Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
Hi 1WTC, I have some problem with a modpack when i want to play with "The Dalek Mod", if you want to help me you have the crash report here -> PasteBin
- Added Force Fields
- Added Force Field control panel
- Added /tardis-list command. Used to list all the ID's of Tardises you own
- Added ability to use animated image loaders (DMU)
- Added /dalek-mod tardis list [user] command. Same as the /tardis-list command. Useful for server admins
- Added crafting recipe for gallifrey sand (Shapeless: 1x Sand, 1x Gallifrey Stone)
- Added config option to build invisible walls around Tardis interiors to prevent bridging
- Updated Tardis Exteriors
- Tardis now hovers when there are no blocks under it
- Reduced generation time of interiors
- Changed Christmas Tree
- Reverted back to the "pre-stroke" handles model
- Fixed custom naming issue with Daleks
- Fixed Dalek @e[] name target bug
- Fixed console spam due to "hand in a jar"
- Fixed rain in the Tardis Dimension
- Fixed transparency issues with a number of textures
- Fixed Story Mode cow rendering bug
- Fixed Auton shooting time
- Fixed Force Field data not copying over when using a key
- Fixed item.scredriver.name, now displays correct name
- Fixed item.gzr_sonic.name, now displays correct name
- Fixed gallifrey leaves not being dropped when using shears
- Fixed metadata blocks dropping the default state of 0
Title Screen:
Added: Added 13th Doctor falling from tardis background
Changed: Bug Report button now redirects you to a google form
Fixed: You should no longer crash on angel screen (Removed Static noise for now)
Mobs:
Fixed: K9 doesn't shoot at everyone anymore
Clothes:
Fixed: Nasa Suit Texture
Fixed: Fez's no longer copy their color onto inventory buttons
Items:
Added: Fob Watch
Added: Vortex Manipulator
Fixed: Solar Cell Crash
Added: Laser Screwdriver now has Sonic & Laser mode!
Blocks:
Changed: Right Toyota Panel locks door (Left still opens/closes)
Changed: Hartnell Back Panel can now open/close door
Changed: Coral Panel 3 can now open/close door
Changed: Copper Switch Panel can now open/close door
Fixed: Oxygen Refiller Station no longer crashes and now charges oxygen canister (One at a time)
Fixed: You can no longer see trough blocks with the Solar Panel
Fixed: Echo Command on Tardis panel no longer shows "echo" on output
Fixed: Floor Grates now emit smoke again
Fixed: Fire Log : You can now see the fire from any angle
Added: Fire Place now shows fire
Fixed: Image Loader now shows from any side
Fixed: DM Leaves now decay and won't crash you anymore
Added: Rani Console and Console room blocks
Added: Kerblam Box!
Added: Crystaline Interior Blocks (13th Doctor)
Added: Thirteen Doctor Statue
Added: Chronotis Console Hybrid (Monitor and Lever merged)
Fixed: Sonic Charges now gives sonic their respected offset
Entity:
Changed: Davros Chair can now go trough a 1X2 area
Added: SteamPunk Dalek
Tardis Interiors:
Added: Epsimo Interior
Changed: New Copper/2010 Interior
Added: Vending Machine Interior
Changed: new First Doctor Interior
Changed: new Hell Bent Interior
Added: 80s Interior
Added: Rani Interior
Changed: new Toyota Interior
Changed: new War Doctor Interior
Changed: new Coral Interior
Changed: new Vanilla Interior
Changed: new DM_A Interior
Changed: new DM_B Interior
Changed: new DM_C Interior
Changed: new DM_D Interior
Added: 2018 Interior (Thirteen's Doctor Interior)
Added: Chronotis Interior
Added: Alpha Interior
Changed: Floral Interior
Changed: new Default Interior
Added: Beta Interior
Tardis Functions:
Fixed: You no longer tp to the void after flight in the end
Fixed: You can't get stuck in glass panes anymore or blocks
Fixed: You can now set the angle you're facing with interior command. (Will copy the way you're looking)
Added: Crash Sound upon crash while regenerating
Fixed: Armor or Items no longer render while being in flight mode.
Added: You get teleported to the inside when someone materialised around you
Added: Forcefield now prevents you from suffocating
Fixed: You can no longer enter another tardis while in flight mode
Added: You can not leave your tardis while it's locked
Fixed: You now land on an island in the End Dimension
Changed: Forcefield transparancy has been lowered, Lights up when shot
Added: Tardis Health System (To heal tardis fast place it ontop of zeiton block)
Added: Hostile Action Displacement System (HADS)
Fixed: You can no longer exit at the destination dimension without traveling.
Regeneration:
Fixed: Regeneration Color
Fixed: River Song Diary now shows 12 regens instead of 11 upon new regen cycle
Added: Store your regeneration cycle into a fob watch!
Changed: You can no longer move while regenerating
Food:
Added: Cheese
Sounds:
Changed: Demat Sound now streams to everyone around the console
Models:
Added: Vortex Manipulator Model
Added: Epsimo Tardis Model
Fixed: Offset for 2nd Doctors Recorder
Added: Fob Watch Model
HireSWD:
Changed: DutchBear LightSaber : Choose between 3 diffrent colors
Changed: Spicy's Sonic : Display Name change and death message
Added: Seraph Blade now shows on your back
Changed: Seraph Blade can now be accesed by all staff
Added: Spicy's LightSaber now renders on your skin.
Dimensions & generation:
Fixed: Gallifrey Trees now generate properly
Fixed: Gallifrey sand now generates on gallifrey
Fixed: Removed Rain from TARDIS dimension
Fixed: You can now clearly hear the tardis hum
Added: Classic Dimension is back!
Textures:
Changed: New Texture for Copper Roundel
Changed: Epsilon Roundel Texture Fix
Changed: Removed white background from items
Config:
Added: Option to limit the tardis's per player
Added: Option to enable/disable tardis limit
Lang:
Added: Spanish Lang
Changed: Dutch lang
Changed: Lolcat language?
Misc:
Fixed: NBT Bug should no longer happen (0 Tags on other items)
Fixed: Null Pointer warnings in console spam
I'm having trouble with the laser screwdriver; I can get it to do lasers in creative mode, but outside of creative mode nothing happens at all in laser mode even when charged. Is this a glitch, or something to do with the 'level'? If the latter, how do I go about raising the level?
when I use the Dalek Mod on my personal Minecraft server the weeping angles cause the server to crash is there a way to fix this or remove them from the mod?
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Curse PremiumPeople mostly talk now over on the SWDTeam forums
https://swdteam.com/
Ok.
How's UPDATE 47 going?
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Curse PremiumForge 1.12.2 Update 47
Changelog:
#47
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Items:
Added - Adipose pill
Added - Laser Screwdriver
Added - Second Doctors recorder
Added - Spawners for Delorean, Classic players, Toclafane
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Advancements:
WIP
Textures:
Re-Did - Skaro Sand
Re-Did - Skaro Stone
Re-Did - Planet GUI
Models:
Added - Ky's Keyblade
Added - Recorder model
Added - Bobs sonic model
Replaced - 12th Doctors sonic model
HireSWD:
Added - War_majors infernal ODM gear
Added - Bobs sonic
TARDIS:
- 360 Landing
- Removed chunk loading
- Optional tooltips on controls
Dimensions & generation:
- Re-Did Skaro Regen
- Added Trenzalore
- Moon gravity now affects mobs aswell
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
> TARDIS now remats facing the player
> Flight panel fully repaired
Update Video
Download
https://swdteam.com/p/dalek-mod
Hi 1WTC, I have some problem with a modpack when i want to play with "The Dalek Mod", if you want to help me you have the crash report here -> PasteBin
How do I use permission commands? And how do you use sonic screwdrivers & melt & explode things?
Great mod though.
And is the "ODM" gear from Attack on Titan?
If so how do I get it?
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Curse PremiumNew Update!
Download Now!
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Curse PremiumDalek Mod Update 48.1 has just been released!
Download: https://swdteam.com/p/dalek-mod
There are still U48 bugs present in this update, however a lot of bugs have also been fixed. The main changes are as follows:
- Fixed titlescreen logo
- Fixed titlescreen button sound
- Fixed Tardis spawn rotation bug
- Fixed Tardis rendering rotation offset bug
- Fixed player rotation bug when exiting a Tardis
- Fixed player rotation bug when entering a Tardis
- Fixed players not being able to access the chameleon circuit
- Fixed Waypoints not updating
- Fixed Bill and Ted's Phone box skin (Doors will now open and close)
- Correct sound is now played when the Bill and Ted doors open
- Correct sound is now played when the Bill and Ted doors close
- Fixed Coral Tardis interior having an extra door hitbox where a coral wall block should be
- Fixed Eighth Doctors exterior spawning offset issue
- Fixed Ed's exterior spawning offset issue
- Fixed Ambients's exterior spawning offset issue
- Fixed Gallifreyan Wardrobe exterior spawning offset issue
- Fixed Wardrobe exterior spawning offset issue
- Fixed blank template interior spawn offset issue
- Fixed vending machine exterior spawn offset issue
Please note: Update 48 will not be on the public server until all bugs have been fixed
[Content Deleted]
You took the time out of your day to read my signature, so have a prize.
GUYS, I FOUND LEAKED INFO ON U49, CHECK THIS OUT Link Removed
You took the time out of your day to read my signature, so have a prize.
Hey
Is there anyway to set spawns only to the mods dimensions and not the normal overworld. Can I add an option to the config file?
Thanks
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Curse PremiumDalek Mod Update 49.1 has just been released!
Download: https://swdteam.com/p/dalek-mod
Changelog:
- Added Force Fields
- Added Force Field control panel
- Added /tardis-list command. Used to list all the ID's of Tardises you own
- Added ability to use animated image loaders (DMU)
- Added /dalek-mod tardis list [user] command. Same as the /tardis-list command. Useful for server admins
- Added crafting recipe for gallifrey sand (Shapeless: 1x Sand, 1x Gallifrey Stone)
- Added config option to build invisible walls around Tardis interiors to prevent bridging
- Updated Tardis Exteriors
- Tardis now hovers when there are no blocks under it
- Reduced generation time of interiors
- Changed Christmas Tree
- Reverted back to the "pre-stroke" handles model
- Fixed custom naming issue with Daleks
- Fixed Dalek @e[] name target bug
- Fixed console spam due to "hand in a jar"
- Fixed rain in the Tardis Dimension
- Fixed transparency issues with a number of textures
- Fixed Story Mode cow rendering bug
- Fixed Auton shooting time
- Fixed Force Field data not copying over when using a key
- Fixed item.scredriver.name, now displays correct name
- Fixed item.gzr_sonic.name, now displays correct name
- Fixed gallifrey leaves not being dropped when using shears
- Fixed metadata blocks dropping the default state of 0
I have it installed for 1.12.2, any idea why I'm missing some blocks and items?
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Curse PremiumDalek Mod Update 50 has just been released!
Download: https://swdteam.com/p/dalek-mod
Changelog:
Title Screen:
Added: Added 13th Doctor falling from tardis background
Changed: Bug Report button now redirects you to a google form
Fixed: You should no longer crash on angel screen (Removed Static noise for now)
Mobs:
Fixed: K9 doesn't shoot at everyone anymore
Clothes:
Fixed: Nasa Suit Texture
Fixed: Fez's no longer copy their color onto inventory buttons
Items:
Added: Fob Watch
Added: Vortex Manipulator
Fixed: Solar Cell Crash
Added: Laser Screwdriver now has Sonic & Laser mode!
Blocks:
Changed: Right Toyota Panel locks door (Left still opens/closes)
Changed: Hartnell Back Panel can now open/close door
Changed: Coral Panel 3 can now open/close door
Changed: Copper Switch Panel can now open/close door
Fixed: Oxygen Refiller Station no longer crashes and now charges oxygen canister (One at a time)
Fixed: You can no longer see trough blocks with the Solar Panel
Fixed: Echo Command on Tardis panel no longer shows "echo" on output
Fixed: Floor Grates now emit smoke again
Fixed: Fire Log : You can now see the fire from any angle
Added: Fire Place now shows fire
Fixed: Image Loader now shows from any side
Fixed: DM Leaves now decay and won't crash you anymore
Added: Rani Console and Console room blocks
Added: Kerblam Box!
Added: Crystaline Interior Blocks (13th Doctor)
Added: Thirteen Doctor Statue
Added: Chronotis Console Hybrid (Monitor and Lever merged)
Fixed: Sonic Charges now gives sonic their respected offset
Entity:
Changed: Davros Chair can now go trough a 1X2 area
Added: SteamPunk Dalek
Tardis:
Added: Epsimo Tardis
Added: 2018 Tardis (Thirteen's Doctor)
Removed: Edinburgh Tardis
Added: Chronotis Tardis
Tardis Interiors:
Added: Epsimo Interior
Changed: New Copper/2010 Interior
Added: Vending Machine Interior
Changed: new First Doctor Interior
Changed: new Hell Bent Interior
Added: 80s Interior
Added: Rani Interior
Changed: new Toyota Interior
Changed: new War Doctor Interior
Changed: new Coral Interior
Changed: new Vanilla Interior
Changed: new DM_A Interior
Changed: new DM_B Interior
Changed: new DM_C Interior
Changed: new DM_D Interior
Added: 2018 Interior (Thirteen's Doctor Interior)
Added: Chronotis Interior
Added: Alpha Interior
Changed: Floral Interior
Changed: new Default Interior
Added: Beta Interior
Tardis Functions:
Fixed: You no longer tp to the void after flight in the end
Fixed: You can't get stuck in glass panes anymore or blocks
Fixed: You can now set the angle you're facing with interior command. (Will copy the way you're looking)
Added: Crash Sound upon crash while regenerating
Fixed: Armor or Items no longer render while being in flight mode.
Added: You get teleported to the inside when someone materialised around you
Added: Forcefield now prevents you from suffocating
Fixed: You can no longer enter another tardis while in flight mode
Added: You can not leave your tardis while it's locked
Fixed: You now land on an island in the End Dimension
Changed: Forcefield transparancy has been lowered, Lights up when shot
Added: Tardis Health System (To heal tardis fast place it ontop of zeiton block)
Added: Hostile Action Displacement System (HADS)
Fixed: You can no longer exit at the destination dimension without traveling.
Regeneration:
Fixed: Regeneration Color
Fixed: River Song Diary now shows 12 regens instead of 11 upon new regen cycle
Added: Store your regeneration cycle into a fob watch!
Changed: You can no longer move while regenerating
Food:
Added: Cheese
Sounds:
Changed: Demat Sound now streams to everyone around the console
Crafting:
Added: Pizza Recipe
Added: Cheese Recipe
Added: Zygon_Stew Recipe
Added: Epsilon Outline Recipe
Added: Epsilon Roundel Recipe
Added: Fob Watch Recipe
Added: Water Pistol Recipe
Added: Crystaline Chameleon Recipe (13th Doc)
Added: Crystaline Tardis Recipe (13th Doc)
Added: Crystaline Orange Crystal Rotor (13th Doc)
Models:
Added: Vortex Manipulator Model
Added: Epsimo Tardis Model
Fixed: Offset for 2nd Doctors Recorder
Added: Fob Watch Model
HireSWD:
Changed: DutchBear LightSaber : Choose between 3 diffrent colors
Changed: Spicy's Sonic : Display Name change and death message
Added: Seraph Blade now shows on your back
Changed: Seraph Blade can now be accesed by all staff
Added: Spicy's LightSaber now renders on your skin.
Dimensions & generation:
Fixed: Gallifrey Trees now generate properly
Fixed: Gallifrey sand now generates on gallifrey
Fixed: Removed Rain from TARDIS dimension
Fixed: You can now clearly hear the tardis hum
Added: Classic Dimension is back!
Textures:
Changed: New Texture for Copper Roundel
Changed: Epsilon Roundel Texture Fix
Changed: Removed white background from items
Config:
Added: Option to limit the tardis's per player
Added: Option to enable/disable tardis limit
Lang:
Added: Spanish Lang
Changed: Dutch lang
Changed: Lolcat language?
Misc:
Fixed: NBT Bug should no longer happen (0 Tags on other items)
Fixed: Null Pointer warnings in console spam
I'm having trouble with the laser screwdriver; I can get it to do lasers in creative mode, but outside of creative mode nothing happens at all in laser mode even when charged. Is this a glitch, or something to do with the 'level'? If the latter, how do I go about raising the level?
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Curse PremiumForgot to post the update here, but the 2019 Dalek Mod Advent Calendar is out!
when I use the Dalek Mod on my personal Minecraft server the weeping angles cause the server to crash is there a way to fix this or remove them from the mod?
You ought to be a part of a contest for one of the best blogs on the net. I most certainly will highly recommend this web site!underline
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Curse PremiumNew Update!
Cool mod.