What other features would you guys like to see implemented? The ability to edit .dat files in-game?
I would like to see the ability to have an "MCEdit" filter ability. Maybe use adapt & recode some of SethBlings filters for in-game use like: AddPotionEffect, ColorArmor, ColorCommandBlockText, CreateGearedMobs, CreateShops, CreateSpawners, ModifyItemStrings, ModifyPotions, SetSpawnerProperties and PlayerSkulls.
If these do get added it will literally remove the hastle of switching between MCEdit and minecraft, allowing map makers to build maps faster and maybe test out features in their map without having to switch back an forth.
As a map maker myself, this would be a tremendous feat to have in a mob because you will be able to have a server with this working and multiple building and you will never have to shut off the server to do a single trivial task in MCEdit. It will surely make the life of map makers much easier. I do hope you read this and take the time to at least try to make this happen.
Edit: After a few hours of messing around, I have found that you already have the ColorCommandBlockText added, but you need to know color codes instead of having a color selector.
I would like to see the ability to have an "MCEdit" filter ability. Maybe use adapt & recode some of SethBlings filters for in-game use like: AddPotionEffect, ColorArmor, ColorCommandBlockText, CreateGearedMobs, CreateShops, CreateSpawners, ModifyItemStrings, ModifyPotions, SetSpawnerProperties and PlayerSkulls.
If these do get added it will literally remove the hastle of switching between MCEdit and minecraft, allowing map makers to build maps faster and maybe test out features in their map without having to switch back an forth.
As a map maker myself, this would be a tremendous feat to have in a mob because you will be able to have a server with this working and multiple building and you will never have to shut off the server to do a single trivial task in MCEdit. It will surely make the life of map makers much easier. I do hope you read this and take the time to at least try to make this happen.
Edit: After a few hours of messing around, I have found that you already have the ColorCommandBlockText added, but you need to know color codes instead of having a color selector.
You can do all of that with this mod already... You just need to do it manually.
You can do all of that with this mod already... You just need to do it manually.
I meant automatically, going through and editing it manually takes more time then using mcedit. I just mentioned adding those because it would remove the need to switch back and fourth between minecraft and mcedit.
i want to put nbtedit in my server so just admins use it, but the problem is that i got bukkit and i dont want when people join to ask for forge, is any way to do what i want?
coud you make a version that just the client need the mod to run it?
I meant automatically, going through and editing it manually takes more time then using mcedit. I just mentioned adding those because it would remove the need to switch back and fourth between minecraft and mcedit.
It takes a little more time, but once you get used to it's not that bad. And implementing those filters would just be too much work, sorry.
i want to put nbtedit in my server so just admins use it, but the problem is that i got bukkit and i dont want when people join to ask for forge, is any way to do what i want?
coud you make a version that just the client need the mod to run it?
Nope, sorry. The server needs to have the files as well. There's no way to get around that.
I meant automatically, going through and editing it manually takes more time then using mcedit. I just mentioned adding those because it would remove the need to switch back and fourth between minecraft and mcedit.
Don't rely on MCedit to do the work for you. You do not know the power of the nbtedit... But really, you can do so much more with this than you can do with MCedit. Plus it's not hard to edit the tags. Especially with the copying and pasting of tags.
Sethbling's filters can impress a newcomer, but once you delve deeper into nbt tags, you'll see his flaws. I'll explain a very obvious and silly error on his part. His invincibility filter adds resistance IV instead of just changing the invincibility tag to 1. This would have been much simpler and would remove the annoyinng potion particles on the mobs.
Don't rely on MCedit to do the work for you. You do not know the power of the nbtedit... But really, you can do so much more with this than you can do with MCedit. Plus it's not hard to edit the tags. Especially with the copying and pasting of tags.
Sethbling's filters can impress a newcomer, but once you delve deeper into nbt tags, you'll see his flaws. I'll explain a very obvious and silly error on his part. His invincibility filter adds resistance IV instead of just changing the invincibility tag to 1. This would have been much simpler and would remove the annoyinng potion particles on the mobs.
Don't rely on MCedit to do the work for you. You do not know the power of the nbtedit... But really, you can do so much more with this than you can do with MCedit. Plus it's not hard to edit the tags. Especially with the copying and pasting of tags.
Sethbling's filters can impress a newcomer, but once you delve deeper into nbt tags, you'll see his flaws. I'll explain a very obvious and silly error on his part. His invincibility filter adds resistance IV instead of just changing the invincibility tag to 1. This would have been much simpler and would remove the annoyinng potion particles on the mobs.
Can someone provide some kind of guide or tutorial to achieving these effects, then? Some of the stuff like changing a mob's armor and whatnot is fairly straightforward, but things like applying potion effects to an area or changing a biome aren't that obvious.
Can someone provide some kind of guide or tutorial to achieving these effects, then? Some of the stuff like changing a mob's armor and whatnot is fairly straightforward, but things like applying potion effects to an area or changing a biome aren't that obvious.
There are links in the OP to the save format pages on the wiki. What exactly did you want to do?
There are links in the OP to the save format pages on the wiki. What exactly did you want to do?
I was looking to be able to change biomes (I assume that's an NBT thing) and apply potion effects to an area, mostly, but it would be helpful to know how to edit a world's NBT data. My main reason is because (I presume) Mystcraft uses NBT data for determining certain qualities in Age creation, and I'd like to know how to go and fiddle with those using the in-game NBT editor, if possible.
I was looking to be able to change biomes (I assume that's an NBT thing) and apply potion effects to an area, mostly, but it would be helpful to know how to edit a world's NBT data. My main reason is because (I presume) Mystcraft uses NBT data for determining certain qualities in Age creation, and I'd like to know how to go and fiddle with those using the in-game NBT editor, if possible.
Those kind of NBT changes effect the world itself. You're going to need to use the external editor NBTEdit until I implement file loading/saving.
A bukkit mod not only is possible, would not be very hard. If you ever decide you want to do it, I can help out.
I've actually just finished one. It's impossible with just Bukkit, you need to hook into Craftbukkit for a lot of it.
If it's cool with Davidee, I'll post a link here for the people looking for bukkit versions. Mine doesn't have a gui or anything as it's purely a server side plugin. The tag structure is displayed in the chat and manipulated with commands. Anyway, I don't even have a thread made yet since I want to test it on my own server for a bit, but I should have something done up within the next few days.
I've actually just finished one. It's impossible with just Bukkit, you need to hook into Craftbukkit for a lot of it.
If it's cool with Davidee, I'll post a link here for the people looking for bukkit versions. Mine doesn't have a gui or anything as it's purely a server side plugin. The tag structure is displayed in the chat and manipulated with commands. Anyway, I don't even have a thread made yet since I want to test it on my own server for a bit, but I should have something done up within the next few days.
That's fine! It's probably possible to port this mod to Bukkit though... did you have problems when trying to port it? I myself am not sure how to go about porting it to Bukkit.
Your welcome
don't click this link...
Yes. I would like to edit the dimensions
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I would like to see the ability to have an "MCEdit" filter ability. Maybe use adapt & recode some of SethBlings filters for in-game use like: AddPotionEffect, ColorArmor, ColorCommandBlockText, CreateGearedMobs, CreateShops, CreateSpawners, ModifyItemStrings, ModifyPotions, SetSpawnerProperties and PlayerSkulls.
If these do get added it will literally remove the hastle of switching between MCEdit and minecraft, allowing map makers to build maps faster and maybe test out features in their map without having to switch back an forth.
As a map maker myself, this would be a tremendous feat to have in a mob because you will be able to have a server with this working and multiple building and you will never have to shut off the server to do a single trivial task in MCEdit. It will surely make the life of map makers much easier. I do hope you read this and take the time to at least try to make this happen.
Edit: After a few hours of messing around, I have found that you already have the ColorCommandBlockText added, but you need to know color codes instead of having a color selector.
I think I want to implement the ability to edit files... Not to edit them in-game (you'd edit them in the menu), though.
You can do all of that with this mod already... You just need to do it manually.
I meant automatically, going through and editing it manually takes more time then using mcedit. I just mentioned adding those because it would remove the need to switch back and fourth between minecraft and mcedit.
coud you make a version that just the client need the mod to run it?
It takes a little more time, but once you get used to it's not that bad. And implementing those filters would just be too much work, sorry.
Nope, sorry. The server needs to have the files as well. There's no way to get around that.
Don't rely on MCedit to do the work for you. You do not know the power of the nbtedit... But really, you can do so much more with this than you can do with MCedit. Plus it's not hard to edit the tags. Especially with the copying and pasting of tags.
Sethbling's filters can impress a newcomer, but once you delve deeper into nbt tags, you'll see his flaws. I'll explain a very obvious and silly error on his part. His invincibility filter adds resistance IV instead of just changing the invincibility tag to 1. This would have been much simpler and would remove the annoyinng potion particles on the mobs.
Thank you!
It looks like the link wasn't working earlier... it's been fixed.
Can someone provide some kind of guide or tutorial to achieving these effects, then? Some of the stuff like changing a mob's armor and whatnot is fairly straightforward, but things like applying potion effects to an area or changing a biome aren't that obvious.
There are links in the OP to the save format pages on the wiki. What exactly did you want to do?
Eh... vanilla uses nbt's too, and bukkit can communicate with forge mods just by registering the same channel.
A bukkit mod not only is possible, would not be very hard. If you ever decide you want to do it, I can help out.
Oh, I didn't realize Bukkit mods can communicate with client-side Forge mods. What does a bukkit mod look like?
Those kind of NBT changes effect the world itself. You're going to need to use the external editor NBTEdit until I implement file loading/saving.
I've actually just finished one. It's impossible with just Bukkit, you need to hook into Craftbukkit for a lot of it.
If it's cool with Davidee, I'll post a link here for the people looking for bukkit versions. Mine doesn't have a gui or anything as it's purely a server side plugin. The tag structure is displayed in the chat and manipulated with commands. Anyway, I don't even have a thread made yet since I want to test it on my own server for a bit, but I should have something done up within the next few days.
That's fine! It's probably possible to port this mod to Bukkit though... did you have problems when trying to port it?
Thanks! And I assure you, it is!