Karyonix: I just want to give you a big thanks for fixing that issue with Voxelmap. I'm thrilled to be using shaders now along with voxelmap and thanks again for your timely fix. The community appreciates it.
Why won't Minecraft Shaders mod work for me? I got the mod in the mods folder and it works when I open it but when ever I tried to click on a world or make a new world it just closes and goes back to the main screen where you push play. I tried it with 1.6.4 and 1.7.2 any suggestions on how to fix this?
Why won't Minecraft Shaders mod work for me? I got the mod in the mods folder and it works when I open it but when ever I tried to click on a world or make a new world it just closes and goes back to the main screen where you push play. I tried it with 1.6.4 and 1.7.2 any suggestions on how to fix this?
I'm sorry if this has been brought up a lot, but I when I select a shader package from the menu nothing seems to happen. I'm on MC 1.6.4. I have ShadersModCore-v2.2.1-mc1.6.4-f953.jar in the mods folder and the shader zips in the shaders folder. I made sure OptiFine's AA/AF/mip-mapping were disabled and I turned off FXAA just to make sure. I've tried several shader packages.
I tried to add more ram to the minecraft, doesn't work. even my video card is updated to latest version. then i tried what you suggest 128x..
yup.. it went smooth and fps stay solid between 60 and 70. I see what was the issue. so can you please improve the shader core so i can use 256x for future?
it seemed that you must have know that shader core has a limit especially for 2.3.3 where we can only use up to 128x resource pack.
thats where i am trying to figure it out why minecraft is not getting more ram when i am reallocating them to minecraft..while i am using 256x. none work.. i even tried 4 or 5G
OpenGL texture is outside Java heap.
Full 256x256 texture resource pack may require many GBs of video memory and system memory.
Increasing Java heap size does not help this issue.
Dropping to 128 from 256 increased the fps to 60. Thanks Ideally I would like to run 256 as i'm running 1440p res.
Aside, has anybody got a fix for the jumping cloud shadows that flicker if moving?
You can mix different resolution textures.
Even if your machine is not capable of using full 256x256 texture pack with shaders mod, you may use partial pack of 256x256 textures over full pack of lower res textures (in resource pack page).
I'm sorry if this has been brought up a lot, but I when I select a shader package from the menu nothing seems to happen. I'm on MC 1.6.4. I have ShadersModCore-v2.2.1-mc1.6.4-f953.jar in the mods folder and the shader zips in the shaders folder. I made sure OptiFine's AA/AF/mip-mapping were disabled and I turned off FXAA just to make sure. I've tried several shader packages.
Can anyone tell me what I'm doing wrong?
Thanks
Optifine override classes changed by shadersmod as described in topic post with workaround.
Hi, I've noticed that when I install the shaders I lose the faux lighting in from the normal Minecraft. Here is an example:
What it looks like with the shaders
What it should look like
I suspect change is intentional, and was probably done for some reason to support SUES' attempt at Photorealism (borkking the default lighting so it could be handled entirely by SUES). Is there any chance of you reverting this? My Shaderpack unlike most isn't a realism pack, and the lack of lighting makes a huge difference. In extreme situations, all perception of convex stone terrain is raped if you don't have smooth shading on. Please help
In the next version, there will be a button to enable the old lighting effect.
I think there is something wrong with my shader conf, because when shaders are on (also when disabled) the UI and blocks I break are very dark. Any solution perhaps? Oh, and I'm using Optifine in mods folder (and yes, I did the tweaking).
This result was on both the standard pack and the ultra no blur. I used forge beta 1.7.2.
My guess is the bug is caused either by how I installed it or due to incompatibility with forge 1.7.2 beta. Do you know how to fix it?
Note: I have NO mods installed, I used a clean version of forge and I placed the shaders in the shaderspack folder. They also had the correct files.
I see the same thing with SEUS on my notebook pc with Intel HD graphics.
My demo shaderpack (bump-shadow-waving) does not have this problem on the same NB.
I think it is SEUS incompatibility with graphics driver.
No solution.
Whenever i install this every shader pack does this it wont work i installed it all corectly but it wont work. heres a screenshot and i have a shaderpack installed can someone please help
I see the same thing with SEUS on my notebook pc with Intel HD graphics.
My demo shaderpack (bump-shadow-waving) does not have this problem on the same NB.
I think it is SEUS incompatibility with graphics driver.
No solution.
Meh, thanks anyways. Too bad you have no idea how to make it compatible on Intel...
Meh, thanks anyways. Too bad you have no idea how to make it compatible on Intel...
That's not Karyonix's fault. It's the shaderpack makers fault.
To make something that looks good on a device with so little graphical backend is extremely difficult! AMD/nVidia GPUs are far more powerful, plus not that expensive for a mainstream-midrange card, and as such are much easier to build something that benefits everyone on.
Spend $100-$150 for a graphics card, you'll get roughly 20 FPS in SEUS Standard/Ultra (no blur), and a better gaming experience overall.
Else, you can use Karyonix's BSW shaderpack, or Sildur's Basic shaderpack. I use Sildur's myself on my notebook because it's older and has a POS nVidia Quadro card in it (which I can't replace -- I've tried -- but it's better than integrated Intel HD!).
Whenever i install this every shader pack does this it wont work i installed it all corectly but it wont work. heres a screenshot and i have a shaderpack installed can someone please help
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 1/30/14 11:22 AM
Description: Updating screen events
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
at shadersmodcore.client.ShadersTex.deleteTextures(ShadersTex.java:134)
at shadersmodcore.client.ShadersTex.deleteMultiTex(ShadersTex.java:156)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:183)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:597)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:222)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:293)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:260)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1623)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:951)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:869)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.deleteTextures(ShadersTex.java:134)
at shadersmodcore.client.ShadersTex.deleteMultiTex(ShadersTex.java:156)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:183)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:597)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:222)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:293)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:260)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiScreenResourcePacks
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1623)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:951)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:869)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 25832896 bytes (24 MB) / 154267648 bytes (147 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.106.1012 Minecraft Forge 10.12.0.1012 Optifine OptiFine_1.7.2_HD_U_A8 3 mods loaded, 3 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.106.1012} [Forge Mod Loader] (forge-1.7.2-10.12.0.1012.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.12.0.1012} [Minecraft Forge] (forge-1.7.2-10.12.0.1012.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2-Forge10.12.0.1012
LWJGL: 2.9.0
OpenGL: GeForce GTX 580/PCI/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Karyonix was just talking about stuff like this 2/3 pages back.
Basically, the GTX 580 doesn't have enough video ram (not motherboard ram!) to hold all of the textures. So, Java freaks out when something doesn't happen when it was expecting it to.
The resolution was don't try to use resource-packs over 128x.
I'm not having any problems swapping resource packs (32x and 64x) on my systems:
nVidia GeForce 650ti 1GB
AMD Radeon HD 6950 1GB
Owner of the account "Piano", Ex-Player Council Member for Hypixel.
Also, there is a cubic background in the end as well.
Owner of the account "Piano", Ex-Player Council Member for Hypixel.
Try using forge 1019.
It's not an installer. Read the install directions or watch a 1.7 install vid if you are using 1.7.
Can anyone tell me what I'm doing wrong?
Thanks
No I don't believe so, but it's still a great texture pack.
Full 256x256 texture resource pack may require many GBs of video memory and system memory.
Increasing Java heap size does not help this issue.
You can mix different resolution textures.
Even if your machine is not capable of using full 256x256 texture pack with shaders mod, you may use partial pack of 256x256 textures over full pack of lower res textures (in resource pack page).
Optifine override classes changed by shadersmod as described in topic post with workaround.
In the next version, there will be a button to enable the old lighting effect.
The moment I switched to internal or none, the bug went away - Only when I switched back to the shaders did the bug reappear.
I think there is something wrong with my shader conf, because when shaders are on (also when disabled) the UI and blocks I break are very dark. Any solution perhaps? Oh, and I'm using Optifine in mods folder (and yes, I did the tweaking).
My demo shaderpack (bump-shadow-waving) does not have this problem on the same NB.
I think it is SEUS incompatibility with graphics driver.
No solution.
Meh, thanks anyways. Too bad you have no idea how to make it compatible on Intel...
That's not Karyonix's fault. It's the shaderpack makers fault.
To make something that looks good on a device with so little graphical backend is extremely difficult! AMD/nVidia GPUs are far more powerful, plus not that expensive for a mainstream-midrange card, and as such are much easier to build something that benefits everyone on.
Spend $100-$150 for a graphics card, you'll get roughly 20 FPS in SEUS Standard/Ultra (no blur), and a better gaming experience overall.
Else, you can use Karyonix's BSW shaderpack, or Sildur's Basic shaderpack. I use Sildur's myself on my notebook because it's older and has a POS nVidia Quadro card in it (which I can't replace -- I've tried -- but it's better than integrated Intel HD!).
We need to know:
Karyonix was just talking about stuff like this 2/3 pages back.
Basically, the GTX 580 doesn't have enough video ram (not motherboard ram!) to hold all of the textures. So, Java freaks out when something doesn't happen when it was expecting it to.
The resolution was don't try to use resource-packs over 128x.
I'm not having any problems swapping resource packs (32x and 64x) on my systems:
nVidia GeForce 650ti 1GB
AMD Radeon HD 6950 1GB