I forget to add the version I'm using, this happend on 1.7.1.0 Noticed it when I wanted to play my little 1.7.10 selfmade modpack
2 Screenshots, it doesn't get screwed up that badly all the time, I guess at some point its just luck
As a Smart Moving user, I've found that it's alright as long as you choose the shader you want upon loading the game, but before loading any world, and only before loading any world. If you want to use another shader, you need to close the game all the way and then select the shader when the menu screen comes back up again.
It's perfectly alright to change Super Secret Shaders while the game's loaded, though. Here's a hastly put together animated screenshot showing my character using Smart Moving to lie down on the ground, with the Jelly World shader in use and the Colour Convolve vanilla shader in use:
Whee! Lying down in such a jiggly, vibrant enviroment has never felt so much fun before!
Whenever I load a world I just get a black screen. In windowed mode it shows the black screen and the menu background flickering over it. This happens even when I don't have any shaders open, and menus don't appear either. The main menu before I open a world is completely normal, and the console doesn't show any errors.
This is what I get when I open the world:
11:31:51 INFO]: Client> [11:31:51] [Server thread/INFO]: Starting integrated minecraft server version 1.7.2
[11:31:51 INFO]: Client> [11:31:51] [Server thread/INFO]: Generating keypair
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO] [FML]: Applying holder lookups
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO] [FML]: Holder lookups applied
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO] [FML]: Loading dimension 0 (Shader Test) (net.minecraft.server.integrated.IntegratedServer@311fb2)
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO] [FML]: Loading dimension 1 (Shader Test) (net.minecraft.server.integrated.IntegratedServer@311fb2)
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO] [FML]: Loading dimension -1 (Shader Test) (net.minecraft.server.integrated.IntegratedServer@311fb2)
[11:31:52 INFO]: Client> [11:31:52] [Server thread/INFO]: Preparing start region for level 0
[11:31:53 INFO]: Client> [11:31:53] [Server thread/INFO]: Preparing spawn area: 33%
[11:31:54 INFO]: Client> [11:31:54] [Server thread/INFO]: Preparing spawn area: 73%
[11:31:56 INFO]: Client> [11:31:56] [Netty Client IO #0/INFO] [FML]: Server protocol version 1
[11:31:56 INFO]: Client> [11:31:56] [Netty IO #1/INFO] [FML]: Client protocol version 1
[11:31:56 INFO]: Client> [11:31:56] [Netty IO #1/INFO] [FML]: Client attempting to join with 3 mods : [email protected],[email protected],[email protected]
[11:31:56 INFO]: Client> [11:31:56] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[11:31:56 INFO]: Client> [11:31:56] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[11:31:56 INFO]: Client> [11:31:56] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[11:31:56 INFO]: Client> [11:31:56] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[11:31:56 INFO]: Client> [11:31:56] [Server thread/INFO]: deli731234[local:E:a28b6e94] logged in with entity id 302 at (-78.5, 63.0, 244.5)
[11:31:56 INFO]: Client> [11:31:56] [Server thread/INFO]: deli731234 joined the game
[11:31:56 INFO]: Client> [SMC FNE]transforming bpj net.minecraft.client.renderer.ThreadDownloadImageData
[11:31:56 INFO]: Client> [SMC FNE] 3179 (+285)
[11:31:57 INFO]: Client> [Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = N 3.2 = N
[11:31:57 INFO]: Client> [Shaders] GL_MAX_DRAW_BUFFERS = 8
[11:31:57 INFO]: Client> [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[11:31:57 INFO]: Client> [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
[11:31:57 INFO]: Client> Framebuffer created.
[11:31:57 INFO]: Client> Reset model renderers
[11:31:57 INFO]: Client> Reset world renderers
[11:32:00 INFO]: Client> [11:32:00] [Server thread/INFO]: Saving and pausing game...
[11:32:00 INFO]: Client> [11:32:00] [Server thread/INFO]: Saving chunks for level 'Shader Test'/Overworld
[11:32:00 INFO]: Client> [11:32:00] [Server thread/INFO]: Saving chunks for level 'Shader Test'/Nether
[11:32:00 INFO]: Client> [11:32:00] [Server thread/INFO]: Saving chunks for level 'Shader Test'/The End
[11:32:01 INFO]: Client> Expand tesselator buffer 131072
Pressing escape will cause the mouse cursor to appear and the following to appear in the console.
11:32:26 INFO]: Client> [11:32:26] [Server thread/INFO]: Saving and pausing game...
[11:32:26 INFO]: Client> [11:32:26] [Server thread/INFO]: Saving chunks for level 'Shader Test'/Overworld
[11:32:26 INFO]: Client> [11:32:26] [Server thread/INFO]: Saving chunks for level 'Shader Test'/Nether
[11:32:26 INFO]: Client> [11:32:26] [Server thread/INFO]: Saving chunks for level 'Shader Test'/The End
In other worlds, everything appears to be working fine...
But again, it's just a black screen. Even when I have "(none)" selected in the shaders menu.
Playing this using forge 10.12.2.1121, with no other mods installed. No resource packs either. It probably has something to do with the fact that I'm on a Windows 7 laptop, but I can't be sure.
*snip* I'm on a Windows 7 laptop, but I can't be sure.
There you go. If you have only Integrated Graphics, you're going to have a hard time running this, but if you have a Nvidia or AMD GPU inside, you'll need to tell it to run Minecraft on the GPU and not the Integrated Graphics. What graphics card do you have? You can find out by typing dxdiag.exe in the start menu and clicking Display 1 and reading the name.
Requires Forge or FML.
Download Forge 1.7.10-Latest installer from files.minecraftforge.net. (or 10.13.0.1179 if latest does not work)
Recent change
- Fixed player model glitch when use with SmartMove.
- Fixed mc_Entity value for flower in flower pot.
- Added shadersmod log file.
- Fixed texture glitch in rendering of ProjectRed lamp halo (mc1.7.2).
How to install
First, install forge.
- Use Minecraft Launcher. Make sure you have run Minecraft 1.7.10 at least once before installing Forge.
- Close Minecraft Launcher.
- Use Forge installer to install Forge.
- Open Minecraft Launcher and select Forge Profile (or new/edit profile and select a forge version).
- Click Play. Forge should create mods folder in game directory.
Next, install ShadersMod in mods fodler.
- Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge next time.
- If you want to install this together with OptiFine, also copy Optifine jar file to mods folder.
Test.
- Open Minecraft Launcher. Select Forge profile and click Play.
- Open Option screen. There should be Shaders button. Click it to open Shaders screen.
You also need shaderpack for use with this mod.
- Download and copy shaderpack zip file to shaderpacks folder in minecraft folder.
- You can select shaderpack in Shaders screen.
Compatible with Minecraft 1.7.10 only.
Compatible with OptiFine_1.7.10_HD_U_A4.
How to install
Before running this installer:
- Use minecraft Launcher. Run Minecraft 1.7.10 at least once and close it.
- Also close Minecraft Launcher before you run this installer.
- If you want to install this together with OptiFine, run OptiFine installer before ShadersMod installer.
- This installer can detect installed OptiFine_1.7.10_HD_U_A2. It will add a separated profile for OptiFine+ShadersMod.
The installer is executable jar file. Double-click it to run.
- If your computer doesn't associate .jar file properly, you may have to run java from command line or batch file.
-- This is the command to use "java -jar ShadersMod-v2.3.16mc1.7.10-installer.jar"
-- You may have to use full path to java.exe if it is not in your PATH environment.
After you run installer successfully:
- Open Minecraft Launcher. Select Profile 1.7.10-ShadersMod or 1.7.10-OptiFine-ShadersMod and click Play.
- Open Option screen. There should be Shaders button. Click it to open Shaders screen.
You also need shaderpack for use with this mod.
- Download and copy shaderpack zip file to shaderpacks folder in minecraft folder.
- You can select shaderpack in Shaders screen.
So I have Shaders installed. On big servers that have lobbies in it and whenever I switch to a different lobby my skin changes to Steve. This only happens Client-Side. My friend also has the same thing going on with him.
Does anybody know a solution for fixing this? It gets very annoying seeing Steve's hand...
Running many shaderpacks will cause an "invalid program" error to appear in chat involving gbuffers_terrain, gbuffers_hand, and gbuffers_entities, amongst others. Those ones are the most common. The result is either a black screen or a greenscaled frame-overlay screen. Not sure why this is happening. I'm running Ubuntu 14.04 LTS, latest graphics drivers installed. The graphics card itself is Intel 2nd-gen core integrated controller (It's an old but really powerful Dell Inspiron desktop). I know that Intel Integrated cards aren't exactly supported, but I don't think these errors are related to that. I have not altered the shaderpacks in question whatsoever. Please help me as soon as you can.
I also can't run any SEUS packs, but I think that's because of the graphics card itself, as they don't give me any of the above errors when I load the packs.
Rollback Post to RevisionRollBack
Anima draconum, cor lapideum, (Soul of dragons, heart of stone,)
Specie carnis, sanguinis, et os, (Mask of flesh, blood, and bone,)
Surge ex tenebris, surge ex flamma, (Rise from darkness, rise from flame,)
Trans mundi, potestate, repetere, nos. (Across the worlds, your power, reclaim.)
Call me a weirdo, but I like to fish in Minecraft...
Since updating to 1.7.10 I can no longer see the little air bubbles in water (indicating that a fish is about to bite) when using SEUS 10.1 or Chocapic 4.2, but Sildur's 1.03 still works ok. Funny thing is they are the exact same unmodified packs I was using in 1.7.2 (ShadersModCore 2.3.12), but now that I've updated to 1.7.10 (ShadersModCore 2.3.18) these particles are invisible or almost invisible.
Any ideas what might be causing this? The shaders mod version, the shader packs I'm using, Optifine (1.7.10 U A4), MC 1.7.10 itself?
On another note, thanks to Karyonix for updating so quickly, I just finally managed to convince a friend to try Minecraft and he has a GTX 780, so being able to run shaders was a big selling point!
Rollback Post to RevisionRollBack
Everfree Server - A small & friendly survival build server for older 'Crafters.
So this happened. No idea why or how. This is also my first time installing shaders, I followed everything to the T in the tutorial that I'll link down below.But in the mean time, take a look at this. Can anyone tell me what I've done wrong?
java.lang.OutOfMemoryError: Java heap space
at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75)
at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837)
at bpu.a(SourceFile:48)
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:40)
at bbu.<init>(SourceFile:58)
at bao.ag(SourceFile:387)
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75)
at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837)
at bpu.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bpu
Stacktrace:
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:40)
at bbu.<init>(SourceFile:58)
at bao.ag(SourceFile:387)
-- Initialization --
Details:
Stacktrace:
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 418016496 bytes (398 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10-ShadersMod2.3.19
LWJGL: 2.9.1
OpenGL: GeForce GT 630/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [[1.7]_R3D.CRAFT_DR-128x_v0.1.5.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Derp lol. firstly I had it named to that^.
Second of all I have 2 mods folders.
One called 'mods' and another called 'mods folder'.
I moved it to 'mods' and it works now.
As a Smart Moving user, I've found that it's alright as long as you choose the shader you want upon loading the game, but before loading any world, and only before loading any world. If you want to use another shader, you need to close the game all the way and then select the shader when the menu screen comes back up again.
It's perfectly alright to change Super Secret Shaders while the game's loaded, though. Here's a hastly put together animated screenshot showing my character using Smart Moving to lie down on the ground, with the Jelly World shader in use and the Colour Convolve vanilla shader in use:
Whee! Lying down in such a jiggly, vibrant enviroment has never felt so much fun before!
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
This is what I get when I open the world:
Pressing escape will cause the mouse cursor to appear and the following to appear in the console.
In other worlds, everything appears to be working fine...
But again, it's just a black screen. Even when I have "(none)" selected in the shaders menu.
Playing this using forge 10.12.2.1121, with no other mods installed. No resource packs either. It probably has something to do with the fact that I'm on a Windows 7 laptop, but I can't be sure.
There you go. If you have only Integrated Graphics, you're going to have a hard time running this, but if you have a Nvidia or AMD GPU inside, you'll need to tell it to run Minecraft on the GPU and not the Integrated Graphics. What graphics card do you have? You can find out by typing dxdiag.exe in the start menu and clicking Display 1 and reading the name.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
ShadersMod Forge Edition v2.3.18 mc1.7.10 (updated 2014-07-12)
Download link1 or link2Requires Forge or FML.
Download Forge 1.7.10-Latest installer from files.minecraftforge.net. (or 10.13.0.1179 if latest does not work)
Recent change
- Fixed player model glitch when use with SmartMove.- Fixed mc_Entity value for flower in flower pot.
- Added shadersmod log file.
- Fixed texture glitch in rendering of ProjectRed lamp halo (mc1.7.2).
How to install
First, install forge.- Use Minecraft Launcher. Make sure you have run Minecraft 1.7.10 at least once before installing Forge.
- Close Minecraft Launcher.
- Use Forge installer to install Forge.
- Open Minecraft Launcher and select Forge Profile (or new/edit profile and select a forge version).
- Click Play. Forge should create mods folder in game directory.
Next, install ShadersMod in mods fodler.
- Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge next time.
- If you want to install this together with OptiFine, also copy Optifine jar file to mods folder.
Test.
- Open Minecraft Launcher. Select Forge profile and click Play.
- Open Option screen. There should be Shaders button. Click it to open Shaders screen.
You also need shaderpack for use with this mod.
- Download and copy shaderpack zip file to shaderpacks folder in minecraft folder.- You can select shaderpack in Shaders screen.
ShadersMod Non-Forge Edition Installer v2.3.19 mc1.7.10 (updated 2014-07-12)
Download link1 or link2Compatible with Minecraft 1.7.10 only.
Compatible with OptiFine_1.7.10_HD_U_A4.
How to install
Before running this installer:- Use minecraft Launcher. Run Minecraft 1.7.10 at least once and close it.
- Also close Minecraft Launcher before you run this installer.
- If you want to install this together with OptiFine, run OptiFine installer before ShadersMod installer.
- This installer can detect installed OptiFine_1.7.10_HD_U_A2. It will add a separated profile for OptiFine+ShadersMod.
The installer is executable jar file. Double-click it to run.
- If your computer doesn't associate .jar file properly, you may have to run java from command line or batch file.
-- This is the command to use "java -jar ShadersMod-v2.3.16mc1.7.10-installer.jar"
-- You may have to use full path to java.exe if it is not in your PATH environment.
After you run installer successfully:
- Open Minecraft Launcher. Select Profile 1.7.10-ShadersMod or 1.7.10-OptiFine-ShadersMod and click Play.
- Open Option screen. There should be Shaders button. Click it to open Shaders screen.
You also need shaderpack for use with this mod.
- Download and copy shaderpack zip file to shaderpacks folder in minecraft folder.- You can select shaderpack in Shaders screen.
So this happens whenever I try to run the installer
Error: Invalid or corrupt jarfile
C:\Users\Cole\Desktop\games\Minecraft\mods\ShadersMod-v2.3.19m
c1.7.10-installer.jar
Please help?
Does anybody know a solution for fixing this? It gets very annoying seeing Steve's hand...
I also can't run any SEUS packs, but I think that's because of the graphics card itself, as they don't give me any of the above errors when I load the packs.
Specie carnis, sanguinis, et os, (Mask of flesh, blood, and bone,)
Surge ex tenebris, surge ex flamma, (Rise from darkness, rise from flame,)
Trans mundi, potestate, repetere, nos. (Across the worlds, your power, reclaim.)
Since updating to 1.7.10 I can no longer see the little air bubbles in water (indicating that a fish is about to bite) when using SEUS 10.1 or Chocapic 4.2, but Sildur's 1.03 still works ok. Funny thing is they are the exact same unmodified packs I was using in 1.7.2 (ShadersModCore 2.3.12), but now that I've updated to 1.7.10 (ShadersModCore 2.3.18) these particles are invisible or almost invisible.
Any ideas what might be causing this? The shaders mod version, the shader packs I'm using, Optifine (1.7.10 U A4), MC 1.7.10 itself?
On another note, thanks to Karyonix for updating so quickly, I just finally managed to convince a friend to try Minecraft and he has a GTX 780, so being able to run shaders was a big selling point!
Everfree Server - A small & friendly survival build server for older 'Crafters.
Computer specs: NVIDIA GeForce GTX 860M, 12GB of ram, i7, 2.40GHz.
Tutorial:
However, I'm getting these little glitches whenever I look at water.
Pic:
---- Minecraft Crash Report ----
// Sorry
Time: 7/12/14 7:56 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75)
at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837)
at bpu.a(SourceFile:48)
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:40)
at bbu.<init>(SourceFile:58)
at bao.ag(SourceFile:387)
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75)
at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837)
at bpu.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bpu
Stacktrace:
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:40)
at bbu.<init>(SourceFile:58)
at bao.ag(SourceFile:387)
-- Initialization --
Details:
Stacktrace:
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 418016496 bytes (398 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10-ShadersMod2.3.19
LWJGL: 2.9.1
OpenGL: GeForce GT 630/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [[1.7]_R3D.CRAFT_DR-128x_v0.1.5.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
There's a list in the OP (first page) with a lot of different packs.
Everfree Server - A small & friendly survival build server for older 'Crafters.