I'm trying this mod on a new computer fit for gaming, and the shaders work fine and look great, but then after a minute, the game has such a tremendous lag spike one after another, it's unplayable!
Maybe it's a mod or the many blocks, but it happens even when using the test shader.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000012fe2655, pid=2824, tid=6752
#
# JRE version: 6.0_30-b12
# Java VM: Java HotSpot™ 64-Bit Server VM (20.5-b03 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [nvoglv64.DLL+0x522655]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/...eport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x00000000082bc000): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=6752, stack(0x000000000fac0000,0x000000000fbc0000)]
RAX=0x0000000000000008 is an unknown value
RBX=0x0000000009ea0000 is an unknown value
RCX=0x0000000000000008 is an unknown value
RDX=0x0000000000000000 is an unknown value
RSP=0x000000000fbbefc0 is pointing into the stack for thread: 0x00000000082bc000
RBP=0x0000000000000001 is an unknown value
RSI=0x0000000009ee7258 is an unknown value
RDI=0x0000000000002404 is an unknown value
R8 =0x000000000000000a is an unknown value
R9 =0x000000000000000e is an unknown value
R10=0x0000000025b20150 is an unknown value
R11=0x000000001ea63000 is an unknown value
R12=0x0000000000000001 is an unknown value
R13=0x0000000000000000 is an unknown value
R14=0x0000000000000000 is an unknown value
R15=0x0000000000000002 is an unknown value
VM Mutex/Monitor currently owned by a thread: None
Heap
PSYoungGen total 588096K, used 52531K [0x00000007d5560000, 0x00000007ffcb0000, 0x0000000800000000)
eden space 480704K, 9% used [0x00000007d5560000,0x00000007d83d9660,0x00000007f2ad0000)
from space 107392K, 4% used [0x00000007f93d0000,0x00000007f98a3748,0x00000007ffcb0000)
to space 107456K, 0% used [0x00000007f2ad0000,0x00000007f2ad0000,0x00000007f93c0000)
PSOldGen total 1391296K, used 230709K [0x0000000780000000, 0x00000007d4eb0000, 0x00000007d5560000)
object space 1391296K, 16% used [0x0000000780000000,0x000000078e14d648,0x00000007d4eb0000)
PSPermGen total 83968K, used 52597K [0x000000077ae00000, 0x0000000780000000, 0x0000000780000000)
object space 83968K, 62% used [0x000000077ae00000,0x000000077e15d798,0x0000000780000000)
vm_info: Java HotSpot™ 64-Bit Server VM (20.5-b03) for windows-amd64 JRE (1.6.0_30-b12), built on Nov 10 2011 01:49:46 by "java_re" with MS VC++ 8.0 (VS2005)
time: Sat Dec 22 22:27:29 2012
elapsed time: 34 seconds
Having consistent and regular crashes with this shader mod. Wasn't sure if it was the mod, or the shaders I was using, or the other mods installed that were causing it. What I've been able to narrow it down to is the fact that it says "Expanding Tessellator buffer:" a few times in my console before the crash. That must be whats causing it. Anyone have a better idea whats actually happening?
EDIT: looks like its only happening if I run at 1080p. At the default resolution that buffer never expands and it runs fine. Problem is I have given minecraft 3GB and my video card has 2GB on it... not sure where this buffer is being held but I don't understand why it overflows like that.
EDIT AGAIN: Nvm, still crashes as a little window.
I noticed this bug happen when you have natural textures enabled, disable it and it should work
I'm still a bit confused on how to install these shaders. The 1.4.6 download doesn't have all the things the 1.4.5. download has, including the Nitrous java file.
Oh, so THAT'S what happened. Ok, thanks. Actually, I tink what I meant to get was the GLSL OF mod, but I mistook this one for that one. I meant to get GLSL OF because it was simpler, but now that this is so simple, I'll have to consider the differences between the two.
Oh, so THAT'S what happened. Ok, thanks. Actually, I tink what I meant to get was the GLSL OF mod, but I mistook this one for that one. I meant to get GLSL OF because it was simpler, but now that this is so simple, I'll have to consider the differences between the two.
this version is better it supports normal and specular maps for ctm.png and normal map for randomterrain.png
Oh, ok. I'll have to try and use this one next time, but for now, I'm gonna use te other one, but only bevcause it's already installed and I don't use ctm.png and randomterrain.png.
I noticed this bug happen when you have natural textures enabled, disable it and it should work
oh man, I wish it was that simple... unfortunately I have that turned off already, as well as connected textures. I think I read to do that in the OP. I should mention I run forge, which I think is related.
EDIT: noticed I nevermentioned I was using seus v10r5
Yes.
I have not finished default shaders for this mod version.
You may use fsh vsh files from old version or from dax's wiki, or from Sonic Ether's Unbelievable Shaders.
Maybe it's a mod or the many blocks, but it happens even when using the test shader.
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 660M
Manufacturer: NVIDIA
Chip type: GeForce GTX 660M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0FD4&SUBSYS_21151043&REV_A1
Display Memory: 4042 MB
Dedicated Memory: 1994 MB
Shared Memory: 2047 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: CMO1720
Native Mode: 1920 x 1080(p) (60.010Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1070 (English)
Driver Version: 9.18.13.1070
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/3/2012 09:47:14, 18045968 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4C94-11CF-DD77-18011CC2C435}
Vendor ID: 0x10DE
Device ID: 0x0FD4
SubSys ID: 0x21151043
Revision ID: 0x00A1
Driver Strong Name: oem35.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section164:9.18.13.1070:pci\ven_10de&dev_0fd4&subsys_21151043
Rank Of Driver: 00E00001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
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{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
I noticed this bug happen when you have natural textures enabled, disable it and it should work
http://www.mediafire.com/?rzno7pt7nwh91t9
- Fixed water normal vectors.
- Added composite1, composite2, composite3.
There is OptiFine HD A2 Ultra for Minecraft 1.4.6 .
its no longer an installer, you just drag .class files and shader folder into minecraft.jar then add shaders to shader folder
this version is better it supports normal and specular maps for ctm.png and normal map for randomterrain.png
oh man, I wish it was that simple... unfortunately I have that turned off already, as well as connected textures. I think I read to do that in the OP. I should mention I run forge, which I think is related.
EDIT: noticed I nevermentioned I was using seus v10r5
Yes. Please also give credits to daxnitro, sp614x, id_miner.
Thanks. But can you make a 1.4.5 version with the other processing step and the gbufferprojection fix?
EDIT: Done. Download link is added in the first post of this thread.
I have not finished default shaders for this mod version.
You may use fsh vsh files from old version or from dax's wiki, or from Sonic Ether's Unbelievable Shaders.