hi ^_^, i have been asked a lot for a thread for my custom shaders, sorry if i haven't created one, but i haven't had time to maintain one, so for example if anyone would ask me something, i do not think i have the time to respond, so if someone that read this wants to know, i publish my custom shaders in this link:
i have been modifying shaders since minecraft 1.4 i believe, i started with sonic ether back then, and after what he did (the copyright licence thing) i moved to chocapic13's code, so now my current work is based on chocapic13 v5.1 wip shaders.
Right now the main diference betwenn chocapic13 shaders and my custom shaders is:
Better Lighting Ilumination
Better Shadow darkness
Better Variable Penumbra Shadows
Better Color Lighting
Better Fog Distance
Custom GodRays
Better Lensflare Intensity
Custom Bloom Intensity
Better DoF effect
Custom Torchlight Lighting
Custom Water Color/Opacity
Custom Water Reflection Intensity
i'm aiming for a "render" look (like sonic ether) but with the great performance of chocapic13 shaders, here some screenshot comparison:
Chocapic13 v5.1:
my custom shaders:
Chocapic13 v5.1:
my custom shaders:
chocapic13 v5.1:
my custom shaders:
you can see more screenshots and comparisons in here
For some reason whenever I go into minecraft put on shaders and go into any world, minecraft crashes. And I did everything correctly! I have a pretty beefy computer but this just doesn't work. Can you help me? I also tried downloading every shader too! ;(
For some reason whenever I go into minecraft put on shaders and go into any world, minecraft crashes. And I did everything correctly! I have a pretty beefy computer but this just doesn't work. Can you help me? I also tried downloading every shader too! ;(
It WOULD help if you share any details about the crash. -.-
For some reason whenever I go into minecraft put on shaders and go into any world, minecraft crashes. And I did everything correctly! I have a pretty beefy computer but this just doesn't work. Can you help me? I also tried downloading every shader too! ;(
I think your 'pretty beefy computer' is either running MacOS, Linux, or has an embedded Intel Graphics Adapter.
Re-read the OP for your fix if you won't provide any details (you can find everything we need in the first 2 tabs of DXDIAG).
Crash logs are excellent too (%appdata%\.minecraft\logs\fml-client-latest.log / latest.log / shadersmod.log).
So, I have been using the shaders mod on my new laptop for a while with optifine, and all has worked well, but about 4-6 days ago, it stoped working completly, numbers turned into lava and water, and worlds stopped loading. I have tried a lot of things, re installing the optifine and shaders mod. shaders works OK without optifine, but far too low of a frame rate for any acceptible gameplay. Here are some pics of my problem now. also, here is a copy of the running info in my minecraft launcher:
Also, does any one know where to get previous versions of this mod, I think the .11 version does not like me...
[13:55:08] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[13:55:08] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[13:55:08] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[13:55:08] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[13:55:08] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.11
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[13:55:09] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
[13:55:13] [Client thread/INFO]: Setting user: 01Beaker
[13:55:13] [Client thread/INFO]: (Session ID is token:368cfa79e4f74057a33caf83bb79f6d4:24d5538b48214644bd1a92c5e177b215)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[OptiFine] (Reflector) Method not pesent: atr.func_149713_g
[13:55:23] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[OptiFine]
[OptiFine] OptiFine_1.8_HD_U_D1
[OptiFine] Sun May 31 13:55:24 CDT 2015
[OptiFine] OS: Windows 8.1 (amd64) version 6.3
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: AMD Radeon(TM) R4 Graphics, version 4.3.12682 Compatibility Profile Context 13.302.1601.0, ATI Technologies Inc.
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 16384x16384
[OptiFine] FSAA Samples: 2
[OptiFine] Checking for new version
[OptiFine] Version found: D3
[OptiFine] javax.imageio.IIOException: Can't read input file!
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNT] uploadTexSubForLoadAtlas
[13:55:27] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming cug cug
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: bgd.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getWeatherRenderer
[OptiFine] (Reflector) Method not pesent: aqu.countEntities
[OptiFine] (Reflector) Method not pesent: aqu.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: atr.getBedDirection
[OptiFine] (Reflector) Method not pesent: atr.isBedFoot
[OptiFine] (Reflector) Method not pesent: atr.hasTileEntity
[OptiFine] (Reflector) Method not pesent: atr.canCreatureSpawn
[OptiFine] (Reflector) Method not pesent: atr.addHitEffects
[OptiFine] (Reflector) Method not pesent: atr.addDestroyEffects
[OptiFine] (Reflector) Method not pesent: atr.isAir
[OptiFine] (Reflector) Method not pesent: atr.canRenderInLayer
[OptiFine] (Reflector) Field not present: wv.captureDrops
[OptiFine] (Reflector) Field not present: wv.capturedDrops
[OptiFine] (Reflector) Method not pesent: wv.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: wv.canRiderInteract
[OptiFine] (Reflector) Method not pesent: bcm.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: bcm.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: bcm.canRenderBreaking
[OptiFine] (Reflector) Method not pesent: alq.onEntitySwing
[OptiFine] (Reflector) Method not pesent: wq.isCurativeItem
[OptiFine] (Reflector) Method not pesent: amy.getRecordResource
[OptiFine] (Reflector) Method not pesent: cuw.preDraw
[OptiFine] (Reflector) Method not pesent: cuw.postDraw
[13:55:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:55:29] [Thread-8/INFO]: Initializing LWJGL OpenAL
[13:55:29] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
AL lib: (EE) DoReset: Failed to initialize audio client: 0x88890017
Exception in thread "Thread-8" org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:168)
at org.lwjgl.openal.AL.create(AL.java:138)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:201)
at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
at paulscode.sound.CommandThread.run(CommandThread.java:121)
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.11
OpenGL Version : 4.3.12682 Compatibility Profile Context 13.302.1601.0
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon(TM) R4 Graphics
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Loaded shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[SMC FNE]transforming ConnectedTextures ConnectedTextures
[OptiFine] Multitexture: true
[13:55:37] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 0 512 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
GL error 0x0501: Invalid value at pre allocTexStorage
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:50] [Client thread/INFO]: Stopping!
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Please help me. I would love to continue using shaders, but I need optifine to work with it again.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/22/2014
Posts:
63
Location:
Vancouver, Canada
Minecraft:
Xxjordaniel17xX
PSN:
jordaniel56
Member Details
everytime i startup minecraft i click the singleplayer button. but everytime i quit, the title screens text is all white boxes. and this error is spamming my game output. ########## GL ERROR ##########
[20:23:05] [Client thread/ERROR]: @ Pre render
[20:23:05] [Client thread/ERROR]: 1281: Invalid value
wut?
its minecraft 1.8 forged.
Rollback Post to RevisionRollBack
In the end, the only things we regret is the choices we didnt make.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Well technically shaderpacks already contain multiple shaders (watershader etc.)
But I guess you mean multiple shaderpacks and then the answer is "no". You can only try to merge shaderpacks (most chocapic derivates are compatible)
moreover, you can stack 1 shader on top of multiple resource packs, and from what I read Mojang just simply call shaderpacks now as Resource packs, sooo if that's true then yeah, what I said earlier...
Rollback Post to RevisionRollBack
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
All Your Base Are Belong To Us! Take off every Zig!
So, I have been using the shaders mod on my new laptop for a while with optifine, and all has worked well, but about 4-6 days ago, it stoped working completly, numbers turned into lava and water, and worlds stopped loading. I have tried a lot of things, re installing the optifine and shaders mod. shaders works OK without optifine, but far too low of a frame rate for any acceptible gameplay. Here are some pics of my problem now. also, here is a copy of the running info in my minecraft launcher:
Also, does any one know where to get previous versions of this mod, I think the .11 version does not like me...
[13:55:08] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[13:55:08] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[13:55:08] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[13:55:08] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[13:55:08] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.11
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[13:55:09] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
[13:55:13] [Client thread/INFO]: Setting user: 01Beaker
[13:55:13] [Client thread/INFO]: (Session ID is token:368cfa79e4f74057a33caf83bb79f6d4:24d5538b48214644bd1a92c5e177b215)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[OptiFine] (Reflector) Method not pesent: atr.func_149713_g
[13:55:23] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[OptiFine]
[OptiFine] OptiFine_1.8_HD_U_D1
[OptiFine] Sun May 31 13:55:24 CDT 2015
[OptiFine] OS: Windows 8.1 (amd64) version 6.3
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: AMD Radeon(TM) R4 Graphics, version 4.3.12682 Compatibility Profile Context 13.302.1601.0, ATI Technologies Inc.
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 16384x16384
[OptiFine] FSAA Samples: 2
[OptiFine] Checking for new version
[OptiFine] Version found: D3
[OptiFine] javax.imageio.IIOException: Can't read input file!
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNT] uploadTexSubForLoadAtlas
[13:55:27] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming cug cug
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: bgd.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getWeatherRenderer
[OptiFine] (Reflector) Method not pesent: aqu.countEntities
[OptiFine] (Reflector) Method not pesent: aqu.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: atr.getBedDirection
[OptiFine] (Reflector) Method not pesent: atr.isBedFoot
[OptiFine] (Reflector) Method not pesent: atr.hasTileEntity
[OptiFine] (Reflector) Method not pesent: atr.canCreatureSpawn
[OptiFine] (Reflector) Method not pesent: atr.addHitEffects
[OptiFine] (Reflector) Method not pesent: atr.addDestroyEffects
[OptiFine] (Reflector) Method not pesent: atr.isAir
[OptiFine] (Reflector) Method not pesent: atr.canRenderInLayer
[OptiFine] (Reflector) Field not present: wv.captureDrops
[OptiFine] (Reflector) Field not present: wv.capturedDrops
[OptiFine] (Reflector) Method not pesent: wv.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: wv.canRiderInteract
[OptiFine] (Reflector) Method not pesent: bcm.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: bcm.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: bcm.canRenderBreaking
[OptiFine] (Reflector) Method not pesent: alq.onEntitySwing
[OptiFine] (Reflector) Method not pesent: wq.isCurativeItem
[OptiFine] (Reflector) Method not pesent: amy.getRecordResource
[OptiFine] (Reflector) Method not pesent: cuw.preDraw
[OptiFine] (Reflector) Method not pesent: cuw.postDraw
[13:55:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:55:29] [Thread-8/INFO]: Initializing LWJGL OpenAL
[13:55:29] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
AL lib: (EE) DoReset: Failed to initialize audio client: 0x88890017
Exception in thread "Thread-8" org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:168)
at org.lwjgl.openal.AL.create(AL.java:138)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:201)
at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
at paulscode.sound.CommandThread.run(CommandThread.java:121)
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.11
OpenGL Version : 4.3.12682 Compatibility Profile Context 13.302.1601.0
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon(TM) R4 Graphics
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Loaded shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[SMC FNE]transforming ConnectedTextures ConnectedTextures
[OptiFine] Multitexture: true
[13:55:37] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 0 512 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
GL error 0x0501: Invalid value at pre allocTexStorage
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:50] [Client thread/INFO]: Stopping!
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Please help me. I would love to continue using shaders, but I need optifine to work with it again.
Seems like it's not an easy thing to do (by just commenting lines in a .vsh or .fsh file)
I believe Sildur was working on a shadowless pack, with just the fancy water etc.
Everfree Server - A small & friendly survival build server for older 'Crafters.
Can anyone aid me in understanding why this happens:
It occurs on floating item entity's, player names, an items held by players/mobs.
if mojang keep releasing new minecraft versions at this speed, then i won't expect any new version for shaders soon..
hi ^_^, i have been asked a lot for a thread for my custom shaders, sorry if i haven't created one, but i haven't had time to maintain one, so for example if anyone would ask me something, i do not think i have the time to respond, so if someone that read this wants to know, i publish my custom shaders in this link:
https://www.mediafire.com/folder/8hastlnqn9mpn/Sasukedll7170_Custom_Shaders
i have been modifying shaders since minecraft 1.4 i believe, i started with sonic ether back then, and after what he did (the copyright licence thing) i moved to chocapic13's code, so now my current work is based on chocapic13 v5.1 wip shaders.
Right now the main diference betwenn chocapic13 shaders and my custom shaders is:
i'm aiming for a "render" look (like sonic ether) but with the great performance of chocapic13 shaders, here some screenshot comparison:
Chocapic13 v5.1:
my custom shaders:
Chocapic13 v5.1:
my custom shaders:
chocapic13 v5.1:
my custom shaders:
you can see more screenshots and comparisons in here
https://www.mediafire.com/folder/910ifls919snn/Screeshots
For some reason whenever I go into minecraft put on shaders and go into any world, minecraft crashes. And I did everything correctly! I have a pretty beefy computer but this just doesn't work. Can you help me? I also tried downloading every shader too! ;(
It WOULD help if you share any details about the crash. -.-
I think your 'pretty beefy computer' is either running MacOS, Linux, or has an embedded Intel Graphics Adapter.
Re-read the OP for your fix if you won't provide any details (you can find everything we need in the first 2 tabs of DXDIAG).
Crash logs are excellent too (%appdata%\.minecraft\logs\fml-client-latest.log / latest.log / shadersmod.log).
Is there a way to use more than one shader at once?
Anybody know of a shaderpack that has shadows, waving plants/water, and motion blur only?
Whenever I open a world minecraft is just a black screen, no crash
https://www.youtube.com/channel/UC3NaDiSS_HpIk4hvEcpcGrw
Do not delete META-INF. You don't need to since like 1.6.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
When you say no Mac support, does that include linux? I have similar problems as many people, I am trying the FGLRX drivers now to see it that helps.
EDIT: Installed Closed Drivers, frames went from ~50-60 to ~150. Thanks, and the mod works great now!
Installed Closed Drivers, frames went from ~50-60 to ~150. Thanks, and the mod works great now!
So, I have been using the shaders mod on my new laptop for a while with optifine, and all has worked well, but about 4-6 days ago, it stoped working completly, numbers turned into lava and water, and worlds stopped loading. I have tried a lot of things, re installing the optifine and shaders mod. shaders works OK without optifine, but far too low of a frame rate for any acceptible gameplay. Here are some pics of my problem now. also, here is a copy of the running info in my minecraft launcher:
Also, does any one know where to get previous versions of this mod, I think the .11 version does not like me...
[13:55:08] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[13:55:08] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[13:55:08] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[13:55:08] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[13:55:08] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.11
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[13:55:09] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
[13:55:13] [Client thread/INFO]: Setting user: 01Beaker
[13:55:13] [Client thread/INFO]: (Session ID is token:368cfa79e4f74057a33caf83bb79f6d4:24d5538b48214644bd1a92c5e177b215)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[OptiFine] (Reflector) Method not pesent: atr.func_149713_g
[13:55:23] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[OptiFine]
[OptiFine] OptiFine_1.8_HD_U_D1
[OptiFine] Sun May 31 13:55:24 CDT 2015
[OptiFine] OS: Windows 8.1 (amd64) version 6.3
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: AMD Radeon(TM) R4 Graphics, version 4.3.12682 Compatibility Profile Context 13.302.1601.0, ATI Technologies Inc.
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 16384x16384
[OptiFine] FSAA Samples: 2
[OptiFine] Checking for new version
[OptiFine] Version found: D3
[OptiFine] javax.imageio.IIOException: Can't read input file!
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNT] uploadTexSubForLoadAtlas
[13:55:27] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming cug cug
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: bgd.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getWeatherRenderer
[OptiFine] (Reflector) Method not pesent: aqu.countEntities
[OptiFine] (Reflector) Method not pesent: aqu.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: atr.getBedDirection
[OptiFine] (Reflector) Method not pesent: atr.isBedFoot
[OptiFine] (Reflector) Method not pesent: atr.hasTileEntity
[OptiFine] (Reflector) Method not pesent: atr.canCreatureSpawn
[OptiFine] (Reflector) Method not pesent: atr.addHitEffects
[OptiFine] (Reflector) Method not pesent: atr.addDestroyEffects
[OptiFine] (Reflector) Method not pesent: atr.isAir
[OptiFine] (Reflector) Method not pesent: atr.canRenderInLayer
[OptiFine] (Reflector) Field not present: wv.captureDrops
[OptiFine] (Reflector) Field not present: wv.capturedDrops
[OptiFine] (Reflector) Method not pesent: wv.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: wv.canRiderInteract
[OptiFine] (Reflector) Method not pesent: bcm.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: bcm.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: bcm.canRenderBreaking
[OptiFine] (Reflector) Method not pesent: alq.onEntitySwing
[OptiFine] (Reflector) Method not pesent: wq.isCurativeItem
[OptiFine] (Reflector) Method not pesent: amy.getRecordResource
[OptiFine] (Reflector) Method not pesent: cuw.preDraw
[OptiFine] (Reflector) Method not pesent: cuw.postDraw
[13:55:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:55:29] [Thread-8/INFO]: Initializing LWJGL OpenAL
[13:55:29] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
AL lib: (EE) DoReset: Failed to initialize audio client: 0x88890017
Exception in thread "Thread-8" org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:168)
at org.lwjgl.openal.AL.create(AL.java:138)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:201)
at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
at paulscode.sound.CommandThread.run(CommandThread.java:121)
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.11
OpenGL Version : 4.3.12682 Compatibility Profile Context 13.302.1601.0
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon(TM) R4 Graphics
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Loaded shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[SMC FNE]transforming ConnectedTextures ConnectedTextures
[OptiFine] Multitexture: true
[13:55:37] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 0 512 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:47] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:47] [Client thread/ERROR]: @ Pre render
[13:55:47] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:48] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:48] [Client thread/ERROR]: @ Pre render
[13:55:48] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
GL error 0x0501: Invalid value at pre allocTexStorage
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:49] [Client thread/ERROR]: ########## GL ERROR ##########
[13:55:49] [Client thread/ERROR]: @ Pre render
[13:55:49] [Client thread/ERROR]: 1281: Invalid value
[13:55:50] [Client thread/INFO]: Stopping!
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Please help me. I would love to continue using shaders, but I need optifine to work with it again.
Download link to 1.8 with forge?
If anybody knows, where could i get the 2.4.9 or 2.4.10 version of this mod. I think it may fix my problem, but it is hard to find one of these!
Edit: I figured out how to get the older versions, but it did not fix the problem. I am guessing i will have to wait until 1.8.6 version comes out
everytime i startup minecraft i click the singleplayer button. but everytime i quit, the title screens text is all white boxes. and this error is spamming my game output. ########## GL ERROR ##########
[20:23:05] [Client thread/ERROR]: @ Pre render
[20:23:05] [Client thread/ERROR]: 1281: Invalid value
wut?
its minecraft 1.8 forged.
In the end, the only things we regret is the choices we didnt make.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
We do not create life, we create death.
moreover, you can stack 1 shader on top of multiple resource packs, and from what I read Mojang just simply call shaderpacks now as Resource packs, sooo if that's true then yeah, what I said earlier...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
yeah, that 1st sentence is what I meant
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
Your answer is 1 page back, and in the OP (thx Grimall!).
Turn off Anisotropic Filtering & AntiAliasing, and DO NOT USE OPTIFINE 1.8 HD U D3!