Sorry, I haven't given up on this mod, I promise, just been busy with work, and when I'm not at work I've been working on v1.4 or sleeping or driving home from work >.> Just know that 1.4 is gonna be pretty big, a decent rewrite actually
Sorry, I haven't given up on this mod, I promise, just been busy with work, and when I'm not at work I've been working on v1.4 or sleeping or driving home from work >.> Just know that 1.4 is gonna be pretty big, a decent rewrite actually
Sweet!
v1.5 for my Skyrim is a complete re-write which is taking forever, luckily it's 80% done, all I have left is textures.
So what all exactly is coming in v1.4?
Alright, release is imminent. I'm down to the last half hour of code. Sorry this took soooo long to get pushed, but I had my wisdom teeth extracted today, so I had plenty of time to work in this
2013-01-03 22:05:55 [SEVERE] [Minecraft] Encountered an unexpected exception LoaderException
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at MysticRPG.mRPG_Core.load(mRPG_Core.java:237)
and:
Caused by: java.lang.StackOverflowError
at akl.a(SourceFile:61)
at amq.a(Block.java:549)
[previous two lines repeat]
After speaking with some developers in the Forge IRC, someone has guessed that there may possibly be two block 0s. Not sure if that's helpful.
2013-01-03 22:05:55 [SEVERE] [Minecraft] Encountered an unexpected exception LoaderException
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at MysticRPG.mRPG_Core.load(mRPG_Core.java:237)
and:
Caused by: java.lang.StackOverflowError
at akl.a(SourceFile:61)
at amq.a(Block.java:549)
[previous two lines repeat]
After speaking with some developers in the Forge IRC, someone has guessed that there may possibly be two block 0s. Not sure if that's helpful.
I will take a look at this. I'm not sure what it is, but two block 0s doesn't exactly help seeing as I don't (nor does minecraft) add any "block 0" :/
I will take a look at this. I'm not sure what it is, but two block 0s doesn't exactly help seeing as I don't (nor does minecraft) add any "block 0" :/
Yeah sorry, no clue what exactly they meant, but I figure that crash report ought to give you some clues. Obviously the problem is one of recursion (of the infinite flavor).
Yeah sorry, no clue what exactly they meant, but I figure that crash report ought to give you some clues. Obviously the problem is one of recursion (of the infinite flavor).
It appears as if it's a bug with my colored plank slabs. They're acting dumb anyways so it's quite likely I will just remove them (along with colored planks) as they are rather misfitting for an RPG mod.. An update should be up soon
It appears as if it's a bug with my colored plank slabs. They're acting dumb anyways so it's quite likely I will just remove them (along with colored planks) as they are rather misfitting for an RPG mod.. An update should be up soon
Cool! Any chance of getting that mod separately sometime? ;D Still, thanks for the quick update. <3
Sweet!
v1.5 for my Skyrim is a complete re-write which is taking forever, luckily it's 80% done, all I have left is textures.
So what all exactly is coming in v1.4?
New Sprites
Only uses 4 (as of now) BlockID's (a lot of metadata)
A few hidden features up my sleeve
*Grabs up sleeve*
http://paste.ubuntu.com/1494412/
In short:
and:
After speaking with some developers in the Forge IRC, someone has guessed that there may possibly be two block 0s. Not sure if that's helpful.
I will take a look at this. I'm not sure what it is, but two block 0s doesn't exactly help seeing as I don't (nor does minecraft) add any "block 0" :/
Yeah sorry, no clue what exactly they meant, but I figure that crash report ought to give you some clues. Obviously the problem is one of recursion (of the infinite flavor).
It appears as if it's a bug with my colored plank slabs. They're acting dumb anyways so it's quite likely I will just remove them (along with colored planks) as they are rather misfitting for an RPG mod.. An update should be up soon
Cool! Any chance of getting that mod separately sometime? ;D Still, thanks for the quick update. <3
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Not anymore, I'm taking it back over after Minecraft 1.5
He quit this mod, I'm taking it back over from him and slowly implementing things from it into The Mists of RioV mod I have made.