So last night I was laying in my bed, and my mind began to wander, and I started to think about what would happen if Steve drank liquid Essentia. Here are some of the ideas I've come up with:
Aura: No idea.
Motus: Similar to a speed potion.
Vacuous: Instantly drains a large section of the food bar.
Visum: Similar to a nightvision potion.
Cognitio: Makes him smarter.
Volito: Similar to a jump boost potion.
Ignis: Spontaneous combustion
Fractus: The next time Steve dies, he explodes like a creeper
Lux: He can be seen from afar in the dark, similar to a burning mob
Potentia: Similar to a strength potion.
Machina: Any armour he's wearing merges into his body. What this means I have no idea.
Saxum: Steve turns to stone and becomes completely immobile but invincible to non-creepers for a short time.
Metallum: Steve gains the ability to eat metals to regain hunger until it wears off. (OP, I know)
Permutatio: Whatever he ate last turns into something else inside his stomach, assuming you have the right food in your inventory. (Beef->pork, apple->carrot, mushroom soup->chicken->potato, cookie->melon slice). Somehow the food you get back isn't digested at all, and the food that comes out of your inventory simply takes the place of it.
Pannus: No idea.
Solum: Steve becomes heavy and sluggish.
Tutamen: Bonus armour points!
Telum: Any sword Steve uses acts as though it has 1 extra level of Sharpness.
Instrumentum: Same as Telum, except with Efficiency on tools instead. (Like a haste potion.)
Vitreus: No idea
Aqua: Steve gains the ability to breathe underwater
Aer: No idea. (Maybe when he farts it causes a rainstorm?)
Gelum: Ice begins to form on Steve's insides, damaging him and causing him slowness.
Sonus: Any sound he makes can be heard from a much larger distance.
Sano: Like a Healing II potion.
Victus: Restores X amount of hunger instantly.
Mortuus: Inflicts the Wither effect.
Vinculum: Any mob Steve hits will be rendered immobile. (Skeletons can still shoot, and Endermen are not affected.)
Venenum: Inflicts Poison II.
Animus: No idea.
Carus: In multiplayer, mobs will be more likely to attack the drinker of this Essentia. In SSP mobs can see Steve from farther away. (Because he's expensive and precious, so they want to get him, you know?)
Lignum: Grants Steve invisibility, but ONLY in forest and taiga biomes. (Because he blends into the trees)
Flos: Bonemealing grass has a MUCH higher chance of making flowers. (Alternatively, flowers grow wherever Steve walks)
Fungus: Mushrooms grow wherever he walks
Messis: Harvesting wheat will give double drops. (Both wheat and seeds)
Herba: Any edible plant (Apples, carrots, potatoes, etc., not bread because it has to be processed from wheat) will restore double the hunger until it wears off
Purus: Until it wears off, drinking other essentia will have no effect. (Vanilla potions still will, just to be clear)
Praecantatio: When Steve farts, it charges the aura.
Imperito: Steve can touch a mob to control it, similar to the mind-control helmet from explosives+.
Tenebris: Similar to the blindness potion effect.
Fabrico: Steve's inventory crafting grid becomes 3x3 instead of 2x2 for a single craft.
Bestia: He can ride ANY passive mob, not just pigs.
Corpus: He grows to double his normal size.
Bestiola: Spiders and silverfish will not attack him.
Malum: He regains hearts when in the nether, but get damaged elsewhere.
Mutatio: Same as Praecantatio, except farts cause flux.
Alienis: Instantly teleports him to the End to probably be pummeled by the dragon.
So, what do you guys think? Got any ideas on the ones I was stumped on? Think of a better effect for drinking a type of Essentia?
With regards to the finiteness of aura, it doesn't naturally recharge, it only looks that way. Nodes recover by drawing aura away from larger nearby nodes. Those nodes recover by consuming shard ores at 10 Vis per block, leaving dull ore behind as a by product. When they run out of ore to consume, they stop recovering altogether.
New Silverwood trees don't create aura, they destroy aura. The new node takes its Vis from the nearest node at a 3:2 rate. Even worse, the merging itself is very lossy, adding only 1/3 of the aura from the smallest node. If you plant 40 sequential silverwood saplings to build up a 1,000 point node, you will end up burning about 4500 aura. That will kill roughly 450 infused ores in your region, which is probably more than you have. Also, there will be flux everywhere. Not just in your new node, but in every node that had to lend Vis to support the operation.
The only source I of fresh Vis that I know of are the crystal clusters. Dark nodes are rumored to produce fresh Vis, but I have yet to confirm this.
New blue and red wands in that list... I can only assume it's the the blue wand is for Aqua elemental magic, frost wand maybe?
if its like its tc2 version, it will shoot water particles that turn water into ice, but they can also creat non source waterblocks if they hit dirt. it can also turn sand into dirt.
btw, oreclusters are like ores, azanor needed to create the clusters so the pickaxe of the core's nugget bonus couldnt be farmed(by placing mined oreblocks and mining them over and over again)
it made me laugh when he noticed the exploit on forgecraft.
for those who didnt play tc1, it was awesome, some items in tc1 were added to tc2.
the singularity and the traveling trunk are 2 cool items that i miss, they were in both tc1 and 2 and i would really like to see them in tc3.
the travelling trunk can easily fit in tc3 since you have golems and hungry chests, all you need it to add the trunk and use golems and hungry chests in the recipe to make everything about the item to make sense.
golems for its ability to move and see, hungry chest to make it able to pick up items since chests with arms are silly.
With regards to the finiteness of aura, it doesn't naturally recharge, it only looks that way. Nodes recover by drawing aura away from larger nearby nodes. Those nodes recover by consuming shard ores at 10 Vis per block, leaving dull ore behind as a by product. When they run out of ore to consume, they stop recovering altogether.
New Silverwood trees don't create aura, they destroy aura. The new node takes its Vis from the nearest node at a 3:2 rate. Even worse, the merging itself is very lossy, adding only 1/3 of the aura from the smallest node. If you plant 40 sequential silverwood saplings to build up a 1,000 point node, you will end up burning about 4500 aura. That will kill roughly 450 infused ores in your region, which is probably more than you have. Also, there will be flux everywhere. Not just in your new node, but in every node that had to lend Vis to support the operation.
The only source I of fresh Vis that I know of are the crystal clusters. Dark nodes are rumored to produce fresh Vis, but I have yet to confirm this.
You seems mistaken by something... YOU want the nodes that silverwood trees spawn because they self clense themselves of flux. The nodes created by Silverwood trees are PURE nodes. There are 4 type of nodes, normal nodes that don't have any special properties. Pure nodes which slowly bleed off their flux over time. Flux/dark nodes which are the ones you find in barrows. And finally unstable nodes which are probably the worse out of all 4 node types.
Guys, I heard about map corruption from a couple of you...Do either of ya know what caused it, and...define what you meant by corruption? *Paranoid now*
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
Hazard introduces: The arcane/magic Repeater have you ever wanted to shoot vis? well, this Repeater will make you able to do that!
The arcane repeater is a rapid fire crossbow,its able to shoot many small bursts of vis rapidly(low damage), but its also able to fire a charged shot at a very low rate. the repeater is made out of a tier 2 wand, some vis shards and greatwood, the combination of magic absorbing greatwood, and a recharging wand makes this weapon a good choise for thaumaturges who like bows.
the vis bolts/arrows should look like the vis charges that fly between nodes
Did Azanor go on a LOOONG vacation or is he just abandoning the mod?
Rollback Post to RevisionRollBack
IM NOT BLUE XEPHOS I ACCIDENTLY NAMED MY SELF CLOSE... I DIDENT KNOW XEPHOS EXISTED UNTIL LATER IN MY ACCOUNT (i honestly dident know some one with 2 letters off from me existed when i started my account.).
Guys, I heard about map corruption from a couple of you...Do either of ya know what caused it, and...define what you meant by corruption? *Paranoid now*
Had two map corruptions... well sort of. One which where I had to restart was caused by me mistakenly deleting the mystcraft age data to regen it while I was in the age.
The other one... was caused by MCedit which I just tossed into the recycling bin after it killed my Xycraft Floating Sky Fortress I was planning on building more onto later on the world I got. Made me lose the hours of work of putting down cheated blocks (LOL) not that it matters at least the design is practical to use once I get the resources. So I restarted on a new world again. Spawned in a Redwood forest this time though I had a jungle nearby so I went there instead for 2 reasons... jungles are MORE FLAT than redwood biomes... freaking redwood biomes are so hilly =_= the other reason of course is redpower rubber trees.
Did Azanor go on a LOOONG vacation or is he just abandoning the mod?
If he's not responding it probably means he's working on updating, and like hell he's going to abandon his project. The guy is quite active on the Forgecraft server, he always seems to be on when DIrewolf does a server lets play series episode.
Did Azanor go on a LOOONG vacation or is he just abandoning the mod?
There's a new update soon with a bunch of new stuff (Ala Direwolf videos and some screenshots from it). What would you rather have:
A: Azanor posting here saying useless stuff like everyday chitchat.
B: Azanor making the mod more complete.
C: Azanor making the mod better and more awesome.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
Posts:
2,498
Member Details
Not gonna lie, can't wait for the Elemental tools. I know Azanor said he wanted to remove the Wisp ability from the Pickaxe of the Core, though. Not like I used that all that much in TC2.
Had two map corruptions... well sort of. One which where I had to restart was caused by me mistakenly deleting the mystcraft age data to regen it while I was in the age.
The other one... was caused by MCedit which I just tossed into the recycling bin after it killed my Xycraft Floating Sky Fortress I was planning on building more onto later on the world I got. Made me lose the hours of work of putting down cheated blocks (LOL) not that it matters at least the design is practical to use once I get the resources. So I restarted on a new world again. Spawned in a Redwood forest this time though I had a jungle nearby so I went there instead for 2 reasons... jungles are MORE FLAT than redwood biomes... freaking redwood biomes are so hilly =_= the other reason of course is redpower rubber trees.
Yeah, I tried to use MCedit to nudge one of the Runespan islands a few squares to the right. Turned everything into vanilla blocks.
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
You seems mistaken by something... YOU want the nodes that silverwood trees spawn because they self clense themselves of flux. The nodes created by Silverwood trees are PURE nodes. There are 4 type of nodes, normal nodes that don't have any special properties. Pure nodes which slowly bleed off their flux over time. Flux/dark nodes which are the ones you find in barrows. And finally unstable nodes which are probably the worse out of all 4 node types.
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
Not gonna lie, can't wait for the Elemental tools. I know Azanor said he wanted to remove the Wisp ability from the Pickaxe of the Core, though. Not like I used that all that much in TC2.
I will admit, I'm not TOO fussed about it being removed. It always fluctuated between being annoying (Repeatedly latching onto things I didnt need) and overpowered as hell. Never anywhere in between.
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
I'm guessing if ya had a SMP server with people helping out with doing that, with it running all the time, that doesn't seem AS daunting.
...Also, wow. Three posts on here and you're already posting with such a firm knowledge of English and a massive grasp on how TC works?
So, by that analysis, the best way to deal with nodes would be to have a 1000-aura pure node surrounded by "rings" of nodes, with each ring heading away being larger than the ones towards the center.
I really like some of the ideas
New Silverwood trees don't create aura, they destroy aura. The new node takes its Vis from the nearest node at a 3:2 rate. Even worse, the merging itself is very lossy, adding only 1/3 of the aura from the smallest node. If you plant 40 sequential silverwood saplings to build up a 1,000 point node, you will end up burning about 4500 aura. That will kill roughly 450 infused ores in your region, which is probably more than you have. Also, there will be flux everywhere. Not just in your new node, but in every node that had to lend Vis to support the operation.
The only source I of fresh Vis that I know of are the crystal clusters. Dark nodes are rumored to produce fresh Vis, but I have yet to confirm this.
owo..... THE HELL YES! what what are them ore cluster thingers? and that armor stuff.....and that ore cluster looking stuff.
if its like its tc2 version, it will shoot water particles that turn water into ice, but they can also creat non source waterblocks if they hit dirt. it can also turn sand into dirt.
btw, oreclusters are like ores, azanor needed to create the clusters so the pickaxe of the core's nugget bonus couldnt be farmed(by placing mined oreblocks and mining them over and over again)
it made me laugh when he noticed the exploit on forgecraft.
for those who didnt play tc1, it was awesome, some items in tc1 were added to tc2.
the singularity and the traveling trunk are 2 cool items that i miss, they were in both tc1 and 2 and i would really like to see them in tc3.
the travelling trunk can easily fit in tc3 since you have golems and hungry chests, all you need it to add the trunk and use golems and hungry chests in the recipe to make everything about the item to make sense.
golems for its ability to move and see, hungry chest to make it able to pick up items since chests with arms are silly.
You seems mistaken by something... YOU want the nodes that silverwood trees spawn because they self clense themselves of flux. The nodes created by Silverwood trees are PURE nodes. There are 4 type of nodes, normal nodes that don't have any special properties. Pure nodes which slowly bleed off their flux over time. Flux/dark nodes which are the ones you find in barrows. And finally unstable nodes which are probably the worse out of all 4 node types.
have you ever wanted to shoot vis? well, this Repeater will make you able to do that!
The arcane repeater is a rapid fire crossbow,its able to shoot many small bursts of vis rapidly(low damage), but its also able to fire a charged shot at a very low rate. the repeater is made out of a tier 2 wand, some vis shards and greatwood, the combination of magic absorbing greatwood, and a recharging wand makes this weapon a good choise for thaumaturges who like bows.
the vis bolts/arrows should look like the vis charges that fly between nodes
OH, btw, i made an actual MODEL for the idea too: http://techne.zeux.me/6baddfcc
protip: hold middlemouse to zoom
if you like it, the "bump" the post by replying azanor needs to see it
Had two map corruptions... well sort of. One which where I had to restart was caused by me mistakenly deleting the mystcraft age data to regen it while I was in the age.
The other one... was caused by MCedit which I just tossed into the recycling bin after it killed my Xycraft Floating Sky Fortress I was planning on building more onto later on the world I got. Made me lose the hours of work of putting down cheated blocks (LOL) not that it matters at least the design is practical to use once I get the resources. So I restarted on a new world again. Spawned in a Redwood forest this time though I had a jungle nearby so I went there instead for 2 reasons... jungles are MORE FLAT than redwood biomes... freaking redwood biomes are so hilly =_= the other reason of course is redpower rubber trees.
If he's not responding it probably means he's working on updating, and like hell he's going to abandon his project. The guy is quite active on the Forgecraft server, he always seems to be on when DIrewolf does a server lets play series episode.
There's a new update soon with a bunch of new stuff (Ala Direwolf videos and some screenshots from it). What would you rather have:
A: Azanor posting here saying useless stuff like everyday chitchat.
B: Azanor making the mod more complete.
C: Azanor making the mod better and more awesome.
Protip: Answer is D.
D: B and C.
Profile pic by Cheshirette c:
Yeah, I tried to use MCedit to nudge one of the Runespan islands a few squares to the right. Turned everything into vanilla blocks.
No, there's no mistake, I know what Pure nodes are and what they do. That has no bearing on aura depletion. Flux and aura are two different things and aura depletion and flux generation are two separate problems.
Moreover, creating a huge pure node will add Flux to all of the nearby nodes (this is because all aura transfers generate Flux) Unless all of the nearby nodes are also Pure (extremely unlikely), then you will have large amounts of troublesome Flux scattered all over your map.
From a resource standpoint, the optimal way to play is to set up near a small Pure node and do your work there. Because it is small, it can pull Vis from its neighbors very easily. You actually have more raw Vis to work with when your node is small. Making huge Pure nodes just devours tons of Aura, makes tons of Flux, and cuts you off from getting aura refills from nearby nodes. Increasing the size of your Pure node doesn't improve its Flux cleansing power, so there's no point.
The only reason to make a huge node is to aim for the 1000 point mark, where it becomes possible to use crystals to overcharge it by 100. When you overcharge by 100 or more, new infused ores begin to form. However, this process is so incredibly slow (estimated by the guy who did the code-delving to be roughly 16 real life days) that it might as well not exist.
I will admit, I'm not TOO fussed about it being removed. It always fluctuated between being annoying (Repeatedly latching onto things I didnt need) and overpowered as hell. Never anywhere in between.
I'm guessing if ya had a SMP server with people helping out with doing that, with it running all the time, that doesn't seem AS daunting.
...Also, wow. Three posts on here and you're already posting with such a firm knowledge of English and a massive grasp on how TC works?
...Can we keep him, guys?
You eat everything we give you, so no.
Bad dragon. Bad.
I all fairness, if you would quit covering stuff in frosting before you handed it to him, he'd quit eating it.
Do you have Optifine in there as well?