Dunno, Y or something i just dont really like that you need to be in creative mode (I hate creative mode, i just give myself enchanted stuff and spawn things in survival) and have cheats enabled
It's just easier and less prone to bugs if you have to be in creative mode. Sorry.
There is one thing i want to know, how to change the item name colour? I know it worked with the normal nbteditor with this § and a number, bur you can't write this symbol in minecraft. So how to change the coulour? (sorry for bad english, im german^^)
The only way I have been able to do it is to go to a map such as "Herobrine's Mansion", with edited items that have color and copy and then paste them onto other items and just edit the words.
Yeah. Did you tweet/tell Dinnerbone about this? You totally should!
I don't have twitter
Anyone looking to have colors in the names and descriptions of items, check out the newest version of InvEdit. Granted it's not live so you'll have to open the dat file and save it again, but it's better than nothing. It also has a color picker for leather armor and some other useful features.
Once again, the server needs to be modded and running forge for it to work on smp.
I'm making a bit of headway on figuring this out for bukkit. You were right that the bukkit api doesn't handle nbt tags, you have to use the craftbukkit calls to get to them. The downside of this being that you're not guaranteed stability and future compatibility if the minecraft server jar gets changed, as craftbukkit deals directly with the server instead of routing through the bukkit abstraction layer. Craftbukkit does have the benefit of being faster though for the same reason.
I'm looking at some other developers' code dealing with nbt to figure out the craftbukkit methods and data types (as it doesn't have its own documents like bukkit does). Not sure how involved the process will be. I think the interface will be the most complicated actually as I'm quite with UI's.
I was also considering going about it from a different angle where the plugin would recognize the entity you're editing and give you the option to add/edit only the features that are appropriate for that type. This would hide the underlying tag structure from the user and give them a cleaner, less confusing interface to deal with. Perhaps something you'd consider implementing in your ssp/forge version as well davidee? Then again this might deviate too far from your original plans for the mod.
There is one thing i want to know, how to change the item name colour? I know it worked with the normal nbteditor with this § and a number, bur you can't write this symbol in minecraft. So how to change the coulour? (sorry for bad english, im german^^)
The only way I have been able to do it is to go to a map such as "Herobrine's Mansion", with edited items that have color and copy and then paste them onto other items and just edit the words.
Currently that's the only way to do it, sorry. In the future I'll add the ability to put in special characters such as § and the newline character.
I don't know if I am missing something obvious, but I cannot use the /nbtedit command in a multiplayer server whilst in creative and opped. Does the server need to be modded too, or is it only LAN servers?
Anyone looking to have colors in the names and descriptions of items, check out the newest version of InvEdit. Granted it's not live so you'll have to open the dat file and save it again, but it's better than nothing. It also has a color picker for leather armor and some other useful features.
Once again, the server needs to be modded and running forge for it to work on smp.
I'm making a bit of headway on figuring this out for bukkit. You were right that the bukkit api doesn't handle nbt tags, you have to use the craftbukkit calls to get to them. The downside of this being that you're not guaranteed stability and future compatibility if the minecraft server jar gets changed, as craftbukkit deals directly with the server instead of routing through the bukkit abstraction layer. Craftbukkit does have the benefit of being faster though for the same reason.
I'm looking at some other developers' code dealing with nbt to figure out the craftbukkit methods and data types (as it doesn't have its own documents like bukkit does). Not sure how involved the process will be. I think the interface will be the most complicated actually as I'm quite with UI's.
I was also considering going about it from a different angle where the plugin would recognize the entity you're editing and give you the option to add/edit only the features that are appropriate for that type. This would hide the underlying tag structure from the user and give them a cleaner, less confusing interface to deal with. Perhaps something you'd consider implementing in your ssp/forge version as well davidee? Then again this might deviate too far from your original plans for the mod.
Yeah, I thought about that. But it's just too much work and only limits the mod. While something like that is much easier for the user, it's also a lot more difficult for the programmer. Every time something new is added, a new update must be put out to add in the feature. Not to mention that some users would prefer to have the ability to edit everything.
The mod is meant to be an in-game version of NBTEdit, not an "Edit Books, Items, and Mob Spawners!" mod.
So many replies! Too many to respond to all of them!
A quick recap:
The mod is not compatible with Bukkit (Forge does not work with Bukkit)
In order to use it on the server, both the client and the server must have both Forge and the mod installed
The 1.4.4 versions works fine with Minecraft 1.4.5 (the update only changed LAN stuff, it did not change the obfuscation)
You cannot add custom potion effects to food. It only works with potions. Ask dinnerbone?
I kind of figured that bukkit would not work, and the mod would be needed on both ends. I will probably still use the mod for singleplayer editing. Thanks for the reply!
I kind of figured that bukkit would not work, and the mod would be needed on both ends. I will probably still use the mod for singleplayer editing. Thanks for the reply!
Currently that's the only way to do it, sorry. In the future I'll add the ability to put in special characters such as § and the newline character.
Good idea!
See above.
The server needs to be modded as well.
Yeah, I thought about that. But it's just too much work and only limits the mod. While something like that is much easier for the user, it's also a lot more difficult for the programmer. Every time something new is added, a new update must be put out to add in the feature. Not to mention that some users would prefer to have the ability to edit everything.
The mod is meant to be an in-game version of NBTEdit, not an "Edit Books, Items, and Mob Spawners!" mod.
Yeah that's what I was thinking too. You're gaining simplicity but losing flexibility.
Yeah that's what I was thinking too. You're gaining simplicity but losing flexibility.
I prefer flexibility. The mod is more of a tool- obviously editing nbt tags can be dangerous. But if you don't know what you're doing, you should look up tutorials - there are tons of them.
Can you add color support for Text on lore for items and command block display? Or add that feature? New mod maybe? I rly want to do that for my new map
Any way you could add a config file? Mostly for server, but for client too. I would like the ability to turn off the requirement for creative. I think it would be easier just to be able to use the command as an admin. But other than that, I really love this mod, it really is one of the best mods I've ever used. Especially as an admin. Makes it simple to change spawners that people pick up with silk touch, I can even create trophies (using heads) for the arena battles. It's pretty cool. Thanks for a great mod.
Can you add color support for Text on lore for items and command block display? Or add that feature? New mod maybe? I rly want to do that for my new map
Any way you could add a config file? Mostly for server, but for client too. I would like the ability to turn off the requirement for creative. I think it would be easier just to be able to use the command as an admin. But other than that, I really love this mod, it really is one of the best mods I've ever used. Especially as an admin. Makes it simple to change spawners that people pick up with silk touch, I can even create trophies (using heads) for the arena battles. It's pretty cool. Thanks for a great mod.
Do you guys really want to be able to use the command in all gamemodes?
Never mind. It was just a bug.
It's just easier and less prone to bugs if you have to be in creative mode. Sorry.
Can not reproduce. Post your Forge log here... did you edit any NBT tags?
The only way I have been able to do it is to go to a map such as "Herobrine's Mansion", with edited items that have color and copy and then paste them onto other items and just edit the words.
don't click this link...
I don't have twitter
Anyone looking to have colors in the names and descriptions of items, check out the newest version of InvEdit. Granted it's not live so you'll have to open the dat file and save it again, but it's better than nothing. It also has a color picker for leather armor and some other useful features.
Once again, the server needs to be modded and running forge for it to work on smp.
I'm making a bit of headway on figuring this out for bukkit. You were right that the bukkit api doesn't handle nbt tags, you have to use the craftbukkit calls to get to them. The downside of this being that you're not guaranteed stability and future compatibility if the minecraft server jar gets changed, as craftbukkit deals directly with the server instead of routing through the bukkit abstraction layer. Craftbukkit does have the benefit of being faster though for the same reason.
I'm looking at some other developers' code dealing with nbt to figure out the craftbukkit methods and data types (as it doesn't have its own documents like bukkit does). Not sure how involved the process will be. I think the interface will be the most complicated actually as I'm quite with UI's.
I was also considering going about it from a different angle where the plugin would recognize the entity you're editing and give you the option to add/edit only the features that are appropriate for that type. This would hide the underlying tag structure from the user and give them a cleaner, less confusing interface to deal with. Perhaps something you'd consider implementing in your ssp/forge version as well davidee? Then again this might deviate too far from your original plans for the mod.
Currently that's the only way to do it, sorry. In the future I'll add the ability to put in special characters such as § and the newline character.
Good idea!
See above.
The server needs to be modded as well.
Yeah, I thought about that. But it's just too much work and only limits the mod. While something like that is much easier for the user, it's also a lot more difficult for the programmer. Every time something new is added, a new update must be put out to add in the feature. Not to mention that some users would prefer to have the ability to edit everything.
The mod is meant to be an in-game version of NBTEdit, not an "Edit Books, Items, and Mob Spawners!" mod.
I kind of figured that bukkit would not work, and the mod would be needed on both ends. I will probably still use the mod for singleplayer editing. Thanks for the reply!
No problem!
The 1.4.4 version does work with 1.4.5.
Yeah that's what I was thinking too. You're gaining simplicity but losing flexibility.
I prefer flexibility. The mod is more of a tool- obviously editing nbt tags can be dangerous. But if you don't know what you're doing, you should look up tutorials - there are tons of them.
Doesn't look like an error with my mod... sorry
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Could i get the link to that texture pack? sounds interesting and i can't find it
don't click this link...
Yeah, that'll be in the next update.
Do you guys really want to be able to use the command in all gamemodes?
xD
that doesnt really work... I've copied the symbol and tried ctrl-v'ing it in multiple times and it just refuses to go in
That is going to be added in the new version. We all want it.
Try clicking on the Tag and go to the top and click the COPY button, and just paste to wherever you want and just edit that.
don't click this link...