Shaders Mod v2.3.1 beta for Minecraft 1.7.2
Requires Forge/FML.
Compatible with optifine.
It still does not support normalmap and specularmap. (not implemented)
Download link.
Install jar file in mods folder in game directory.
This mod is not shown in Forge/FML mods list screen. Don't worry about it.
Shaders Mod v2.3.1 beta for Minecraft 1.7.2 Requires Forge/FML. Compatible with optifine. It still does not support normalmap and specularmap. (not implemented) Download link. Install jar file in mods folder in game directory. This mod is not shown in Forge/FML mods list screen. Don't worry about it.
- Black glass panes are looking weird http://imgur.com/2ju8JMJ
- Even with Optifine, these shaders run at 25-30 fps on my singleplayer creative flatworld. Turned off Antialiasing and Anisotropic Filtering.
Besides that, very good job!
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Will the FML Plugin work with newer versions of Optifine 1.6.4? Several new versions of Optifine have been released and I was wondering if anything's changed between October and now.
Rollback Post to RevisionRollBack
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Shaders Mod v2.3.1 beta for Minecraft 1.7.2
Requires Forge/FML.
Compatible with optifine.
It still does not support normalmap and specularmap. (not implemented)
Download link.
Install jar file in mods folder in game directory.
This mod is not shown in Forge/FML mods list screen. Don't worry about it.
Chests and signs still bounce independently while using my Jelly World shader when they didn't in 1.6.4.
As for Jelly World itself, I'm pretty satisfied with the wobbling in Ver. 3.2, although I'll make a Ver. 3.3 to fix some minor details and stuff once I find out how to make the tall flowers bounce around properly.
Can anyone help me or give me some info on how you install this via Forge?
I tried installing the mod for 1.7.2. and it just crashes the game. It's not my config for I most likely screwed up somewhere?
Can someone give me a detailed installation info?
I can't get my shaders to look the way most people have it. Mine still has the same lighting and no shadows as normal Minecraft. It's not as nice looking please help!
I found from where the anormaly low fps problem comes from with recent nvidia drivers. (For shaders devs here : be sure that your arrays are noted as constants.)
I should release a version tomorrow in a new thread!
For some reason when i installed shaders i cant join any servers inside of servers...so like Mineplex Survival games...It say in red
Exception Connection:IllegalReferenceCountExecption : refCnt: 0 @ io.netty.buffer.AbstractByteBuf:1173
Please help!
It does this with every server...Gonna try to remove Shaders...
=========
Edit
I removed shaders, Still doesn't work
Since its on 1.7.2 for shaders to work, Im going to Change the version to 1.7.4 see if that helps
=======
Edit
Ok i now can join games....That sucks though 'cause i love meh shaders :\
Is it possible to write assign shaders for specific blocks/items?
Like, for example, what if I wanted to make a lightsaber mod. Honestly it wouldn't look good without shaders (I've seen the existing Star Wars mods, no offense to those authors).
The lightsaber hilt (handle) would need a normal map (for the small details), a reflection map (to differentiate the metallic parts from non-metallic parts), and maybe even an illumination map for lights.
The lightsaber blade needs to glow. I think this would require an additive blended particle shader where multiple particles that overlap cause in increase in brightness, creating a glowing effect.
This would be an amazing mod if you could create an API for modders to plug-in shaders for their own additions to Minecraft, such as the lightsaber idea above.
For some reason when i installed shaders i cant join any servers inside of servers...so like Mineplex Survival games...It say in red
Exception Connection:IllegalReferenceCountExecption : refCnt: 0 @ io.netty.buffer.AbstractByteBuf:1173
Please help!
It does this with every server...Gonna try to remove Shaders...
=========
Edit
I removed shaders, Still doesn't work
Since its on 1.7.2 for shaders to work, Im going to Change the version to 1.7.4 see if that helps
=======
Edit
Ok i now can join games....That sucks though 'cause i love meh shaders :\
uhh when i install it and i use the shader pack my screen just goes in a little corner and other little screens like looking out of a small fly's compound eyes..
sorry if this is hard to understand
I love this mod, thanks for making it compatible with optifine . I have one more compatibility issue though. This mod does not not seems to be compatible with Voxel map. Taking voxel map out of my mods folder resolves my crash though.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 19/01/14 3:31 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
at cpw.mods.fml.common.LoadController.transition(LoadController.java:160)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:680)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:253)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:556)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:849)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
at shadersmodcore.client.ShadersTex.deleteTextures(ShadersTex.java:134)
at shadersmodcore.client.ShadersTex.deleteMultiTex(ShadersTex.java:156)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:183)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:597)
at com.thevoxelbox.voxelmap.VoxelMap.(VoxelMap.java:420)
at com.thevoxelbox.voxelmap.VoxelMapMod.postInit(VoxelMapMod.java:34)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:536)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:205)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:116)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
... 10 more
The mod is abit laggy (15-20 fps). I am amd radeon 8750m. what 's wrong?
You're on a amd radeon 8750m video chip. That's why it's laggy. It's a laptop with a mobility chip right?
Mobility chips suck for shaders unless it's like an Alienware laptop, iBuyPower, CyberPowerPC, etc.
Hello, I appear to be running into a problem with the SEUS shader 10.1 preview. Whenever I use the SEUS shader, the screen ends up like this. http://i.imgur.com/5ocpQkF.png Anyone know why, or knows a fix?
Requires Forge/FML.
Compatible with optifine.
It still does not support normalmap and specularmap. (not implemented)
Download link.
Install jar file in mods folder in game directory.
This mod is not shown in Forge/FML mods list screen. Don't worry about it.
- Black glass panes are looking weird http://imgur.com/2ju8JMJ
- Even with Optifine, these shaders run at 25-30 fps on my singleplayer creative flatworld. Turned off Antialiasing and Anisotropic Filtering.
Besides that, very good job!
Inactive on these forums. Use Steam or Discord if you want to say hi
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Chests and signs still bounce independently while using my Jelly World shader when they didn't in 1.6.4.
As for Jelly World itself, I'm pretty satisfied with the wobbling in Ver. 3.2, although I'll make a Ver. 3.3 to fix some minor details and stuff once I find out how to make the tall flowers bounce around properly.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I tried installing the mod for 1.7.2. and it just crashes the game. It's not my config for I most likely screwed up somewhere?
Can someone give me a detailed installation info?
I should release a version tomorrow in a new thread!
Exception Connection:IllegalReferenceCountExecption : refCnt: 0 @ io.netty.buffer.AbstractByteBuf:1173
Please help!
It does this with every server...Gonna try to remove Shaders...
=========
Edit
I removed shaders, Still doesn't work
Since its on 1.7.2 for shaders to work, Im going to Change the version to 1.7.4 see if that helps
=======
Edit
Ok i now can join games....That sucks though 'cause i love meh shaders :\
writeassign shaders for specific blocks/items?Like, for example, what if I wanted to make a lightsaber mod. Honestly it wouldn't look good without shaders (I've seen the existing Star Wars mods, no offense to those authors).
The lightsaber hilt (handle) would need a normal map (for the small details), a reflection map (to differentiate the metallic parts from non-metallic parts), and maybe even an illumination map for lights.
The lightsaber blade needs to glow. I think this would require an additive blended particle shader where multiple particles that overlap cause in increase in brightness, creating a glowing effect.
This would be an amazing mod if you could create an API for modders to plug-in shaders for their own additions to Minecraft, such as the lightsaber idea above.
... This is a Minecraft Forge problem....
sorry if this is hard to understand
// Why did you do that?
Time: 19/01/14 3:31 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
at cpw.mods.fml.common.LoadController.transition(LoadController.java:160)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:680)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:253)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:556)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:849)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
at shadersmodcore.client.ShadersTex.deleteTextures(ShadersTex.java:134)
at shadersmodcore.client.ShadersTex.deleteMultiTex(ShadersTex.java:156)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:183)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:597)
at com.thevoxelbox.voxelmap.VoxelMap.(VoxelMap.java:420)
at com.thevoxelbox.voxelmap.VoxelMapMod.postInit(VoxelMapMod.java:34)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:536)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:205)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:116)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
... 10 more
You're on a amd radeon 8750m video chip. That's why it's laggy. It's a laptop with a mobility chip right?
Mobility chips suck for shaders unless it's like an Alienware laptop, iBuyPower, CyberPowerPC, etc.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)