On the topic of Note Blocks and Arcane Ears, I have an idea for a way to read the settings that would probably function in most situations. Perhaps the Goggles could reveal a small box, like the Pickaxe of the Core or looking at a filled Warded Jar? This box, whether always visible or appearing when either device is 'tuned', would have:
An icon for the "instrument", depending on the block type the device is on (wood plays bass, dirt plays piano, therefore display them correspondingly
A different color for the icon, depending on the note the block is tuned to, and/or a musical notation (C#) in the corner of the icon (much like how aspects displayed in items had their numbers) in case of colorblindness
This would allow a player to see in a second or less what "instrument" the Note Block or Arcane Ear is set to (so that it doesn't have to be picked up to see the block underneath or whether the other will recognize it) and what specific note it's set to (so that you don't have to worry AS much about setting each block repeatedly to check, then overshooting and having to loop around again).
1) Nightengale
- a magical, artificial bird that works as a kind of fusion between a note block and arcane pressure plate. The idea is that it you can tell it to play a seqence of notes, say a maximum of four or eight notes, and give it perameters on when to sing. Like an arcane pressure plate, it could play for everyone that it detects, for you only, or for everyone but you. You could create choruses of thuamic-clockwork birds to sing for you every time you came home, or could use them to interact with arcane ears and create complex redstone fun, or songs that trigger a bunch of traps for invaders.
Dunno if Azanor would be interested in making something like this but I just thought I'd bring it up as I really like the idea.
The new node-seeing, aspect-reading Thaumometer and the exploration-based research system to support it, item hatches (items get smelted, golems don't!), the return of taint (bigger, better, and biome-er than ever), a system for building wands and using foci to create the effects rather than having individual wands for each purpose, as well as a system of drawing essentia from nodes manually to power your wands, the Primal Aspects, nodes visible (if faintly) without Goggles of Revealing, and possibly a magical camera, upgrades to the Crucible, and the secretive, shadowy Thaumatorium.
So yeah, there's quite a lot you should be excited for!
EDIT: Oh, yeah, and stacks of paper dynamically render on your research desk depending on how much you have in the desk at the time. Can't forget that. Also, the "faint" and "shining" descriptors for nodes, elemental alignment and capacity in those nodes, and what may possibly be dynamically-customized golems with materials forming a "tier" system, rather than dictating their function from the get-go. Also, the Goggles will probably show the setting of Arcane Ears and note blocks, among others. As of writing this I've already edited the post twice to add more.
How did I miss all that while trawling the last 50 pages? I think my face may have just exploded. I love the idea of having a crowded desk in my (already) cramped research room. Its the little things that you remember.
Uh, guys, it's a little confusing if you post stuff about 3.1 in here. There is an official thread for it after all. Could please post all these crazy questions there?
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Uh, guys, it's a little confusing if you post stuff about 3.1 in here. There is an official thread for it after all. Could please post all these crazy questions there?
I personally find it justifiable since the 3.1 thread is mostly for brainstorming, whereas I'm (mostly) mentioning confirmed content or ideas pertinent to previous discussions. Azanor posts his teasers here, for another thing. I don't browse the 3.1 thread often, so he could cross-post them, but I'm not yet sure.
EDIT: Also, all they do on the 3.1 thread is theorize about spellcasting, which Azanor has explicitly said he's not doing, in favor of the wand system. When they're not thinking of incredibly intricate and thematically unfitting things, they're dreaming up things Vazkii himself already has planned to implement, namely an aspect-mixing, gauntlet-based system. I'm doubtful whether Azanor still looks to that thread for ideas, but he might.
On the subject of improvements for the Arcane Ear, I'd like to bring up an old suggestion by pectus_umbra.
-snip-
Dunno if Azanor would be interested in making something like this but I just thought I'd bring it up as I really like the idea.
If Azanor doesn't do it, I promise I will stalk Vazkii until the Interpol arrests me or he implements it. Else I'll do it myself. That's a great, great idea.
Hello i like the mod and everything but i keep getting crash reports every time i try and open minecraft after installing it. i add it to the mods folder as says and yes forge works fine because ive used it with another mod already but when i have the thaumcraft mod in there it crashes or just wont load the game it goes to an error report screen HEELLLPP ME PLEASE!!!Hello i like the mod and everything but i keep getting crash reports every time i try and open minecraft after installing it. i add it to the mods folder as says and yes forge works fine because ive used it with another mod already but when i have the thaumcraft mod in there it crashes or just wont load the game it goes to an error report screen HEELLLPP ME PLEASE!!!
Hello i like the mod and everything but i keep getting crash reports every time i try and open minecraft after installing it. i add it to the mods folder as says and yes forge works fine because ive used it with another mod already but when i have the thaumcraft mod in there it crashes or just wont load the game it goes to an error report screen HEELLLPP ME PLEASE!!!
Hello i like the mod and everything but i keep getting crash reports every time i try and open minecraft after installing it. i add it to the mods folder as says and yes forge works fine because ive used it with another mod already but when i have the thaumcraft mod in there it crashes or just wont load the game it goes to an error report screen HEELLLPP ME PLEASE!!!
Could you please give us your error log, within spoiler tags? That way we can figure out exactly what went wrong.
Just remembered leyline ideas and thaumic teleportation theories... Good times...
Rollback Post to RevisionRollBack
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
Azanor, one request for 3.1. Do not make a mouse wheel a requirement. At least allow a keyboard command or something to change settings. I'm disabled and unable to use a normal mouse and so have to use a modified trackball. Thanks
I don't know what you're reading, but the OP pretty clearly says this is for 1.5.2. The download link explicitly says "for 1.5.2", and such a complicated mod cannot be cross-transferred from 1.5.2 to 1.6.2 without some porting efforts. Just wait for the next update; it'll be far better than the 1.5.2 version.
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Azanor, are you planning to add more kinds of golems in the future for the 3.1 update? I have a couple ideas if you'd like to give it a read.
One I would like to see would be a Bone Golem (or some such evil looking aspect), requiring Advanced Golemmancy, which would work like your Iron Golem, but attack players, not mobs. It could be set up to patrol between the spot it is placed at and where you set it to with the Golem Bell. Smart ones would have more patrol points (or be the only ones that recognize their master if you want to be evil), Perceptive ones would attack players further away from their patrol path, speed and strength ones are obvious.
One problem I see with my idea is the fact that other players would have very powerful gear by the time you start rolling these guys out. Perhaps a larger version would be available with further (or hidden) research? and maybe they'd be so evil that the wouldn't recognize their master, wander freely or burn in sunlight. maybe a hidden research (a leash or some such thing) that would let them either recognize the leash bearer as their master or chain them to a spot?
These are just a couple of ideas, thankyou for reading and I hope you at least took something from it (enabling iron golems to patrol maybe?)
Azanor, one request for 3.1. Do not make a mouse wheel a requirement. At least allow a keyboard command or something to change settings. I'm disabled and unable to use a normal mouse and so have to use a modified trackball. Thanks
This is a very valid request and I want to point it out. Same as Thermal Expansion's color blind support, these options are always a huge addition for the people who need them.
taint is back?!
yeah!!!
can't wait for 3.1,I'm so exited
Literally dosn't read the post, just gets excited for no reason. You do realise Azanar hasn't said anything about the taint coming back, that whole post was just someones suggestions, right?
Dunno if Azanor would be interested in making something like this but I just thought I'd bring it up as I really like the idea.
Profile pic by Cheshirette c:
How did I miss all that while trawling the last 50 pages? I think my face may have just exploded. I love the idea of having a crowded desk in my (already) cramped research room. Its the little things that you remember.
I personally find it justifiable since the 3.1 thread is mostly for brainstorming, whereas I'm (mostly) mentioning confirmed content or ideas pertinent to previous discussions. Azanor posts his teasers here, for another thing. I don't browse the 3.1 thread often, so he could cross-post them, but I'm not yet sure.
EDIT: Also, all they do on the 3.1 thread is theorize about spellcasting, which Azanor has explicitly said he's not doing, in favor of the wand system. When they're not thinking of incredibly intricate and thematically unfitting things, they're dreaming up things Vazkii himself already has planned to implement, namely an aspect-mixing, gauntlet-based system. I'm doubtful whether Azanor still looks to that thread for ideas, but he might.
If Azanor doesn't do it, I promise I will stalk Vazkii until the Interpol arrests me or he implements it. Else I'll do it myself. That's a great, great idea.
Could you please give us your error log, within spoiler tags? That way we can figure out exactly what went wrong.
are you using the 1.5.2 mod on 1.6.2 game.....
I don't know what you're reading, but the OP pretty clearly says this is for 1.5.2. The download link explicitly says "for 1.5.2", and such a complicated mod cannot be cross-transferred from 1.5.2 to 1.6.2 without some porting efforts. Just wait for the next update; it'll be far better than the 1.5.2 version.
Problem. That is fully on IC2's end to implement. Sooo..... Go yell at them to use the API.
One problem I see with my idea is the fact that other players would have very powerful gear by the time you start rolling these guys out. Perhaps a larger version would be available with further (or hidden) research? and maybe they'd be so evil that the wouldn't recognize their master, wander freely or burn in sunlight. maybe a hidden research (a leash or some such thing) that would let them either recognize the leash bearer as their master or chain them to a spot?
These are just a couple of ideas, thankyou for reading and I hope you at least took something from it (enabling iron golems to patrol maybe?)
Nope, it's going to be for 1.6.2.
Profile pic by Cheshirette c:
This is a very valid request and I want to point it out. Same as Thermal Expansion's color blind support, these options are always a huge addition for the people who need them.
Literally dosn't read the post, just gets excited for no reason. You do realise Azanar hasn't said anything about the taint coming back, that whole post was just someones suggestions, right?