Noticed something with this mod and ID Resolver. If you use ID Resolver to auto-assign IDs to blocks/items from this mod to IDs other than those set in the config, they won't be recognized properly by the mod and can cause some issues. What I've noticed so far:
>World gen glitches (eg. Oil Sands set to block 254 in config, but 2048 in IDR, causes whatever block 254 is set to spawns instead)
>NPE when using the Distil
>NPE when placing/using certain trains
It's not a big deal as it can be fixed by simply matching the proper IDs in the config and in IDR, but this is also the only mod I've noticed this happen to.
Not sure if it's been posted before, but I thought I'd bring attention to it.
Hi, I've been playing Tekkit for some time now and about a month ago started using Traincraft on my vanilla minecraft, I love the two mods and I've been searching around on google, tekkit forums and all sort trying to find a way to put traincraft on to tekkit and being compatible with its mods, I've tried placing the 1.2.5 version in the tekkit mods folder (tekkit is currently running the 1.2.5 of minecraft) but it just crashes my minecraft, i've also tried putting different versions of Traincraft in as well but I can't get it to work, is there a way to do it properly?
I apologise if someones asked this before but i can't find it when i search the forums with the search tool
hello again, i love the update even with the bugs. the sante fe engine has only one side showing the actual art. Also the track stop and go signs are not in there, those were awsome. I love the new carts, they add more varity in carts. the chopper is a pain in the ass to fly. But love it cant wait to see the release version, great job guys.
I have been having trouble with the liquid loader/unloader on the tank carts for trains i followed what it said on the wiki but I had no such luck. so If you could help me with that asap i'd really appreciate it thanks!! this is the best mod ever!!!
What i Meant was when I open the Train menu (to put fuel in) the can pull button is not there.
Same here, plus how do you add two HighSpeed Trains (White/Gray version) to passenger cars to where they are facing on differend ends of the train line? Also how to i get rid of those white slabs. They occur whenever I resume a saved game with a passenger cars standing still, and when right-clicked, send me under them, even if ground is underneath. It's causing trouble on my server, please help!
I have a compatibility question. Would it be possible to have Traincraft register Railcraft's crowbar as a linking tool? I was trying to figure out how to pull some cargo carts behind my trusty Railcraft TBM (Less entities for the same amount of inventory, so less lag.), but with no luck. I couldn't use the Railcraft crowbar to link the TBM to the carts, and I couldn't use the Stake to link the carts to the TBM... Is that something in consideration, is it a bug, or is it something that is of little interest?
You should make it so that if you press H (or any key that currently is not used), a horn sounds on the train and makes noise like a real train!
Rollback Post to RevisionRollBack
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
Traincraft isn't playing nice with one of my 128 mods :P, for whatever reason it simply crashes after loading a world for a couple of minutes and does not supply a crash report. If anybody knows what mods Traincraft is incompatible with it would be helpful.