As far as i've been able i have been OCD with it :S this version of DW20's FTB pack i'm using has a tendency for invisible non-air blocks so i've tried filling a 3x3 space with glass then clearing it and replacing it with the totems and core, but even that hasn't worked.
I've even tried suspending the entire multiblock and that hasn't seemed to work either :S
do you have railcraft installed? as far as im aware, there is an invisible, player tracing block it adds, that can mess with multiblocks.
it kept the tinkers construct smeltery from forming, for example. its been known to mess with other mods aswell. you can deactivate it somewhere in the config. it doesnt serve any important purpose.
yeah, i believe you just set it's ID to zero in the railcraft config actually, i think it does let the routing/ticket system do it's job though? not nitpicking just saying it's not totally worthless as far as i understand.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
As far as i've been able i have been OCD with it :S this version of DW20's FTB pack i'm using has a tendency for invisible non-air blocks so i've tried filling a 3x3 space with glass then clearing it and replacing it with the totems and core, but even that hasn't worked.
I've even tried suspending the entire multiblock and that hasn't seemed to work either :S
in .minecraft/config/railcraft/railcraft.cfg set I:block.hidden to 0
yeah, i believe you just set it's ID to zero in the railcraft config actually, i think it does let the routing/ticket system do it's job though? not nitpicking just saying it's not totally worthless as far as i understand.
It just makes the player tracking function of the Trackman's Goggles work. Which is pretty useless, especially in SSP.
I agree with you about the Nether and End. Two whole dimensions for the purposes of potion brewing and a very artificially tacked-on feeling boss feels like an opportunity wasted. And as you say, various mods add far more reason to actually do things there. However, the redstone update drastically improved the possibilities of what can be done with redstone. It might not look like much, but the redstone block added more possibilities than my imagination can even conceive of.
The big bit, though, is ALL of the features they've added and not touched at all. Like the ability to have colored item names. And custom item descriptions. And writable books. And custom villager trades. And they haven't even looked at strongholds since they were added in. You could pass alot of that off as "It's for mapmakers and such for the stuff because custom maps", but if half of the damn updates since 'release' have been made to help third party mapmakers instead of to add more content into the game it's pretty obvious that the game would feel a bit empty. Mojang should either get their fæx together with the things already in the game or start adding actual content for the purpose of expanding the game.
IStoneI, Laskeri and Too-DAMN-Much, could you guys add an avatar? Damn, you guys always make good and valid posts but because of the default avatar sometimes I skip right past them ):
IStoneI, Laskeri and Too-DAMN-Much, could you guys add an avatar? Damn, you guys always make good and valid posts but because of the default avatar sometimes I skip right past them ):
I might eventually. Largely it comes down to me not having anything relevant. I could just edit it to look like the head of my Minecraft skin, but meh.
So I'm adding Thaumcraft to an existing server. Obviously I want the world regen settings set to true in my server. However, does it matter what it is set to in the clients' configs? Does everyone connecting to my server need to have world regen settings set to true as well?
I think that each pouch should only be able to hold 2 focuses so you have to choose between what you really want, and that pouches should b hard to make so if you want to carry them it takes resources. Also you should be able to make a string of pouches that you can wear like a chest piece so it looks like you have many things to carry. On a side not, how many focuses are their? And what does the earth one do? It'd be cool if you could cause avalanches and earthquakes with it, or make pitfalls.
So I'm adding Thaumcraft to an existing server. Obviously I want the world regen settings set to true in my server. However, does it matter what it is set to in the clients' configs? Does everyone connecting to my server need to have world regen settings set to true as well?
The clients don't, but I do have the recommendation of trying ensure 100% same configs for all users in all cases. Makes sure all issues are easy to clean up, for my server I literally block copy the config folder from the server into the mod pack's set up (assuming that is what you are using to distribute it for a server to run with the clients able to connect...)
I think that each pouch should only be able to hold 2 focuses so you have to choose between what you really want, and that pouches should b hard to make so if you want to carry them it takes resources. Also you should be able to make a string of pouches that you can wear like a chest piece so it looks like you have many things to carry. On a side not, how many focuses are their? And what does the earth one do? It'd be cool if you could cause avalanches and earthquakes with it, or make pitfalls.
Pretty sure the Earth Focus is the Wand of Excavation.
Hello world. First of all GRAND thanx for Azanor for all his doings. Your Thaumcraft2 was realy revelation for me. I was realy sad to find out, Thaum3 lost most of it's "taint" charm. But Thaum3's discovering system is just great.
My question is about silk touch on arcane bore. Arcane bore was the only quarry which allows silk touch blocks, and now it seems to be broken . May be I'm doing something wrong, but despite the fact, that I do have silk touch in bore's "other properties", it's just ignored :,(.
There are also couple messages about problem on this forums thread without any replies.
Hope to see some reaction, thanx again for great work.
Hi Azanor...very excited for the new version, with all of the updates you've been working on.
I can't help but notice that there are no Vis Crystals used in creating a wand anymore. Are they still going to be part of the world-gen, and be used in crafting? I know you were revamping Aura, Nodes, Vis, and....pretty much everything, but I don't remember hearing (reading) mention of Vis Crystals. Can you give us a little hint/teaser about what your doing with them?
IStoneI, Laskeri and Too-DAMN-Much, could you guys add an avatar? Damn, you guys always make good and valid posts but because of the default avatar sometimes I skip right past them ):
sure, if you want to make me one, i fail at teh arts, gimme a big cartoon fist flipping the bird to the camera/viewer
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
IStoneI, Laskeri and Too-DAMN-Much, could you guys add an avatar? Damn, you guys always make good and valid posts but because of the default avatar sometimes I skip right past them ):
I'd reply to the video but I can't find it, but honestly, I don't really care for the 3D modelled wands. I quite like tools that follow the standard minecraft tool "flat-ish, but with a pixel of depth" format.
Rollback Post to RevisionRollBack
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
I don't really see how that would be possible to pull off with those wands, at least in the way they're held while extracting essentia. At best it would look extremely awkward.
do you have railcraft installed? as far as im aware, there is an invisible, player tracing block it adds, that can mess with multiblocks.
it kept the tinkers construct smeltery from forming, for example. its been known to mess with other mods aswell. you can deactivate it somewhere in the config. it doesnt serve any important purpose.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
in .minecraft/config/railcraft/railcraft.cfg set I:block.hidden to 0
It just makes the player tracking function of the Trackman's Goggles work. Which is pretty useless, especially in SSP.
Profile pic by Cheshirette c:
The big bit, though, is ALL of the features they've added and not touched at all. Like the ability to have colored item names. And custom item descriptions. And writable books. And custom villager trades. And they haven't even looked at strongholds since they were added in. You could pass alot of that off as "It's for mapmakers and such for the stuff because custom maps", but if half of the damn updates since 'release' have been made to help third party mapmakers instead of to add more content into the game it's pretty obvious that the game would feel a bit empty. Mojang should either get their fæx together with the things already in the game or start adding actual content for the purpose of expanding the game.
From the rate at we are getting teaser vid, I'd say it's going very well.
I might eventually. Largely it comes down to me not having anything relevant. I could just edit it to look like the head of my Minecraft skin, but meh.
Profile pic by Cheshirette c:
The clients don't, but I do have the recommendation of trying ensure 100% same configs for all users in all cases. Makes sure all issues are easy to clean up, for my server I literally block copy the config folder from the server into the mod pack's set up (assuming that is what you are using to distribute it for a server to run with the clients able to connect...)
Otherwise Bad Things TM can happen.
Pretty sure the Earth Focus is the Wand of Excavation.
Profile pic by Cheshirette c:
My question is about silk touch on arcane bore. Arcane bore was the only quarry which allows silk touch blocks, and now it seems to be broken
There are also couple messages about problem on this forums thread without any replies.
Hope to see some reaction, thanx again for great work.
Hi Azanor...very excited for the new version, with all of the updates you've been working on.
I can't help but notice that there are no Vis Crystals used in creating a wand anymore. Are they still going to be part of the world-gen, and be used in crafting? I know you were revamping Aura, Nodes, Vis, and....pretty much everything, but I don't remember hearing (reading) mention of Vis Crystals. Can you give us a little hint/teaser about what your doing with them?
sure, if you want to make me one, i fail at teh arts, gimme a big cartoon fist flipping the bird to the camera/viewer
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
lemme see. this should do ^^