And here I am with a bug. When doing /nbtedit on a Zombie (and possibly other mobs) and whatever you do, besides editing the equipment, they equip with "air". I only noticed this because of a texture error, the air "item" looks like a helmet.
Also, what do I do to the tags so the mob will have a 100% chance to drop its items?
/nbtedit world will allow you to change the world's level.dat file.
Changing the level.dat doesn't do too much stuff, but here are some useful things that it CAN do:
- Change the world's original spawn point
- Turn the world into Hardcore mode
- ALLOW CHEATS (no more people complaining that cheats have to be enabled to use it!)
Edit: Whoops, seems like some people already suggested this.
Should keep up with this thread more often
But yeah, /nbtedit world would be really nice.
The current NBTedit external program doesn't work - it's permanently broken for many people because it is so outdated and cannot support some crucial features that were added (for example, the int[ ] tag).
/nbtedit world will allow you to change the world's level.dat file.
Changing the level.dat doesn't do too much stuff, but here are some useful things that it CAN do:
- Change the world's original spawn point
- Turn the world into Hardcore mode
- ALLOW CHEATS (no more people complaining that cheats have to be enabled to use it!)
The allowing cheats thing wouldn't work, since you have to have cheats enabled to run the command in the first place.
The allowing cheats thing wouldn't work, since you have to have cheats enabled to run the command in the first place.
You can enable cheats by opening it as a LAN world, type in /nbtedit world, then set allowCommands to 1.
That way you don't have to open your world as LAN every time you want to use the mod, only the first time.
And here I am with a bug. When doing /nbtedit on a Zombie (and possibly other mobs) and whatever you do, besides editing the equipment, they equip with "air". I only noticed this because of a texture error, the air "item" looks like a helmet.
Also, what do I do to the tags so the mob will have a 100% chance to drop its items?
Wait, what's the problem exactly? Editing a mob will give them an item?
/nbtedit world will allow you to change the world's level.dat file.
Changing the level.dat doesn't do too much stuff, but here are some useful things that it CAN do:
- Change the world's original spawn point
- Turn the world into Hardcore mode
- ALLOW CHEATS (no more people complaining that cheats have to be enabled to use it!)
Edit: Whoops, seems like some people already suggested this.
Should keep up with this thread more often
But yeah, /nbtedit world would be really nice.
The current NBTedit external program doesn't work - it's permanently broken for many people because it is so outdated and cannot support some crucial features that were added (for example, the int[ ] tag).
Wait, what's the problem exactly? Editing a mob will give them an item?
No promises at this point, but I'll look into it.
The problem is, I did /nbtedit on a Zombie, and I changed the Invulnerable tag to 1, and when I saved, it had an item in all slots of its equipment, the id of the item was 0, otherwise "air". I tried deleting the equipment tag, but it doesn't work, it still has that item, the only way to remove it is to change the ID of the item, but I don't want it to have anything. And now a bigger bug has come, whenever Saving and Quitting, then reloading the world ALL the zombies have the item. Here are some pics.
The problem is, I did /nbtedit on a Zombie, and I changed the Invulnerable tag to 1, and when I saved, it had an item in all slots of its equipment, the id of the item was 0, otherwise "air". I tried deleting the equipment tag, but it doesn't work, it still has that item, the only way to remove it is to change the ID of the item, but I don't want it to have anything. And now a bigger bug has come, whenever Saving and Quitting, then reloading the world ALL the zombies have the item. Here are some pics.
The problem is, I did /nbtedit on a Zombie, and I changed the Invulnerable tag to 1, and when I saved, it had an item in all slots of its equipment, the id of the item was 0, otherwise "air". I tried deleting the equipment tag, but it doesn't work, it still has that item, the only way to remove it is to change the ID of the item, but I don't want it to have anything. And now a bigger bug has come, whenever Saving and Quitting, then reloading the world ALL the zombies have the item. Here are some pics.
I know this may be a stupid question, but can you use nbt tags to make spawners that spawn mobs with gear already on them? Also, can you use them to create spawners that spawn blocks, like you can do with sethbling's mcedit fiters? If you can do either, could you please tell me?
Don't rely on MCedit to do the work for you. You do not know the power of the nbtedit... But really, you can do so much more with this than you can do with MCedit. Plus it's not hard to edit the tags. Especially with the copying and pasting of tags.
Sethbling's filters can impress a newcomer, but once you delve deeper into nbt tags, you'll see his flaws. I'll explain a very obvious and silly error on his part. His invincibility filter adds resistance IV instead of just changing the invincibility tag to 1. This would have been much simpler and would remove the annoyinng potion particles on the mobs.
I know this may be a stupid question, but can you use nbt tags to make spawners that spawn mobs with gear already on them? Also, can you use them to create spawners that spawn blocks, like you can do with sethbling's mcedit fiters? If you can do either, could you please tell me?
Thanks for your concern but Davidee already gave me his blessing to link my project here when I finished it. It's a similar plugin but doesn't intersect with Davidee's editor as mine is a gui-less Bukkit version compared to his Forge editor. Lots of people have been posting in this thread asking if this works on Bukkit servers, so now they have an alternative to be pointed to.
Thanks for your concern but Davidee already gave me his blessing to link my project here when I finished it. It's a similar plugin but doesn't intersect with Davidee's editor as mine is a gui-less Bukkit version compared to his Forge editor. Lots of people have been posting in this thread asking if this works on Bukkit servers, so now they have an alternative to be pointed to.
Then you should have been more clear - instead of saying "Hey check out my plugin!", you could have said "For people wanting a Bukkit version of this mod, you might want to check out this one that I made."
How you deliver it changes everything.
Just some advice.
Then you should have been more clear - instead of saying "Hey check out my plugin!", you could have said "For people wanting a Bukkit version of this mod, you might want to check out this one that I made."
How you deliver it changes everything.
Just some advice.
If you read the rest of the thread you'd see there was already discussion about my alternative editor. Also your suggestion is basically exactly what I said. I see you've deleted your comment and mine was also deleted thanks to your overzealous report button so I guess I'll post the link again.
Thanks!
We'll see...
Thank you!
Also, what do I do to the tags so the mob will have a 100% chance to drop its items?
don't click this link...
Make a compound tag "DropChances" in the same place equipment is and add floats for every item. The floats should have values like .40, or .25.
/nbtedit world will allow you to change the world's level.dat file.
Changing the level.dat doesn't do too much stuff, but here are some useful things that it CAN do:
- Change the world's original spawn point
- Turn the world into Hardcore mode
- ALLOW CHEATS (no more people complaining that cheats have to be enabled to use it!)
Edit: Whoops, seems like some people already suggested this.
Should keep up with this thread more often
But yeah, /nbtedit world would be really nice.
The current NBTedit external program doesn't work - it's permanently broken for many people because it is so outdated and cannot support some crucial features that were added (for example, the int[ ] tag).
The allowing cheats thing wouldn't work, since you have to have cheats enabled to run the command in the first place.
You can enable cheats by opening it as a LAN world, type in /nbtedit world, then set allowCommands to 1.
That way you don't have to open your world as LAN every time you want to use the mod, only the first time.
Wait, what's the problem exactly? Editing a mob will give them an item?
No promises at this point, but I'll look into it.
The problem is, I did /nbtedit on a Zombie, and I changed the Invulnerable tag to 1, and when I saved, it had an item in all slots of its equipment, the id of the item was 0, otherwise "air". I tried deleting the equipment tag, but it doesn't work, it still has that item, the only way to remove it is to change the ID of the item, but I don't want it to have anything. And now a bigger bug has come, whenever Saving and Quitting, then reloading the world ALL the zombies have the item. Here are some pics.
don't click this link...
That's weird. Doesn't happen to me, though.
Yeah, that is really weird. When did that start happening? Do you remember what you did?
I'm working on a Bukkit version. Currently there is only a Forge Server version- if your server uses Forge, then you're all set.
What i remember, I had installed this mod: http://www.minecraft...ompatible/��And then that's when I noticed the bug, and the next day when I installed this mod: http://www.minecraft...ering-and-more/ thats when I noticed the second bug.
don't click this link...
You can.
Check out the wiki. It has pretty useful stuff.
Thanks for your concern but Davidee already gave me his blessing to link my project here when I finished it. It's a similar plugin but doesn't intersect with Davidee's editor as mine is a gui-less Bukkit version compared to his Forge editor. Lots of people have been posting in this thread asking if this works on Bukkit servers, so now they have an alternative to be pointed to.
Then you should have been more clear - instead of saying "Hey check out my plugin!", you could have said "For people wanting a Bukkit version of this mod, you might want to check out this one that I made."
How you deliver it changes everything.
Just some advice.
If you read the rest of the thread you'd see there was already discussion about my alternative editor. Also your suggestion is basically exactly what I said. I see you've deleted your comment and mine was also deleted thanks to your overzealous report button so I guess I'll post the link again.
Here's my NBT editor for Bukkit servers.
I like how you reply to everyones comments
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