> With Underground Biomes installed both Cinnabar Ore and Amber Bearing Stones do not generate. (Thaumcraft 3 Ores.) Shards, however generate as they should.
Oops! I think I have fixed in the next version! I'll release it soon.
Also, I'm making a list of nuggets to support from mods as a very rare drop from igneous stone, current list: nuggetIron (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetCopper (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetTin (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetSilver (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetLead (Thaumcraft 3)
nuggetNaturalAluminium (Tinkers' Construct)
nuggetAluminiumBrass (Tinkers' Construct)
If anyone knows more, please let me know.
- More compatible configuration in case IDs are taken;
NOTE: three general configuration parameters were changed, re-adjust:
I:biomeSize=45
B:oreDictifyStone=true
B:vanillaStoneBiomes=false
- Ability to include and exclude dimensions ID to generate in
- No more additional Nether and End lag due to trying to replace stone
- Added rare drops:
- fossil pieces from limestone, chalk, siltstone and lignite
- flint item from chert and flint rocks
- clay from shale
- Added very rare drops (height-based):
- lapis lazuli and redstone from deep metamorphic stone
- gold nuggets from deep igneous stone
- other mods' metal nuggets from igneous stone below the sea level
- Hopefully fixed support for mods ore gen
What about Ferrous/Nickel nugget (Thermal Expansion/GregTech) and Shiny/Platinum Nugget (same mods)?
Oh. That and I shouldn't have added aluminium brass nugget, I just reuploaded the mod including support for nickel, platinum, electrum and zinc nuggets. Thanks!
- Scribing Tools in the Thauminomicon show the recipe to make Eclogite Bricks and Eclogite Slabs.
Edit: Interesting... Logging in and out changed the recipes shown to Rhyolite Bricks and Black Granite Bricks. I don't even
Wow, hah! I guess it doesn't like UB changing recipes around. I fixed that, please redownload!
makermod1, it means if you changed one of the original three config values,
I:"Biome size (warning: exponential): "=45
B:"Generate Vanilla Stone Biomes (Could cause sharp biome transitions is changed while playing the same world"=false
B:"Modify all recipes to include Underground Biomes blocks (could be buggy)"=true
you will need to add/change the corresponding new values:
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So for the extra drops, is it a % chance of occurring every time you break a stone block, and if so, do you still get the stone block as well, because if so, people are gonna make machines that break and place stone over and over to get infinite extra drops.
So for the extra drops, is it a % chance of occurring every time you break a stone block, and if so, do you still get the stone block as well, because if so, people are gonna make machines that break and place stone over and over to get infinite extra drops.
It's a small chance (but increased by fortune) for world-generated stone to drop a bonus item instead of cobblestone; player-placed stone will never drop bonus items.
Els236, looks great so far, added to the first post!
Not sure if it's something I screwed up or what, but when I go to craft the different bricks, I get the output as the vanilla bricks. I know you did that with cobblestone to get vanilla cobblestone, but now it's doing it with bricks.
I go to craft the different bricks, I get the output as the vanilla bricks.
Figures, that's what I get for computer being too slow to test thoroughly each time. Fixed and reuploaded 0.4.0 again!
Wreckage, awesome! Although a little bit strange that some bricks are etched differently from others. I'll add a link to your texture pack to the first post.
And yet another bug discovered. Very minor bug though. It seems the pick block feature is a bit broken from the blocks in this mod. Most frequently I end up with a block of gneiss rather then what I clicked on.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Wreckage, awesome! Although a little bit strange that some bricks are etched differently from others. I'll add a link to your texture pack to the first post.
Thanks.
The regular brick pattern is the same for all stone. There are however different cobble variations.
Next version with fossils is currently in development, and once released it should be fairly safe to update to.
Meaning... safe and backwards-compatible?
I'm interested in the fossils.
Latest and future versions of UB should work for Minecraft 1.5.2, 1.5.1 and 1.5.
> Hey can you add support for Thaumcraft 3?
There's a mod for adding it right now, but I'll look into adding Thaumcraft 3 support right in place.
> With Underground Biomes installed both Cinnabar Ore and Amber Bearing Stones do not generate. (Thaumcraft 3 Ores.) Shards, however generate as they should.
Oops! I think I have fixed in the next version! I'll release it soon.
Also, I'm making a list of nuggets to support from mods as a very rare drop from igneous stone, current list:
nuggetIron (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetCopper (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetTin (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetSilver (Tinkers' Construct, Thaumcraft 3, MineFantasy)
nuggetLead (Thaumcraft 3)
nuggetNaturalAluminium (Tinkers' Construct)
nuggetAluminiumBrass (Tinkers' Construct)
If anyone knows more, please let me know.
UndergroundBiomes 1.5.x - 0.4.0.zip
- More compatible configuration in case IDs are taken;
NOTE: three general configuration parameters were changed, re-adjust:
I:biomeSize=45
B:oreDictifyStone=true
B:vanillaStoneBiomes=false
- Ability to include and exclude dimensions ID to generate in
- No more additional Nether and End lag due to trying to replace stone
- Added rare drops:
- fossil pieces from limestone, chalk, siltstone and lignite
- flint item from chert and flint rocks
- clay from shale
- Added very rare drops (height-based):
- lapis lazuli and redstone from deep metamorphic stone
- gold nuggets from deep igneous stone
- other mods' metal nuggets from igneous stone below the sea level
- Hopefully fixed support for mods ore gen
What about Ferrous/Nickel nugget (Thermal Expansion/GregTech) and Shiny/Platinum Nugget (same mods)?
Oh. That and I shouldn't have added aluminium brass nugget, I just reuploaded the mod including support for nickel, platinum, electrum and zinc nuggets. Thanks!
does this mean I need to add these settings to the server config or what?
As for me, it shows wood transmutation with minium stone. Seems like here is a wrong area to report this bug.
Wow, hah! I guess it doesn't like UB changing recipes around.
I fixed that, please redownload!
makermod1, it means if you changed one of the original three config values,
you will need to add/change the corresponding new values:
Thanks though.
It's a small chance (but increased by fortune) for world-generated stone to drop a bonus item instead of cobblestone; player-placed stone will never drop bonus items.
Els236, looks great so far, added to the first post!
Els236 Looks real nice I have been doing some myself too.
You can find 128x textures for Underground biomes here: Textures by Wreckage
Examples
Figures, that's what I get for computer being too slow to test thoroughly each time.
Fixed and reuploaded 0.4.0 again!
Wreckage, awesome! Although a little bit strange that some bricks are etched differently from others. I'll add a link to your texture pack to the first post.
Thanks.
The regular brick pattern is the same for all stone. There are however different cobble variations.