This mod (originally by sheenrox82, original thread here) adds several RPG-esque aspects to your minecraft!
As of now, it adds:
-Honeydew Flowers (implements a way to get nectar!)
-Garnet Infused Bows (have infinity and flame enchantments as well as infinite uses!)
-Adds Slate (decorative block, worldgen can be disabled in the config)
-Adds Quartz (Spawns between levels 6 and 16, rarity is higher than that of diamonds, but can be configured)
-Adds A new infusion Altar! Powered by garnets, you can infuse iron in this machine, or you can also create 64 chiseled slate bricks by placing smooth slate with a garnet! (Altar Recipe will not be revealed here, watch my sneak peak or find out yourself )
-Adds Quartz Infused Iron Tools and Armor, which are more or less Endgame
-Adds Colored Wooden Planks and Wood Plank Slab in all 16 colors (planks are 1 Dye + 1 log of any type)
-5 new biomes (Tundra, Savanna, Rainforest, Firelands, and Wastelands)
-3 new swords
-1 new Armor set
-1 new "magical" item
-1 new enchantment that can only be used on my swords (more enchantments to come!)
-The "Sorrow" mob, found only in the Firelands, which drops Red Rods and Black Bones (required for 2 of my swords)
-Penguins, found only in Tundras, which drop feathers and fish, and on rare occasion some leather!
-Many, many more things to come!
[size=large]NEW![/size]
As of version 1.1A of MysticRPG, Silver, Tin, and Copper tools and armor have been added, but can only be created if you have another mod that adds it into the game (such as IC2, Redpower, Forestry, or Thermal Expansion)!!
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-Added Infused Orbs [Still a work in progress]
-Fixed Slate Generation (now spawns less)
-Fixed (sort of) Half Slabs (Upside down half slabs change to a different kind for now )
-Changed Garnet to Quartz, looks better and makes more sense!
-Changed Most of my blocks to use metadata, now only requiring 7 ID's
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[size=large]v1.3[/size]
[size=large][size=medium]
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-Finally out of "beta!"
-Added Honeydew Flowers (generation can be disabled in config)
-Added Garnet Infused Bows
-Added Garnet as Dungeon Loot
-Added Sorrows as a possible Dungeon Spawner!
-Added Silver Armor (only acquirable via other mod ores)
-Added Copper Armor (only acquirable via other mod ores)
-Added Tin Armor (only acquirable via other mod ores)
-Added Silver Tools (only acquirable via other mod ores)
-Added Copper Tools (only acquirable via other mod ores)
-Added Tin Tools (only acquirable via other mod ores)
-Fixed Chain recipe (now yields 3 again)
-Fixed All Swords from my mod had "Fire Aspect", this has been fixed to only apply to swords with the Knight's Attack enchantment
[size=large]v1.0A[/size]
-Added Penguins
-Added Savannas and Rainforests
-Added the Knight's Attack Enchantment
-Added Config file to modify Item ID's, Biome ID's, Entity ID's, and Enchantment ID's for "full compatibility (not 100% guaranteed)
-Added Custom Creative Tab
-Changed some items to share Item ID's via Metadata
-Transitioned to a "mods folder" installation
-Fixed Mob Egg Names
[size=large]Recipes:[/size]
Knight's Armor
Swords and Wands
Chain and Chain Armor:
Foods (unobtainable for now)
[size=large]Ambrosia[/size]
[size=large]Video by TenBoster![/size]
[size=large][size=medium]
[size=large][size=medium][size=large]Installation Process is the Same for SMP[/size]
1. Install Minecraft Forge into the jar (if you are installing on SMP, do NOT delete the META_INFfolder). I can confirm that my mod works on Minecraft Forge 372 or higher.
2. Drag and Drop MysticRPG[v1.0A].zip into the /mods directory (if it does not exist, run minecraft once, it will be created for you)
3. The config file is found in /config/MysticRPG.cfg [/size][/size]
[size=large][size=large][/size][/size]
[size=large][size=large]This mod (plugin, a patch to Minecraft source, MysticRPG henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (sheenrox82, henceforth "Owner" or "The Owner") and as well as maintainer (oitsjustjose, from hereon out the "Maintainer" or "The Maintainer"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner or Maintainer. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
Thank you very much, your video will be added and it also brought to my attention a few bugs: The chain recipe should give you 3 chains, not just one, as well as my swords: they all have fire aspect, when really they're only supposed to have it when they have my enchantment on them. I have a few other fixes and additions to implement, then I will be uploading the new version as well as adding your video to the media section
Thank you very much, your video will be added and it also brought to my attention a few bugs: The chain recipe should give you 3 chains, not just one, as well as my swords: they all have fire aspect, when really they're only supposed to have it when they have my enchantment on them. I have a few other fixes and additions to implement, then I will be uploading the new version as well as adding your video to the media section
Sure, I'll add it to the main topic thread as well, but here's the stats:
The Daetori Sword has 3000 uses and does 10 hearts of damage in 1 hit
The Kanuus Sword has 900 uses and does 5 hearts of damage in 1 hit
The Atero Sword has 1000 uses and does 7.5 hearts of damage in 1 hit
The Tin tools have 300 uses and are equivalent to Stone tools
The Copper tools have 297 uses and are also equivalent to Stone tools
The Silver tools have 956 uses and are equivalent to Iron tools
King armor has more defense than Iron
Copper, and Tin armor provide less defense than Iron armor, and Silver provides more.
Oh, by the way, I fixed the biome generation. I don't know what the problem was with that way I had done it, but I split it up into 5 different files and I'm no longer having issues >.>
As of now, it adds:
-Honeydew Flowers (implements a way to get nectar!)
-Garnet Infused Bows (have infinity and flame enchantments as well as infinite uses!)
-Adds Slate (decorative block, worldgen can be disabled in the config)
-Adds Quartz (Spawns between levels 6 and 16, rarity is higher than that of diamonds, but can be configured)
-Adds A new infusion Altar! Powered by garnets, you can infuse iron in this machine, or you can also create 64 chiseled slate bricks by placing smooth slate with a garnet! (Altar Recipe will not be revealed here, watch my sneak peak or find out yourself )
-Adds Quartz Infused Iron Tools and Armor, which are more or less Endgame
-Adds Colored Wooden Planks and Wood Plank Slab in all 16 colors (planks are 1 Dye + 1 log of any type)
-5 new biomes (Tundra, Savanna, Rainforest, Firelands, and Wastelands)
-3 new swords
-1 new Armor set
-1 new "magical" item
-1 new enchantment that can only be used on my swords (more enchantments to come!)
-The "Sorrow" mob, found only in the Firelands, which drops Red Rods and Black Bones (required for 2 of my swords)
-Penguins, found only in Tundras, which drop feathers and fish, and on rare occasion some leather!
-Many, many more things to come!
[size=large]NEW![/size]
As of version 1.1A of MysticRPG, Silver, Tin, and Copper tools and armor have been added, but can only be created if you have another mod that adds it into the game (such as IC2, Redpower, Forestry, or Thermal Expansion)!!
[Adfly]: MysticRPG v1.4
[Direct]: MysticRPG v1.4
Old Versions
v1.3 Download
[Adfly]: MysticRPG v1.3
[Direct]: MysticRPG v1.3
v1.2A Download
[Adfly]: MysticRPG v1.2A
[Direct]: MysticRPG v1.2A
v1.1A Download
[Adfly]: MysticRPG v1.1A
[Direct]: MysticRPG v1.1A
v1.0A Download:
[Adfly]: MysticRPG v1.0A
[Direct]: MysticRPG v1.0A
[size=large][size=medium]
-Added Infused Orbs [Still a work in progress]
-Fixed Slate Generation (now spawns less)
-Fixed (sort of) Half Slabs (Upside down half slabs change to a different kind for now )
-Changed Garnet to Quartz, looks better and makes more sense!
-Changed Most of my blocks to use metadata, now only requiring 7 ID's
[size=large][size=medium]
[size=large]v1.3[/size]
[size=large][size=medium]
-Finally out of "beta!"
-Added Honeydew Flowers (generation can be disabled in config)
-Added Garnet Infused Bows
-Added Garnet as Dungeon Loot
-Added Sorrows as a possible Dungeon Spawner!
-Fixed Slate Generation (now spawns less)
-Fixed Garnet Generation (now spawns more)
[size=large][size=medium]
[size=large]v1.2A[/size]
-Added Slate
-Added Garnet
-Added Infusion Altars
-Added Garnet Infused Iron Tools and Armor
-Added Colored Planks
-Added Colored Plank Slabs
-Fixed Broken Biome Generation
-Fixed [Temporarily] Penguins
[size=large]v1.1A[/size]
-Added Silver Armor (only acquirable via other mod ores)
-Added Copper Armor (only acquirable via other mod ores)
-Added Tin Armor (only acquirable via other mod ores)
-Added Silver Tools (only acquirable via other mod ores)
-Added Copper Tools (only acquirable via other mod ores)
-Added Tin Tools (only acquirable via other mod ores)
-Fixed Chain recipe (now yields 3 again)
-Fixed All Swords from my mod had "Fire Aspect", this has been fixed to only apply to swords with the Knight's Attack enchantment
[size=large]v1.0A[/size]
-Added Penguins
-Added Savannas and Rainforests
-Added the Knight's Attack Enchantment
-Added Config file to modify Item ID's, Biome ID's, Entity ID's, and Enchantment ID's for "full compatibility (not 100% guaranteed)
-Added Custom Creative Tab
-Changed some items to share Item ID's via Metadata
-Transitioned to a "mods folder" installation
-Fixed Mob Egg Names
[size=large]Recipes:[/size]
Knight's Armor
[size=large]Ambrosia[/size]
[size=large]Video by TenBoster![/size]
[size=large][size=medium]
[size=large][size=medium][/size][/size]
[size=large][size=medium][size=large][size=medium]
[size=large]Video by TheNinjaProlog![/size]
Mobs!
[size=large][size=medium][size=large]Installation Process is the Same for SMP[/size]
1. Install Minecraft Forge into the jar (if you are installing on SMP, do NOT delete the META_INF folder). I can confirm that my mod works on Minecraft Forge 372 or higher.
2. Drag and Drop MysticRPG[v1.0A].zip into the /mods directory (if it does not exist, run minecraft once, it will be created for you)
3. The config file is found in /config/MysticRPG.cfg [/size][/size]
[size=large][size=large]This mod (plugin, a patch to Minecraft source, MysticRPG henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (sheenrox82, henceforth "Owner" or "The Owner") and as well as maintainer (oitsjustjose, from hereon out the "Maintainer" or "The Maintainer"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner or Maintainer. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
Permissions:
Nice to see you enjoy!
Thank you very much, your video will be added and it also brought to my attention a few bugs: The chain recipe should give you 3 chains, not just one, as well as my swords: they all have fire aspect, when really they're only supposed to have it when they have my enchantment on them. I have a few other fixes and additions to implement, then I will be uploading the new version as well as adding your video to the media section
Sweet, thanks. I will be adding these two videos under "media" right now!
Thanks! PM it to me (or post it on this topic, doesn't matter) and I'll add it to the media section
Of course
Can you post the stats for the swords/armour and any abilities they have?
The Daetori Sword has 3000 uses and does 10 hearts of damage in 1 hit
The Kanuus Sword has 900 uses and does 5 hearts of damage in 1 hit
The Atero Sword has 1000 uses and does 7.5 hearts of damage in 1 hit
The Tin tools have 300 uses and are equivalent to Stone tools
The Copper tools have 297 uses and are also equivalent to Stone tools
The Silver tools have 956 uses and are equivalent to Iron tools
King armor has more defense than Iron
Copper, and Tin armor provide less defense than Iron armor, and Silver provides more.
Hope this helps!
Thanks! Oh, and I'll be posting up a sneak peak video soon, got some epic stuff coming for v1.2
Oh, by the way, I fixed the biome generation. I don't know what the problem was with that way I had done it, but I split it up into 5 different files and I'm no longer having issues >.>
Thanks! I'll add it to the list! By the way you guys, the progress on 1.2. is coming well, expect a release tonight/tomorrow that adds a TON of stuff
Awesome i was planning on doing a new RPG series using this mod that will be great!