This mod was not made with TMI in mind. There can be incompatibility problems.
Does ShadersMod 1.34 work ?
I have black screen the first time with 1.34+tmi.
Restart does not help.
I open shaders option and reload an edited SEUS shaderpack. The world appears again.
What doest it mean this mean "Based on RC3" Im using the shaders mod 1.4.6 ofud3-1.32 jar files and it's not working to good on my makbook(It is working and I have the texture pack and everything but strange colors and light underground). Is this the wrong jar mod im using I wonder?
You install optifine first, then karyonix GLSL mod 1.3.4 start the game, close it. Go to your minecraft folder, and move my shaders in to the shaderspack folder. Start the game, go to options click on the shaders button and choose my shaders. That's it. Based on RC3 means this shaders was build using sonics RC3 version as the ''ground''.
when i have the shaders on and it turns into night time in minecraft everything goes black but its not a crash and once you change it to day time there is just a big sun when you look up but other than that the screen its still black
NVIDIA-GTX-670 TEXT
ShadersMod (modified by karyonix) 1.33 error
When the switch during the day into the night
Screen on a black screen
Then cut back during the day is a blank screen
when i have the shaders on and it turns into night time in minecraft everything goes black but its not a crash and once you change it to day time there is just a big sun when you look up but other than that the screen its still black
Thank you for finding bug.
It is because I set wrong value in worldTime uniform variable.
Fixed in 1.35.
I like it this way.
You can put hand (or hand-held item) partially in water and see the refraction (in v10) or filtered color (in v8-v9).
The side effect is the hand can disappear into opaque object. It is no different from seeing mobs or other players who are very close to opaque blocks or seeing yourself in 3rd person view mode.
You texturepack has purple water adjusted for SEUS v10rc5.
v10rc6 doesn't need purple water in texturepack.
v8 and v9 need true water texture in texturepack. If you want blue water, use texturepack that has blue water. v8 and v9 are compatible with default texture.
I wonder if it can be possible to add like 5 or 6 uniform float values that you can modify in menus (simply move a cursor instead of modifying value, reload minecraft, see how it looks...). That would be useful for shaders programmers. Also, a text file that indicate compilation error will make bug reporting more easy.
I wonder if it can be possible to add like 5 or 6 uniform float values that you can modify in menus (simply move a cursor instead of modifying value, reload minecraft, see how it looks...). That would be useful for shaders programmers. Also, a text file that indicate compilation error will make bug reporting more easy.
It is possible but I want to think of a proper way to save load variables for multiple shaderpacks. I will keep this in To Do list. A text file that indicate compilation error is a good idea. I will add a toggle button for this report in option screen.
and by the way as you maybe see in my video that trees, grass from long distance look very xD, i really tried with Nvidia-Settings does AA, AF but somehow it never helps
Thx.
The mod is designed for deferred shading. It has some disadvantage.
In-app AA and AF is long term goal.
You install optifine first, then karyonix GLSL mod 1.3.4 start the game, close it. Go to your minecraft folder, and move my shaders in to the shaderspack folder. Start the game, go to options click on the shaders button and choose my shaders. That's it. Based on RC3 means this shaders was build using sonics RC3 version as the ''ground''.
Could you possibly giv a download link for the mac version of K's GLSL 1.34 mod. The one I downloaded just isnt working still. Im only asking because I've tried to do this so many different ways already. Several trial and errors.(About fifty with different versions that could possibly work, not just random possibilities, and Im not messing up Ive worked on each specific one till nothing else could be done, and I mean nothing, even combining the F V files in different pairs( just to let you know im really trying)( Ive got some interesting bonuses with mods but I have not gotten anything with the normal downloads( whish I want because I This is not working with mods, but I just want a good looking vanilla, have for a long time!
I tried setting this up with forge and mystcraft. But when ever I try to use both together I get this crash.
2013-02-12 19:37:22 [INFO] [STDERR] java.lang.IllegalStateException: Already tesselating!
2013-02-12 19:37:22 [INFO] [STDERR] at baz.b(Tessellator.java:584)
2013-02-12 19:37:22 [INFO] [STDERR] at baz.b(Tessellator.java:574)
2013-02-12 19:37:22 [INFO] [STDERR] at bbb.a(RenderBlocks.java:7859)
2013-02-12 19:37:22 [INFO] [STDERR] at bau.a(ItemRenderer.java:69)
2013-02-12 19:37:22 [INFO] [STDERR] at bau.a(ItemRenderer.java:535)
2013-02-12 19:37:22 [INFO] [STDERR] at ban.b(EntityRenderer.java:739)
2013-02-12 19:37:22 [INFO] [STDERR] at ban.a(EntityRenderer.java:1647)
2013-02-12 19:37:22 [INFO] [STDERR] at ban.b(EntityRenderer.java:1083)
2013-02-12 19:37:22 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:882)
2013-02-12 19:37:22 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
2013-02-12 19:37:22 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-02-12 19:37:32 [INFO] [STDOUT] Stopping!
Would this be your code breaking things or would it be forge?
What is version number of all the mods ? On what OS and what graphics card ?
Try Forge #518 + optifine 1.4.6 HD U D3 [+ ShadersMod 1.4.6 ofud3 1.35], Mystcraft Universal 0.9.5.00
I found a weird problem with the mod ...it seems to override the ingame "GLOBAL MOD" options window. AS soon as i click that button im directed to the SHADER selector instead of being shown the "GLOBAL MOD" screen. When i remove the mod from magic launcher i can use the GLOBAL MOD button in minecraft options as by design..and there i find my MOE Creatures configuration
menu....I put back ShadersMod-mc1.4.6-ofuc3-1.23.zip into magic launcher (below optifine blah blah:D) and voila the problem is back...magic launcher shows no errors concerning the mentioned mods either.
Note that besides that weird issue it does what it should do.
...
Is it possible to update to Forge #518 + OptiFine 1.4.6 HD U D3 + ShadersMod 1.4.6 ofud3 1.35 ?
What is version number of all the mods ? On what OS and what graphics card ?
Try Forge #518 + optifine 1.4.6 HD U D3 [+ ShadersMod 1.4.6 ofud3 1.35], Mystcraft Universal 0.9.5.00
EDIT: Did and it started working no clue what was making it spaz before hand. Tho with some of mystcraft the shaders totally butcher the sky effects and stuff (get that weird lines where they dont belong and such) I dont really care im just happy it works well enough
is there a known issue with the Feed The Beast launcher?
because i cant even get this working on a low-modded version of mincraft (nothing but NEI and Forge running)
is there a known issue with the Feed The Beast launcher?
because i cant even get this working on a low-modded version of mincraft (nothing but NEI and Forge running)
When you have both Optifine and ShadersMod, FTB load some classes from wrong zip.
Rry this workaround.
Make a copy of OptiFine zip. Open the new zip and ShadersMod zip. Copy all class files from ShadersMod zip to new zip. And add the merged zip in Jarmods section.
I'm not sure that MSAA would be a good idea for a deferred rendering performance wise because this will explode memory utilisation that I feel is already very high (I'm over 1go in 1920*1080 and ovo's tp). I will try this week-end to implement SMAA.
i had that all the time when trying to start / load a game with your mod version 1.33 installed.
after quite a while i found out what was causing it.
as soon as you set chunck loading: multi core the game crashes on loading or starting a world.
no problems with default or smooth setting but multi core killed the game instantly. you could even load a game with smooth setting, then enter options and set to multi core -> game gets killed after a second.
now i just downloaded version 1.35 and multi core works fine again.
don't know what you did but it certainly fixed the problem.
Does ShadersMod 1.34 work ?
I have black screen the first time with 1.34+tmi.
Restart does not help.
I open shaders option and reload an edited SEUS shaderpack. The world appears again.
but...
ShadersMod 1.32 work
You install optifine first, then karyonix GLSL mod 1.3.4 start the game, close it. Go to your minecraft folder, and move my shaders in to the shaderspack folder. Start the game, go to options click on the shaders button and choose my shaders. That's it. Based on RC3 means this shaders was build using sonics RC3 version as the ''ground''.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thank you for finding bug.
It is because I set wrong value in worldTime uniform variable.
Fixed in 1.35.
You can put hand (or hand-held item) partially in water and see the refraction (in v10) or filtered color (in v8-v9).
The side effect is the hand can disappear into opaque object. It is no different from seeing mobs or other players who are very close to opaque blocks or seeing yourself in 3rd person view mode.
You texturepack has purple water adjusted for SEUS v10rc5.
v10rc6 doesn't need purple water in texturepack.
v8 and v9 need true water texture in texturepack. If you want blue water, use texturepack that has blue water. v8 and v9 are compatible with default texture.
The mod is designed for deferred shading. It has some disadvantage.
In-app AA and AF is long term goal.
I think GT <something> can probably run it slowly. But you can give it a try.
Would this be your code breaking things or would it be forge?
What is version number of all the mods ? On what OS and what graphics card ?
Try Forge #518 + optifine 1.4.6 HD U D3 [+ ShadersMod 1.4.6 ofud3 1.35], Mystcraft Universal 0.9.5.00 Is it possible to update to Forge #518 + OptiFine 1.4.6 HD U D3 + ShadersMod 1.4.6 ofud3 1.35 ?
EDIT: Did and it started working no clue what was making it spaz before hand. Tho with some of mystcraft the shaders totally butcher the sky effects and stuff (get that weird lines where they dont belong and such) I dont really care im just happy it works well enough
And one: tell blend mode to shader.
because i cant even get this working on a low-modded version of mincraft (nothing but NEI and Forge running)
When you have both Optifine and ShadersMod, FTB load some classes from wrong zip.
Rry this workaround.
Make a copy of OptiFine zip. Open the new zip and ShadersMod zip. Copy all class files from ShadersMod zip to new zip. And add the merged zip in Jarmods section.
uniformattribute vec2 tileIndex" and "uniformattribute vec2 textureSize" uniforms.Already tesselating!
error:
i had that all the time when trying to start / load a game with your mod version 1.33 installed.
after quite a while i found out what was causing it.
as soon as you set chunck loading: multi core the game crashes on loading or starting a world.
no problems with default or smooth setting but multi core killed the game instantly. you could even load a game with smooth setting, then enter options and set to multi core -> game gets killed after a second.
now i just downloaded version 1.35 and multi core works fine again.
don't know what you did but it certainly fixed the problem.