Searched for how to op myself, although I think more information is needed on this. I'm running it on client and getting the no permission message when I try the command. Can I only use this in creative, or will it work in survival? Already tried the "op MyName" in various formats to no effect except talking to myself. Thanks for your help and patience.
Turn cheats on when you're making the world by going to the more world options and clicking the "cheats" button.
Hello
Guys i downloaded this mod and i made every thing i must do, but at the end..
opening minecraft it only shows (Majong) then the game turns off
and shows me that report:
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 12/10/13 1:51 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.mcf.davidee.nbtedit.NBTEdit
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:377)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:684)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: com.mcf.davidee.nbtedit.NBTEdit
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 59248040 bytes (56 MB) / 184897536 bytes (176 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML is installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.41.787 3 mods loaded, 3 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.41.787} [Forge Mod Loader] (fml-6.4.41.787.jar) Unloaded->Constructed
NBTEdit{1.6.4.0} [In-game NBTEdit] (NBTEdit.jar) Unloaded->Errored
The Mod doesn't work...
Please any one help?
i want to use diz mod...
Wow! This looks like an awesome mod!!
Seems like something that can make map making much easier, since I don't need to switch to MCEdit to make special items or such!!
Very well made!
MCP released a beta version for Minecraft 1.7.2. I'm gonna check it out now and see what changes have been made to the NBT system. Hopefully, the changes are minor and the mod won't have to be rewritten.
EDIT: Good news, guys! Mojang made the NBT system more stable - it's going to be a lot harder to crash your game with this mod now! Primitive types are widened/narrowed to give a number, thus if you put say an NBT short instead of an NBT int, it will still work. No major changes are needed for the mod.
EDIT2: I'm still considering rewriting the mod. Obviously I will update this version first, but the new version could include NBT buttons for items/enchants or even a GUI to select an enchant/item and convert it to NBT.
MCP released a beta version for Minecraft 1.7.2. I'm gonna check it out now and see what changes have been made to the NBT system. Hopefully, the changes are minor and the mod won't have to be rewritten.
EDIT: Good news, guys! Mojang made the NBT system more stable - it's going to be a lot harder to crash your game with this mod now! Primitive types are widened/narrowed to give a number, thus if you put say an NBT short instead of an NBT int, it will still work. No major changes are needed for the mod.
EDIT2: I'm still considering rewriting the mod. Obviously I will update this version first, but the new version could include NBT buttons for items/enchants or even a GUI to select an enchant/item and convert it to NBT.
Take your time. It's your mod, not anyone else's. Why give in on the pressure of releasing it immediately? I'm sure you're doing this voluntarily, so if you feel like you need to re-write it, then do so.
Really? Your Mod you can say that it is essential to create Custom Map: D
I hope you update as soon as possible!
One last thing: your mod under that license is issued?
Downloaded Forge but it's not installing correctly - gonna have to wait for a more stable release.
Take your time. It's your mod, not anyone else's. Why give in on the pressure of releasing it immediately? I'm sure you're doing this voluntarily, so if you feel like you need to re-write it, then do so.
The mod is fine as-is and will be fairly easy to update. Just if I want to add more features (support for larger NBT edits, NBT tooltips, automatic item NBT generation and the likes), it would have to be rewritten. Not sure.
Anyone know the permission node needed for this to run with permissions? I've tried to guess it and failed, and it's a little disappointing not being able to run permissions with this Mod.
Works without my permissions plugin fine, but as soon as I re-install permissions, I basically cannot gain access to the Command
When it will updated? i really need it on 1.7.2!!!!
Thanks!
There is something called MCP (minecraft coder pack) which are the basics of the basics on minecraft modding, and it is what forge is based on (MCP Updates > Forge updates > Mods like this one updates). There have been mayor changes on 1.7 (more than half a million of code lines changed), so MCP have took a while to update, as it is not a simple as updating from 1.6.2 to 1.6.4. Fortunatley, MCP already updated, and so did forge, but just a very crappy and unstable version, but even then, when a stable version is release, most mods while have to rewrite from almost scratch. So yea, my point is that its going to take a while. For now, you have non-forge TMI and optifine update is on 70%
Thanks for the INFO! But i just ask when it will updated! But whatever blaming didn't help
Yea sorry but I was just trying to explain you how hard the 1.7 update is. Mods like optifine are already 75% done, so maybe it wont take that much. But if you are loking for something more especific I believe nobody knows, not even the mod creator...
Wow it means it's too hard to make mods in 1.7 right?
btw. how many % is this Mod(Ingame NBTEdit) ready?
Yes, it is hard. And I have no idea about this mod. I was telling you about optifine, which is like almost done already, because it says on the page how the progress is going. But I know that this mod can be updated without any mayor challeges, but it seems that he will rewrite it anyways. Or at least release 2 versions
There is something called MCP (minecraft coder pack) which are the basics of the basics on minecraft modding, and it is what forge is based on (MCP Updates > Forge updates > Mods like this one updates). There have been mayor changes on 1.7 (more than half a million of code lines changed), so MCP have took a while to update, as it is not a simple as updating from 1.6.2 to 1.6.4. Fortunatley, MCP already updated, and so did forge, but just a very crappy and unstable version, but even then, when a stable version is release, most mods while have to rewrite from almost scratch. So yea, my point is that its going to take a while. For now, you have non-forge TMI and optifine update is on 70%
I wish the everyone who uses mods new this, I see so many people complaining about lazy mod makers, when it is not their fault.
I'm not sure if you are aware of this issue, but when editing nbt tag compounds that exceed 32k bytes, the server throws an error about custom payload packets not being allowed to exceed 32k. i'm sure breaking the packet into several shouldn't be a difficult task, but it appears this may have already been on your mind. In case it isn't, now it is. Also thanks for the mod, it's a real lifesaver.
Uggh. why doesnt it allow me to typer more than 256 words with ingame editor in the command block. When I can type more in the command block.
256 words on a command block?! Who are you, sethbling?!!
Anyway, I believe that's the limit for command blocks in vainilla minecraft, not fault of the mod creator. Not really sure tho, I might be talking off my ass
The Meaning of Life, the Universe, and Everything.
Join Date:
10/27/2013
Posts:
78
Minecraft:
Power_Golden
Xbox:
StripierFob5
Member Details
I did /nbtedit me and went to abilities then turned speed 0.0 to see something but now whenever I open a world I am in the sky then suddenly I fall to the void. is there a way to fix this?is there? if not, I will never be able to play mine craft normally again): !
I did /nbtedit me and went to abilities then turned speed 0.0 to see something but now whenever I open a world I am in the sky then suddenly I fall to the void. is there a way to fix this?
is there? if not, I will never be able to play mine craft normally again): !
Did you tried loading minecraft without the mod on the mods folder? I don't know if it will work, but....
I did /nbtedit me and went to abilities then turned speed 0.0 to see something but now whenever I open a world I am in the sky then suddenly I fall to the void. is there a way to fix this?
is there? if not, I will never be able to play mine craft normally again): !
Turn cheats on when you're making the world by going to the more world options and clicking the "cheats" button.
I'm Unspeci (UnspecificMonotreme).
I like omelettes.
I can't think of anything for my signature.
Guys i downloaded this mod and i made every thing i must do, but at the end..
opening minecraft it only shows (Majong) then the game turns off
and shows me that report:
The Mod doesn't work...
Please any one help?
i want to use diz mod...
*cough* MOJANG *cough*
[size=small]
Seems like something that can make map making much easier, since I don't need to switch to MCEdit to make special items or such!!
Very well made!
EDIT: Good news, guys! Mojang made the NBT system more stable - it's going to be a lot harder to crash your game with this mod now!
EDIT2: I'm still considering rewriting the mod. Obviously I will update this version first, but the new version could include NBT buttons for items/enchants or even a GUI to select an enchant/item and convert it to NBT.
Take your time. It's your mod, not anyone else's. Why give in on the pressure of releasing it immediately? I'm sure you're doing this voluntarily, so if you feel like you need to re-write it, then do so.
Downloaded Forge but it's not installing correctly - gonna have to wait for a more stable release.
The mod is fine as-is and will be fairly easy to update. Just if I want to add more features (support for larger NBT edits, NBT tooltips, automatic item NBT generation and the likes), it would have to be rewritten. Not sure.
You need to be Op.
If you read the previous comments you would know that Davidee is already working on a 1.7 version, and it's going to take some time.
don't click this link...
256 words on a command block?! Who are you, sethbling?!!
Anyway, I believe that's the limit for command blocks in vainilla minecraft, not fault of the mod creator. Not really sure tho, I might be talking off my ass
what