Also can someone post pictures of how they have a sorting/furnace room setup with golems? I need inspiration.
I don't have any pics on this tablet, but mine just has wooden pipes on the machines (open-ended) spitting items out all over the floor and golems sorting them from there.
As for furnaces, my Infernal furnace is mounted in a menacing position in a huge vertical tunnel blocked in by glass near my front door. I put items to be cooked into enderchests scattered all over my mountain, that all link to another enderchest mounted above my infernal furnace, out of sight. There is a wooden pipe there that pulls items out of the enderchest and drops them down a long shaft made of Stained Glass from Forestry into the furnace hole. Then they are spit out into a water stream that goes almost down to bedrock, where they are eventually washed onto an arcane levitator and launched back up to the golems. It's quite fun watching the golems scurry around while items fly all over the place - much more entertaining than any silly pipe/tube system!
btw, has anyone tried using Levitators as traps? Just have a trigger for a field of levitators 2-3 high and when someone crosses it, WHOOSH! up they go...
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.
My Thaumonomicon is showing incorrect recipies
Knowledge Fragments - shows a Thaumium Sword
Scribing Tools - Shows a red mushroom and a Item from one of my mods
Glass Phial - shows Scribing Tools
Wand - shows Scribing Tools and ink
I am sure its not a id conflict because I can still craft them correctly, tho I could be wrong.
From what I've heard, that's because RedPower auto-assign isn't working properly, so you should let it have its originals IDs.
And I'll second TXMount's suggestions, Fryo, Stone of Machina and Stone of Herba sounds pretty nice. Stone of Potentia sounds even better, but Machina makes more sense.
Well, I wasn't thinking about using the Aspects for the names... I may do that o.o Though I would have to then think of new names for my "Home Stone" (pretty crappy name as is, I just couldn't think of anything related to the word home...) and my "Stone of Portals"... o.o
I haven't actually played it, just looked it over, which is why it's *loosely* based on the mod As I understand it, it generates a void world with large floating spheres of glass, and each sphere has like, a different biome in it or somesuch. Honestly, I just liked the huge balls of glass connected by bridges.
I wanted a floor with lots of glass on the first floor of my Water Tower, so I made a simple design.
~snip~
You never answered my question about those semi-translucent glass looking blocks that are like the ones ontop of the sides in that picture... o-o
Edit:
Also, I am debating if I want to add Factorization to my mod list or not... o-o Only real feature I want is the Barrels, I could care less about everything else about the mod... >.<
When I log in to my minecraft world, I put on my goggles of revealing but don't see any aura nodes or that little interface in the corner. I changed the Aura Nodes in the config to true and generated new worlds but still nothing. I even grew a silver wood tree but still didn't find any nodes in it. PLEASE HELP
Edit:
Also, I am debating if I want to add Factorization to my mod list or not... o-o Only real feature I want is the Barrels, I could care less about everything else about the mod... >.<
Let me answer that question for you: Yes, you DO want to add it. I had the same trepidation but trust me, some of the stuff you can get in there is awesome. The barrels alone are good enough for thier own mod, but the portable crafting table is great with just enough inconvenience to make it balanced, and if you have Condensed Blocks, the Packager is utterly amazing.
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Resident Thaumaturge cake-dragon at your service o:
When I log in to my minecraft world, I don't see any aura nodes. I changed the Aura Nodes in the config to true and generated new worlds but still nothing. I even grew a silver wood tree but still didn't find any nodes in it. PLEASE HELP
You need to be wearing the goggles of revealing to see nodes.
Let me answer that question for you: Yes, you DO want to add it. I had the same trepidation but trust me, some of the stuff you can get in there is awesome. The barrels alone are good enough for thier own mod, but the portable crafting table is great with just enough inconvenience to make it balanced, and if you have Condensed Blocks, the Packager is utterly amazing.
Hmmm... o-o Haven't looked at the "Condensed Blocks" mod yet, sounds interesting though...
Also, anyone know of any mods to change a copper ingot from one mod to a copper ingot from another mod? I have been using Thermal Expansion to pulverize my RedPower ores to get smelt them into ingots, but I can't use the Thermal Expansion to make the RedPower Copper Blocks! D: Ether a mod that allows me to change it from one to another, or a way to make it where smelting the Pulverized ores into the ones from Redpower (maybe a simple ID change so both ingots are the same idea, and have Redpower load first (or last, I forget)? Kinda scared to try it though because I would loss so much Copper, Silver and Tin. x.x)
Also, anyone know of any mods to change a copper ingot from one mod to a copper ingot from another mod? I have been using Thermal Expansion to pulverize my RedPower ores to get smelt them into ingots, but I can't use the Thermal Expansion to make the RedPower Copper Blocks! D: Ether a mod that allows me to change it from one to another, or a way to make it where smelting the Pulverized ores into the ones from Redpower (maybe a simple ID change so both ingots are the same idea, and have Redpower load first (or last, I forget)? Kinda scared to try it though because I would loss so much Copper, Silver and Tin. x.x)
The maker of Thermal Expansion has another mod, OmniTools, I believe, which allows this. Check the TE wiki for it (or if you're using Feed the Beast it probably comes with it already).
Hmmm... o-o Haven't looked at the "Condensed Blocks" mod yet, sounds interesting though...
Also, anyone know of any mods to change a copper ingot from one mod to a copper ingot from another mod? I have been using Thermal Expansion to pulverize my RedPower ores to get smelt them into ingots, but I can't use the Thermal Expansion to make the RedPower Copper Blocks! D: Ether a mod that allows me to change it from one to another, or a way to make it where smelting the Pulverized ores into the ones from Redpower (maybe a simple ID change so both ingots are the same idea, and have Redpower load first (or last, I forget)? Kinda scared to try it though because I would loss so much Copper, Silver and Tin. x.x)
the lexicon from KingLemming's omnitools mod. available on same site as TE
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"my build. I push the buttons" -DW
He's a mad man with a box
The maker of Thermal Expansion has another mod, OmniTools, I believe, which allows this. Check the TE wiki for it (or if you're using Feed the Beast it probably comes with it already).
Eh, not using FTB's mod pack because I don't like Forestry (Why? Just cause I don't like bees)... But the OmniTool thingy might be just what I need, thankies. :3 I wonder if I would be able to hook it up to auto-convert the Ingots somehow... But that will come later when I have more stuffs. ^-^
Sorry, Fryo, must have skipped that reply. These are Metallurgy 2 Glass blocks. They lack in colors, having only red, green, blue, orange, yellow, pink, grey and white. Ehh, a pic is better.
Top ones are Forestry ones [there's more colors] and the bottom ones are from Metallurgy. I prefer the Metallurgy ones, but sometimes they simply lose their textures. From what I've heard it's because the mod don't like it's IDs being reassigned. So I was using Forestry ones on the other towers.
And I don't think you can auto-convert the ores, Fryo. I tested it now and, even though you can put items in the inventory, I don't know if you can make it convert the item [I tried applying a Redstone signal to the Lexicon, but nothing happened, might be a good suggestion to the modder].
Sorry, Fryo, must have skipped that reply. These are Metallurgy 2 Glass blocks. They lack in colors, having only red, green, blue, orange, yellow, pink, grey and white. Ehh, a pic is better.
~snip~
Top ones are Forestry ones [there's more colors] and the bottom ones are from Metallurgy. I prefer the Metallurgy ones, but sometimes they simply lose their textures. From what I've heard it's because the mod don't like it's IDs being reassigned. So I was using Forestry ones on the other towers.
Ah... It would be in two of the mods I don't like touching... .-.
And I don't think you can auto-convert the ores, Fryo. I tested it now and, even though you can put items in the inventory, I don't know if you can make it convert the item [I tried applying a Redstone signal to the Lexicon, but nothing happened, might be a good suggestion to the modder].
~snip~
Hmmm... Well, I will probably do some testing with BuildCraft/RedPower and such... I will report back my findings some other time though (since I have very limited time on the Internet, I play in offline mode at home for the most part.)...
I've got a bug, not sure if it's been noted before. Anything vis related won't function. I cheated in goggles of revealing to see what was going on when my infernal furnace started failing to process anything, after I re-made the furnace, and I found that the wand of the adept wasn't recharging. The goggles revealed that the aura itself wasn't changing even though the nodes were there. There is vis in the atmosphere, but it's not charging my wand or fueling my furnace or replenishing the local aura.
I have the same problem. The infernal furnace stopped working when I updated to the current version. The wand stopped recharging as well, and the googles don't work. It would be nice to at least know why.
I don't have any pics on this tablet, but mine just has wooden pipes on the machines (open-ended) spitting items out all over the floor and golems sorting them from there.
As for furnaces, my Infernal furnace is mounted in a menacing position in a huge vertical tunnel blocked in by glass near my front door. I put items to be cooked into enderchests scattered all over my mountain, that all link to another enderchest mounted above my infernal furnace, out of sight. There is a wooden pipe there that pulls items out of the enderchest and drops them down a long shaft made of Stained Glass from Forestry into the furnace hole. Then they are spit out into a water stream that goes almost down to bedrock, where they are eventually washed onto an arcane levitator and launched back up to the golems. It's quite fun watching the golems scurry around while items fly all over the place - much more entertaining than any silly pipe/tube system!
(6:50:23 AM) xander_morhaime: Briefly.
Knowledge Fragments - shows a Thaumium Sword
Scribing Tools - Shows a red mushroom and a Item from one of my mods
Glass Phial - shows Scribing Tools
Wand - shows Scribing Tools and ink
I am sure its not a id conflict because I can still craft them correctly, tho I could be wrong.
Am on MC 146, Forge 489
Well, I wasn't thinking about using the Aspects for the names... I may do that o.o Though I would have to then think of new names for my "Home Stone" (pretty crappy name as is, I just couldn't think of anything related to the word home...) and my "Stone of Portals"... o.o
Do you mean the BioSpheres mod done by Risugami? o.o?
You never answered my question about those semi-translucent glass looking blocks that are like the ones ontop of the sides in that picture... o-o
Edit:
Also, I am debating if I want to add Factorization to my mod list or not... o-o Only real feature I want is the Barrels, I could care less about everything else about the mod... >.<
Ahhh yes, that would be the one. It also explains why my Google-fu was unable to find the Crystal Spheres mod again...
When I log in to my minecraft world, I put on my goggles of revealing but don't see any aura nodes or that little interface in the corner. I changed the Aura Nodes in the config to true and generated new worlds but still nothing. I even grew a silver wood tree but still didn't find any nodes in it. PLEASE HELP
Let me answer that question for you: Yes, you DO want to add it. I had the same trepidation but trust me, some of the stuff you can get in there is awesome. The barrels alone are good enough for thier own mod, but the portable crafting table is great with just enough inconvenience to make it balanced, and if you have Condensed Blocks, the Packager is utterly amazing.
You need to be wearing the goggles of revealing to see nodes.
Hmmm... o-o Haven't looked at the "Condensed Blocks" mod yet, sounds interesting though...
Also, anyone know of any mods to change a copper ingot from one mod to a copper ingot from another mod? I have been using Thermal Expansion to pulverize my RedPower ores to get smelt them into ingots, but I can't use the Thermal Expansion to make the RedPower Copper Blocks! D: Ether a mod that allows me to change it from one to another, or a way to make it where smelting the Pulverized ores into the ones from Redpower (maybe a simple ID change so both ingots are the same idea, and have Redpower load first (or last, I forget)? Kinda scared to try it though because I would loss so much Copper, Silver and Tin. x.x)
The maker of Thermal Expansion has another mod, OmniTools, I believe, which allows this. Check the TE wiki for it (or if you're using Feed the Beast it probably comes with it already).
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
the lexicon from KingLemming's omnitools mod. available on same site as TE
He's a mad man with a box
Eh, not using FTB's mod pack because I don't like Forestry (Why? Just cause I don't like bees)... But the OmniTool thingy might be just what I need, thankies. :3 I wonder if I would be able to hook it up to auto-convert the Ingots somehow... But that will come later when I have more stuffs. ^-^
Does anybody know how to delete replies???
Top ones are Forestry ones [there's more colors] and the bottom ones are from Metallurgy. I prefer the Metallurgy ones, but sometimes they simply lose their textures. From what I've heard it's because the mod don't like it's IDs being reassigned. So I was using Forestry ones on the other towers.
And I don't think you can auto-convert the ores, Fryo. I tested it now and, even though you can put items in the inventory, I don't know if you can make it convert the item [I tried applying a Redstone signal to the Lexicon, but nothing happened, might be a good suggestion to the modder].
Got all of them right, but the Celengil. That one is green, this is my Water Tower u-u
Ah... It would be in two of the mods I don't like touching... .-.
Hmmm... Well, I will probably do some testing with BuildCraft/RedPower and such... I will report back my findings some other time though (since I have very limited time on the Internet, I play in offline mode at home for the most part.)...
I have the same problem. The infernal furnace stopped working when I updated to the current version. The wand stopped recharging as well, and the googles don't work. It would be nice to at least know why.
umm... yuck... I know people have different tastes in texture packs but that pack... no thanks
...Same here, just... urgh. The table looks decent, but that Infusion Altar...