Had two map corruptions... well sort of. One which where I had to restart was caused by me mistakenly deleting the mystcraft age data to regen it while I was in the age.
The other one... was caused by MCedit which I just tossed into the recycling bin after it killed my Xycraft Floating Sky Fortress I was planning on building more onto later on the world I got. Made me lose the hours of work of putting down cheated blocks (LOL) not that it matters at least the design is practical to use once I get the resources. So I restarted on a new world again. Spawned in a Redwood forest this time though I had a jungle nearby so I went there instead for 2 reasons... jungles are MORE FLAT than redwood biomes... freaking redwood biomes are so hilly =_= the other reason of course is redpower rubber trees.
Yeah, I tried to use MCedit to nudge one of the Runespan islands a few squares to the right. Turned everything into vanilla blocks.
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
You seems mistaken by something... YOU want the nodes that silverwood trees spawn because they self clense themselves of flux. The nodes created by Silverwood trees are PURE nodes. There are 4 type of nodes, normal nodes that don't have any special properties. Pure nodes which slowly bleed off their flux over time. Flux/dark nodes which are the ones you find in barrows. And finally unstable nodes which are probably the worse out of all 4 node types.
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
Not gonna lie, can't wait for the Elemental tools. I know Azanor said he wanted to remove the Wisp ability from the Pickaxe of the Core, though. Not like I used that all that much in TC2.
I will admit, I'm not TOO fussed about it being removed. It always fluctuated between being annoying (Repeatedly latching onto things I didnt need) and overpowered as hell. Never anywhere in between.
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
I'm guessing if ya had a SMP server with people helping out with doing that, with it running all the time, that doesn't seem AS daunting.
...Also, wow. Three posts on here and you're already posting with such a firm knowledge of English and a massive grasp on how TC works?
So, by that analysis, the best way to deal with nodes would be to have a 1000-aura pure node surrounded by "rings" of nodes, with each ring heading away being larger than the ones towards the center.
Am I the oldy one that has the bug that you dont see some items like the thaumometer or a research note in your hand when you should normally hold them?
i deleted my .minecraft, and reinstalled. just forge, optifine and thaumcraft but it still doesnt work, i'm using 3.0.1c
Any ideas why i got that bug? or is it normal?
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
You do realize when nodes merge there is excess aura right? when nodes merge they take half to 2/3 of the aura from the node that merged with it if the nodes where near the same size as one another.
Point in case I had two 1500ish aura nodes merge together the result was I got a 2100 aura node out of it. The excess aura that didn't get put into the top amount of 2100 results in an overflow. So the new node now has 2100/3000 aura. Know what happens to that aura? It gets put back into the environment by re-infusing dull infused ore or creating new infused ore. Crystal Clusters put aura back into the environment. The aura that is generated by the clusters can re-energize nodes and infused stones. And as I stated when there is an overflow of aura this gets put back into infused stones and creates new ones.
Generally I never, ever mine infused stone near my base for a good reason and that is to keep the ground work for a aura node network intact until one reaches crystal clusters and is able to produce them.
yes i do. is that the problem?
please say no i cant play without optifine
It is indeed to root of the problem, but it's only a cosmetic issue I still use optifine even though the issue is there. I ignore it since it's not game breaking to me. Game breaking would be if it prevents me from playing at all.
It is indeed to root of the problem, but it's only a cosmetic issue I still use optifine even though the issue is there. I ignore it since it's not game breaking to me. Game breaking would be if it prevents me from playing at all.
well ok thanks for help.
they should really make optifine be a forge mod but i guess that would be a lot of work
well ok thanks for help.
they should really make optifine be a forge mod but i guess that would be a lot of work
it's optifine's maker that needs to fix the issues and it is entirely up to him/her to make it a forge mod.
But I can understand not wanting to not have to not use optifine. The FPS increase you get with it added with the fact that it's the only logical choice sense MCpatcher and forge tend to be picky with one another. The if you want to use an HD texture pack you have to choose between MCpatcher and Optifine.
it's optifine's maker that needs to fix the issues and it is entirely up to him/her to make it a forge mod.
But I can understand not wanting to not have to not use optifine. The FPS increase you get with it added with the fact that it's the only logical choice sense MCpatcher and forge tend to be picky with one another. The if you want to use an HD texture pack you have to choose between MCpatcher and Optifine.
Wait, doesn't Forge have built in HD texture support for something like up to 64x? Not like it matters with 1.5 coming up.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.38.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a509d973 --------
Full report at:
C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.38.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/14/13 6:38 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 347612656 bytes (331 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 70 mods loaded, 70 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Knives [Call of Duty Knives] (Call Of Duty Knives V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PocketDimensions [PocketDimensionsMod] (Dimensional Doors Beta v.Whatever.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.92_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModTestPack [Runic Dust Mod: Pre-Release rune and inscriptions pack] (dustmodtestpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreyGooMod [Grey Goo Mod] (Grey Goo Mod v2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
Machetes [Machetes] (Machetes V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun.1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PonyPowers [Pony Powers] (PonyPowers_146_PRERELEASE.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestalCustomiser [Sword Pedestal Customiser] (SwordPedestalCustomiser-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
ThaumicBees [ThaumicBees] (thaumicbees-1.0.701-56.jar) Unloaded->Constructed->Pre-initialized->Errored
mod_TheBlanks [mod_TheBlanks] (TheBlanksMod1.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
ZapApples [Zap Apple Mod] (ZapApples v1.6 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:210)
at thaumcraft.common.CommonProxy.registerBlocks(CommonProxy.java:127)
at thaumcraft.client.ClientProxy.registerBlocks(ClientProxy.java:278)
at thaumcraft.common.Thaumcraft.load(Thaumcraft.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
... 35 more
--- END ERROR REPORT b337c1cc ----------
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.45.00-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 27389976 --------
Full report at:
C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.45.00-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/14/13 6:45 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 352682208 bytes (336 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 69 mods loaded, 69 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Knives [Call of Duty Knives] (Call Of Duty Knives V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PocketDimensions [PocketDimensionsMod] (Dimensional Doors Beta v.Whatever.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.92_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModTestPack [Runic Dust Mod: Pre-Release rune and inscriptions pack] (dustmodtestpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreyGooMod [Grey Goo Mod] (Grey Goo Mod v2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
Machetes [Machetes] (Machetes V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun.1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PonyPowers [Pony Powers] (PonyPowers_146_PRERELEASE.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestalCustomiser [Sword Pedestal Customiser] (SwordPedestalCustomiser-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_TheBlanks [mod_TheBlanks] (TheBlanksMod1.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
ZapApples [Zap Apple Mod] (ZapApples v1.6 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:210)
at thaumcraft.common.CommonProxy.registerBlocks(CommonProxy.java:127)
at thaumcraft.client.ClientProxy.registerBlocks(ClientProxy.java:278)
at thaumcraft.common.Thaumcraft.load(Thaumcraft.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
... 35 more
--- END ERROR REPORT 7f5d7797 ----------
First, I've been having FPS issues by the assload since trying to buying the new parts of the tower. Is FPS Degredation known to happen over time and if so, how do I fix it?
Second - ...Is Amber actually, yaknow, USEFUL for anything?
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
First, I've been having FPS issues by the assload since trying to buying the new parts of the tower. Is FPS Degredation known to happen over time and if so, how do I fix it?
Second - ...Is Amber actually, yaknow, USEFUL for anything?
second I can answer... it's next to useless besides the aspects it has on it... there is no real use for it. Hopefully when Azanor updates with all the new goodies there will be a use for it finally, same thing with quicksilver and some of the aspects that don't have use.
I've tried to look up crystal clusters, but I've been unsuccessful. I've no idea what they are. I thought there were more stuff to learn by researching the knowledge fragments I had gathered, but I gained nothing from it. I assumed I had come to a point where there was nothing more to discover, but seems I may be wrong there.
Rollback Post to RevisionRollBack
It's better to ask a stupid question than not knowing the answer.
nevermind dispite the fact that thaumcraft is the mod that crashed extrabees was the problem one of the problems
and magic crops
now redpowers troughing a fit
Yeah, I tried to use MCedit to nudge one of the Runespan islands a few squares to the right. Turned everything into vanilla blocks.
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
I will admit, I'm not TOO fussed about it being removed. It always fluctuated between being annoying (Repeatedly latching onto things I didnt need) and overpowered as hell. Never anywhere in between.
I'm guessing if ya had a SMP server with people helping out with doing that, with it running all the time, that doesn't seem AS daunting.
...Also, wow. Three posts on here and you're already posting with such a firm knowledge of English and a massive grasp on how TC works?
...Can we keep him, guys?
You eat everything we give you, so no.
Bad dragon. Bad.
i deleted my .minecraft, and reinstalled. just forge, optifine and thaumcraft but it still doesnt work, i'm using 3.0.1c
Any ideas why i got that bug? or is it normal?
I all fairness, if you would quit covering stuff in frosting before you handed it to him, he'd quit eating it.
Do you have Optifine in there as well?
please say no i cant play without optifine
You do realize when nodes merge there is excess aura right? when nodes merge they take half to 2/3 of the aura from the node that merged with it if the nodes where near the same size as one another.
Point in case I had two 1500ish aura nodes merge together the result was I got a 2100 aura node out of it. The excess aura that didn't get put into the top amount of 2100 results in an overflow. So the new node now has 2100/3000 aura. Know what happens to that aura? It gets put back into the environment by re-infusing dull infused ore or creating new infused ore. Crystal Clusters put aura back into the environment. The aura that is generated by the clusters can re-energize nodes and infused stones. And as I stated when there is an overflow of aura this gets put back into infused stones and creates new ones.
Generally I never, ever mine infused stone near my base for a good reason and that is to keep the ground work for a aura node network intact until one reaches crystal clusters and is able to produce them.
It is indeed to root of the problem, but it's only a cosmetic issue I still use optifine even though the issue is there. I ignore it since it's not game breaking to me. Game breaking would be if it prevents me from playing at all.
well ok thanks for help.
they should really make optifine be a forge mod but i guess that would be a lot of work
You continue to underestimate me, sir.
it's optifine's maker that needs to fix the issues and it is entirely up to him/her to make it a forge mod.
But I can understand not wanting to not have to not use optifine. The FPS increase you get with it added with the fact that it's the only logical choice sense MCpatcher and forge tend to be picky with one another. The if you want to use an HD texture pack you have to choose between MCpatcher and Optifine.
Wait, doesn't Forge have built in HD texture support for something like up to 64x? Not like it matters with 1.5 coming up.
Profile pic by Cheshirette c:
reread my post
even if im wrong (dont think I am) I DID NOT CONTRADICT MYSELF! I may be wrong but I will not change my story. I stick by what I said.
on a less insulted note anyway I can fix this or do I have to wait for azanor?
First, I've been having FPS issues by the assload since trying to buying the new parts of the tower. Is FPS Degredation known to happen over time and if so, how do I fix it?
Second - ...Is Amber actually, yaknow, USEFUL for anything?
second I can answer... it's next to useless besides the aspects it has on it... there is no real use for it. Hopefully when Azanor updates with all the new goodies there will be a use for it finally, same thing with quicksilver and some of the aspects that don't have use.
It's better to ask a stupid question than not knowing the answer.
the problemone of the problemsand magic crops
now redpowers troughing a fit