0. USED TERMS[[[;/size];/size];/size] MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - Davidee, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft...pyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.5. MODPACKSThis MOD can be freely put into a modpack (collection of minecraft mods) without the need for explicit permission by the OWNER if the given modpack is freely provided to the public OR private group. If the modpack creator does indeed profit from the modpack, explicit permission is required to place this MOD into the modpack.
Looks good, can you load an external .dat file with it?
Currently no, but it's definitely a possibility - the GUI is created from a NBTTag. What .dat file did you want to edit in-game? I could possibly make some feature in the menu screen that lets you do this.
/nbtedit while looking at Entity
/nbtedit -TileX- -TileY- -TileZ-
Other than that, it depends what exactly you want to do? If you want to add enchantments, I suggest that you either read up on the wiki (links in the first post) and/or enchant some items and see what happens to their NBT tags.
Davidee, I have a question, I can't seem to figure out how to edit the player. =/
What exactly did you want to edit? I removed the ability to edit players because it's inherently unsafe (in multiplayer). But why? If you want to edit items, simply edit a chest. But I could always add the ability to edit yourself in SP.
You cannot edit yourself, that's up to the server or it's owners, or both. It's physically impossible to aim at yourself to even attempt it.
Although, I am having one issue: I cannot figure out what to put in a head to make it a certain player's skull. The wiki is being of no use, as it just says to add an NBT string tag, which I did, and put in "SkullOwner" -> (player name) So I've tried all the possible iterations of those values, and nada is happening. I've tried it on both placed skulls, and ones in chests, and it's aggrivatin' me.
Oh, and the mod works great though It is indeed fun to make zombies invincible and make them eternally burn in lava.
This, is simply amazing. I can edit things easily now!
But, can you make some way to export the selection to a .schematic or .dat file? It would make it easier for me to test in one world than move to another. Just a suggestion. (Maybe you could have an import feature as well?)