I have the proper Intel HD Graphics card in my alien ware to run this shader pack and it just crashes any help?
You can buy an AlienWare computer that only has the integrated Intel HD Graphics onboard?! No discrete graphics card?!
As mentioned by joshnoodle, update your video drivers to Intel's 39XX (if you run 34XX-38XX you will crash hard!).
Just go to intel.com -> Support -> Drivers -> Browse for Drivers.
Then Graphics -> Intel 2nd/3rd/4th Generation -> Windows 7/8/8.1 -> 32bit or 64bit.
You'll have to figure out which CPU you have, then figure out which generation it is, and finding out if you are 32bit/64bit is pretty easy :).
If you have more Q's, you can come back here, and we can help further. Please go to START -> RUN, type in DXDIAG, and hit OK. List here what your Processor & Operating System are from the first page. If you could also list what is there for Name/Chip Type under Display 1/2 that would be very useful as well.
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Does anyone know which of the shader packs listed actually work with OS x? Aside from Sonic's shaders mod, as that is listed as not compatible. Is it just Sildur's mod that is compatible?
Does anyone know which of the shader packs listed actually work with OS x? Aside from Sonic's shaders mod, as that is listed as not compatible. Is it just Sildur's mod that is compatible?
Thanks
If they have SEUS code, they probally won't. But any others will work. SEUS uses the latest in Shader tech, and OS X hasn't caught up yet.
Evidently your mod didn't add the proper texture maps for all those new items.....
Currently, you need to downgrade the driver for older versions. Actually says that in the first post, drivers section. Use guru3d.com
yeah, now I am using 14.7 RC3.
I tested 14.9 /14.9.1/14.9.2/14.11 all these and them all can't run 1.7.2 shader.
every time I done these,I always reinstall the older version.
I still think I need new driver to boost the performance in the game like BF4/watch dogs.
so I still hope there will be new 1.7.2 shader
By the way,AMD still provide older version like 14.7 RC3. just searching 14.7 RC3 and we can get into the AMD official site to download that.
So it mean you will no longer update the 1.7.2 version?
No, 1.7.2 is considered 'outdated' for everyone now. 1.7.10 is stable and we're approaching 1.8 soon. Check to see if your other mods are 1.7.10 compatible. If the developer actually works on it, it should be.
Since 1.7.2 is similar to 1.7.10. It does not take too long time to back port the compatibility fix.
However, this version has not been tested much. It may have other bug.
GLSL Shaders Mod v2.3.30 Forge Edition for Minecraft 1.7.2 (2014-11-11) Downloaddownload page
* Compatible with AMD Catalyst 14.9
. Compatible with Minecraft 1.7.2.
. Compatible with OptiFine_1.7.2_HD_U_D3. (only ultra edition)
. Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
Copy ShadersMod jar file to mods folder in game directory (or mods\1.7.2), so it will be loaded by Forge.
This is 1.8 development build screenshot.
I don't know why there are strange strips on some blocks.
The development build cannot run on normal game client, so don't ask for early access.
It needs some more work to convert it to a form that can be installed on user's machine.
This is 1.8 development build screenshot.
I don't know why there are strange strips on some blocks.
The development build cannot run on normal game client, so don't ask for early access.
It needs some more work to convert it to a form that can be installed on user's machine.
Progress so far is amazing, Karyonix! Keep up the amazing work :D!
How is performance so far, compared to 1.7.10? 53 FPS looks pretty good, but it is very incomplete yet, and I understand will be extremely difficult to say how much (if any) gain there will be.
Normal and specular maps aren't even in the equation yet.. They have a fairly large impact on performance, but it can be disabled, so works either way I suppose ;).
Can you still calculate the sun's angle & vector even if it is not in your view (for shadows)? Isn't that what 1.8 did? Something about only loading chunks/rendering what is directly in-front of you?
I don't want to dig too much, and take away from your work. Just curious about some of the obstacles you are overcoming with the latest update, considering what Mojang/MS were touting about performance increases ;).
I did update my graphic driver and i can run the shader pack its seus but i only can run it at about 30 fps cause intel HD graphics doesnt work well with seus
You mind clarifing what you where trying to say here? Because right now it sounds like you've managed to run SEUS on Intel HD at 30 FPS. Which is outright impossible.
I tried to use the HD4600 and transcend axe ram 2133MHz 4G*2 to run shader
the best FPS was about 20,lol.
I remember that I used SEUS V10.0 lite shader pack
What Shaderpack are you trying to run?
Also make sure to update your drivers to the latest version. Links are in the OP.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
You can buy an AlienWare computer that only has the integrated Intel HD Graphics onboard?! No discrete graphics card?!
As mentioned by joshnoodle, update your video drivers to Intel's 39XX (if you run 34XX-38XX you will crash hard!).
Just go to intel.com -> Support -> Drivers -> Browse for Drivers.
Then Graphics -> Intel 2nd/3rd/4th Generation -> Windows 7/8/8.1 -> 32bit or 64bit.
You'll have to figure out which CPU you have, then figure out which generation it is, and finding out if you are 32bit/64bit is pretty easy :).
If you have more Q's, you can come back here, and we can help further. Please go to START -> RUN, type in DXDIAG, and hit OK. List here what your Processor & Operating System are from the first page. If you could also list what is there for Name/Chip Type under Display 1/2 that would be very useful as well.
Thanks
If they have SEUS code, they probally won't. But any others will work. SEUS uses the latest in Shader tech, and OS X hasn't caught up yet.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
After install one of these driver,1.7.2 shader will crash. Does anyone have solution?
THX a lot
I saw the 1.7.10 version shader fix the problem,but 1.7.2 not.
But I suggest that still many user use 1.7.2,and most server plugin is developed for 1.7.2,so we all can't upgrade the server.
oh,I forgot to say that 14.7 RC3 is fine to run shader 1.7.2
Hoping there will have new shader with 1.7.2 and compatible with new AMD driver
(my graphics card is msi R9 270 gaming,AMD R9 270 chip)
Evidently your mod didn't add the proper texture maps for all those new items.....
Currently, you need to downgrade the driver for older versions. Actually says that in the first post, drivers section. Use guru3d.com
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yeah, now I am using 14.7 RC3.
I tested 14.9 /14.9.1/14.9.2/14.11 all these and them all can't run 1.7.2 shader.
every time I done these,I always reinstall the older version.
I still think I need new driver to boost the performance in the game like BF4/watch dogs.
so I still hope there will be new 1.7.2 shader
By the way,AMD still provide older version like 14.7 RC3. just searching 14.7 RC3 and we can get into the AMD official site to download that.
No, 1.7.2 is considered 'outdated' for everyone now. 1.7.10 is stable and we're approaching 1.8 soon. Check to see if your other mods are 1.7.10 compatible. If the developer actually works on it, it should be.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Since 1.7.2 is similar to 1.7.10. It does not take too long time to back port the compatibility fix.
However, this version has not been tested much. It may have other bug.
GLSL Shaders Mod v2.3.30 Forge Edition for Minecraft 1.7.2 (2014-11-11)
Download download page
* Compatible with AMD Catalyst 14.9
. Compatible with Minecraft 1.7.2.
. Compatible with OptiFine_1.7.2_HD_U_D3. (only ultra edition)
. Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
Copy ShadersMod jar file to mods folder in game directory (or mods\1.7.2), so it will be loaded by Forge.
I don't know why there are strange strips on some blocks.
The development build cannot run on normal game client, so don't ask for early access.
It needs some more work to convert it to a form that can be installed on user's machine.
Thanks for the info too!
Progress so far is amazing, Karyonix! Keep up the amazing work :D!
How is performance so far, compared to 1.7.10? 53 FPS looks pretty good, but it is very incomplete yet, and I understand will be extremely difficult to say how much (if any) gain there will be.
Normal and specular maps aren't even in the equation yet.. They have a fairly large impact on performance, but it can be disabled, so works either way I suppose ;).
Can you still calculate the sun's angle & vector even if it is not in your view (for shadows)? Isn't that what 1.8 did? Something about only loading chunks/rendering what is directly in-front of you?
I don't want to dig too much, and take away from your work. Just curious about some of the obstacles you are overcoming with the latest update, considering what Mojang/MS were touting about performance increases ;).
How well do the world distortion shaders work with 1.8, such as Acid Shaders? Is waving grass, leaves, etc still possible?
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
and the bukkit now has some problem,so update the server is very hard.
my own server use these
Maybe these mod is not used in most server...
Still appreciate mod developer
I tried to use the HD4600 and transcend axe ram 2133MHz 4G*2 to run shader
the best FPS was about 20,lol.
I remember that I used SEUS V10.0 lite shader pack