Would be at all possible to have you guys add the parking brake (should be called hand brake ) to the base class of the cars in the 1.2.5 code base (I'm stuck with 1.2.5 till the Zepplin 0.30 mod is finally updated to 1.3.2+)? It would be really nice to set the brakes on uncoupled cars so that every time I walk past too close they don't go shooting down the track in the yard .
Umm... Not sure if you noticed but most of the modding community has long ago moved past 1.2.5 and are well into 1.4.X and are waiting for 1.5. So I doubt you are going to get anyone working on 1.2.5 or 1.3 mods which are almost a year out of date
Umm... Not sure if you noticed but most of the modding community has long ago moved past 1.2.5 and are well into 1.4.X and are waiting for 1.5. So I doubt you are going to get anyone working on 1.2.5 or 1.3 mods which are almost a year out of date
Aye, they've continued on, but it's poor form to reverse engineer another's mod, so I tend to make polite requests instead.
I tried to install ic2 together with traincraft so that i could play traincraft together with ic2. The game crashed when I started with Ic2 i had removed ic2 and tested it and it worked with traincraft only. Do u know how to fix that bug?
why the frak am I unable to craft propellers for the Zeppelin? I can make the balloons for it, so why is there no way to craft the prop? I've tried everything. And i'm using Minecrack SMP in case you were wondering
Is there a way just to get the trains, not the tools?
Cheat them in with Not Enough Items (NEI), you will however need a stake in order to connect cars ...
Rollback Post to RevisionRollBack
i play alot of games ... some of them im good at ... some of them ... not so much, well no ... i just plain suck at the latter portion ... you'd think that in 20 years of gaming, id learn ...
Please fix the track builder. I rely on it for building tracks without me doing so much work! It is important that you fix the bug. I filled ALL the slots with the correct items and it STILL won't power.
@ KR1dude I wish there was an NEI plugin for this too.
On a side note, why do people complain so much about about compatibility issues... Usually around 95% of the time its an issue with ID's and for traincraft it takes literally 5 minutes to change them. I mean it literally should take less then 5 minutes alone for the ID's. The most time consuming aspect is looking for a good guide to what mods consume what ID's.
Allthough I will say, why does every single mod on earth feel the need to base their ID's around x990-x999? (I can't remember but it's either 4990-99 or 3990-99)
it would be so awsome if you could ad some sort of plough that ploughs and plants seeds in nearby area, and ad more trains like the flying Scotsman, mallard etc... trains from the UK!
Hi thanks for this awesome mod, very sick models too !!
But ive an issue, this is possible to add in config files entity ids ? its conflicting with divinerpg but server runs fine, i however don't know if I can run the server with that... is forge modifiying dynamically entity ids ? i dont know if yes i guess its fine but I need some answer.
Thanks in advance !!
DivineRPG in a nutshell: COMMMPPAAAATTIIIBBBIILLllIITTTYYY ISSUUEESSS!!!!
Seriously though, I think the guys who make that mod are hell bent on taking up as many ID's as possible. I tried to make the two compatible for a Lan world me and my brother were playing together on and there is just no way humanly possible for them to be compatible... One day giant underground dinosaurs.. One day I will get you with my train...
Umm... Not sure if you noticed but most of the modding community has long ago moved past 1.2.5 and are well into 1.4.X and are waiting for 1.5. So I doubt you are going to get anyone working on 1.2.5 or 1.3 mods which are almost a year out of date
HarvestCraft 1.4.6
All Food Crops
All Bushes
All Trees
if you can make it compatible, i'll give you my thx :3 because i love playing Trains and farming mod together :3
Aye, they've continued on, but it's poor form to reverse engineer another's mod, so I tend to make polite requests instead.
Dude try the download link on the front page first post.
Save the environment and kill a blockstealing Enderman today!
http://pastebin.com/46pbv2md
This is the bug report
Thank you HJH1800
Please Click to help me level up!
Cheat them in with Not Enough Items (NEI), you will however need a stake in order to connect cars ...
Please fix the track builder. I rely on it for building tracks without me doing so much work! It is important that you fix the bug. I filled ALL the slots with the correct items and it STILL won't power.
Thanks
On a side note, why do people complain so much about about compatibility issues... Usually around 95% of the time its an issue with ID's and for traincraft it takes literally 5 minutes to change them. I mean it literally should take less then 5 minutes alone for the ID's. The most time consuming aspect is looking for a good guide to what mods consume what ID's.
Allthough I will say, why does every single mod on earth feel the need to base their ID's around x990-x999? (I can't remember but it's either 4990-99 or 3990-99)
two words: steve's carts
Playing Minecraft since Alpha 1.1.2_0
DivineRPG in a nutshell: COMMMPPAAAATTIIIBBBIILLllIITTTYYY ISSUUEESSS!!!!
Seriously though, I think the guys who make that mod are hell bent on taking up as many ID's as possible. I tried to make the two compatible for a Lan world me and my brother were playing together on and there is just no way humanly possible for them to be compatible... One day giant underground dinosaurs.. One day I will get you with my train...