Keep in mind guys, this mod is useful for editing the map from a mapmaker's perspective. To add custom potion effects to armor and things like that, the player would also have to have a modded client. Anything outside the scope of vanilla nbt tags wouldn't really be appropriate because it would require modifications to the player's installation. The beauty of the nbt format is that it's already integrated within vanilla minecraft so you can get hacked behavior without having to actually hack your client. I'm not sure whether potion effects on food falls into this category or not but it's been something I've been interested for a while.
Good job on the /nbtedit me addition! That should help reduce a couple steps when editing inventory and also open up some other player customization possibilities.
I'm getting into developing a plugin of my own that would work with bukkit servers. Not sure whether it's doable or not, but it should be a good exercise to familiarize myself with the bukkit api. I'll post any developments here if I see success with it. I believe it will require using minecraft server methods in tandem with bukkit calls, as bukkit doesn't deal with NBT tags on its own.
Keep in mind guys, this mod is useful for editing the map from a mapmaker's perspective. To add custom potion effects to armor and things like that, the player would also have to have a modded client. Anything outside the scope of vanilla nbt tags wouldn't really be appropriate because it would require modifications to the player's installation. The beauty of the nbt format is that it's already integrated within vanilla minecraft so you can get hacked behavior without having to actually hack your client. I'm not sure whether potion effects on food falls into this category or not but it's been something I've been interested for a while.
Good job on the /nbtedit me addition! That should help reduce a couple steps when editing inventory and also open up some other player customization possibilities.
I'm getting into developing a plugin of my own that would work with bukkit servers. Not sure whether it's doable or not, but it should be a good exercise to familiarize myself with the bukkit api. I'll post any developments here if I see success with it. I believe it will require using minecraft server methods in tandem with bukkit calls, as bukkit doesn't deal with NBT tags on its own.
I think food should work because zombie flesh gives you hunger, so why not porkchops?
I also have a suggestion, maybe when you go to play a world, and there's buttons like "play world" and "recreate", why not add a "Text Color" button? It would be simple, it just lets you change the color of the text. i don't know if this has anything to do with NBT tags or whatever, but it would be really fun.
I think food should work because zombie flesh gives you hunger, so why not porkchops?
Hmm I forgot about this. Could be hardcoded into zombie flesh... I think since it's a random chance thing it would have to be. If it was just a potionEffect being applied, it would work every time. The method that gets called when you eat the zombie flesh probably has a couple lines that poll a random number generator and apply a potionEffect to your player. I imagine it's the same for golden apples. Something to look into though, who knows. I'd love to have magic mushrooms that give you nausea and speed boost.
I also have a suggestion, maybe when you go to play a world, and there's buttons like "play world" and "recreate", why not add a "Text Color" button? It would be simple, it just lets you change the color of the text. i don't know if this has anything to do with NBT tags or whatever, but it would be really fun.
Yeah, it really doesn't have anything to do with NBT tags... sorry
Hmm I forgot about this. Could be hardcoded into zombie flesh... I think since it's a random chance thing it would have to be. If it was just a potionEffect being applied, it would work every time. The method that gets called when you eat the zombie flesh probably has a couple lines that poll a random number generator and apply a potionEffect to your player. I imagine it's the same for golden apples. Something to look into though, who knows. I'd love to have magic mushrooms that give you nausea and speed boost.
Yeah, that's what happens. You could try tweeting Dinnerbone if you want him to change it.... It's worth a shot.
They wouldn't even have to mess with the existing mechanics, just add in a line that checks the nbt tags for custom potion effects on use. The armor thing would be a bit harder though since just wearing armor doesn't trigger an event. Unless it added the potion effect when you first put it on and made it last forever, then removed it when you took it off. That'd be more complicated than the food though. Worst case scenario, you could write a simple mod that listens for events triggered by eating food and checks the tags and applies any potion effects.
What if i want to edit things like my tools?
Or if i want to sue it without being in creative mode
And i think it should have a hotkey A lot of entities dont hold still for long,(Unless there already is and i dont know about it)
>You dont have permisison to use this command
> In single player
You have to have cheats enabled. You can open to LAN and enable cheats.About the food business...
I found that if you add a potion effect to a food, you can't eat it anymore. Inedible!
They wouldn't even have to mess with the existing mechanics, just add in a line that checks the nbt tags for custom potion effects on use. The armor thing would be a bit harder though since just wearing armor doesn't trigger an event. Unless it added the potion effect when you first put it on and made it last forever, then removed it when you took it off. That'd be more complicated than the food though. Worst case scenario, you could write a simple mod that listens for events triggered by eating food and checks the tags and applies any potion effects.
Yeah. Did you tweet/tell Dinnerbone about this? You totally should!
What if i want to edit things like my tools?
Or if i want to sue it without being in creative mode
And i think it should have a hotkey A lot of entities dont hold still for long,(Unless there already is and i dont know about it)
"/nbtedit me" to edit yourself
What should the default hotkey be? I'm going to be adding that in the next update.
Yeah. Did you tweet/tell Dinnerbone about this? You totally should!
"/nbtedit me" to edit yourself
What should the default hotkey be? I'm going to be adding that in the next update.
That's really weird. I wonder why it does that.
Oh, awesome! Glad I could be of use!
Dunno, Y or something i just dont really like that you need to be in creative mode (I hate creative mode, i just give myself enchanted stuff and spawn things in survival) and have cheats enabled
EDIT: nvm, this version is compatible with 1.4.5
I am using Minecraft Forge 6.3.0.374. And did you test it?
don't click this link...
Good job on the /nbtedit me addition! That should help reduce a couple steps when editing inventory and also open up some other player customization possibilities.
I'm getting into developing a plugin of my own that would work with bukkit servers. Not sure whether it's doable or not, but it should be a good exercise to familiarize myself with the bukkit api. I'll post any developments here if I see success with it. I believe it will require using minecraft server methods in tandem with bukkit calls, as bukkit doesn't deal with NBT tags on its own.
I think food should work because zombie flesh gives you hunger, so why not porkchops?
A quick recap:
You will have to get used to it, since this mod will keep getting more popular.
don't click this link...
Haha, thanks!
I also have a suggestion, maybe when you go to play a world, and there's buttons like "play world" and "recreate", why not add a "Text Color" button? It would be simple, it just lets you change the color of the text. i don't know if this has anything to do with NBT tags or whatever, but it would be really fun.
don't click this link...
You are putting out incredibly useful and well made tools for minecraft, thank you! I hope you keep on like this.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
I know I have got a use or two out of this, debugging
Hmm I forgot about this. Could be hardcoded into zombie flesh... I think since it's a random chance thing it would have to be. If it was just a potionEffect being applied, it would work every time. The method that gets called when you eat the zombie flesh probably has a couple lines that poll a random number generator and apply a potionEffect to your player. I imagine it's the same for golden apples. Something to look into though, who knows. I'd love to have magic mushrooms that give you nausea and speed boost.
Yeah, it really doesn't have anything to do with NBT tags... sorry
Thank you so much!
Really? Has it helped with the paint mod?
EDIT:
Yeah, that's what happens. You could try tweeting Dinnerbone if you want him to change it.... It's worth a shot.
Or if i want to sue it without being in creative mode
And i think it should have a hotkey A lot of entities dont hold still for long,(Unless there already is and i dont know about it)
I Solve practical problems
You have to have cheats enabled. You can open to LAN and enable cheats.About the food business...
I found that if you add a potion effect to a food, you can't eat it anymore. Inedible!
[Placeholder]
Yeah, chest linking and the new Color notebooks.
Yeah. Did you tweet/tell Dinnerbone about this? You totally should!
"/nbtedit me" to edit yourself
What should the default hotkey be? I'm going to be adding that in the next update.
That's really weird. I wonder why it does that.
Oh, awesome! Glad I could be of use!
Dunno, Y or something i just dont really like that you need to be in creative mode (I hate creative mode, i just give myself enchanted stuff and spawn things in survival) and have cheats enabled
I Solve practical problems