Except there is nothing that works like that in TC3... only TC2.
The trees are never required for research, just a few late game items. Sure, they make certain aspects EASIER to get, but they are not required to get them. The obsidian totems are nice for obtaining alienis, but again, not required. The ores are pretty rare, but they do generate. This mod has built in compatability with Extrabiomes already. The only problem might arise from BoP are rarer trees, but you can still find them.
So I don't know what "structures" you are talking about, as there are NONE that are required to be found, only are helpful if found.
I mean, yea, Nether Fortresses are "rare" (I find them in every world I play, so.... not really hard. Just takes more effort than many newer players are used to to obtain). But many mods use nether resources to act as just that... a bottle neck. Some mods, like the old Mystcraft, had insane ease to get even the top tier of its stuff (he fixed that now. No more EZ mystcraft). Even then, this is ONLY used for one OPTIONAL part of the mod, the Arcane Furnace.
Whoah, relax. I'm just saying that spawning in a third party biome will leave you with the constant need to go find a vanilla biome to gather resources from.
I realise I've been a bit quiet lately, but RL has been keeping me very busy. I'm in the process of building a house and between that and work I haven't been able to spend much time modding or reading the forums.
However I'm still alive and kicking and working on TC whenever I get the chance.
You are great Azanor. Thanks for keeping us posted.
Whoah, relax. I'm just saying that spawning in a third party biome will leave you with the constant need to go find a vanilla biome to gather resources from.
No. You really don't. I just made a world with ExtraBiomes XL and Biomes O' Plenty and they seem to be spawning Thaumcraft things just fine with in their respective biomes.
Rollback Post to RevisionRollBack
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
I encountered some of those pillars (they look like the Eldritch Monoliths from TC2, but are not the same) in a Mystcraft Age. There were several of them 2 and 3 blocks high on an obsidian base. The center had a chest on top with what seemed to be normal loot. And the whole structure seemed to be spawning pig zombies.
I didn't stay in that age very long as it was a dark one, and was spawning a lot of monsters under trees and so on. It had some villages in it, but none were close to my arrival point in the age. Plus it had lightning strikes (a charged age), and entities regenerating. Basically an unstable age.
Dull Shards, which, drained of their aspects, seem capable of being charged and storing Vis from the Aura.
Vis Shards, which seem to be so overly charged with Vis that they have a higher Praecantio(sp?) value than any other shard.
What if you, I dunno, enchanted them together on an enchanting table? Could you get a thaumic magnet? A Thaumagnet, if you will? Maybe it could attract an anvil if placed on the ceiling and be deactivated with a redstone current for shenanigans. Maybe it could also have a magnetism aspect of some sort. What if you combined that with string and infused it with that spider aspect? Could you get a grappling hook? You could use it to swing across chasms or lower yourself or climb up to a ceiling, and if you had two you could spiderman across, especially if you combined them into some double hook. Maybe you could do more, like tether a mob and drag it with you, or pull it closer, or with the double grappling hook throw it like Bolas and bind them into place temporarily (useful for Endermen), then have it drop when they escape, or use it like some sort of leash to have them indefinitely bound to one area, also saving them for world loading (pet creeper on a leash in a glass box, anyone?). So many ideas there.
Maybe a Dull Shard could also be combined with bows, or specifically arrows, then infused with a specific aspect to get interesting effects, like the Motus Bows/Arrows would cause arrows to fly straighter for a specific distance and then suddenly turn at a sharp angle and go directly downwards, making them more accurate but possibly also shorter distance. A bow infused with Sonus could possibly play a note if tuned to a note block when a specific key is pressed, or when right clicked so rapidly that it doesn't fire an arrow but instead plucks the string. Remote control for the Arcane Ear? Seeing some sort of Arcane Redstone would be interesting, especially if you could use it to transmit the entity-specific signal of Arcane Pressure Plates over a distance.
in thaumcraft 2 the pillar things to charge items like the slime thinggy i think they were in thaumcraft 1
In TC2 there were the "Monoliths" that were used with a TC2 machine to turn normal seeds into Dark Seeds or something which were used for research and certain things to be built with them.
Those don't exist in TC3 anymore at least not in the same way anymore.
Those are Obsidian Totems and Plates? I can't remember but I believe the top piece is named differently than the lower pieces. Those are used for a certain construct you have to make later to move Nodes.
However, they also can appear in a single column with usually a Node above it...I'm not sure now if there the same things or not though but I'm 100% sure the singular columns are Totems.
Those are Obsidian Totems and Plates? I can't remember but I believe the top piece is named differently than the lower pieces. Those are used for a certain construct you have to make later to move Nodes.
However, they also can appear in a single column with usually a Node above it...I'm not sure now if there the same things or not though but I'm 100% sure the singular columns are Totems.
Obsidian Totems and Obsidian Tiles. The "Totems" as generated by the world typically have 3-4 blocks, consisting of one Obsidian Tile block and 2-3 Obsidian Totem blocks. The texture for the Obsidian Totem blocks changes as you stack them on top of eachother, and the Tile is, as far as I can tell, purely ornamental as it doesn't seem to be used as the Obsidian Totems do. You can find both Tiles and Totems in the singular pillars, or in the little surface mini-dungeons that tend to have multiple pillars, several tiles, a chest, and a Zombie Pigman spawner, which can actually be fairly helpful if you turn it into a mob grinder, since they drop the gold nuggets which can be converted into other metals as well, not to mention the experience you can get from them.
In thaumcraft 3.0.4, there should be wizard and witch hats. (preferably the witch hat model that is already in the game) (But maybe blue with a brown belt for wizards.) And the wizard hats could do...... something.
In thaumcraft 3.0.4, there should be wizard and witch hats. (preferably the witch hat model that is already in the game) (But maybe blue with a brown belt for wizards.) And the wizard hats could do...... something.
Is it just me or are nodes persistant now across worlds with the same seed
Try making a world with some custom seed. like make one with Dossier.
Go creative, spawn yourself goggles, silverwood saplings, and a hoe of growth
make a bunch of pure nodes using the saplings and the hoe of growth
see how the aura goes down and remember the position of the nodes
Either use recreate on the world or make a new world with the exact same seed
the little nodes will remain but will be ghost nodes
that is they'll draw the aura in to refill themselves
but wont merge with any new nodes created by the world generation
this affect is extremely visible with the nodes produced by totems and altars
when you generate a world a few times you can see 3-4 unstable nodes occupying almost the same space as one another and not merging, but each generating a ton of flux, but not raising the local aura.
Anyone else seeing this?
I'm also seeing weird patterns in the generation of the altars.
Edit:
Interestingly enough, this appears to be an issue with loading and unloading the worlds. Restarting the client and generating a new world with the same seed won't cause the ghost nodes to appear and will allow generation of new loot, new altars, etc.
I notice this little tidbit when creating and loading up a new world and that world has the ghost nodes
"
[SEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 4 worlds that appear to be persisting. A mod is likely caching the world incorrectly
2013-02-18 18:20:34 [SEVERE] [ForgeModLoader] The world 4564c764 (Testing2) has leaked.
2013-02-18 18:20:34 [SEVERE] [ForgeModLoader] The world 12911cf6 (Testing2) has leaked.
Later on, I crashed. I couldn't pull the log for that though.
Hey, I have a suggestion. I noticed that the front part of the Thaumium Helm is a bit low down. In fact, it blocks the eyes of any skin that doesn't have its eyes at the very bottom of its head. Is this intentional? And if not, can it be fixed? Not really a major problem; I just think it looks weird.
I don't know if it has to do with Mystcraft or Thaumcraft, but after installing Mystcraft 0.10.0 to the server and going into several ages nodes started deleting themselves. It wasn't all at once as each person lost their node throughout the day as we went into mystcraft ages. It's really disappointing because now we can't do most stuff in Thaumcraft and the server is primarily based around Thaumcraft.
I'd like to see a visual GUI for the Goggles. By that i mean when you're wearing them your vision looks like you're looking through Goggles.
Graphics to show the rims of the Goggles, maybe a lil meter in the GUI that's like built into the whole graphic. Like you'll see a bit of the leather going over your face and the lil meter attached?
I'd like to see a visual GUI for the Goggles. By that i mean when you're wearing them your vision looks like you're looking through Goggles.
Graphics to show the rims of the Goggles, maybe a lil meter in the GUI that's like built into the whole graphic. Like you'll see a bit of the leather going over your face and the lil meter attached?
That would annoy the crap out of me as any in game overlay like that is not like the glasses I wear IRL which eventually become "not noticeable" to me after wearing them for a while.
That would annoy the crap out of me as any in game overlay like that is not like the glasses I wear IRL which eventually become "not noticeable" to me after wearing them for a while.
Sorry if I came across a bit strong there but I do wonder why I see it in multiple places people asking for additions that restrict teh field of view, I honestly don't understand it. I mean I spent over $1000 in 1999 to increase my possible field of view by about 4 inches diagonally why in hell do people ask to have something added to restrict it???????
That's a leftover from the TC2 thread, TC2 had a thaumic generator that could produce blutricity.
-Nicolas Negroponte
You are great Azanor. Thanks for keeping us posted.
No. You really don't. I just made a world with ExtraBiomes XL and Biomes O' Plenty and they seem to be spawning Thaumcraft things just fine with in their respective biomes.
Click it!
I didn't stay in that age very long as it was a dark one, and was spawning a lot of monsters under trees and so on. It had some villages in it, but none were close to my arrival point in the age. Plus it had lightning strikes (a charged age), and entities regenerating. Basically an unstable age.
Dull Shards, which, drained of their aspects, seem capable of being charged and storing Vis from the Aura.
Vis Shards, which seem to be so overly charged with Vis that they have a higher Praecantio(sp?) value than any other shard.
What if you, I dunno, enchanted them together on an enchanting table? Could you get a thaumic magnet? A Thaumagnet, if you will? Maybe it could attract an anvil if placed on the ceiling and be deactivated with a redstone current for shenanigans. Maybe it could also have a magnetism aspect of some sort. What if you combined that with string and infused it with that spider aspect? Could you get a grappling hook? You could use it to swing across chasms or lower yourself or climb up to a ceiling, and if you had two you could spiderman across, especially if you combined them into some double hook. Maybe you could do more, like tether a mob and drag it with you, or pull it closer, or with the double grappling hook throw it like Bolas and bind them into place temporarily (useful for Endermen), then have it drop when they escape, or use it like some sort of leash to have them indefinitely bound to one area, also saving them for world loading (pet creeper on a leash in a glass box, anyone?). So many ideas there.
Maybe a Dull Shard could also be combined with bows, or specifically arrows, then infused with a specific aspect to get interesting effects, like the Motus Bows/Arrows would cause arrows to fly straighter for a specific distance and then suddenly turn at a sharp angle and go directly downwards, making them more accurate but possibly also shorter distance. A bow infused with Sonus could possibly play a note if tuned to a note block when a specific key is pressed, or when right clicked so rapidly that it doesn't fire an arrow but instead plucks the string. Remote control for the Arcane Ear? Seeing some sort of Arcane Redstone would be interesting, especially if you could use it to transmit the entity-specific signal of Arcane Pressure Plates over a distance.
Mod by Tuhljin
In TC2 there were the "Monoliths" that were used with a TC2 machine to turn normal seeds into Dark Seeds or something which were used for research and certain things to be built with them.
Those don't exist in TC3 anymore at least not in the same way anymore.
Those are Obsidian Totems and Plates? I can't remember but I believe the top piece is named differently than the lower pieces. Those are used for a certain construct you have to make later to move Nodes.
However, they also can appear in a single column with usually a Node above it...I'm not sure now if there the same things or not though but I'm 100% sure the singular columns are Totems.
Obsidian Totems and Obsidian Tiles. The "Totems" as generated by the world typically have 3-4 blocks, consisting of one Obsidian Tile block and 2-3 Obsidian Totem blocks. The texture for the Obsidian Totem blocks changes as you stack them on top of eachother, and the Tile is, as far as I can tell, purely ornamental as it doesn't seem to be used as the Obsidian Totems do. You can find both Tiles and Totems in the singular pillars, or in the little surface mini-dungeons that tend to have multiple pillars, several tiles, a chest, and a Zombie Pigman spawner, which can actually be fairly helpful if you turn it into a mob grinder, since they drop the gold nuggets which can be converted into other metals as well, not to mention the experience you can get from them.
Mod by Tuhljin
We are not wizards.
We are Thaumurgist.
We wear goggles like bosses.
Try making a world with some custom seed. like make one with Dossier.
Go creative, spawn yourself goggles, silverwood saplings, and a hoe of growth
make a bunch of pure nodes using the saplings and the hoe of growth
see how the aura goes down and remember the position of the nodes
Either use recreate on the world or make a new world with the exact same seed
the little nodes will remain but will be ghost nodes
that is they'll draw the aura in to refill themselves
but wont merge with any new nodes created by the world generation
this affect is extremely visible with the nodes produced by totems and altars
when you generate a world a few times you can see 3-4 unstable nodes occupying almost the same space as one another and not merging, but each generating a ton of flux, but not raising the local aura.
Anyone else seeing this?
I'm also seeing weird patterns in the generation of the altars.
Edit:
Interestingly enough, this appears to be an issue with loading and unloading the worlds. Restarting the client and generating a new world with the same seed won't cause the ghost nodes to appear and will allow generation of new loot, new altars, etc.
I notice this little tidbit when creating and loading up a new world and that world has the ghost nodes
"
Later on, I crashed. I couldn't pull the log for that though.
Graphics to show the rims of the Goggles, maybe a lil meter in the GUI that's like built into the whole graphic. Like you'll see a bit of the leather going over your face and the lil meter attached?
That would annoy the crap out of me as any in game overlay like that is not like the glasses I wear IRL which eventually become "not noticeable" to me after wearing them for a while.
*shrugs* Just a suggestion.