I Think You Shoud Put More Work In The Forge So You Can Get Forge Up To Date!
Your Dear RandOm Person Off The Internet
I have put a load of work into the forge version over the last few days and have now made it multiplayer!
I will be adding in features such as sounds other mobs etc to get it to the same place as the modloader version as well.
You can now run the Mod on a server, just as long as you install forge onto your server and then place the mod in the mods folder and also if you want to connect to the server you will also have to be running forge with the mod installed
You should add the motorcycle that appears in Fool's Lantern and the Bells of St. John. To summon it, you have to land the TARDIS in a river biome (as in the Bells of St. John)
Rollback Post to RevisionRollBack
You made it to the end of one of these. You're free now. You don't have to do them ever again.
I was playing around with the Forge version and couldn't help notice... some of the mobs make sounds. The Stone Dalek and Ironside (I think) make sounds! This is probably only because I have the Modloader sounds installed. I'm guessing the code is copied from ModLoader version to Forge version or something and that explains it.
EDIT - It's not the Ironside. I can't find what it is
I'll have a look at this, I had the same thing happening with me, however when I added the same code to the other classes it was not working, I will try and get the sounds working as soon as possible
When spawning in, or using anything specific to the mod, my game crashes. I'm using the ModLoader version and also have Optifine ad TooManyItems installed, in caseone of them might not be compatible. I'll edit this if I find out.
That's good. I made them with the intention of making the oceans deadlier places
Also I just finished a new Dalek Mod machinima/trailer. I sort of based it off the creation of the new Daleks in Victory of the Daleks. It should be up tomorrow if all goes well
Nice. Do you have anything else planned feature-wise for them then? Also just wondering when we'll be seeing the completed Adipose
I'm not to sure about some other features for the weeping angels, however I am going to finish the villager adipose pill thing, I might see if I can quickly add it now!
That would be amazing! Maybe it could act like a spawner to spawn random Paradigm Daleks. However, can't see what benefit you'd get, other than automated Dalekanium farms
That's the idea. Trollin' ;). and for adventure maps
1WTC
I Think You Shoud Put More Work In The Forge So You Can Get Forge Up To Date!
Your Dear RandOm Person Off The Internet
I have put a load of work into the forge version over the last few days and have now made it multiplayer!
I will be adding in features such as sounds other mobs etc to get it to the same place as the modloader version as well.
Link Removed
Added In / Changed:
I'll have a look at this, I had the same thing happening with me, however when I added the same code to the other classes it was not working, I will try and get the sounds working as soon as possible
are you using a mac?
Swim around, I am also going to work on them in a future update so that they will attack you
Ok,
I cant wait to see it!
I'm not to sure about some other features for the weeping angels, however I am going to finish the villager adipose pill thing, I might see if I can quickly add it now!
That's the idea. Trollin' ;). and for adventure maps