Rather curiously I can't recreate it in a test world either, although it's happened to me in my survival world twice.
Here's the log from the crash-report folder, I'll keep the mod enabled and report back if I can get a proper log from Forge.
Edit: That was quick, I crashed within a minute on my survival world. I wasn't attempting to sleep or even indoors.
I wonder if there's a conflict with one of your other mods -- do any of them do anything with doors? At any rate, I saw a way to fix this particular issue (though it may be a sign of something more.. sinister.. that I haven't fixed), so I'd love to know if the crashes stop with 0.4.1.
Just thought I'd say that I've been using your mod in my FTB Mindcrack pack and it's awesome! I wish they'd add all these features to vanilla. One thing I wish more than anything though is for mobs to not fall into the ground and for villagers to be "solid" so players don't walk through them. If you could fix this then you would be my hero.
I've been looking for a mod like this FOR AGES. Any chance you can do things like add more designs to the Villager and details to their body, More villager types would be cool but I'm perfectly fine if not. Also could you make it to where they can defend themselves to some extent, even though they are weak. Maybe where they are aware of their surroundings. Even though C418 is working on this already, but maybe you can add villager sounds, like cavemen grunts and babbles, but mix it up with several different sounds, not a repeated noise. Thank you for starting this and I'll be even more glad once you start adding more
I enjoy this mod, but I wish there was a way to turn off the endless "[STDOUT] Doors: -1 Villagers: 31 Min/Max: 0/0" spam.
Or even if someone was logged in to the server, the server log shouldn't be filling with those messages... sometimes, whoever is hosting the server on their computer needs to scroll back and see who's placing what restricted items (breaking IC2 stuff, placing nukes, etc.) and that spam sort of gets in the way.
Otherwise, I like this mod, my village went from 20 villagers trying to fit into a 2x3 wooden hut (which didn't work, and when the zombies came resulted in an almost total village wipe) to spreading out, living in various houses, wandering the streets during the day, etc.
This mod is fabulous. Almost every feature of it SHOULD be incorporated into vanilla. I couldn't believe how stupid the villager AI was; this doesn't fix it completely, but it goes a long way. I really, really appreciate having this mod available.
That said, here is my bug report:
1) I've never seen kids on chickens dismount, even when the child grows into an adult. I can force them to dismount by closing the world and reloading, but that "bug" is fixed in the newest snapshot.
2) Village kids will glitch through blocks to reach chickens they want to ride. I don't know if they can glitch through everything, but I have witnessed them go horizontally through cobblestone and fences.
3) Village kids on chickens seem to take fall damage when the chicken jumps off something. I haven't tested to see if this prevents new villagers from spawning. Upon the child's death, I mean. They also seem to take damage from something else. Or at least they turn red randomly. Not sure if they actually take damage or not.
I'm building an extensive village. I'll try and remember to send you the file when it's complete (or at least larger than it is).
Any news on updates? I'm sorry to seem like I'm whining for an update, but you haven't been on in a while since last week and this is a GREAT mod. It makes villagers even less of a liability, and I hope you can add more features to make them seem smarter. I also love the new animal behavior.
- Removed debug messages spamming the log/console.
- I apologize for the long hiatus, real life got busy. I hope to get more time to work on this soon and work out some kinks and continue adding new features. Thanks to everyone for their compliments, feedback, and bug reports! I am still in need of test villages if you have one you're willing to share.
This mod is fabulous. Almost every feature of it SHOULD be incorporated into vanilla. I couldn't believe how stupid the villager AI was; this doesn't fix it completely, but it goes a long way. I really, really appreciate having this mod available.
That said, here is my bug report:
...snip...
I'm building an extensive village. I'll try and remember to send you the file when it's complete (or at least larger than it is).
What a great compliment! Is the village complete? I will try to address the chicken/villager bugs in the next update.
Any news on updates? I'm sorry to seem like I'm whining for an update, but you haven't been on in a while since last week and this is a GREAT mod. It makes villagers even less of a liability, and I hope you can add more features to make them seem smarter. I also love the new animal behavior.
Your post was the motivation I needed to get this update out. I am hoping to get them out more frequently and go back to adding new features.
My mistake.. left in some debug messages. Hopefully are all cleared up now.
What a great compliment! Is the village complete? I will try to address the chicken/villager bugs in the next update.
Your post was the motivation I needed to get this update out. I am hoping to get them out more frequently and go back to adding new features.
I'm glad I made an impact Pinning villagers on beds is a great idea. I'd love for the villagers to actually live lives, not just stand around and stare at you XD Why didn't mojang make them sleep on beds in the first place? Them to actually carry items, attack, etc would be cool, but I modded once, and I know that is really hard to do. How about more interactive entities? Like to actually react to everything you do. For example, in vanilla on rare occasions, if you drop an item, they will look at it. For them to do that every time you dropped an item would be a great achievement. Also, something I never understood was that they won't run away if you kill or attack them, but animals would. This fix would make it seem more realistic. Same way for zombie attacks. They don't actually act like they are running away for their lives, just casually walking. This may be asking for too much, but are you familar with kodachizero's Better animations mod? If not, the villagers noses would occasionally wiggle and it was pretty fun to have. For them to do this again and many more animations in your mod would be fun as well, but I know it isn't really a practical feature and understand if you couldn't or wouldn't want to do it. I wish the best of luck to you, because I don't even think there is another mod that can do this, and it would be sad to lose it like other great mods
This is exactly the kind of mod i've ever wanted, now i can do amazing villages.
I just have a suggestion, what about if villagers prefered staying in well it houses than dark ones, becuase sometimes a zombie appears inside the houses and kills the villagers, and since i have zombie awerness mod sieges are super deadly now. Or they should at least run out if a zombie spawns in the house becuase as long the door stays they stay. They also go out before the zombies die burnt.
I made a test on easy mode, there were 29 villagers, 5 were killed during the night, but when the sun came out the villagers went outside and the burning zombies attacked them, only 7 survived. The good thing is the could repopulate very fast since no doors were broken.
- Added light detection for villagers. Villagers will now abandon houses that do not have adequate light source (this is only checked near the door, so not 100% accurate.. but it's something). All-or-none at this point, but might work towards a preference-based system. As always, configurable.
This looks like a great and useful mod; I'll be trying it out now Hopefully it works out well with the defensive villagers mod.
EDIT: Nevermind, your mod and defensive villagers do not play well together Maybe at another time when defensive villagers aren't updated but this is, if the opportunity arises. Unless you're feeling brave and will work out the incompatibility, but most mod authors prefer not to
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
This looks like a great and useful mod; I'll be trying it out now Hopefully it works out well with the defensive villagers mod.
EDIT: Nevermind, your mod and defensive villagers do not play well together Maybe at another time when defensive villagers aren't updated but this is, if the opportunity arises. Unless you're feeling brave and will work out the incompatibility, but most mod authors prefer not to
Defensive Villagers also mucks about with Villager breeding. I added a configuration option, "useCustomBreeding" -- if you set this to false, you can use both mods (but you lose the custom door-to-villlager ratio and chances of twins). I thought this might be useful for compatibility with other mods that affect villagers, too.
It does seem that author has a bug where iron golems kill villagers, so be wary.. I didn't do extensive testing, so let me know if you find other issues!
Revamp 1.0.0 is out! Time to move out of the WIP forum!
- Major internal rewrites for performance, door selection, and wandering.
- Added: non-raining biome villages ignore daytime rain.
- Added: mobs don't stare at you if you're invisible.
Thanks! I tried it out on my test worlds and didn't have any problems, so there may be some test case I'm missing.
http://www.minecraft...ob-performance/
I wonder if there's a conflict with one of your other mods -- do any of them do anything with doors? At any rate, I saw a way to fix this particular issue (though it may be a sign of something more.. sinister.. that I haven't fixed), so I'd love to know if the crashes stop with 0.4.1.
http://www.minecraft...ob-performance/
Or even if someone was logged in to the server, the server log shouldn't be filling with those messages... sometimes, whoever is hosting the server on their computer needs to scroll back and see who's placing what restricted items (breaking IC2 stuff, placing nukes, etc.) and that spam sort of gets in the way.
Otherwise, I like this mod, my village went from 20 villagers trying to fit into a 2x3 wooden hut (which didn't work, and when the zombies came resulted in an almost total village wipe) to spreading out, living in various houses, wandering the streets during the day, etc.
That said, here is my bug report:
1) I've never seen kids on chickens dismount, even when the child grows into an adult. I can force them to dismount by closing the world and reloading, but that "bug" is fixed in the newest snapshot.
2) Village kids will glitch through blocks to reach chickens they want to ride. I don't know if they can glitch through everything, but I have witnessed them go horizontally through cobblestone and fences.
3) Village kids on chickens seem to take fall damage when the chicken jumps off something. I haven't tested to see if this prevents new villagers from spawning. Upon the child's death, I mean. They also seem to take damage from something else. Or at least they turn red randomly. Not sure if they actually take damage or not.
I'm building an extensive village. I'll try and remember to send you the file when it's complete (or at least larger than it is).
- Updated for Minecraft 1.5.
- Removed debug messages spamming the log/console.
- I apologize for the long hiatus, real life got busy. I hope to get more time to work on this soon and work out some kinks and continue adding new features. Thanks to everyone for their compliments, feedback, and bug reports! I am still in need of test villages if you have one you're willing to share.
http://www.minecraft...ob-performance/
My mistake.. left in some debug messages. Hopefully are all cleared up now.
What a great compliment! Is the village complete? I will try to address the chicken/villager bugs in the next update.
Your post was the motivation I needed to get this update out. I am hoping to get them out more frequently and go back to adding new features.
http://www.minecraft...ob-performance/
I just have a suggestion, what about if villagers prefered staying in well it houses than dark ones, becuase sometimes a zombie appears inside the houses and kills the villagers, and since i have zombie awerness mod sieges are super deadly now. Or they should at least run out if a zombie spawns in the house becuase as long the door stays they stay. They also go out before the zombies die burnt.
I made a test on easy mode, there were 29 villagers, 5 were killed during the night, but when the sun came out the villagers went outside and the burning zombies attacked them, only 7 survived. The good thing is the could repopulate very fast since no doors were broken.
- Added light detection for villagers. Villagers will now abandon houses that do not have adequate light source (this is only checked near the door, so not 100% accurate.. but it's something). All-or-none at this point, but might work towards a preference-based system. As always, configurable.
- Set the default for chicken riding to false.
- Cleaned up old code, dirtied up new code.. oy.
http://www.minecraft...ob-performance/
It's a nice addition to minecraft vannila!
Banner not official,just a modified old TloN banner.
One question, though. I notice that you have a lot of information on your debug screen. I'm not seeing that. I know that the mod is loaded, though.
Is that information from another mod?
Thank you very much for this mod, and for your time!
In case you haven't tried already, it seems to be working just fine with 1.5.2.
http://www.minecraft...ob-performance/
EDIT: Nevermind, your mod and defensive villagers do not play well together Maybe at another time when defensive villagers aren't updated but this is, if the opportunity arises. Unless you're feeling brave and will work out the incompatibility, but most mod authors prefer not to
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Defensive Villagers also mucks about with Villager breeding. I added a configuration option, "useCustomBreeding" -- if you set this to false, you can use both mods (but you lose the custom door-to-villlager ratio and chances of twins). I thought this might be useful for compatibility with other mods that affect villagers, too.
It does seem that author has a bug where iron golems kill villagers, so be wary.. I didn't do extensive testing, so let me know if you find other issues!
http://www.minecraft...ob-performance/
- Major internal rewrites for performance, door selection, and wandering.
- Added: non-raining biome villages ignore daytime rain.
- Added: mobs don't stare at you if you're invisible.
http://www.minecraft...ob-performance/