java.lang.NullPointerException
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.smeltItem(TECampfireCC.java:295)
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.g(TECampfireCC.java:213)
at yc.h(World.java:2151)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.smeltItem(TECampfireCC.java:295)
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.g(TECampfireCC.java:213)
-- Tile entity being ticked --
Details:
Name: campfirecc // rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC
Block type: ID #0
Block data value: 0 / 0x0 / 0b0000
Block location: World: (208,62,195), Chunk: (at 0,3,3 in 13,12; contains blocks 208,0,192 to 223,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at yc.h(World.java:2151)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Copy of Liz & Liam Play
All players: 1 total; [iq['Alizatina'/230, l='Copy of Liz & Liam Play', x=210.46, y=62.00, z=195.20]]
Chunk stats: ServerChunkCache: 659 Drop: 0
Level seed: -561209694
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (200,64,248), Chunk: (at 8,4,8 in 12,15; contains blocks 192,0,240 to 207,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1228808 game time, 1265388 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 113505 (now: false), thunder time: 52120 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
java.lang.NullPointerException
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.smeltItem(TECampfireCC.java:295)
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.g(TECampfireCC.java:213)
at yc.h(World.java:2151)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.smeltItem(TECampfireCC.java:295)
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.g(TECampfireCC.java:213)
-- Tile entity being ticked --
Details:
Name: campfirecc // rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC
Block type: ID #0
Block data value: 0 / 0x0 / 0b0000
Block location: World: (208,62,195), Chunk: (at 0,3,3 in 13,12; contains blocks 208,0,192 to 223,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at yc.h(World.java:2151)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Copy of Liz & Liam Play
All players: 1 total; [iq['Alizatina'/230, l='Copy of Liz & Liam Play', x=210.46, y=62.00, z=195.20]]
Chunk stats: ServerChunkCache: 659 Drop: 0
Level seed: -561209694
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (200,64,248), Chunk: (at 8,4,8 in 12,15; contains blocks 192,0,240 to 207,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1228808 game time, 1265388 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 113505 (now: false), thunder time: 52120 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Kind of wish canvas wasn't called canvas, on account of redpower, but tough s**t. I really quite like this mod, and am kind of psyched to see it expanded. Should do massive tents for 4-6 people/chests.
Rollback Post to RevisionRollBack
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
I am also thinking about the new buildings I will build for your mod. I can only have PC access in weekends so I cannot have it done soon enought... But I hope I will have something done so you can use for the world gen. Also, any idea of what type of buildings should I add?
Edit: Also, you should codify the frame's color, acording to the collor of the fire... If I don't use particles option, I don't see which is which.
Edit2: Also, you should add a config file, to set the spawnrate of the campers and some other thing...
I will think aboud something
and i will add a config soon.
-------------------------------------------
I now have my one website with the download.
I will expand it this week so i wont work on the mod (sorry)
I am also thinking about the new buildings I will build for your mod. I can only have PC access in weekends so I cannot have it done soon enought... But I hope I will have something done so you can use for the world gen. Also, any idea of what type of buildings should I add?
Edit: Also, you should codify the frame's color, acording to the collor of the fire... If I don't use particles option, I don't see which is which.
Edit2: Also, you should add a config file, to set the spawnrate of the campers and some other thing...
The only thing i can come up with is a big campsite, like a village. with a lot of tents, campers, small farms ect.
If you know something better thats ok.
hello there just downloaded this today everything is running smoothly but i cant dye the camp fire is this still being worked on or am i doing something wrong sir
Nice work mate! I was wondering if you could add a feature request for me... instead of making a storage tent by right-clicking a normal tent with a chest, could you just make the storage tent its own block/item/entity (whichever it is), so whenever you right-click the new storage tent with the camper's tool it drops all the items and gives you the storage tent item? Thanks for making this epic mod!
Nice work mate! I was wondering if you could add a feature request for me... instead of making a storage tent by right-clicking a normal tent with a chest, could you just make the storage tent its own block/item/entity (whichever it is), so whenever you right-click the new storage tent with the camper's tool it drops all the items and gives you the storage tent item? Thanks for making this epic mod!
It was that way in older versions, i made it this way so you need to use the campers tool.
Anyway I could get a download link to one of those older versions? Would you be open to adding an option in the config to enable or disable it either way? Thanks for your time!
Oh alrighty, not a problem. Instead of a config option, I think it would be easier to just make the 'contained storage tent' its own item separate from your system now. You could just add it to the creative menu without making a recipe for it If you could I would love you forever lol
Thanks for replying though! I'm looking forward to future updates of this mod!
You should hurry and midify the campfires, so we should be able to see the difference even if we have the particles disabled.
I allways take the wrong campfire from my campfire place...
i will not add that, most peaple don't have the partilce option disabled. and the campfire looks better when only the particle is colored.
-----------------------------------------------
i will not add that, most peaple don't have the partilce option disabled. and the campfire looks better when only the particle is colored.
-----------------------------------------------
Here is the crash report:
// Shall we play a game?
Time: 1/29/13 10:41 PM
Description: Ticking tile entity
java.lang.NullPointerException
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.smeltItem(TECampfireCC.java:295)
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.g(TECampfireCC.java:213)
at yc.h(World.java:2151)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.smeltItem(TECampfireCC.java:295)
at rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC.g(TECampfireCC.java:213)
-- Tile entity being ticked --
Details:
Name: campfirecc // rcm.Common.rcm.CampfireMod.TileEntity.TECampfireCC
Block type: ID #0
Block data value: 0 / 0x0 / 0b0000
Block location: World: (208,62,195), Chunk: (at 0,3,3 in 13,12; contains blocks 208,0,192 to 223,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at yc.h(World.java:2151)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Copy of Liz & Liam Play
All players: 1 total; [iq['Alizatina'/230, l='Copy of Liz & Liam Play', x=210.46, y=62.00, z=195.20]]
Chunk stats: ServerChunkCache: 659 Drop: 0
Level seed: -561209694
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (200,64,248), Chunk: (at 8,4,8 in 12,15; contains blocks 192,0,240 to 207,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1228808 game time, 1265388 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 113505 (now: false), thunder time: 52120 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 233280200 bytes (222 MB) / 657522688 bytes (627 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2729 (152824 bytes; 0 MB) allocated, 2367 (132552 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 62 mods loaded, 62 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Camping|Core [The Camping Mods] (----Core---- RikMuld's camping mods [0.9.2] .zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Camping|Campfire [Camping parts: Campfire] (----Campfire---- RikMuld's camping mods [0.9.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Camping|Tent [Tent] (----Tent---- RikMuld's camping mods [0.9.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Camping|Campside [Campside] (----Campside---- RikMuld's camping mods [0.9.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.6_Jammy_Furniture_Mod_V4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
gwafu_fishnet [Fishnet] ([3.2] Fishnet.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-1.5.7-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flowercraftmod [Flowercraft] (Flowercraftmod 1.1a - 1.4.6 Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Haycraftmod [Haycraft] (Haycraftmod 1.1a - 1.4.6 Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PaintersFlowerPot [Painter's Flower Pot] (Painter's Flower Pot v1.2 - MC 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySpawn [Pam's Clay Spawn] (Pam's Clay Spawn 1.3 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GetAllTheSeeds [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.5 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCApple [Pam's HarvestCraft Apple] (Pam's HarvestCraft - Apple 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCBean [Pam's HarvestCraft Bean] (Pam's HarvestCraft - Bean 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCBellpepper [Pam's HarvestCraft Bellpepper] (Pam's HarvestCraft - Bellpepper 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCBlueberry [Pam's HarvestCraft Blueberry] (Pam's HarvestCraft - Blueberry 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCCherry [Pam's HarvestCraft Cherry] (Pam's HarvestCraft - Cherry 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCChilipepper [Pam's HarvestCraft Chilipepper] (Pam's HarvestCraft - Chili Pepper 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCCorn [Pam's HarvestCraft Corn] (Pam's HarvestCraft - Corn 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCCotton [Pam's HarvestCraft Cotton] (Pam's HarvestCraft - Cotton 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCCucumber [Pam's HarvestCraft Cucumber] (Pam's HarvestCraft - Cucumber 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCGrape [Pam's HarvestCraft Grape] (Pam's HarvestCraft - Grape 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCLemon [Pam's HarvestCraft Lemon] (Pam's HarvestCraft - Lemon 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCLettuce [Pam's HarvestCraft Lettuce] (Pam's HarvestCraft - Lettuce 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCOnion [Pam's HarvestCraft Onion] (Pam's HarvestCraft - Onion 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCPeanut [Pam's HarvestCraft Peanut] (Pam's HarvestCraft - Peanut 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCRice [Pam's HarvestCraft Rice] (Pam's HarvestCraft - Rice 1.02 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCSalt [Pam's HarvestCraft - Salt] (Pam's HarvestCraft - Salt 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCStrawberry [Pam's HarvestCraft Strawberry] (Pam's HarvestCraft - Strawberry 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCTomato [Pam's HarvestCraft Tomato] (Pam's HarvestCraft - Tomato 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCWhitemushroom [Pam's HarvestCraft Whitemushroom] (Pam's HarvestCraft - White Mushroom 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.02 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MushroomSpawn [Pam's Huge Mushroom Spawn] (Pam's Huge Mushroom Spawn 1.2 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MelonSpawn [Pam's Melon Spawn] (Pam's Melon Spawn 1.3 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TC [Traincraft] (Traincraft-3.1.13_030.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Experience Crystal Mod [Experience Crystal mod] (XP Gem mod 1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1502 (84112 bytes; 0 MB) allocated, 1263 (70728 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Alizatina'/230, l='Copy of Liz & Liam Play', x=210.46, y=62.00, z=195.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
I know that bug, it happens when you use the top slot alone I aredy fixed it and it will be included in the next version.
I will think aboud something
and i will add a config soon.
-------------------------------------------
I now have my one website with the download.
I will expand it this week so i wont work on the mod (sorry)
The only thing i can come up with is a big campsite, like a village. with a lot of tents, campers, small farms ect.
If you know something better thats ok.
To celebrate here are some new skins.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
--Camping bags
- small (9)
- normal (18)
- large (27)
--Radisch
- very fast growrate
Nice work mate! I was wondering if you could add a feature request for me... instead of making a storage tent by right-clicking a normal tent with a chest, could you just make the storage tent its own block/item/entity (whichever it is), so whenever you right-click the new storage tent with the camper's tool it drops all the items and gives you the storage tent item? Thanks for making this epic mod!
OMG I forgot the download link -_-, sorry.
@_Rickmuld_:
Nice work mate! I was wondering if you could add a feature request for me... instead of making a storage tent by right-clicking a normal tent with a chest, could you just make the storage tent its own block/item/entity (whichever it is), so whenever you right-click the new storage tent with the camper's tool it drops all the items and gives you the storage tent item? Thanks for making this epic mod!
It was that way in older versions, i made it this way so you need to use the campers tool.
and i didn't keep very old versions sorry.
Thanks for replying though! I'm looking forward to future updates of this mod!
You should hurry and midify the campfires, so we should be able to see the difference even if we have the particles disabled.
I allways take the wrong campfire from my campfire place...
i will not add that, most peaple don't have the partilce option disabled. and the campfire looks better when only the particle is colored.
-----------------------------------------------
UPDATED -- config and much more --
That was quick! Thanks man!