funny question came up, and I am sure I just don't know the answer because I didn't look for it in the right place but...
how do the hostile mobs spawn, i.e. if I set up a well lit house, is there still a chance that they spawn, or is a "safe" house still "safe"? haven't run issues yet, but would be good to know what I need to plan for ;~P :~)
funny question came up, and I am sure I just don't know the answer because I didn't look for it in the right place but...
how do the hostile mobs spawn, i.e. if I set up a well lit house, is there still a chance that they spawn, or is a "safe" house still "safe"? haven't run issues yet, but would be good to know what I need to plan for ;~P :~)
as long as there is no dark spots in the house there should never be mobs spawning in it.
Will be working on a new feature in to mod tomorrow, the new feature is something which is returning from the old Modloader version, something I think UDWF1 and Khotarri and most looking forward too.
Also if I remember correctly we will be adding John Hurt to the Regeneration!
Yeah, you tell 'im 1WTC! And if he doesn't like it, he can just do the interior himself.
First off it's 'em, and I'm not saying I don't like it I think it looks good I was just saying it is huge and that I thought it was too big. I have even heard people say it looks nothing like 11's because of the size, I was just trying to help out.
First off it's 'em, and I'm not saying I don't like it I think it looks good I was just saying it is huge and that I thought it was too big. I have even heard people say it looks nothing like 11's because of the size, I was just trying to help out.
I guess now is the time to say 'I was just joking', huh. Yeah, sorry, just trying to add humor. If it offended you in any way, I legitimately apologize.
Will be working on a new feature in to mod tomorrow, the new feature is something which is returning from the old Modloader version, something I think UDWF1 and Khotarri and most looking forward too.
Also if I remember correctly we will be adding John Hurt to the Regeneration!
We are keeping our Tardis Interior exactly how we want it
Almost have the Dalek Mod API finished, we will also be writing a Windows 8.1 app for it as well, It should hopefully be released with the first update as well, however if not the second!
I would rant on about something to you, but at least you have made this mod for us to enjoy, and let us whovians wait for something I don't think should ever be mentioned again.
If you mean the main console room, then yes
how do the hostile mobs spawn, i.e. if I set up a well lit house, is there still a chance that they spawn, or is a "safe" house still "safe"? haven't run issues yet, but would be good to know what I need to plan for ;~P :~)
Watch My Let's Play of this map ;~)
I think it needs to be a 9 radius cylinder in the center at the most
Also if I remember correctly we will be adding John Hurt to the Regeneration!
We are keeping our Tardis Interior exactly how we want it
Yeah, you tell 'im 1WTC! And if he doesn't like it, he can just do the interior himself.
Well I am Glad you are proud of your Giant
First off it's 'em, and I'm not saying I don't like it I think it looks good I was just saying it is huge and that I thought it was too big. I have even heard people say it looks nothing like 11's because of the size, I was just trying to help out.
I guess now is the time to say 'I was just joking', huh. Yeah, sorry, just trying to add humor. If it offended you in any way, I legitimately apologize.
Oooh! I'm excited!
*sigh* Smosh didn't make up the word "Dope" as it has been around for many, many years
i do but its not too big its to small
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I would rant on about something to you, but at least you have made this mod for us to enjoy, and let us whovians wait for something I don't think should ever be mentioned again.
HALF WAY TO GO TO REACH 600
I know, I have, too.
SO MANY SNOW DAYS!!!