it's bearable.
I've finally finished preparing my textures and attachments for this new update, here is to hoping for custom attachments! If not... I've wasted a ton of time :D.
I just want to say thanks for this mod. Its wonderful. I would like to +1 the idea of making a way to set bullets not breaking glass. I currently just use ice instead but overhead, ice blocks way too much light. I'm making some pvp arena's on mcpc+ 1.6.2 for me and my friends to go wild with and I do have the ability to auto rollback damage each match but spectators are suffering bad/dangerous viewing because they may get shot or fall through a glass floor. Of course, at times arena players are still holding vendetta against spectators and so the match gets totally sidelined. It's funny to watch but I'd really like to keep them focused.
I will stay informed and should the change come, I'll be sure to give proper thanks.
Rollback Post to RevisionRollBack
Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
I just want to say thanks for this mod. Its wonderful. I would like to +1 the idea of making a way to set bullets not breaking glass. I currently just use ice instead but overhead, ice blocks way too much light. I'm making some pvp arena's on mcpc+ 1.6.2 for me and my friends to go wild with and I do have the ability to auto rollback damage each match but spectators are suffering bad/dangerous viewing because they may get shot or fall through a glass floor. Of course, at times arena players are still holding vendetta against spectators and so the match gets totally sidelined. It's funny to watch but I'd really like to keep them focused.
I will stay informed and should the change come, I'll be sure to give proper thanks.
Thanks. With v3 it will be much more funny because of mines and RPGs and stuff.
Also, youll be able to disable block damage so you dont destroy glass anymore
Hey Stuuupiiid, Awesome mod! I've made a Gun Pack myself, and included my own handmade (computer drawn)
textures, the sounds aren't mine though, they're from random places, I don't remember.
Hey Stuuupiiid, Awesome mod! I've made a Gun Pack myself, and included my own handmade (computer drawn)
textures, the sounds aren't mine though, they're from random places, I don't remember.
e) Is there a new Config file that I can download from somewhere?
Hah, i'm ahead of myself already
e2)
Is there a way to remove scopes, some of my weapons shouldn't have a scope.
Also, is there a difference, in performance, to the different barrels, or are they for show?
e3) Hmm, what is the names of the new Rifle Barrel/Polygonal Barrel?
Thank the new launcher!
[Minecraft-Client] Using missing texture, unable to load: minecraft:textures/items/gun_Springfield/gun-rbl-spb.png
Wow, this mod loads much quicker now too, thanks for the fixes!
2 Could you add iron sights and an ability to aim down the sights for the rocket-launchers and grenade launcher.
3 Could you make it so you can detonate mines by shooting at them like you can break glass by shooting it?
1. Ill add the download tomorrow
2. Im working on it already
3. No, but they detonate if they are destroyed by an explosion. So for example placing 100 mines next to each other and walking on 1 of it -> 100 (all) detonate
e) Is there a new Config file that I can download from somewhere?
Hah, i'm ahead of myself already
e2)
Is there a way to remove scopes, some of my weapons shouldn't have a scope.
Also, is there a difference, in performance, to the different barrels, or are they for show?
e3) Hmm, what is the names of the new Rifle Barrel/Polygonal Barrel?
Thank the new launcher!
[Minecraft-Client] Using missing texture, unable to load: minecraft:textures/items/gun_Springfield/gun-rbl-spb.png
Wow, this mod loads much quicker now too, thanks for the fixes!
1. Ill add the download tomorrow
2. Im working on it already
3. No, but they detonate if they are destroyed by an explosion. So for example placing 100 mines next to each other and walking on 1 of it -> 100 (all) detonate
Cool
I already noticed they explode with the use of explosives, I was just hoping for a way for an infantry guy to be able to detonate them from a far without the use of a rocket launcher or grenade launcher, maybe add a hand grenade with a very small blast yield?
Also there seems to be a bug with the latest version with the explosives, I can't seem to be able to fire any explosive in survival mode, and the m320 grenade won't fire when attached to a gun even if I press ctrl+c and it says now using M320.
First I'd like to start off by saying what a fantastic job you are doing with this mod. Second I have been trying to create Halo 4 weapons but I do not have enough customization available, for example I need three round burst for the Battle Rifle and single shot with a small wait inbetween shots. And secondly the tutorial isn't very in depth looking at the gun packs you provide at the bottom of the post do not work and when I create my own with the tutorial it does not work either, most likely a problem on my part but is the tutorial up-to-date?
Oh dang. Thats one superific update. I love it, Thank you so much.
Rollback Post to RevisionRollBack
Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
when i try to play w/ the mod it crashes minecraft this is what I got and im useing magic luncher and some other mods plz help if you can
2013-07-25 14:28:54 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2013-07-25 14:28:54 [INFO] [STDOUT] ---------------------------------------------------------------------------------------
2013-07-25 14:28:54 [INFO] [STDOUT]
2013-07-25 14:28:54 [INFO] [STDOUT] -- Head --
2013-07-25 14:28:54 [INFO] [STDOUT] Stacktrace:
2013-07-25 14:28:54 [INFO] [STDOUT] at assets.guncus.GunCus.sounds(GunCus.java:802)
2013-07-25 14:28:54 [INFO] [STDOUT] at assets.guncus.GunCus.loadGunPacks(GunCus.java:357)
2013-07-25 14:28:54 [INFO] [STDOUT] at assets.guncus.GunCus.preInit(GunCus.java:226)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
2013-07-25 14:28:54 [INFO] [STDOUT]
2013-07-25 14:28:54 [INFO] [STDOUT] -- Initialization --
2013-07-25 14:28:54 [INFO] [STDOUT] Details:
2013-07-25 14:28:54 [INFO] [STDOUT] Stacktrace:
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at magic.launcher.Launcher.main(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT]
2013-07-25 14:28:54 [INFO] [STDOUT] -- System Details --
2013-07-25 14:28:54 [INFO] [STDOUT] Details:
2013-07-25 14:28:54 [INFO] [STDOUT] Minecraft Version: 1.6.2
2013-07-25 14:28:54 [INFO] [STDOUT] Operating System: Windows 7 (amd64) version 6.1
2013-07-25 14:28:54 [INFO] [STDOUT] Java Version: 1.7.0_09, Oracle Corporation
2013-07-25 14:28:54 [INFO] [STDOUT] Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
2013-07-25 14:28:54 [INFO] [STDOUT] Memory: 2120315248 bytes (2022 MB) / 2567503872 bytes (2448 MB) up to 2567503872 bytes (2448 MB)
2013-07-25 14:28:54 [INFO] [STDOUT] JVM Flags: 2 total; -Xms2555m -Xmx2555m
2013-07-25 14:28:54 [INFO] [STDOUT] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
2013-07-25 14:28:54 [INFO] [STDOUT] Suspicious classes: FML and Forge are installed
2013-07-25 14:28:54 [INFO] [STDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
2013-07-25 14:28:54 [INFO] [STDOUT] FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 Optifine OptiFine_1.6.2_HD_U_A2 12 mods loaded, 12 mods active
2013-07-25 14:28:54 [INFO] [STDOUT] mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_Toggle{v1.6.2.0} [mod_Toggle] (mod_Togglev.1.6.2.0.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] DamageIndicatorsMod{2.8.4.0} [Damage Indicators] (1.6.1 DamageIndicators v2.8.4.0.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_SkyZone{2.1 for MC 1.6.2} [mod_SkyZone] (SkyZone_v_2_1_for_MC_1_6_2.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_TooManyItems{1.6.2 2013-07-05} [mod_TooManyItems] (TooManyItems2013_07_05_1.6.2.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_Biosphere{1.6.2} [mod_Biosphere] (Biosphere.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] GunCus{1.6.2 BETA v3} [Gun Customization] (GunCus 1.6.2 BETA v3.zip) Unloaded->Constructed->Errored
2013-07-25 14:28:54 [INFO] [STDOUT] GunCusExplosives{1.6.2 BETA v1} [Gun Customization Explosives] (GunCus 1.6.2 BETA v3.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] GunCusOfficialGuns{1.6.2 BETA v3} [Gun Customization Official Guns] (GunCus 1.6.2 BETA v3.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] Launched Version: 1.6.2-Forge9.10.0.786
2013-07-25 14:28:54 [INFO] [STDOUT] LWJGL: 2.9.0
2013-07-25 14:28:54 [INFO] [STDOUT] OpenGL: Intel® HD Graphics 4000 GL version 4.0.0 - Build 9.18.10.3165, Intel
2013-07-25 14:28:54 [INFO] [STDOUT] Is Modded: Definitely; Client brand changed to 'fml,forge'
2013-07-25 14:28:54 [INFO] [STDOUT] Type: Client (map_client.txt)
2013-07-25 14:28:54 [INFO] [STDOUT] Resource Pack: Default
2013-07-25 14:28:54 [INFO] [STDOUT] Current Language: English (US)
2013-07-25 14:28:54 [INFO] [STDOUT] Profiler Position: N/A (disabled)
2013-07-25 14:28:54 [INFO] [STDOUT] Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
2013-07-25 14:28:54 [INFO] [STDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\victor avalos\AppData\Roaming\.minecraft\1.6\moded 1.6\.minecraft\crash-reports\crash-2013-07-25_14.28.54-client.txt
2013-07-25 14:28:54 [INFO] [STDOUT] Restoring disabled mods: mods
2013-07-25 14:28:54 [INFO] [STDOUT] Restoring disabled mods: coremods
AL lib: (EE) alc_cleanup: 1 device not closed
Mojang has made it that you MUST use their launcher to prevent any pirated minecraft users from playing minecraft in the future and now-times. sorry, but, thats the new rules
I already noticed they explode with the use of explosives, I was just hoping for a way for an infantry guy to be able to detonate them from a far without the use of a rocket launcher or grenade launcher, maybe add a hand grenade with a very small blast yield?
Also there seems to be a bug with the latest version with the explosives, I can't seem to be able to fire any explosive in survival mode, and the m320 grenade won't fire when attached to a gun even if I press ctrl+c and it says now using M320.
Well, fixed the RPG and the SMAW but actually the M320 should work in survival. Did you have the correct ammo for it?
First I'd like to start off by saying what a fantastic job you are doing with this mod. Second I have been trying to create Halo 4 weapons but I do not have enough customization available, for example I need three round burst for the Battle Rifle and single shot with a small wait inbetween shots. And secondly the tutorial isn't very in depth looking at the gun packs you provide at the bottom of the post do not work and when I create my own with the tutorial it does not work either, most likely a problem on my part but is the tutorial up-to-date?
Thanks and keep up the good work!
The packs were outdated. The WWII pack isnt anymore...
I recommended to look at another pack and to learn by trying everything. Its really simple to create a pack. Maybe you can also ask some autors?
old:
# Light Machine Guns And Assault Rifles Only | 0 = Single Shooting | 1 = Burst Shooting | 2 = Auto Shooting
I:Shoot=0
New
# Light Machine Guns And Assault Rifles Only | 0 = Single Shooting | 1 = Burst Shooting | 2 = Auto Shooting Type all shoot mode that should be able to be on a gun. Use semicolons.
I:Shoot=0;1
This is a really small detaille. What Im going to do:
1st bugfix (nearly finished)
2nd Bullet effects (shotguns)
3rd more detailles.
Actually, sounds have been behaving oddly for me aswell. Sometimes, when I put a long name, numbers, or _ as spaces, they don't work, but when I shorten them, they begin to work like normal. It's kind of annoying, but it's bearable.
e)
I've finally finished preparing my textures and attachments for this new update, here is to hoping for custom attachments! If not... I've wasted a ton of time :D.
I will stay informed and should the change come, I'll be sure to give proper thanks.
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
Thanks. With v3 it will be much more funny because of mines and RPGs and stuff.
Also, youll be able to disable block damage so you dont destroy glass anymore
Pls give me real log. I cant help you at "the is 17"
Box Part
Spoiler:
Doesnt have any functions.
All the info is in the forum post :).
The m320 grenade launcher is the only explosive in the mod so far, but It was said that in V3.0 that explosives would be added.
textures, the sounds aren't mine though, they're from random places, I don't remember.
Here's the link to my forum post, its UNFINISHED though but i'm getting around finishing it.
http://www.minecraftforum.net/topic/1909147-162-rotflol-mcweapons-pack-guncustomization-mod-custom-gun-pack-25-jul-13/#entry23560746
Thanks ROTFLOLDUDE
Added
Thats would be too much xD
Added
// v3 out
1 I added some nice textures from Bf3 for the sights and iron sights for your default guns.
http://www.mediafire.com/?25h398uquq302rb
2 Could you add iron sights and an ability to aim down the sights for the rocket-launchers and grenade launcher.
3 Could you make it so you can detonate mines by shooting at them like you can break glass by shooting it?
Awesome!
e)
Is there a new Config file that I can download from somewhere?Hah, i'm ahead of myself already
e2)
Is there a way to remove scopes, some of my weapons shouldn't have a scope.
Also, is there a difference, in performance, to the different barrels, or are they for show?
e3)
Hmm, what is the names of the new Rifle Barrel/Polygonal Barrel?Thank the new launcher!
1. Ill add the download tomorrow
2. Im working on it already
3. No, but they detonate if they are destroyed by an explosion. So for example placing 100 mines next to each other and walking on 1 of it -> 100 (all) detonate
2. Im working on the same possibility for scopes so you can set them
3. http://www.mediafire.com/view/ifw72twnwgbz6gb/ReadMe.txt
Cool
I already noticed they explode with the use of explosives, I was just hoping for a way for an infantry guy to be able to detonate them from a far without the use of a rocket launcher or grenade launcher, maybe add a hand grenade with a very small blast yield?
Also there seems to be a bug with the latest version with the explosives, I can't seem to be able to fire any explosive in survival mode, and the m320 grenade won't fire when attached to a gun even if I press ctrl+c and it says now using M320.
Thanks and keep up the good work!
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
2013-07-25 14:28:54 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2013-07-25 14:28:54 [INFO] [STDOUT] ---------------------------------------------------------------------------------------
2013-07-25 14:28:54 [INFO] [STDOUT]
2013-07-25 14:28:54 [INFO] [STDOUT] -- Head --
2013-07-25 14:28:54 [INFO] [STDOUT] Stacktrace:
2013-07-25 14:28:54 [INFO] [STDOUT] at assets.guncus.GunCus.sounds(GunCus.java:802)
2013-07-25 14:28:54 [INFO] [STDOUT] at assets.guncus.GunCus.loadGunPacks(GunCus.java:357)
2013-07-25 14:28:54 [INFO] [STDOUT] at assets.guncus.GunCus.preInit(GunCus.java:226)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-25 14:28:54 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
2013-07-25 14:28:54 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
2013-07-25 14:28:54 [INFO] [STDOUT]
2013-07-25 14:28:54 [INFO] [STDOUT] -- Initialization --
2013-07-25 14:28:54 [INFO] [STDOUT] Details:
2013-07-25 14:28:54 [INFO] [STDOUT] Stacktrace:
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-07-25 14:28:54 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT] at magic.launcher.Launcher.main(Unknown Source)
2013-07-25 14:28:54 [INFO] [STDOUT]
2013-07-25 14:28:54 [INFO] [STDOUT] -- System Details --
2013-07-25 14:28:54 [INFO] [STDOUT] Details:
2013-07-25 14:28:54 [INFO] [STDOUT] Minecraft Version: 1.6.2
2013-07-25 14:28:54 [INFO] [STDOUT] Operating System: Windows 7 (amd64) version 6.1
2013-07-25 14:28:54 [INFO] [STDOUT] Java Version: 1.7.0_09, Oracle Corporation
2013-07-25 14:28:54 [INFO] [STDOUT] Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
2013-07-25 14:28:54 [INFO] [STDOUT] Memory: 2120315248 bytes (2022 MB) / 2567503872 bytes (2448 MB) up to 2567503872 bytes (2448 MB)
2013-07-25 14:28:54 [INFO] [STDOUT] JVM Flags: 2 total; -Xms2555m -Xmx2555m
2013-07-25 14:28:54 [INFO] [STDOUT] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
2013-07-25 14:28:54 [INFO] [STDOUT] Suspicious classes: FML and Forge are installed
2013-07-25 14:28:54 [INFO] [STDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
2013-07-25 14:28:54 [INFO] [STDOUT] FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 Optifine OptiFine_1.6.2_HD_U_A2 12 mods loaded, 12 mods active
2013-07-25 14:28:54 [INFO] [STDOUT] mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_Toggle{v1.6.2.0} [mod_Toggle] (mod_Togglev.1.6.2.0.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] DamageIndicatorsMod{2.8.4.0} [Damage Indicators] (1.6.1 DamageIndicators v2.8.4.0.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_SkyZone{2.1 for MC 1.6.2} [mod_SkyZone] (SkyZone_v_2_1_for_MC_1_6_2.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_TooManyItems{1.6.2 2013-07-05} [mod_TooManyItems] (TooManyItems2013_07_05_1.6.2.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] mod_Biosphere{1.6.2} [mod_Biosphere] (Biosphere.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] GunCus{1.6.2 BETA v3} [Gun Customization] (GunCus 1.6.2 BETA v3.zip) Unloaded->Constructed->Errored
2013-07-25 14:28:54 [INFO] [STDOUT] GunCusExplosives{1.6.2 BETA v1} [Gun Customization Explosives] (GunCus 1.6.2 BETA v3.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] GunCusOfficialGuns{1.6.2 BETA v3} [Gun Customization Official Guns] (GunCus 1.6.2 BETA v3.zip) Unloaded->Constructed->Pre-initialized
2013-07-25 14:28:54 [INFO] [STDOUT] Launched Version: 1.6.2-Forge9.10.0.786
2013-07-25 14:28:54 [INFO] [STDOUT] LWJGL: 2.9.0
2013-07-25 14:28:54 [INFO] [STDOUT] OpenGL: Intel® HD Graphics 4000 GL version 4.0.0 - Build 9.18.10.3165, Intel
2013-07-25 14:28:54 [INFO] [STDOUT] Is Modded: Definitely; Client brand changed to 'fml,forge'
2013-07-25 14:28:54 [INFO] [STDOUT] Type: Client (map_client.txt)
2013-07-25 14:28:54 [INFO] [STDOUT] Resource Pack: Default
2013-07-25 14:28:54 [INFO] [STDOUT] Current Language: English (US)
2013-07-25 14:28:54 [INFO] [STDOUT] Profiler Position: N/A (disabled)
2013-07-25 14:28:54 [INFO] [STDOUT] Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
2013-07-25 14:28:54 [INFO] [STDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\victor avalos\AppData\Roaming\.minecraft\1.6\moded 1.6\.minecraft\crash-reports\crash-2013-07-25_14.28.54-client.txt
2013-07-25 14:28:54 [INFO] [STDOUT] Restoring disabled mods: mods
2013-07-25 14:28:54 [INFO] [STDOUT] Restoring disabled mods: coremods
AL lib: (EE) alc_cleanup: 1 device not closed
Mojang has made it that you MUST use their launcher to prevent any pirated minecraft users from playing minecraft in the future and now-times.
sorry, but, thats the new rules
ROTFLOLDUDE
Screenshots of my edits :]
http://imgur.com/a/7AkJ4
Well, fixed the RPG and the SMAW but actually the M320 should work in survival. Did you have the correct ammo for it?
The WWII pack already has been updated.
The packs were outdated. The WWII pack isnt anymore...
I recommended to look at another pack and to learn by trying everything. Its really simple to create a pack. Maybe you can also ask some autors?
Thats my job!
fix'd
w8, I just add them now
This is a really small detaille. What Im going to do:
1st bugfix (nearly finished)
2nd Bullet effects (shotguns)
3rd more detailles.