Pastebin says my log is too big to paste otherwise I'd have that.
that seems to be happening alot with big packs.
what i could find was that something is going wrong with getting the textures from the stitcher, i'm working on a fix but i'm still digging a bit in the dark.
If you do find a way to fix that it'd be great because I'm getting a similar crash after updating a whole ton of mods in my custom modpack: http://pastebin.com/fHqtppg4
On the plus side the last update fixed Jewelry Craft 2 haha
Vectron, by chance could you look at the OP for Anvilmapper, this tool was a handy tool to make a Google Map version of what mapwritter made. Thanks in advance!
I spent a little bit of time polishing some of my updates/improvements to Anvilmapper I did a while back.
The main difference in the program itself is that my version can take the output directory and the block colours file as arguments when running the program. And just now I also improved the script I used to compile it, so that if you are on Linux you can compile it simply by running the compile.sh script. And I added an example bash script for running the program.
i never used that tool, does it still work with my updated version becouse i did some of the saving code of the anvil files. (made them like minecraft)
It requires an old version of the MapWriter code as well, ie. it doesn't even compile against the latest code in the original author's MapWriter repo.
My compile script checks out an old commit where it still compiles. I haven't bothered to update the AnvilMapper code itself for later versions of MapWriter, since it still seems to work just fine (for me at least) with the old code.
Btw, how does MapWriter handle the block colours nowadays when the block IDs are dynamic? I've still seen the colors in the MapWriterBlockColours.txt file as IDs rather than block registry names. Are they read from the Block.getBlockColor() on first launch/if they are not present in the colors file, or how does it work?
I spent a little bit of time polishing some of my updates/improvements to Anvilmapper I did a while back.
The main difference in the program itself is that my version can take the output directory and the block colours file as arguments when running the program. And just now I also improved the script I used to compile it, so that if you are on Linux you can compile it simply by running the compile.sh script. And I added an example bash script for running the program.
This is amazing, although I am running on a windows system so this will be a little different for me. I keep getting an error stating "Could not find or load main class anvilmapper.anvilmapper
Hey a server i play on a lot has recently done a map reset and i'm wondering if there is a way to delete the save image of the old map because when playing on the new map i still see areas of the old map and it is confusing me any help would be appreciated a lot
Hey a server i play on a lot has recently done a map reset and i'm wondering if there is a way to delete the save image of the old map because when playing on the new map i still see areas of the old map and it is confusing me any help would be appreciated a lot
Remove the directory corresponding to that server from your minecraft/saves/mapwriter_mp_worlds/ directory.
This is amazing, although I am running on a windows system so this will be a little different for me. I keep getting an error stating "Could not find or load main class anvilmapper.anvilmapper
Did you manage to compile it succesfully? If so, then to run the program, you should look at the anvilmapper.sh script for some reference on how to run it. I haven't updated the run.bat script for Windows, since I don't use it on Windows so I can't test it...
Basically you should open a command prompt in the anvilmapper directory (shift + right click in explorer -> Open command window here), then run it like "java -cp bin anvilmapper/Anvilmapper path/to/world path/to/outputdir path/to/blockcoloursfiletouse". The block colours file paramater is optional, if you don't give it, then it should use the file in the repo directory.
Edit: Oh btw, you should copy the MapWriterBlockColours.txt from your modpack's config directory to somewhere where you want it to be for running anvilmapper (you could just overwrite the one in the anvilmapper repo). The one that is in the repo most likely won't be correct for any mod pack nowadays, especially when the block ids are all dynamic/per world.
Did you manage to compile it succesfully? If so, then to run the program, you should look at the anvilmapper.sh script for some reference on how to run it. I haven't updated the run.bat script for Windows, since I don't use it on Windows so I can't test it...
Basically you should open a command prompt in the anvilmapper directory (shift + right click in explorer -> Open command window here), then run it like "java -cp bin anvilmapper/Anvilmapper path/to/world path/to/outputdir path/to/blockcoloursfiletouse". The block colours file paramater is optional, if you don't give it, then it should use the file in the repo directory.
Edit: Oh btw, you should copy the MapWriterBlockColours.txt from your modpack's config directory to somewhere where you want it to be for running anvilmapper (you could just overwrite the one in the anvilmapper repo). The one that is in the repo most likely won't be correct for any mod pack nowadays, especially when the block ids are all dynamic/per world.
FYI im running windows 8.1, but i run the compile.sh to compile the bin folder, but it fails with 37 errors as it cannot find the needed files for it to build. I'm assuming I will need to get my linux machine out to compile it fully?
Here's the error:
C:\Users\Josiah\Desktop\anvilmapper-master\anvilmapper-master>compile.sh
Welcome to Git (version 1.9.5-preview20141217)
Run 'git help git' to display the help index.
Run 'git help ' to display help for specific commands.
src\anvilmapper\AnvilMapper.java:13: error: package mapwriter.region does not e
ist
import mapwriter.region.RegionManager;
^
src\anvilmapper\AnvilMapper.java:14: error: package mapwriter.region does not e
ist
import mapwriter.region.Region;
^
src\anvilmapper\AnvilMapper.java:15: error: package mapwriter.region does not e
ist
import mapwriter.region.BlockColours;
^
src\anvilmapper\AnvilMapper.java:33: error: cannot find symbol
private BlockColours blockColours;
^
symbol: class BlockColours
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:34: error: cannot find symbol
private RegionManager regionManager;
^
symbol: class RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:148: error: cannot find symbol
private void splitRegionImage(Region region, int z) {
^
symbol: class Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:28: error: cannot find symbol
RegionManager.logger = log;
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:40: error: cannot find symbol
this.blockColours = new BlockColours();
^
symbol: class BlockColours
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:42: error: cannot find symbol
this.regionManager = new RegionManager(this.worldDir, this.imag
Dir, this.blockColours);
^
symbol: class RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:68: error: cannot find symbol
Region region =
this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimensi
n);
^
symbol: class Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:68: error: cannot find symbol
Region region =
this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimensi
n);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:68: error: cannot find symbol
Region region =
this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimensi
n);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:69: error: cannot find symbol
RegionManager.l
gInfo("loaded file %s as region %s", regionFileName, region);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:78: error: cannot find symbol
RegionManager.l
gWarning("could not get region x and z for region file %s", regionFileName);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:83: error: cannot find symbol
RegionManager.logWarnin
("region file %s did not pass the file name check", regionFileName);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:88: error: cannot find symbol
RegionManager.logInfo("closing region manager")
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:94: error: cannot find symbol
RegionManager.logInfo("no region files found fo
dimension %d", dimension);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:99: error: cannot find symbol
RegionManager.logInfo("no region directory in dimension
directory %s", dimDir);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:122: error: cannot find symbol
RegionManager.logWarning("could not dimension n
mber for dimension directory %s", dimDir);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:144: error: cannot find symbol
RegionManager.logError("could not write image to %s", i
ageFile);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:149: error: cannot find symbol
int splitSize = Region.SIZE >> z;
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:154: error: cannot find symbol
BufferedImage regionImage = new BufferedImage(Region.SI
E, Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:154: error: cannot find symbol
BufferedImage regionImage = new BufferedImage(Region.SI
E, Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:155: error: cannot find symbol
regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixe
s, 0, Region.SIZE);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:155: error: cannot find symbol
regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixe
s, 0, Region.SIZE);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:155: error: cannot find symbol
regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixe
s, 0, Region.SIZE);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:157: error: cannot find symbol
BufferedImage dstImage = new BufferedImage(Region.SIZE,
Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:157: error: cannot find symbol
BufferedImage dstImage = new BufferedImage(Region.SIZE,
Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:160: error: cannot find symbol
for (int srcZ = 0; srcZ < Region.SIZE; srcZ += splitSiz
)
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:162: error: cannot find symbol
for (int srcX = 0; srcX < Region.SIZE; srcX +=
plitSize)
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:165: error: cannot find symbol
g.fillRect(0, 0, Region.SIZE, Region.SI
E);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:165: error: cannot find symbol
g.fillRect(0, 0, Region.SIZE, Region.SI
E);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:166: error: cannot find symbol
g.drawImage(regionImage, 0, 0, Region.S
ZE, Region.SIZE, srcX, srcZ, srcX + splitSize, srcZ + splitSize, null);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:166: error: cannot find symbol
g.drawImage(regionImage, 0, 0, Region.S
ZE, Region.SIZE, srcX, srcZ, srcX + splitSize, srcZ + splitSize, null);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:167: error: cannot find symbol
writeImage(dstImage, Region.getImageFil
(this.imageDir, region.x + srcX, region.z + srcZ, -z, region.dimension));
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:208: error: cannot find symbol
RegionManager.logError("world directory '%s' do
s not exist\n", worldDir);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:213: error: cannot find symbol
RegionManager.logInfo("usage: java AnvilMapper <worlddi
ectory> [imageDirectory] [blockColoursFile]");
^
symbol: variable RegionManager
location: class AnvilMapper
37 errors
Thanks for the help went on the server lagged like crazy for a min then became stable then i looked at the map clear as could be thanks everyone and thank you masa_fi
the map looks like a part of the code is not being used...
you could disable all other mods and then try again. and just enable them 1 at a time untill the bad map comes up again.
I'm getting a crash on world gen that is fixable by disabling big reactors.
crash report: http://pastebin.com/SDDhBTyJ
Pastebin says my log is too big to paste otherwise I'd have that.
Edit: It isn't connected to Big Reactors. Disabling almost any mod will fix the crash.
I have no idea how I ever played Vanilla.
that seems to be happening alot with big packs.
what i could find was that something is going wrong with getting the textures from the stitcher, i'm working on a fix but i'm still digging a bit in the dark.
could you tell me what modpack your using?
pls. update to 1.7.10 I really like this mod cuz its so simple (I like minimaps that are simple)
One I made myself.
I have no idea how I ever played Vanilla.
You can get the latest downloads here: link
or download the beta file at the bottem of this post
aah ok.
i have a fix that will prevent the crash from happening.
only downside is that the block(s) on wich it fails won't render at all.
if you're oke with that you can download it here: Removed the link, the fix broke more then it fixed
If you do find a way to fix that it'd be great because I'm getting a similar crash after updating a whole ton of mods in my custom modpack: http://pastebin.com/fHqtppg4
On the plus side the last update fixed Jewelry Craft 2 haha
~Solar_Tiger
this time it should fix the problems. if some people can try it out for me and report back.
i will upload it to curse if i'm sure nothing else broke.
temp download link:
MapWriter-1.7.10-2.1.5-Beta-2.jar
Vectron, by chance could you look at the OP for Anvilmapper, this tool was a handy tool to make a Google Map version of what mapwritter made. Thanks in advance!
What about Anvilmapper? It is working fine for me, I have generated maps from all of my modded worlds with it.
My mods on CurseForge. My Github page with mods, tools and other stuff.
I spent a little bit of time polishing some of my updates/improvements to Anvilmapper I did a while back.
The main difference in the program itself is that my version can take the output directory and the block colours file as arguments when running the program. And just now I also improved the script I used to compile it, so that if you are on Linux you can compile it simply by running the compile.sh script. And I added an example bash script for running the program.
My port is available here: https://github.com/maruohon/anvilmapper
My mods on CurseForge. My Github page with mods, tools and other stuff.
i never used that tool, does it still work with my updated version becouse i did some of the saving code of the anvil files. (made them like minecraft)
It requires an old version of the MapWriter code as well, ie. it doesn't even compile against the latest code in the original author's MapWriter repo.
My compile script checks out an old commit where it still compiles. I haven't bothered to update the AnvilMapper code itself for later versions of MapWriter, since it still seems to work just fine (for me at least) with the old code.
Btw, how does MapWriter handle the block colours nowadays when the block IDs are dynamic? I've still seen the colors in the MapWriterBlockColours.txt file as IDs rather than block registry names. Are they read from the Block.getBlockColor() on first launch/if they are not present in the colors file, or how does it work?
My mods on CurseForge. My Github page with mods, tools and other stuff.
This is amazing, although I am running on a windows system so this will be a little different for me. I keep getting an error stating "Could not find or load main class anvilmapper.anvilmapper
Hey a server i play on a lot has recently done a map reset and i'm wondering if there is a way to delete the save image of the old map because when playing on the new map i still see areas of the old map and it is confusing me any help would be appreciated a lot
Remove the directory corresponding to that server from your minecraft/saves/mapwriter_mp_worlds/ directory.
My mods on CurseForge. My Github page with mods, tools and other stuff.
Did you manage to compile it succesfully? If so, then to run the program, you should look at the anvilmapper.sh script for some reference on how to run it. I haven't updated the run.bat script for Windows, since I don't use it on Windows so I can't test it...
Basically you should open a command prompt in the anvilmapper directory (shift + right click in explorer -> Open command window here), then run it like "java -cp bin anvilmapper/Anvilmapper path/to/world path/to/outputdir path/to/blockcoloursfiletouse". The block colours file paramater is optional, if you don't give it, then it should use the file in the repo directory.
Edit: Oh btw, you should copy the MapWriterBlockColours.txt from your modpack's config directory to somewhere where you want it to be for running anvilmapper (you could just overwrite the one in the anvilmapper repo). The one that is in the repo most likely won't be correct for any mod pack nowadays, especially when the block ids are all dynamic/per world.
My mods on CurseForge. My Github page with mods, tools and other stuff.
FYI im running windows 8.1, but i run the compile.sh to compile the bin folder, but it fails with 37 errors as it cannot find the needed files for it to build. I'm assuming I will need to get my linux machine out to compile it fully?
Here's the error:
C:\Users\Josiah\Desktop\anvilmapper-master\anvilmapper-master>compile.sh
Welcome to Git (version 1.9.5-preview20141217)
Run 'git help git' to display the help index.
Run 'git help ' to display help for specific commands.
src\anvilmapper\AnvilMapper.java:13: error: package mapwriter.region does not e
ist
import mapwriter.region.RegionManager;
^
src\anvilmapper\AnvilMapper.java:14: error: package mapwriter.region does not e
ist
import mapwriter.region.Region;
^
src\anvilmapper\AnvilMapper.java:15: error: package mapwriter.region does not e
ist
import mapwriter.region.BlockColours;
^
src\anvilmapper\AnvilMapper.java:33: error: cannot find symbol
private BlockColours blockColours;
^
symbol: class BlockColours
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:34: error: cannot find symbol
private RegionManager regionManager;
^
symbol: class RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:148: error: cannot find symbol
private void splitRegionImage(Region region, int z) {
^
symbol: class Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:28: error: cannot find symbol
RegionManager.logger = log;
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:40: error: cannot find symbol
this.blockColours = new BlockColours();
^
symbol: class BlockColours
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:42: error: cannot find symbol
this.regionManager = new RegionManager(this.worldDir, this.imag
Dir, this.blockColours);
^
symbol: class RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:68: error: cannot find symbol
Region region =
this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimensi
n);
^
symbol: class Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:68: error: cannot find symbol
Region region =
this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimensi
n);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:68: error: cannot find symbol
Region region =
this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimensi
n);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:69: error: cannot find symbol
RegionManager.l
gInfo("loaded file %s as region %s", regionFileName, region);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:78: error: cannot find symbol
RegionManager.l
gWarning("could not get region x and z for region file %s", regionFileName);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:83: error: cannot find symbol
RegionManager.logWarnin
("region file %s did not pass the file name check", regionFileName);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:88: error: cannot find symbol
RegionManager.logInfo("closing region manager")
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:94: error: cannot find symbol
RegionManager.logInfo("no region files found fo
dimension %d", dimension);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:99: error: cannot find symbol
RegionManager.logInfo("no region directory in dimension
directory %s", dimDir);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:122: error: cannot find symbol
RegionManager.logWarning("could not dimension n
mber for dimension directory %s", dimDir);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:144: error: cannot find symbol
RegionManager.logError("could not write image to %s", i
ageFile);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:149: error: cannot find symbol
int splitSize = Region.SIZE >> z;
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:154: error: cannot find symbol
BufferedImage regionImage = new BufferedImage(Region.SI
E, Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:154: error: cannot find symbol
BufferedImage regionImage = new BufferedImage(Region.SI
E, Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:155: error: cannot find symbol
regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixe
s, 0, Region.SIZE);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:155: error: cannot find symbol
regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixe
s, 0, Region.SIZE);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:155: error: cannot find symbol
regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixe
s, 0, Region.SIZE);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:157: error: cannot find symbol
BufferedImage dstImage = new BufferedImage(Region.SIZE,
Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:157: error: cannot find symbol
BufferedImage dstImage = new BufferedImage(Region.SIZE,
Region.SIZE, BufferedImage.TYPE_INT_RGB);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:160: error: cannot find symbol
for (int srcZ = 0; srcZ < Region.SIZE; srcZ += splitSiz
)
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:162: error: cannot find symbol
for (int srcX = 0; srcX < Region.SIZE; srcX +=
plitSize)
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:165: error: cannot find symbol
g.fillRect(0, 0, Region.SIZE, Region.SI
E);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:165: error: cannot find symbol
g.fillRect(0, 0, Region.SIZE, Region.SI
E);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:166: error: cannot find symbol
g.drawImage(regionImage, 0, 0, Region.S
ZE, Region.SIZE, srcX, srcZ, srcX + splitSize, srcZ + splitSize, null);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:166: error: cannot find symbol
g.drawImage(regionImage, 0, 0, Region.S
ZE, Region.SIZE, srcX, srcZ, srcX + splitSize, srcZ + splitSize, null);
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:167: error: cannot find symbol
writeImage(dstImage, Region.getImageFil
(this.imageDir, region.x + srcX, region.z + srcZ, -z, region.dimension));
^
symbol: variable Region
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:208: error: cannot find symbol
RegionManager.logError("world directory '%s' do
s not exist\n", worldDir);
^
symbol: variable RegionManager
location: class AnvilMapper
src\anvilmapper\AnvilMapper.java:213: error: cannot find symbol
RegionManager.logInfo("usage: java AnvilMapper <worlddi
ectory> [imageDirectory] [blockColoursFile]");
^
symbol: variable RegionManager
location: class AnvilMapper
37 errors
C:\Users\Josiah\Desktop\anvilmapper-master\anvilmapper-master>
Thanks for the help went on the server lagged like crazy for a min then became stable then i looked at the map clear as could be thanks everyone and thank you masa_fi