Im working on a shotgun type atm.
With buck, flechette, frag and slug
Thanks for responding, *I posted a response to my problem about sounds on PlanetMinecraft btw*.
The shotguns will be a great Idea, I was wondering if there was a way to make them for my pack.
Mind if I give some suggestions while you're here? I was wondering if you could add in a config file or some type of options that would allow you to:
Switch buttons to shoot (Shoot with right mouse click instead of swinging your weapon with the left mouse)
Have a toggle zoom, so you wouldn't have to hold the button down.
Disable/Enable attachments for certain guns. (Within the gun_** file, maybe make the ability to set what attachments the gun can use, my pistols shouldn't be able to be equipped with m320s, and many of the attachments, like the laser pointer, don"t fit the theme of my World War II gun pack )
Thanks for reading this, I hope some of my suggestions can be implemented. This is a wonderful mod that I'd love to see carried through with, don't give up on it!
Thanks for responding, *I posted a response to my problem about sounds on PlanetMinecraft btw*.
The shotguns will be a great Idea, I was wondering if there was a way to make them for my pack.
Mind if I give some suggestions while you're here? I was wondering if you could add in a config file or some type of options that would allow you to:
Switch buttons to shoot (Shoot with right mouse click instead of swinging your weapon with the left mouse)
Have a toggle zoom, so you wouldn't have to hold the button down.
Disable/Enable attachments for certain guns. (Within the gun_** file, maybe make the ability to set what attachments the gun can use, my pistols shouldn't be able to be equipped with m320s, and many of the attachments, like the laser pointer, don"t fit the theme of my World War II gun pack )
Thanks for reading this, I hope some of my suggestions can be implemented. This is a wonderful mod that I'd love to see carried through with, don't give up on it!
Ill add the possibility to change buttons when this mod is out of BETA state
Will be setable, too
pistol gun type is already done but not released picture.
About disabling attatchments: not possible atm, sry. Im thinking about a solution.
Ill add the possibility to change buttons when this mod is out of BETA state
Will be setable, too
pistol gun type is already done but not released picture.
About disabling attatchments: not possible atm, sry. Im thinking about a solution.
BTW sound bug is fixed, w8 for 1.6.2 v2
Ah, so it was a bug, not my stupidity! Thanks for the help.
The only reason I mentioned the pistol *Class* was just for an example. For the gun pack i'm making, many of the attachments don't / tie in with the theme. The laser pointer/ many diffrent scope types just arn't meant, say for example, the M1 Garand, or the Revolver. I was just wondering, and hoping if there could be a possibly for there to be a way to designate which attachments can go onto which guns. This could also save much time on the textures, because i don't really want all those attachments on these types of guns any how :).
Once again thanks for the awesome mod and help you've given me!
Ah, so it was a bug, not my stupidity! Thanks for the help.
The only reason I mentioned the pistol *Class* was just for an example. For the gun pack i'm making, many of the attachments don't / tie in with the theme. The laser pointer/ many diffrent scope types just arn't meant, say for example, the M1 Garand, or the Revolver. I was just wondering, and hoping if there could be a possibly for there to be a way to designate which attachments can go onto which guns. This could also save much time on the textures, because i don't really want all those attachments on these types of guns any how .
Once again thanks for the awesome mod and help you've given me!
Well, I could add a feature so server owners could remove recipes for special attatchments. Then users would not be able to get for example the laser pointer. That would be great for a WWII or even WWI server.
BTW, Beta 1.6.2 v2 has been arrived! Also updated the item documentation and the texture creator kit.
Well, I could add a feature so server owners could remove recipes for special attatchments. Then users would not be able to get for example the laser pointer. That would be great for a WWII or even WWI server.
####################
# general
####################
general {
# The bullet ID of the bullets this gun is using
I:Bullets=3
# The damage of the gun. 1 = a half heart
I:Damage=6
# The delay between shots of the gun
I:Delay=3
# The ID of the gun
I:ID=1001
# The number of iron ingots this gun needs to be crafted
I:"Iron Ingots"=1
# The ID of the magazines | Should be 1 lower than the gun's ID
I:"Mag ID"=1000
# The number of iron ingots a mag needs to be crafted
I:"Mag Ingots"=1
# The size of the magazines
I:Magsize=1
# The name of the gun
S:Name=default
# The sound being used when shooting the gun. Only .ogg or .wav!!! Leave blanc for default
S:NormalSound=shoot_normal.ogg
# Modifies the recoil. | Recoil x RecoilModifier = Applied Recoil
D:RecoilModifier=1.0
# The number of redstone this gun needs to be crafted
I:Redstone=1
# Light Machine Guns And Assault Rifles Only | 0 = Single Shooting | 1 = Burst Shooting | 2 = Auto Shooting
I:Shoot=2
# The sound being used when shooting the gun that has a silencer. Only .ogg or .wav!!! Leave blanc for default
S:SilencedSound=
# Modifies the sound volume (does not affect the volume of silenced shots). | Default Sound Volume x SoundModifier = Used Sound Volume
D:SoundModifier=1.0
# The texture of the gun. Leave blanc for default
S:Texture=
Alright, I have all the sound files within the assetes>minecraft>sound folder, the client seems to be loading them correctly but they're still not playing in game.
####################
# general
####################
general {
# The bullet ID of the bullets this gun is using
I:Bullets=1
# The damage of the gun. 1 = a half heart
I:Damage=4
# The delay between shots of the gun
I:Delay=4
# The ID of the gun
I:ID=1502
# The number of iron ingots this gun needs to be crafted
I:"Iron Ingots"=3
# The ID of the magazines | Should be 1 lower than the gun's ID
I:"Mag ID"=1503
# The number of iron ingots a mag needs to be crafted
I:"Mag Ingots"=3
# The size of the magazines
I:Magsize=8
# The name of the gun
S:Name=Nambu
# The sound being used when shooting the gun. Only .ogg or .wav!!! Leave blanc for default
S:NormalSound=Nambu.wav
# This modifies the recoil. | Recoil x RecoilModifier = Applied Recoil
D:RecoilModifier=3.0
# The number of redstone this gun needs to be crafted
I:Redstone=9
# Light Machine Guns And Assault Rifles Only | 0 = Single Shooting | 1 = Burst Shooting | 2 = Auto Shooting
I:Shoot=0
# The sound being used when shooting the gun that has a silencer. Only .ogg or .wav!!! Leave blanc for default
S:SilencedSound=Nambu.wav
# Modifies the sound volume (does not affect the volume of silenced shots). | Default Sound Volume x SoundModifier = Used Sound Volume
D:SoundModifier=1.0
# The texture of the gun. Leave blanc for default
S:Texture=Nambu
Hello, I just wanted to give you a preview of my pack to see if you like it!
Here is a list of the gun within the inventory screen:
All the base guns on the floor:
Here are my completed gun's fully customized + thier magazines:
All of the textures have been handmade. Also every weapon has a custom sound!
I'm probably around 70% completion for the guns shown, but I am planing on making more than just these 8.
I hope you like it!
Hello, I just wanted to give you a preview of my pack to see if you like it!
Here is a list of the gun within the inventory screen:
All the base guns on the floor:
Here are my completed gun's fully customized + thier magazines:
All of the textures have been handmade. Also every weapon has a custom sound!
I'm probably around 70% completion for the guns shown, but I am planing on making more than just these 8.
I hope you like it!
MagicLauncher 1.1.6
java.home: C:\Program Files\Java\jre7
java.runtime.name: Java™ SE Runtime Environment
java.runtime.version: 1.7.0_25-b17
os.name: Windows 7
os.version: 6.1
os.arch: x86
sun.arch.data.model: 32
Error loading: http://www.twitter-r...ame=Dinnerbone: Son necesarios espacios en blanco entre publicId y systemId.
Error loading: http://www.twitter-r...reen_name=jeb_: Son necesarios espacios en blanco entre publicId y systemId.
Error loading: http://www.twitter-r...een_name=notch: Son necesarios espacios en blanco entre publicId y systemId.
*** Starting Minecraft ***
Profile: 1.6.2
Environment: 1.6.2-Forge9.10.0.795
Minecraft version: 1.6.2
Minecraft.jar: 1.6.2-Forge9.10.0.795.jar
Java path: C:\Program Files\Java\jre7\bin\java
Memory: 512 MB
LauncherPath: /C:/Users/PAVILION/AppData/Roaming/.minecraft/MagicLauncher_1.1.6.exe
Main class: net.minecraft.launchwrapper.Launch
*** MagicMinecraftLauncher 1.1.6 ***
LCP: ;C:\Users\PAVILION\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.795\1.6.2-Forge9.10.0.795.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.795\minecraftforge-9.10.0.795.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar;C:\Users\PAVILION\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar
MainClass: net.minecraft.launchwrapper.Launch
Restoring disabled mods: mods
Disable inactive mods: mods
Restoring disabled mods: coremods
Disable inactive mods: coremods
jul 16, 2013 2:35:36 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
2013-07-16 14:35:37 [INFO] [ForgeModLoader] Forge Mod Loader version 6.2.31.795 for Minecraft 1.6.2 loading
2013-07-16 14:35:37 [INFO] [ForgeModLoader] Java is Java HotSpot™ Client VM, version 1.7.0_25, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre7
2013-07-16 14:35:37 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-07-16 14:35:37 [INFO] [STDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-07-16 14:35:39 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
2013-07-16 14:35:39 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
2013-07-16 14:35:39 [INFO] [ForgeModLoader] Launching wrapped minecraft
2013-07-16 14:35:41 [INFO] [Minecraft-Client] Setting user: [email protected]
2013-07-16 14:35:41 [INFO] [Minecraft-Client] (Session ID is 1633331649)
2013-07-16 14:35:42 [INFO] [Minecraft-Client] LWJGL Version: 2.9.0
2013-07-16 14:35:44 [INFO] [Minecraft-Client] Reloading ResourceManager: Default
2013-07-16 14:35:45 [INFO] [STDOUT]
2013-07-16 14:35:45 [INFO] [STDOUT] Starting up SoundSystem...
2013-07-16 14:35:45 [INFO] [STDOUT] Initializing LWJGL OpenAL
2013-07-16 14:35:45 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2013-07-16 14:35:45 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-07-16 14:35:45 [INFO] [STDOUT] MinecraftForge v9.10.0.795 Initialized
2013-07-16 14:35:45 [INFO] [ForgeModLoader] MinecraftForge v9.10.0.795 Initialized
2013-07-16 14:35:45 [INFO] [STDOUT] OpenAL initialized.
2013-07-16 14:35:45 [INFO] [STDOUT] Replaced 101 ore recipies
2013-07-16 14:35:45 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-07-16 14:35:45 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Users\PAVILION\AppData\Roaming\.minecraft\config\logging.properties
2013-07-16 14:35:45 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-07-16 14:35:45 [INFO] [STDOUT]
2013-07-16 14:35:46 [INFO] [ForgeModLoader] Searching C:\Users\PAVILION\AppData\Roaming\.minecraft\mods for mods
2013-07-16 14:35:47 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2013-07-16 14:35:47 [INFO] [mcp] Activating mod mcp
2013-07-16 14:35:47 [INFO] [FML] Activating mod FML
2013-07-16 14:35:47 [INFO] [Forge] Activating mod Forge
2013-07-16 14:35:47 [INFO] [GunCus] Activating mod GunCus
2013-07-16 14:35:47 [INFO] [GunCusOfficialGuns] Activating mod GunCusOfficialGuns
2013-07-16 14:35:47 [WARNING] [Gun Customization] Mod Gun Customization is missing a pack.mcmeta file, things may not work well
2013-07-16 14:35:47 [WARNING] [Gun Customization Official Guns] Mod Gun Customization Official Guns is missing a pack.mcmeta file, things may not work well
2013-07-16 14:35:47 [INFO] [Minecraft-Client] Reloading ResourceManager: Default, FMLFileResourcePack:Gun Customization, FMLFileResourcePack:Gun Customization Official Guns
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] SoundSystem shutting down...
2013-07-16 14:35:48 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] Starting up SoundSystem...
2013-07-16 14:35:48 [INFO] [ForgeModLoader] Registering Forge Packet Handler
2013-07-16 14:35:48 [INFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
2013-07-16 14:35:48 [INFO] [STDOUT] Initializing LWJGL OpenAL
2013-07-16 14:35:48 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2013-07-16 14:35:48 [INFO] [STDOUT] OpenAL initialized.
2013-07-16 14:35:48 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-07-16 14:35:48 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from PREINITIALIZATION to INITIALIZATION. Loading cannot continue
2013-07-16 14:35:48 [SEVERE] [ForgeModLoader]
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.31.795} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{9.10.0.795} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
GunCus{1.6.2 BETA v2} [Gun Customization] (GunCus 1.6.2 BETA v2.zip) Unloaded->Constructed->Errored
GunCusOfficialGuns{1.5.2 BETA v1.1} [Gun Customization Official Guns] (GunCus 1.6.2 BETA v2.zip) Unloaded->Constructed->Pre-initialized
2013-07-16 14:35:48 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-07-16 14:35:48 [SEVERE] [ForgeModLoader] Caught exception from GunCus
java.lang.NullPointerException
at assets.guncus.GunCus.sounds(GunCus.java:801)
at assets.guncus.GunCus.loadGunPacks(GunCus.java:366)
at assets.guncus.GunCus.preInit(GunCus.java:226)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] ---- Minecraft Crash Report ----
2013-07-16 14:35:48 [INFO] [STDOUT] // Oops.
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] Time: 16/07/13 02:35 PM
2013-07-16 14:35:48 [INFO] [STDOUT] Description: Initializing game
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] java.lang.NullPointerException
2013-07-16 14:35:48 [INFO] [STDOUT] at assets.guncus.GunCus.sounds(GunCus.java:801)
2013-07-16 14:35:48 [INFO] [STDOUT] at assets.guncus.GunCus.loadGunPacks(GunCus.java:366)
2013-07-16 14:35:48 [INFO] [STDOUT] at assets.guncus.GunCus.preInit(GunCus.java:226)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at magic.launcher.Launcher.main(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2013-07-16 14:35:48 [INFO] [STDOUT] ---------------------------------------------------------------------------------------
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] -- Head --
2013-07-16 14:35:48 [INFO] [STDOUT] Stacktrace:
2013-07-16 14:35:48 [INFO] [STDOUT] at assets.guncus.GunCus.sounds(GunCus.java:801)
2013-07-16 14:35:48 [INFO] [STDOUT] at assets.guncus.GunCus.loadGunPacks(GunCus.java:366)
2013-07-16 14:35:48 [INFO] [STDOUT] at assets.guncus.GunCus.preInit(GunCus.java:226)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-16 14:35:48 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
2013-07-16 14:35:48 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] -- Initialization --
2013-07-16 14:35:48 [INFO] [STDOUT] Details:
2013-07-16 14:35:48 [INFO] [STDOUT] Stacktrace:
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-07-16 14:35:48 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT] at magic.launcher.Launcher.main(Unknown Source)
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] -- System Details --
2013-07-16 14:35:48 [INFO] [STDOUT] Details:
2013-07-16 14:35:48 [INFO] [STDOUT] Minecraft Version: 1.6.2
2013-07-16 14:35:48 [INFO] [STDOUT] Operating System: Windows 7 (x86) version 6.1
2013-07-16 14:35:48 [INFO] [STDOUT] Java Version: 1.7.0_25, Oracle Corporation
2013-07-16 14:35:48 [INFO] [STDOUT] Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
2013-07-16 14:35:48 [INFO] [STDOUT] Memory: 345176000 bytes (329 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
2013-07-16 14:35:48 [INFO] [STDOUT] JVM Flags: 2 total; -Xms512m -Xmx512m
2013-07-16 14:35:48 [INFO] [STDOUT] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
2013-07-16 14:35:48 [INFO] [STDOUT] Suspicious classes: FML and Forge are installed
2013-07-16 14:35:48 [INFO] [STDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
2013-07-16 14:35:48 [INFO] [STDOUT] FML: MCP v8.04 FML v6.2.31.795 Minecraft Forge 9.10.0.795 5 mods loaded, 5 mods active
2013-07-16 14:35:48 [INFO] [STDOUT] mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
2013-07-16 14:35:48 [INFO] [STDOUT] FML{6.2.31.795} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
2013-07-16 14:35:48 [INFO] [STDOUT] Forge{9.10.0.795} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
2013-07-16 14:35:48 [INFO] [STDOUT] GunCus{1.6.2 BETA v2} [Gun Customization] (GunCus 1.6.2 BETA v2.zip) Unloaded->Constructed->Errored
2013-07-16 14:35:48 [INFO] [STDOUT] GunCusOfficialGuns{1.5.2 BETA v1.1} [Gun Customization Official Guns] (GunCus 1.6.2 BETA v2.zip) Unloaded->Constructed->Pre-initialized
2013-07-16 14:35:48 [INFO] [STDOUT] Launched Version: 1.6.2-Forge9.10.0.795
2013-07-16 14:35:48 [INFO] [STDOUT] LWJGL: 2.9.0
2013-07-16 14:35:48 [INFO] [STDOUT] OpenGL: GeForce 8400M GS/PCI/SSE2 GL version 3.2.0, NVIDIA Corporation
2013-07-16 14:35:48 [INFO] [STDOUT] Is Modded: Definitely; Client brand changed to 'fml,forge'
2013-07-16 14:35:48 [INFO] [STDOUT] Type: Client (map_client.txt)
2013-07-16 14:35:48 [INFO] [STDOUT] Resource Pack: Default
2013-07-16 14:35:48 [INFO] [STDOUT] Current Language: English (US)
2013-07-16 14:35:48 [INFO] [STDOUT] Profiler Position: N/A (disabled)
2013-07-16 14:35:48 [INFO] [STDOUT] Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
2013-07-16 14:35:48 [INFO] [STDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\PAVILION\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-16_14.35.48-client.txt
2013-07-16 14:35:48 [INFO] [STDOUT]
2013-07-16 14:35:48 [INFO] [STDOUT] Restoring disabled mods: mods
2013-07-16 14:35:48 [INFO] [STDOUT] Restoring disabled mods: coremods
AL lib: (EE) alc_cleanup: 1 device not closed
1.6.2 beta v2 :S
Did you add the "/.minecraft/GunCus/PACK/assets/minecraft/sound" folder?
Its always best for a fresh install before a test.
Also, as an edited note, I have begun work on my small project gun pack, its looking like it may be over 115 guns, so we will see, I am terrible at textures, so I am looking around, but there will be roughly 20-30 different ammunitions for these guns.
Also, as an edited note, I have begun work on my small project gun pack, its looking like it may be over 115 guns, so we will see, I am terrible at textures, so I am looking around, but there will be roughly 20-30 different ammunitions for these guns.
Hey man, I've been working on my pack for 3 days now, and *FULLY* finished 8 guns with handmade textures, sounds, sights, etc.
I have to say, it is a lot of "work" and it's time consuming, not so much about creating the guns, but creating the textures and, if you choose, the sounds. The textures have taken up 70% of my time so far, but that may be because I try to make them as perfect as possible. Another %20 is working on the sounds. That leaves only %10 for the actual "Code", so if you're not planning on making the textures for yourself, goodluck!
Hey man, I've been working on my pack for 3 days now, and *FULLY* finished 8 guns with handmade textures, sounds, sights, etc.
I have to say, it is a lot of "work" and it's time consuming, not so much about creating the guns, but creating the textures and, if you choose, the sounds. The textures have taken up 70% of my time so far, but that may be because I try to make them as perfect as possible. Another %20 is working on the sounds. That leaves only %10 for the actual "Code", so if you're not planning on making the textures for yourself, goodluck!
Thanks for the luck my friend, and while yes, this is time consuming, I have all the time in the world and I have a very nice base to work off of, making my guns easier to make for the most part, good luck yourself.
Ok, an annoying issue, when I make my custom sniper, if I use a bipod, it doesnt add it, if I try again it puts a forgrip and silencer on it, any idea whats causing that? Its a single shot sniper
Ok, an annoying issue, when I make my custom sniper, if I use a bipod, it doesnt add it, if I try again it puts a forgrip and silencer on it, any idea whats causing that? Its a single shot sniper
Thanks for responding, *I posted a response to my problem about sounds on PlanetMinecraft btw*.
The shotguns will be a great Idea, I was wondering if there was a way to make them for my pack.
Mind if I give some suggestions while you're here? I was wondering if you could add in a config file or some type of options that would allow you to:
Ill add the possibility to change buttons when this mod is out of BETA state
Will be setable, too
pistol gun type is already done but not released picture.
About disabling attatchments: not possible atm, sry. Im thinking about a solution.
BTW sound bug is fixed, w8 for 1.6.2 v2
Ah, so it was a bug, not my stupidity! Thanks for the help.
The only reason I mentioned the pistol *Class* was just for an example. For the gun pack i'm making, many of the attachments don't / tie in with the theme. The laser pointer/ many diffrent scope types just arn't meant, say for example, the M1 Garand, or the Revolver. I was just wondering, and hoping if there could be a possibly for there to be a way to designate which attachments can go onto which guns. This could also save much time on the textures, because i don't really want all those attachments on these types of guns any how :).
Once again thanks for the awesome mod and help you've given me!
Well, I could add a feature so server owners could remove recipes for special attatchments. Then users would not be able to get for example the laser pointer. That would be great for a WWII or even WWI server.
BTW, Beta 1.6.2 v2 has been arrived! Also updated the item documentation and the texture creator kit.
Exactly what I was going for ;)!
Woot v2
Your new default file is misleading
####################
# general
####################
general {
# The bullet ID of the bullets this gun is using
I:Bullets=3
# The damage of the gun. 1 = a half heart
I:Damage=6
# The delay between shots of the gun
I:Delay=3
# The ID of the gun
I:ID=1001
# The number of iron ingots this gun needs to be crafted
I:"Iron Ingots"=1
# The ID of the magazines | Should be 1 lower than the gun's ID
I:"Mag ID"=1000
# The number of iron ingots a mag needs to be crafted
I:"Mag Ingots"=1
# The size of the magazines
I:Magsize=1
# The name of the gun
S:Name=default
# The sound being used when shooting the gun. Only .ogg or .wav!!! Leave blanc for default
S:NormalSound=shoot_normal.ogg
# Modifies the recoil. | Recoil x RecoilModifier = Applied Recoil
D:RecoilModifier=1.0
# The number of redstone this gun needs to be crafted
I:Redstone=1
# Light Machine Guns And Assault Rifles Only | 0 = Single Shooting | 1 = Burst Shooting | 2 = Auto Shooting
I:Shoot=2
# The sound being used when shooting the gun that has a silencer. Only .ogg or .wav!!! Leave blanc for default
S:SilencedSound=
# Modifies the sound volume (does not affect the volume of silenced shots). | Default Sound Volume x SoundModifier = Used Sound Volume
D:SoundModifier=1.0
# The texture of the gun. Leave blanc for default
S:Texture=
# 1 = Bolt Sniper Rifle | 2 = Single Shot Rifle | 3 = Light Machine Gun | 4 = Assault Rifle | 5 = Pistol
I:Weapon=4
}
I can now continue!
tried again with .ogg?
Here is a list of the gun within the inventory screen:
All the base guns on the floor:
Here are my completed gun's fully customized + thier magazines:
All of the textures have been handmade. Also every weapon has a custom sound!
I'm probably around 70% completion for the guns shown, but I am planing on making more than just these 8.
I hope you like it!
http://imgur.com/a/huTiE
really nice!
attatch it
Did you add the "/.minecraft/GunCus/PACK/assets/minecraft/sound" folder?
Its always best for a fresh install before a test.
Also, as an edited note, I have begun work on my small project gun pack, its looking like it may be over 115 guns, so we will see, I am terrible at textures, so I am looking around, but there will be roughly 20-30 different ammunitions for these guns.
Pistols are not included in the pack I dont think, the coding is there for it though so we can make packs for you.
Hey man, I've been working on my pack for 3 days now, and *FULLY* finished 8 guns with handmade textures, sounds, sights, etc.
I have to say, it is a lot of "work" and it's time consuming, not so much about creating the guns, but creating the textures and, if you choose, the sounds. The textures have taken up 70% of my time so far, but that may be because I try to make them as perfect as possible. Another %20 is working on the sounds. That leaves only %10 for the actual "Code", so if you're not planning on making the textures for yourself, goodluck!
"...\GunCus\YOURPACK\assets\minecraft\sound\derpsound" put your sound files, .wav or .ogg, within that folder.
"# The sound being used when shooting the gun. Only .ogg or .wav!!! Leave blanc for default
S:NormalSound=derpsound"
Don't add any "***.wav" or "***.ogg" to the end of "derpsound" in the gun file, or it wont work.
If you did it correctly, it will work! Hope you make something cool!
Thanks for the luck my friend, and while yes, this is time consuming, I have all the time in the world and I have a very nice base to work off of, making my guns easier to make for the most part, good luck yourself.
you named the sound "shoot_ak47.ogg". But it must be "ak47.ogg".
Found that bug. W8, Ill just release v2.1