For those who are interested, Optifine just went final with version C2 in 1.7.2 !
Testing Forge 1007 and GLSL 2.3.1...
EDIT: All appears to be working good so far! Also using Mip-Map and AF (no AA) without issues, using Sildur's Basic -- no horsepower in my old Quadro FX 880m .
If I use Optifine C2 with the shaders, my screen can't render any 3d inside a world. I mean that it only renders GUIs like the inventory and the pause menu...
If I use Optifine C2 with the shaders, my screen can't render any 3d inside a world. I mean that it only renders GUIs like the inventory and the pause menu...
You have the wrong shader mod version. There are two, I didn't notice either.
I downloaded 2.3.0, but there's 2.3.1, which fixes this Optifine issue. Also try forge 1007 and remove any excess mods first.
Also, how do you "hack" into the coremod for the status effect hud and stuff? I'm getting armor status as well.
Edit: Should I reinstall my drivers? I keep getting that Exception error even with java update 51.
Not putting shaderpacks in the resourcepacks folder has nothing to do with organization. The RP-system was made for artists and modders to add easily exchangeable files into the game. And now since this system supports multiloading there would be no problems when selecting multiple rps and a shaderpack. So i see plenty of reasons for adding it and none for keeping it like it is.
MrMeep apparently has over 400 shaderpacks in his shaderpack list. I don't see how he wants to combine them with his texturepacks.
If the current system was removed, I would have to fish through an even bigger list. Also, the current resourcepack systems allows you to combine resourcepacks. An error would occur if I accidentally combine two shaderpacks.
Of course, what I thought you wanted was to combine everything into one big list. Another way to integrate the shaderpack selection in the resource pack selection is to just have them both on the same button, but separate lists, meaning I only have one button to select my shaderpacks and resourcepacks, but don't get everything jumbled up.
To me, the first idea sounds like combining my underwear and socks together. The situation with the shaderpacks accidentally is like trying to wear two pairs of boxers for no reason. The second idea sounds like putting them in the same drawer, but with a wall to separate them.
Wha....? On Optifine C2, I get the Exception Acess Violation error when I join a server. B7 doesn't cause this, though.
And AA/AF working sounds weird, .
Edit: I'm gonna follow the steps you posted on the last page.
Edit 2: Anyone recommend any AMD driver version? Still at 13.11 beta here.
If I use Optifine C2 with the shaders, my screen can't render any 3d inside a world. I mean that it only renders GUIs like the inventory and the pause menu...
You have the wrong shader mod version. There are two, I didn't notice either.
I downloaded 2.3.0, but there's 2.3.1, which fixes this Optifine issue. Also try forge 1007 and remove any excess mods first.
Also, how do you "hack" into the coremod for the status effect hud and stuff? I'm getting armor status as well.
Edit: Should I reinstall my drivers? I keep getting that Exception error even with java update 51.
Thx for the help Synthesizer :).
I got a similiar access violation the first time, but didn't every time after that. I think it was related to the ArmorStatusHUD that I updated (1.16 to 1.17). It was a MC crash dump thought that related to the level loading handshake with forge or something..
I corrected all of my mods, and now it's working just fine.
Ya, AF/AA does sound funny, seeing as it hasn't worked since 1.5.X.. It's likely to break again when Normal & Specular maps are fixed. MipMapping is really the only important part anyways, AF just cleans up some of the MipMapped edges. AA would be awesome, but crazy overkill for most people considering you'd need a 680/780+ in order to run it! HAHA!
To get bspkrs's mods working, you need to use 7Zip (or compatible prg) to open up the mcmod.info.
In each of his packs, this file is in the ROOT of the JAR or ZIP, it looks like this:
{
"modListVersion": 2,
"modList": [{
"modid": "bspkrsCore",
"name": "bspkrsCore",
"description": "Shared classes used in the mods maintained by bspkrs.",
"version": "6.0(1.7.2)",
"mcversion": "1.7.2",
"url": "http://www.minecraftforum.net/topic/1114612-/",
"updateUrl": "",
"authorList": [ "DaftPVF", "bspkrs" ],
"credits": "Much of this code was originally part of DaftPVF's mods that I maintain.",
"logoFile": "",
"screenshots": [],
"parent": "",
"requiredMods": [],
"dependencies": [],
"dependants": [],
"useDependencyInformation": "false"
}]
}
You need to edit the last 3 lines of each to reflect as above. Forge at the moment has a problem where dependencies don't work at all.
Because ArmorStatusHUD loads before bspkrsCore now (alphabetical now that there aren't dependencies), you need to rename bspkrsCore to have [0000] infront of it so it loads first.
As for your other error, yeah, I would reload the 13.11 Beta drivers (9.5 or something?) or try the 13.12 drivers. I still haven't tried the 13.12 myself. Can't find the 13.12 Beta but haven't looked really either..
This is mod of daxnitro's GLSL Shaders Mod, updated for newer Minecraft version.
There are some new features or improvements by karyonix, id_miner, Sonic Ether.
- Support multiple composite programs (compostire1, composite2, composite3, etc)
- Ability to change shaders in game (by id_miner)
- New variables sent from java code to shaders
- Shaders can select draw buffers to write to
- More depth buffers and shadow depth buffers
- Generate draw buffer mipmap. (by Sonic Ether)
This mod requires relatively recent and fast graphic card.
On NVIDIA GTX460, it runs at around 30-40 FPS.
Can anyone please give me a video link for the installation of this mod. ( For the 5th time )?
I'm going to try not to be rude here, but for Pete's sake dude!
If you can install ANY forge mod, you can install ShadersMod and Optifine! They both go into the mods folder!
If you are running 1.6.4 there is one extra step, because Optifine takes over your whole installation, it's a patch in the 1st post of this thread. Simple to install, open up both files, drag'n'drop from one to another. Or you can download a pre-done OF from my sig.
If you're running 1.7.2, or 1.6.2 or 1.5.2 just put both files into the mods folder, just like any other mod.
Download a shaderpack. Run minecraft, click options -> shaders -> open shader pack directory. Drag'n'drop your shaderpacks into this folder. Select it from the shaders list, and play.
java.lang.NullPointerException: Unexpected error
at cpw.mods.fml.client.FMLClientHandler.setPlayClient(FMLClientHandler.java:703)
at net.minecraft.client.network.NetHandlerPlayClient.<init>(NetHandlerPlayClient.java:221)
at net.minecraft.client.network.NetHandlerLoginClient.func_147232_a(NetHandlerLoginClient.java:110)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:187)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2055)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:951)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:869)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 644393296 bytes (614 MB) / 957874176 bytes (913 MB) up to 5726797824 bytes (5461 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP v9.01-pre FML v7.2.74.1004 Minecraft Forge 10.12.0.1004 3 mods loaded, 3 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.74.1004} [Forge Mod Loader] (forge-1.7.2-10.12.0.1004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.0.1004} [Minecraft Forge] (forge-1.7.2-10.12.0.1004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.2-Forge10.12.0.1004
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7970M GL version 4.2.11411 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
----------------------------------------------------------------------------------------------------------- <- ( NOT INVLOVED)
ALSO: When I re-launched it, I could play on the map. The textures are missing for every shaderpack I use. When my friends did the process, they said it works and no textures are missing. This is the only clue I could get in order to fix this problem.
java.lang.NullPointerException: Unexpected error
at cpw.mods.fml.client.FMLClientHandler.setPlayClient(FMLClientHandler.java:703)
at net.minecraft.client.network.NetHandlerPlayClient.<init>(NetHandlerPlayClient.java:221)
at net.minecraft.client.network.NetHandlerLoginClient.func_147232_a(NetHandlerLoginClient.java:110)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:187)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2055)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:951)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:869)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 644393296 bytes (614 MB) / 957874176 bytes (913 MB) up to 5726797824 bytes (5461 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP v9.01-pre FML v7.2.74.1004 Minecraft Forge 10.12.0.1004 3 mods loaded, 3 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.74.1004} [Forge Mod Loader] (forge-1.7.2-10.12.0.1004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.0.1004} [Minecraft Forge] (forge-1.7.2-10.12.0.1004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.2-Forge10.12.0.1004
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7970M GL version 4.2.11411 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
----------------------------------------------------------------------------------------------------------- <- ( NOT INVLOVED)
ALSO: When I re-launched it, I could play on the map. The textures are missing for every shaderpack I use. When my friends did the process, they said it works and no textures are missing. This is the only clue I could get in order to fix this problem.
Any help?
Upgrade your forge from 1004 to 1007 (the minimum version for GLSL Shaders 2.3.1 Beta).
I'm getting a crash from something out of the ordinary, in the sense. Shaders 1.7.2 & VoxelMap/Zan's Minimap 1.7.2.
Crash Report: http://paste.ee/p/bTLcw
Report from Zan's minimap's developer:
Quote from MamiyaOtaru »
the crash is occurring in the shader mod's code. It does happen after voxelmap calls Minecraft's public refreshResources() method and might not happen otherwise, so it's obviously the two mods together that causes the breakage, but to repeat, it's shader mod's code where the actual crash occurs. Not too much I can do about that other than not calling the refreshResources I need. Ideally though shadermod would be more robust
I'm getting a crash from something out of the ordinary, in the sense. Shaders 1.7.2 &amp; VoxelMap/Zan's Minimap 1.7.2.
Crash Report: http://paste.ee/p/bTLcw
Report from Zan's minimap's developer:
Quote from MamiyaOtaru »
the crash is occurring in the shader mod's code. It does happen after voxelmap calls Minecraft's public refreshResources() method and might not happen otherwise, so it's obviously the two mods together that causes the breakage, but to repeat, it's shader mod's code where the actual crash occurs. Not too much I can do about that other than not calling the refreshResources I need. Ideally though shadermod would be more robust
I have the same issue, I reported it here to Karyonix on the previous page.
Someone said they have it running, they might be using 2.3.1 with Forge 999 and no OF..
I'm getting a crash from something out of the ordinary, in the sense. Shaders 1.7.2 &amp; VoxelMap/Zan's Minimap 1.7.2.
Crash Report: http://paste.ee/p/bTLcw
I have the same issue, I reported it here to Karyonix on the previous page.
Someone said they have it running, they might be using 2.3.1 with Forge 999 and no OF..
Haven't tested myself yet.
I'm having the same problem as these guys and it's bumming me out. I don't want to have to choose between the minimap or shaders. Right now I'm sacrificing the shaders for the minimap since it's more functional.
It's a shame too because this is pretty much the only minimap working on 1.7.2
Also just tried 2.3.1 with Forge 999 and no OF, no luck.
Hello my dear friends! Today i download this cool shaders and i have a problem. Please, can help me with it? Around the character present unclear shadow.
Hello my dear friends! Today i download this cool shaders and i have a problem. Please, can help me with it? Around the character present unclear shadow.
Thats the SSAO. You can turn it off in composite.fsh
This has probably been asked around 1000000000000000000000000 times, but does anyone have any good recommendations for graphic cards? Looking to build a PC and I want to make sure I can run this well. Thank you in advance!
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
Does this instruction mean that in the end we should have too optifine jar files? one usual and one 000?
hey, my minecraft opens perfectly, i see the menu, i even have no shaders on and made sure it was the only installed mod, but whenever i try to play a single player world my screen startes spazzing and switching from the dirt bg to all black and eventually closes minecraft same with server exept for the spazzing. know of anyway to fix this or is this just a computer specs thing? oh yeah and i tested out forge before hand and it worked.
This has probably been asked around 1000000000000000000000000 times, but does anyone have any good recommendations for graphic cards? Looking to build a PC and I want to make sure I can run this well. Thank you in advance!
If I use Optifine C2 with the shaders, my screen can't render any 3d inside a world. I mean that it only renders GUIs like the inventory and the pause menu...
Click Please!
Viva Argentina!
You have the wrong shader mod version. There are two, I didn't notice either.
I downloaded 2.3.0, but there's 2.3.1, which fixes this Optifine issue. Also try forge 1007 and remove any excess mods first.
Also, how do you "hack" into the coremod for the status effect hud and stuff? I'm getting armor status as well.
Edit: Should I reinstall my drivers? I keep getting that Exception error even with java update 51.
if I disable this mod then the issue does not happen. Occurs regardless of whether the shaders are turned on or not
EDIT: Added Crash Report
http://pastebin.com/jwAkiNdh
MrMeep apparently has over 400 shaderpacks in his shaderpack list. I don't see how he wants to combine them with his texturepacks.
If the current system was removed, I would have to fish through an even bigger list. Also, the current resourcepack systems allows you to combine resourcepacks. An error would occur if I accidentally combine two shaderpacks.
Of course, what I thought you wanted was to combine everything into one big list. Another way to integrate the shaderpack selection in the resource pack selection is to just have them both on the same button, but separate lists, meaning I only have one button to select my shaderpacks and resourcepacks, but don't get everything jumbled up.
To me, the first idea sounds like combining my underwear and socks together. The situation with the shaderpacks accidentally is like trying to wear two pairs of boxers for no reason. The second idea sounds like putting them in the same drawer, but with a wall to separate them.
There will be a lite in the future.
Thx for the help Synthesizer :).
I got a similiar access violation the first time, but didn't every time after that. I think it was related to the ArmorStatusHUD that I updated (1.16 to 1.17). It was a MC crash dump thought that related to the level loading handshake with forge or something..
I corrected all of my mods, and now it's working just fine.
Ya, AF/AA does sound funny, seeing as it hasn't worked since 1.5.X.. It's likely to break again when Normal & Specular maps are fixed. MipMapping is really the only important part anyways, AF just cleans up some of the MipMapped edges. AA would be awesome, but crazy overkill for most people considering you'd need a 680/780+ in order to run it! HAHA!
To get bspkrs's mods working, you need to use 7Zip (or compatible prg) to open up the mcmod.info.
In each of his packs, this file is in the ROOT of the JAR or ZIP, it looks like this:
You need to edit the last 3 lines of each to reflect as above. Forge at the moment has a problem where dependencies don't work at all.
Because ArmorStatusHUD loads before bspkrsCore now (alphabetical now that there aren't dependencies), you need to rename bspkrsCore to have [0000] infront of it so it loads first.
As for your other error, yeah, I would reload the 13.11 Beta drivers (9.5 or something?) or try the 13.12 drivers. I still haven't tried the 13.12 myself. Can't find the 13.12 Beta but haven't looked really either..
1st post of this thread, it's right there at the top...can't miss it.
I'm going to try not to be rude here, but for Pete's sake dude!
If you can install ANY forge mod, you can install ShadersMod and Optifine! They both go into the mods folder!
If you are running 1.6.4 there is one extra step, because Optifine takes over your whole installation, it's a patch in the 1st post of this thread. Simple to install, open up both files, drag'n'drop from one to another. Or you can download a pre-done OF from my sig.
If you're running 1.7.2, or 1.6.2 or 1.5.2 just put both files into the mods folder, just like any other mod.
Download a shaderpack. Run minecraft, click options -> shaders -> open shader pack directory. Drag'n'drop your shaderpacks into this folder. Select it from the shaders list, and play.
// Quite honestly, I wouldn't worry myself about that.
Time: 1/21/14 1:51 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at cpw.mods.fml.client.FMLClientHandler.setPlayClient(FMLClientHandler.java:703)
at net.minecraft.client.network.NetHandlerPlayClient.<init>(NetHandlerPlayClient.java:221)
at net.minecraft.client.network.NetHandlerLoginClient.func_147232_a(NetHandlerLoginClient.java:110)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:187)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2055)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:951)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:869)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 644393296 bytes (614 MB) / 957874176 bytes (913 MB) up to 5726797824 bytes (5461 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP v9.01-pre FML v7.2.74.1004 Minecraft Forge 10.12.0.1004 3 mods loaded, 3 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.74.1004} [Forge Mod Loader] (forge-1.7.2-10.12.0.1004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.0.1004} [Minecraft Forge] (forge-1.7.2-10.12.0.1004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.2-Forge10.12.0.1004
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7970M GL version 4.2.11411 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
----------------------------------------------------------------------------------------------------------- <- ( NOT INVLOVED)
ALSO: When I re-launched it, I could play on the map. The textures are missing for every shaderpack I use. When my friends did the process, they said it works and no textures are missing. This is the only clue I could get in order to fix this problem.
Any help?
Upgrade your forge from 1004 to 1007 (the minimum version for GLSL Shaders 2.3.1 Beta).
Crash Report: http://paste.ee/p/bTLcw
Report from Zan's minimap's developer:
Owner of the account "Piano", Player Council Member for Hypixel.
I have the same issue, I reported it here to Karyonix on the previous page.
Someone said they have it running, they might be using 2.3.1 with Forge 999 and no OF..
Haven't tested myself yet.
I'm having the same problem as these guys and it's bumming me out. I don't want to have to choose between the minimap or shaders. Right now I'm sacrificing the shaders for the minimap since it's more functional.
It's a shame too because this is pretty much the only minimap working on 1.7.2
Also just tried 2.3.1 with Forge 999 and no OF, no luck.
I hope Karyonix can fix this
Today i download this cool shaders and i have a problem. Please, can help me with it?
Around the character present unclear shadow.
Does this instruction mean that in the end we should have too optifine jar files? one usual and one 000?
A budget would be helpful.
Post this in the SCT section instead of here.
That makes absolutely no sense.