You cannot edit yourself, that's up to the server or it's owners, or both. It's physically impossible to aim at yourself to even attempt it.
Although, I am having one issue: I cannot figure out what to put in a head to make it a certain player's skull. The wiki is being of no use, as it just says to add an NBT string tag, which I did, and put in "SkullOwner" -> (player name) So I've tried all the possible iterations of those values, and nada is happening. I've tried it on both placed skulls, and ones in chests, and it's aggrivatin' me.
Oh, and the mod works great though It is indeed fun to make zombies invincible and make them eternally burn in lava.
You place a Player Head on the ground and change the "ExtraType" tag.
This, is simply amazing. I can edit things easily now!
But, can you make some way to export the selection to a .schematic or .dat file? It would make it easier for me to test in one world than move to another. Just a suggestion. (Maybe you could have an import feature as well?)
Thanks for this, man!
Thank you! And exporting to a dat would be really easy, but would you rather just have the ability to copy/paste/cut?
Thank you! And exporting to a dat would be really easy, but would you rather just have the ability to copy/paste/cut?
Well, would exporting to a .schematic be easy as well? It would be useful for MCedit. Copy/paste/cut sounds nice too! But can you make it copy across worlds? So far it's been useful! Keep it up!
Well, would exporting to a .schematic be easy as well? It would be useful for MCedit. Copy/paste/cut sounds nice too! But can you make it copy across worlds? So far it's been useful! Keep it up!
Offtopic: I heard you leik the mudkipz?
Well, converting to a .dat would be the easiest because Minecraft has built in functions to do that. And yeah, Copy&Paste would would work between worlds.
You cannot edit yourself, that's up to the server or it's owners, or both. It's physically impossible to aim at yourself to even attempt it.
Although, I am having one issue: I cannot figure out what to put in a head to make it a certain player's skull. The wiki is being of no use, as it just says to add an NBT string tag, which I did, and put in "SkullOwner" -> (player name) So I've tried all the possible iterations of those values, and nada is happening. I've tried it on both placed skulls, and ones in chests, and it's aggrivatin' me.
Oh, and the mod works great though It is indeed fun to make zombies invincible and make them eternally burn in lava.
There are two different ways that player names are stored for skulls.
SkullOwner is used for the item version (id 397) while ExtraType is used for the block version (id 144).
Well, converting to a .dat would be the easiest because Minecraft has built in functions to do that. And yeah, Copy&Paste would would work between worlds.
Alright then, copy paste sounds like a feature that needs to be added! Either way, mprock3 made a valid point. It would end in a ton of files if it exported, so copy/paste is actually sounding better. Again, keep it up!
Rollback Post to RevisionRollBack
It's not the how it's made that matters, it's what's in it. - Golden Warrior
There are two different ways that player names are stored for skulls.
SkullOwner is used for the item version (id 397) while ExtraType is used for the block version (id 144).
Yup. If you want to edit the item, you need to add the "tag" compound, THEN you add the "SkullOwner" String.
Alright then, copy paste sounds like a feature that needs to be added! Either way, mprock3 made a valid point. It would end in a ton of files if it exported, so copy/paste is actually sounding better. Again, keep it up!
Just finished implementing Copy, Cut, and Paste (can also be done with CRTL+C, CTRL+X, CTRL+V). Just waiting on the new GUI buttons... and I need to figure out where to put them.
But my main use of NBT editors are to edit some special stuff :
- books ( since in NBT editors, we don't see formating, we could easily insert §X formating characters )
- command blocks ( for inserting §X formating characters )
- villagers ( to edit offers )
and the main problem with your mod is that strings are still formated, we can't insert newline or § characters and for books we have a too small windows.
Why not adding a big multi-line GUI for strings and let us put § and newline charaters.
( And is you do that, you could be sure that will will get some diamonds )
Another thing for somes user making proposition about editing thing in your hand : why not adding the parameter hand that we could use as that /nbtedit hand
In all honesty, if you want to write books, then you should be using an external editor. It's always going to be easier to edit a book in an external editor, no matter what I do. I plan on redoing the text fields, so (hopefully) you will be able to add in the selection character - but I'm not sure if it's possible (is it supported by the default minecraft font)? I know the newline character is supported.
Now, if you want to copy books, change the title, or change the author, that's a different story.
And you already can edit villager offers. It's in the first video, I believe.
It's clean and reminds me of ye olde' tool bars. Keep out the out standing work!
Thank you!
I'll be releasing the new version later today (about 3:00 EST). It revamps the GUI a bit and adds the Copy/Cut/Paste buttons (and keyboard shortcuts for them).
For string text field and books, I have used the tool revise, but for me it was worse than editing by NBT editors ( I use more NBTexplorer than NBTedit ) that why I edit books with NBT editors
The thing is, I don't think the Minecraft font has support for the section symbol (§).
For the Byte[], I think that writing directly in hexa in a large textarea could be good since a large amount of hexa editor follow somes rules and have advantages :
- we can uses only 0-9 and A-F characters
- it does automatic invisible spaces between group of characters
- these groups are generaly of two characters, corresponding to a byte, but can be of 4 characters ( a word ) or 8 characters ( a double word )
- it force the replace text mode
- if we place a new character at the end, it automaticaly fill by 0 the end to corespond to the current lenght of a group
- if we erase by backspace or delete, it replace the character by 0, if we are at the end, it delete the group.
I will post this night somes mockup and post an texture image for that.
What entities/tiles actually use the byte array though? Does anything actually use it?
This simply looks amazing! I will do a (german) mod review of this in a few days, along with some basic informations about Entitys, TileEntities and Damage values/Metadata.
Thanks so much for this
if you look into /font/default.png, you could look at the sprite 21 [ row 2 column 6 ]
It a vanilla minecraft, it is only used for chunk section maps, there are not used in entities.
In a mod a friend is making, he decided to use byte aray because it's more efficient, retreiveing data, storing data and making binary or logic operation is very easy, and I completely agree with his method.
( I am still making the mockups ... )
Hmm, I'll look into it. It may be possible.
May I ask what mod? And yeah, it may be easy for him, but it makes it a pain for the average user/map maker to edit.
If you're running a server on your computer, go to the console and type "op YourName". Otherwise, you need to ask the server owner/ops.
You place a Player Head on the ground and change the "ExtraType" tag.
Thank you!
Yep!
Thanks! (Quote is messed up for some reason...)
Yup!
Thank you!
Thank you!
Derp
Just read earlier posts
Well, would exporting to a .schematic be easy as well? It would be useful for MCedit. Copy/paste/cut sounds nice too! But can you make it copy across worlds? So far it's been useful! Keep it up!
Offtopic: I heard you leik the mudkipz?xD Surprisingly, yes!
Well, converting to a .dat would be the easiest because Minecraft has built in functions to do that. And yeah, Copy&Paste would would work between worlds.
Yeah, it does have some weird brightness at some points.
It needs to be installed on the server as well.
There are two different ways that player names are stored for skulls.
SkullOwner is used for the item version (id 397) while ExtraType is used for the block version (id 144).
Alright then, copy paste sounds like a feature that needs to be added! Either way, mprock3 made a valid point. It would end in a ton of files if it exported, so copy/paste is actually sounding better. Again, keep it up!
^^^old mod
Yup. If you want to edit the item, you need to add the "tag" compound, THEN you add the "SkullOwner" String.
Just finished implementing Copy, Cut, and Paste (can also be done with CRTL+C, CTRL+X, CTRL+V). Just waiting on the new GUI buttons... and I need to figure out where to put them.
Thanks!
I'll work on doing that later... I will probably need to rewrite the TextField stuff, so I want to wait on that.
Uh.. just put it into a chest then edit it?
Let me know how it goes!
Uh... Forge is currently not compatible with Bukkit. Sorry
In all honesty, if you want to write books, then you should be using an external editor. It's always going to be easier to edit a book in an external editor, no matter what I do. I plan on redoing the text fields, so (hopefully) you will be able to add in the selection character - but I'm not sure if it's possible (is it supported by the default minecraft font)? I know the newline character is supported.
Now, if you want to copy books, change the title, or change the author, that's a different story.
And you already can edit villager offers. It's in the first video, I believe.
Thank you!
I'll be releasing the new version later today (about 3:00 EST). It revamps the GUI a bit and adds the Copy/Cut/Paste buttons (and keyboard shortcuts for them).
Glad to see you're still modding.
The thing is, I don't think the Minecraft font has support for the section symbol (§).
Long time no see!
And I see you're a moderator now. Nice!
What entities/tiles actually use the byte array though?
Thank you!
Hmm, I'll look into it. It may be possible.
May I ask what mod? And yeah, it may be easy for him, but it makes it a pain for the average user/map maker to edit.