Cheers Azanor! I've been looking foward to this for a while now...
It'll be better than Thaumcraft 1 & 2, I just know it
Keep up with the awesome work!
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Angels are bright, though the brightest fell. Though all things foul would wear the brows of grace; Still grace must look so.
And by the way; Who is John Galt?
Thank you very much for the release Azanor; should keep a lot of us busy for a while.
I'm running into a few strange bugs; during initial world gen I got a lot of errors about biome generation (appears to be an issue with Thaumcraft not playing nice with Twilight Forest, though; probably because of how TF dos it's biomes) and I'm finding a strange issue where Great Wood leaves will turn into Silver Leaf when the cross hair hits them, as well as the plants/saplings added will turn into Great Wood saplings when the crosshairs hits them (they also get the purple no-texture cross). Using creative I can add the them to my inventory, but they behave the same when placed (probably because the crosshairs are on them). Will play around more and see what's causing it (have NEI, BC, IC2, ExtraBiomes, Mystcraft, PortalGun, GravityGun, Logistic Pipes, denPipes, and some more installed... one of them is probably conflicting). Running the latest Forge, although I'm going to double check that.
Hopefully I can figure what's going on with my install so I can start playing with it.
For some reason, whenever i try to install this, it comes up and says that the Minecraft Forge was not found, I'm using 3 other forge mods and whenever i remove thaumcraft 3, it works.
I am using 1.4.5, and i am very confused.
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Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
There is an option in the config to make it so the inverse happens (always shown, unless holding shift).
He's a mad man with a box
thank you for your dedication
It'll be better than Thaumcraft 1 & 2, I just know it
Keep up with the awesome work!
Angels are bright, though the brightest fell. Though all things foul would wear the brows of grace; Still grace must look so.
And by the way; Who is John Galt?
Poke me
Thank you azanor !!!
You're my god !!!
Allelujah !!!
Minecraft without Thaumcraft is like a pizza without cheese, tasteless !!!
World gen is enabled. You're looking at 'Add world gen in existing world'.
I'm running into a few strange bugs; during initial world gen I got a lot of errors about biome generation (appears to be an issue with Thaumcraft not playing nice with Twilight Forest, though; probably because of how TF dos it's biomes) and I'm finding a strange issue where Great Wood leaves will turn into Silver Leaf when the cross hair hits them, as well as the plants/saplings added will turn into Great Wood saplings when the crosshairs hits them (they also get the purple no-texture cross). Using creative I can add the them to my inventory, but they behave the same when placed (probably because the crosshairs are on them). Will play around more and see what's causing it (have NEI, BC, IC2, ExtraBiomes, Mystcraft, PortalGun, GravityGun, Logistic Pipes, denPipes, and some more installed... one of them is probably conflicting). Running the latest Forge, although I'm going to double check that.
Hopefully I can figure what's going on with my install so I can start playing with it.
Also, Anyone try incorporating aura nodes into their architecture?
EDIT:I can't wait until you can move aura nodes!
The FTB Launcher has a button just below Modpacks for adding/removing mods to/from existing modpacks.
oh nevermind i just saw the spoiler
I am using 1.4.5, and i am very confused.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.