Arghh, the 1.5.2 link is down, it's been down for about 2 days...
I must be blind because I don't see a 1.5.2 link. Oldest I see is: GLSL Shaders Mod (updated by karyonix) v2.0.1 beta1 for Minecraft 1.6.2. Also not to be rude, but why do you need a version that old?
It's the last spoiler tab and the first link.
I love to play survival with Mo'Creatures and the Vanilla horses conflict with the horses on the mod, even though you can work with both, I just don't like it. So I play 1.5.2 so there aren't any Vanilla horses.
And don't worry, your not being rude. Lol.
I have a dozen people who are having the 1 FPS issue with the newest update. Build 22 worked fine but once the AMD fix came out, we updated our drivers to make it not crash. So now we went from 30+ FPS to 1 FPS.
I have a dozen people who are having the 1 FPS issue with the newest update. Build 22 worked fine but once the AMD fix came out, we updated our drivers to make it not crash. So now we went from 30+ FPS to 1 FPS.
I love to play survival with Mo'Creatures and the Vanilla horses conflict with the horses on the mod, even though you can work with both, I just don't like it. So I play 1.5.2 so there aren't any Vanilla horses.
And don't worry, your not being rude. Lol.
Ferret, you're going to have 2 options for shaders:
SEUS ShadersMod v2.00 (based on Karyonix 1.46) has fully functioning Normal & Specular Maps, BUT it crashes with IC2/EnderStorage/RailCraft and some others. You use it with Optifine 1.5.2 Ultra D3.
Karyonix 1.45.2 works with all mods, BUT does not have Normal & Specular Maps (and doesn't work with SEUS v10.0/v10.1). You use it with Optifine 1.5.2 Ultra D2.
Your call, of course. BTW, you can use Mo'Creatures in 1.6.4. and 1.7.2? You should be able to disable Mo'Creatures horses easy enough in the config..
I have a dozen people who are having the 1 FPS issue with the newest update. Build 22 worked fine but once the AMD fix came out, we updated our drivers to make it not crash. So now we went from 30+ FPS to 1 FPS.
https://i.imgur.com/xLHZgJT.png when using any shaders in 1.7.10 i get this weird water effect. im using a GTX 970. any way to fix this? as well, the texture pack is SEUS, but I get the effect on all shaderpacks.
I'm getting this error a lot with multiple shader packs. It's ALWAYS about the gbuffer_terrain fogmode.
Specs:
AMD A6-4400M APU with Radeon HD Graphics - 2.7 GHz x64-based processor
Windows 8.1 - 64-bit
This is what the console is spamming me with:
I'm also getting this error now on some servers:
EDIT: Please respond to this. I did not get a response the last time. It really frustrates me.
shaders in seus 10 preview 1 and 2 does not, that bug, that does not happen
in other shaders that does not happen
in oldest seus does not happen
and the MOD proyetRED version below corrects it xxx.48
so .. if a mod fixes the bug is not a thing of the nvidia drivers, and all the rest of shaders does not give that error, then it is the problem of SEUS 10.1 and must correct
so let say Since it is nvidia drivers
Greetings
sorry for my English, translated by google
Just because a preview works, doesn't mean its not the driver. We have a lot of smart people over here, and most of us have done tests with the new cards, and I've found there is something not quite right about Maxwell, even in other games. If you don't think so, please explain your logic. Maybe I'm crazy, you never know.
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Karyonix, I have done various tests and challenged each theory that you thought could cause the OpenGL Error Code 9 crashes, however at one point I was beginning to find myself fearing which one was most likely behind the issue, but no matter what I did, even leaving the game on for around 5 HOURS, it still didn't crash. I guess the only thing I can do now is to just say it and finally have some peace in knowing there is an answer to what's wrong.
It's the SLI that is causing the crashes...
Karyonix, can you just imagine what it is like to spend around $900 for two GTX 780s in SLI only to have one of your most loved games crash all the time? I know I am now going to have to replace these cards with a single GTX Titan or whatever succeeds it. But if possible, would you kindly look into a compatibility fix so these awful crashes don't happen to other Multi-Card (Crossfire and SLI) users in the future? I would highly appreciate it if you could.
Karyonix, I have done various tests and challenged each theory that you thought could cause the OpenGL Error Code 9 crashes, however at one point I was beginning to find myself fearing which one was most likely behind the issue, but no matter what I did, even leaving the game on for around 5 HOURS, it still didn't crash. I guess the only thing I can do now is to just say it and finally have some peace in knowing there is an answer to what's wrong.
It's the SLI that is causing the crashes...
Karyonix, can you just imagine what it is like to spend around $900 for two GTX 780s in SLI only to have one of your most loved games crash all the time? I know I am now going to have to replace these cards with a single GTX Titan or whatever succeeds it. But if possible, would you kindly look into a compatibility fix so these awful crashes don't happen to other Multi-Card (Crossfire and SLI) users in the future? I would highly appreciate it if you could.
Thanks for your help,
-Mephisto43
Probably because javaw.exe and Minecraft.exe don't have SLI profiles... Anyways, TITAN is a horrible choice, your card is the best without glitching like the 900 series.
Probably because javaw.exe and Minecraft.exe don't have SLI profiles... Anyways, TITAN is a horrible choice, your card is the best without glitching like the 900 series.
I know, just I don't wanna go turning it on and off again and again just to play one of my various games. But of course, if I don't turn it off, it crashes, but if I don't turn it on, then of course I can't have the triple screen setup and high frame rates for other applications which benefit from it being turned on.
So yeah, I'd like to be able to have that same amount of power without having the trouble of switching it on and off repeatedly. The glitches are bound to happen tho, they are new cards and they will patch the glitches eventually. So yeah, I'm gonna save for whatever succeeds the Titan, I am already predicting that they will have a successor coming out around 2015.
I know, just I don't wanna go turning it on and off again and again just to play one of my various games. But of course, if I don't turn it off, it crashes, but if I don't turn it on, then of course I can't have the triple screen setup and high frame rates for other applications which benefit from it being turned on.
So yeah, I'd like to be able to have that same amount of power without having the trouble of switching it on and off repeatedly. The glitches are bound to happen tho, they are new cards and they will patch the glitches eventually. So yeah, I'm gonna save for whatever succeeds the Titan, I am already predicting that they will have a successor coming out around 2015.
You can turn off SLI for a specific program...
Also the successor just came out, called the 980. Once they get their 20nm manufacturing process down they might release a Ti version in Q2 2015.
I must be blind because I don't see a 1.5.2 link. Oldest I see is: GLSL Shaders Mod (updated by karyonix) v2.0.1 beta1 for Minecraft 1.6.2. Also not to be rude, but why do you need a version that old?
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
I love to play survival with Mo'Creatures and the Vanilla horses conflict with the horses on the mod, even though you can work with both, I just don't like it. So I play 1.5.2 so there aren't any Vanilla horses.
And don't worry, your not being rude. Lol.
Check JonnyB's sig for now: https://www.dropbox.com/sh/corpepp6ymgzlll/y89QhORUGc
Forum FAQ | Stop Mod Reposts
What kind of machine is that ?
Thx for the tip nothingl_ :).
Ferret, you're going to have 2 options for shaders:
I haven't had a chance to test 14.9 yet on my AMD 6950... Still running 14.7 BETA 3...
Karyonix, what FPS are you getting on 14.9 with your 7870 (7850? 7950?)?
Added link to your thread in first post.
AMD 7950 Catalyst 14.9
SEUS 10.1 Standard, Chroma Hill 128x, render distance 8, 1920x1080 ==> around 35-40 FPS
AMD Radeon HD 6900 Series
Driver 14.301.1001-140915a-176154C (latest)
Catalyst 14.9, Forge 1.7.10 1208
Normal Render Distance
I was using CUDA Shaders but even tried removing them and still have the issue of 1 FPS.
EDIT: Please respond to this. I did not get a response the last time. It really frustrates me.
Uh, hi
WARNING: 0:2113: Only GLSL version > 110 allows postfix "F" or "f" for float
There's way more but that would take a lot of space.
I think i'm missing something, help?
Just because a preview works, doesn't mean its not the driver. We have a lot of smart people over here, and most of us have done tests with the new cards, and I've found there is something not quite right about Maxwell, even in other games. If you don't think so, please explain your logic. Maybe I'm crazy, you never know.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
It's the SLI that is causing the crashes...
Karyonix, can you just imagine what it is like to spend around $900 for two GTX 780s in SLI only to have one of your most loved games crash all the time? I know I am now going to have to replace these cards with a single GTX Titan or whatever succeeds it. But if possible, would you kindly look into a compatibility fix so these awful crashes don't happen to other Multi-Card (Crossfire and SLI) users in the future? I would highly appreciate it if you could.
Thanks for your help,
-Mephisto43
Probably because javaw.exe and Minecraft.exe don't have SLI profiles... Anyways, TITAN is a horrible choice, your card is the best without glitching like the 900 series.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
I know, just I don't wanna go turning it on and off again and again just to play one of my various games. But of course, if I don't turn it off, it crashes, but if I don't turn it on, then of course I can't have the triple screen setup and high frame rates for other applications which benefit from it being turned on.
So yeah, I'd like to be able to have that same amount of power without having the trouble of switching it on and off repeatedly. The glitches are bound to happen tho, they are new cards and they will patch the glitches eventually. So yeah, I'm gonna save for whatever succeeds the Titan, I am already predicting that they will have a successor coming out around 2015.
You can turn off SLI for a specific program...
Also the successor just came out, called the 980. Once they get their 20nm manufacturing process down they might release a Ti version in Q2 2015.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)