is there a way to make the lighting not so intense? I have my game set on moody lighting and my monitor brightness turned way down but the lighting is still super bright and washed out, in the desert or anywhere with sand it is so bright I cant see a damn thing on the ground.
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I try installing this mod. It works fine. I try loading a world. It loads. BUT! When I try to play, all I can see is my inventory bar and my minimap. I know I downloaded the right version for my version of Optifine, but it still doesn't work. I have Flan's Mods, Ironchests, Timber mod, Forge, Optifine, Singleplayercommands, Mobtalker and your mod installed. If any of these are incompatible, let me know. Otherwise, your mod DOES NOT WORK. I also got no crash report whatsoever.
I'm having the same problem as well. Everything is technically invisible and all I can see is my hotbar.
Hey great job on the lastest version, i noticed that after installing it everything ran amazingly first time being able to use some shaders with out lag, only thing i noticed is that any item with an enchantment effect has the effect over the entier square when its placed in the hot bar, also my avatar skin in the inventory screen is inversed and the fornt of my body is the back, o.o some items also have some wierd texture issues when placed in the hot bar.
I have sun flair, light rays and moon rays. No shadows on anything though During the day everything gets super bright and during night everything gets super dull (a grey - greenish colour) anyone know what's going on?
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
-- Screen render details --
Screen name: GuiQualitySettingsOF
Mouse location: Scaled: (216, 126). Absolute: (432, 227)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
at java.lang.Thread.run(Unknown Source)
-- System Details --
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 411764688 bytes (392 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: IWrUpdater, Config, WrUpdaterSmooth, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: faithful32pack (1).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
My game keeps crashing ussually during time of intense chunk loading, i will upload the log
# A fatal error has been detected by the Java Runtime Environment:
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000052280ddd, pid=7784, tid=7364
# JRE version: 7.0_01-b08
# Java VM: Java HotSpot™ 64-Bit Server VM (21.1-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [atio6axx.dll+0x170ddd]
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
# If you would like to submit a bug report, please visit:
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
--------------- T H R E A D ---------------
Current thread (0x00000000096db000): JavaThread "Minecraft main thread" [_thread_in_native, id=7364, stack(0x000000000a090000,0x000000000a190000)]
0x0000000052280dbd: 00 00 41 5d 5d 48 ff a0 70 0a 00 00 cc cc cc cc
0x0000000052280dcd: cc cc cc 40 55 48 8b ec 48 83 ec 20 48 8b 52 10
0x0000000052280ddd: f7 42 20 00 00 00 10 74 0a 48 83 c4 20 5d e9 10
0x0000000052280ded: 8d ff ff 48 83 c4 20 5d e9 66 e2 ff ff cc cc cc
Register to memory mapping:
RAX=0x00000000000026d8 is an unknown value
RBX=0x000000000a549430 is an unknown value
RCX=0x00000000536c1000 is an unknown value
RDX=0x0000000000000000 is an unknown value
RSP=0x000000000a18ebd0 is pointing into the stack for thread: 0x00000000096db000
RBP=0x000000000a18ebf0 is pointing into the stack for thread: 0x00000000096db000
RSI=0x000000000db2c0f8 is an unknown value
RDI=0x0000000013833a40 is an unknown value
R8 =0x000000000c3d3a80 is an unknown value
R9 =0x000007feeeceac50 is an unknown value
R10=0x0000000180009de0 is an unknown value
R11=0x000000000a18eb90 is pointing into the stack for thread: 0x00000000096db000
R12=0x000000000000008c is an unknown value
R13=0x00000007d2ab7f40 is an oop
- klass: 'java/lang/String'
R14=0x000000000dae89a8 is an unknown value
R15=0x0000000000003762 is an unknown value
VM Mutex/Monitor currently owned by a thread: None
PSYoungGen total 896000K, used 744230K [0x00000007c1800000, 0x0000000800000000, 0x0000000800000000)
eden space 768000K, 96% used [0x00000007c1800000,0x00000007eeec9810,0x00000007f0600000)
from space 128000K, 0% used [0x00000007f8300000,0x00000007f8300000,0x0000000800000000)
to space 128000K, 0% used [0x00000007f0600000,0x00000007f0600000,0x00000007f8300000)
PSOldGen total 2048000K, used 66195K [0x0000000744800000, 0x00000007c1800000, 0x00000007c1800000)
object space 2048000K, 3% used [0x0000000744800000,0x00000007488a4f70,0x00000007c1800000)
PSPermGen total 48576K, used 24513K [0x000000073f600000, 0x0000000742570000, 0x0000000744800000)
object space 48576K, 50% used [0x000000073f600000,0x0000000740df07a0,0x0000000742570000)
Karyonix, any idea for FTB support? There are some new ids which don't get detectet from the glsl for make them waving, tried it already...didn't sway...
new leaves are 211, 625, 1301, 1301:1, 1301:2, 1301:3, 1309, 1309:1, 1309:2, 1610, and 1610:1