I've read a few places that the glsl shader mod is getting converted into a core mod.... does that mean it won't need optifine anymore? Because I would LOVE that.
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
I've read a few places that the glsl shader mod is getting converted into a core mod.... does that mean it won't need optifine anymore? Because I would LOVE that.
I dunno man I don't think you'd want to go without Optifine regardless. Without optimization no doubt this mod would give < 40fps for even people that get 200fps vanilla. And yes, that's probably what that means.
Rollback Post to RevisionRollBack
"You don't know what you're up against,"
"Yeah I do." "Oh."
I dunno man I don't think you'd want to go without Optifine regardless. Without optimization no doubt this mod would give < 40fps for even people that get 200fps vanilla. And yes, that's probably what that means.
There are 3-4 mods that I've always wanted that I've had to give up because of optifine. And other reasons besides. Never really had performance issues besides tileentity lag anyway. I suppose some of my server users on crappy laptops probably appreciate it though. There's no winning.
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
I have 2 GTX560TI in SLI with 320.18 drivers
The shaderpack is SEUS, but I have the same problem with other shaderpacks
Should I download the new 320.49 beta drivers?
Hmm, SLI isn't going to help at all with MC because it's Java based.. Others are running 600-series and 700-series in SLI without issues (just runs a single card) though..
What shaderpacks have you tried? SEUS, Chocapic, Sildur?
How about your advanced opengl / chunk loading settings? Or the clear water settings?
You could try the beta drivers, not sure if it would help. Oh, and if you are running 'multi-core' chunk loading, make sure you disable 'threaded-optimization' in the nvidia control panel. It causes issues with chunk loading, and throws white blocks too. You can try chunk loading at off to see if it helps, smooth causes other issues.
Is it hard to like mix different shaders? For example i want water from seus, dof, motion blur,lens flare and waving stuff, would it be hard? can i just change vsh files?
You can't really mix different versions of shaders, might be possible if you use the same builds (like Alexei03a's reflections, Chocapic's water, Sildur's light -- because they are all based on SEUS 10 RC6)...
SEUS 10 RC7 has your water (you can change the color tint), lens flare, waving stuff, and POM. Might even have DOF/motion blur, but you'd have to find it in the fsh/vsh files and remove the comments (//) to enable it. Same thing you have to do to get POM working.
I'm probably missing something obvious here, but I installed and what not, it works fine. Only problem is I have no visual effects. What I mean is that I can select a shader, but they all do nothing. am I missing anything?
I'm probably missing something obvious here, but I installed and what not, it works fine. Only problem is I have no visual effects. What I mean is that I can select a shader, but they all do nothing. am I missing anything?
You might have Optifine D5. The latest version for 1.5.2 only supports Optifine D3.
I tried going to download the latest version of this, but Mediafire said it was in violation of the terms of service. This has happened for several other mods I've tried to download as well such as Aether 2. Please help!
This is modified version of daxnitro's GLSL Shaders mod, updated for newer Minecraft version since 1.4.2.
There are some added features.
- Support connected texture
- Support multiple composite programs (compostire1, composite2, composite3)
Features from GLSL Shaders OF by id_miner are being added but not fully done yet.
This mod require relatively recent, fast graphic card.
Anything older or slower than NVIDIA 8800GT is not likely to work well with this mod.
Releases
ShadersMod (modified by karyonix) 1.46
ShadersMod-mc1.5.2-ofud3-1.46 for Minecraft 1.5.2 OptiFine HD Ultra D3 Release note
- Update for new texture implementation in Minecraft 1.5
- texturename_n.png = normal map
- texturename_s.png = specular map
- texture and its normal map and specular map must have the same number of pixels.
ShadersMod (modified by karyonix) 1.44 (2013-03-06)
ShadersMod-mc1.4.6-ofuD5-1.44 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5 Release note
- Fixed abnormal GUI rendering when rain is OFF.
- Added uniform int entityHurt and uniform int entityFlash for gbuffers_entities.
- Added custom DRAWBUFFERS setting.
EDIT:
- Added uniform float sunAngle and uniform float shadowAngle
uniform int entityHurt;
value: 0 = normal, 102 = hurt
uniform int entityFlash;
value: 0 = normal, 1..255 = glow factor of flashing creeper
uniform float sunAngle;
value:
0.00 = east
0.25 = zenith (noon)
0.50 = west
0.75 = nadir (midnight)
uniform float shadowAngle;
value:
0.00 = east
0.25 = zenith (noon)
0.50 = west
Shaderpacks author can write DRAWBUFFERS setting in gbuffers_*.fsh and composite*.fsh
/* DRAWBUFFERS:xxxx */
Length of xxxx is number of draw buffers used.
Number of valid draw buffers depends on GPU.
Maximum allowed in ShadersMod is 8.
where each letter in xxxx can be a digit (0-7) or N
0 = color attachment 0
...
7 = color attachment 7
N = none
First letter set output of gl_FragData[0]
Second letter set output of gl_FragData[1]
...
Example
/* DRAWBUFFERS:0124 */
gl_FragData[0] write to color attachment 0
gl_FragData[1] write to color attachment 1
gl_FragData[2] write to color attachment 2
gl_FragData[3] write to color attachment 4
/* DRAWBUFFERS:3 */
gl_FragData[0] write to color attachment 3
/* DRAWBUFFERS:01234567 */
gl_FragData[0] write to color attachment 0
gl_FragData[1] write to color attachment 1
gl_FragData[2] write to color attachment 2
gl_FragData[3] write to color attachment 3
gl_FragData[4] write to color attachment 4
gl_FragData[5] write to color attachment 5
gl_FragData[6] write to color attachment 6
gl_FragData[7] write to color attachment 7
Internal format of gnormal and gaux4 can be changed from RGBA to RGBA32F or RGB32F.
/* GNORMALFORMAT:RGBA32F */ or /* GNORMALFORMAT:RGB32F */
/* GAUX4FORMAT:RGBA32F */ or /* GAUX4FORMAT:RGB32F */
Installation v1.20+
You need correct version of minecraft and OptiFine. Wrong version does not work.
Example :
ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7
is to be used with OptiFine 1.4.6_HD_U_D5
will not work with OptiFine 1.4.6_HD_D5 (standard edition not ultra),
will not work with OptiFine 1.4.6_HD_U_C3 (wrong OptiFine version),
will not work with OptiFine 1.4.5_HD_U_D5 (wrong Minecraft version).
MCPatcher HD fix is not compatible.
Modloader is not compatible.
Forge is compatible. See compatible Forge version number in OptiFine thread.
Forge includes FML which provides modloader functionality.
Installation for use with Magic Launcher
1. Open Magic Launcher.
2. Click Setup button.
3. Select or create configuration you want to use.
4. If you use Forge, add Forge universal zip.
5. Add OptiFine zip (below Forge universal if used together).
6. Add ShadersMod zip below OptiFine.
7. OK and login. Test the game without shaderpack first.
8. Option... Shaders... open shaderpacks folder
9. Put some shaderpacks in the folder.
10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.
Manual installation in minecraft.jar (for advanced user, if you don't want to use Magic Launcher)
1. Make a backup of original minecraft.jar. (You may want it later.)
2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
3. Delete META-INF in minecraft.jar.
4. If you use Forge, copy files from Forge universal zip into minecraft.jar
5. Copy files from OptiFine zip into minecraft.jar.
6. Copy files from ShadersMod zip into minecraft.jar
7. Close minecraft.jar file and run the game. Test it without shaderpack first.
If the game cannot run, you may have to restore minecraft.jar from backup and try again or give up.
8. Option... Shaders... open shaderpacks folder
9. Put some shaderpacks in the folder
10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.
download link
Require ShadersMod 1.44+
Based on alternative shaders in daxnitro's GLSL Shaders release and daxnitro's wiki.
Effects :
Waving leaves, grass etc.
POM, Shadow, Fog,
DOF blur (disabled by default, edit final.fsh to enable)
Use normal map + height map in *_nh.png.
Use Sonic Ether's specular texture format in *_s.png.
Compatible with default texture (but it has no bump and specular effect).
Compatible with default lightmap. Incompatible with special lightmap made for SEUSv10rc5.
Rain is not looking good. I may fix it in later version.
1.Make a folder named shaders
2.Copy *.vsh *.fsh files in the folder
3.Zip the folder.
4.Make sure the zip file has shaders folder in it with *.vsh *.fsh in shaders folder.
5.Rename your zip file for easy identification.
How to prepare shaderpack folder for in-game shaders selection
1. Start Minecraft with ShadersMod installed
2. Option... Shaders... open shaderpacks folder
3. Create subfolder .minecraft/shaderpacks/packname
4. Create subfolder .minecraft/shaderpacks/packname/shaders
5. Copy your .fsh .vsh files into .minecraft/shaderpacks/packname/shaders
Here is folder structure for .minecraft/shaderpacks
Thanks
- daxnitro for original GLSL Shaders mod
- id_miner for GLSL Shaders OF
- sp614x for Optifine
- sonicether for Sonic Ether's Unbelievable Shaders
- snowycat2012, volDeus for suggestion of fixing buffer overflow
- Alexei03a for suggestion of improvement.
History daxnitro created the original GLSL SHADERS mod which create possibility for better-looking Minecraft.
However, in September to October 2012, daxnitro did not update his mod for new Minecraft version 1.3.2-1.4.2. The last version was 2.1.6 for Minecraft 1.3.1.
Many users requested an update for new Mincraft version.
daxnitro said in his post that he allow modification and distribution of his mod.
So I started updating new version of mod. id_miner also made his updated version of GLSL Shaders mod as well. He post it in his GLSL Shaders OF thread. I am combining his code in my version of shaders mod. He plans to leave development of shaders mod after I include all his added features in my version.
If you like the mod and want to donate to daxnitro, see the link in his thread.
Old Releases
Zip of modified classes releases
ShadersMod (modified by karyonix) 1.43 (2013-02-21) stable build
ShadersMod (modified by karyonix) 1.42 (2013-02-17)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Added gbuffers_skybasic and gbuffers_skytextured.
ShadersMod (modified by karyonix) 1.41 (2013-02-17)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Fixed black sky behind water bug from recent versions.
- Set mc_Entity attribute = -2 for sky.
ShadersMod (modified by karyonix) 1.40 (2013-02-16)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Fixed abnormal reflection after changing texture pack.
- Disable blending for hand but enable blending for hand-held ice.
- Disable back-face culling for hand-held glass.
- Improved error handling in validation of shader program.
ShadersMod (modified by karyonix) 1.39 (2013-02-16)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Improved error handling in validation of shader program.
ShadersMod (modified by karyonix) 1.38 (2013-02-15)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download
Bug: depend on LWJGL 2.8.5 Release note
- Improved error handling in validation of shader program.
ShadersMod (modified by karyonix) 1.36 (2013-02-15)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Added hand depth adjustment option.
ShadersMod (modified by karyonix) 1.35 (2013-02-12)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Fixed worldTime bug (which cause black world appearance in SEUS v10) from v1.33-1.34.
ShadersMod (modified by karyonix) 1.34
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Fixed opaque water while holding enchanted item.
ShadersMod (modified by karyonix) 1.33
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Fixed invisible fire overlay
- Fixed error while changing shaderpack
ShadersMod (modified by karyonix) 1.32
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download Release note
- Compatible with Forge #518
ShadersMod (modified by karyonix) 1.31
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download
- Bug: incompatible with forge Release note
- Fixed v1.30 frame buffer bug
ShadersMod (modified by karyonix) 1.30
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download
- Bug: incompatible with forge Release note
- Add uniform variables.
uniform ivec2 eyeBrightnessSmooth; // similar to eyeBrightness but changes smoothly in a few seconds
uniform sampler2D gdepthtex; // depth buffer texture
ShadersMod (modified by karyonix) 1.28
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 -- Download Release note
- Update all chunks after changing shaderpack.
- Add uniform variables.
uniform float eyeAltitude; // y position
uniform ivec2 eyeBrightness; // .x=light from torch,lava etc.; .y=sky light; range 0..240
uniform int isEyeInWater; //0=no 1=yes
uniform int hideGUI; //0=show 1=hide
ShadersMod (modified by karyonix) 1.26
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 -- Download Release note
- Change Shaders... button ID because of conflict with GuiAPI.
ShadersMod (modified by karyonix) 1.25
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 -- Download Release note
- Fixed error/crash when player gets hurt while in inventory screen.
- Fixed fire overlay rendering.
ShadersMod (modified by karyonix) 1.24
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 -- Download Release note
- Added uniform int isEyeInWater.
ShadersMod (modified by karyonix) 1.23
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 -- Download
ShadersMod (modified by karyonix) 1.22
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C2 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- Download Release note
- Fixed shadow stops working when player gets hurt.
- Changed skip rendering of "vanilla" shadow.
ShadersMod (modified by karyonix) 1.21
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- Download Release note
- Fixed bright spider.
- Added option to turn off cloud shadow.
ShadersMod (modified by karyonix) 1.20
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B4 -- Download
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B2 -- Download Release note
- Added in-game shader switcher GUI (adapted from id_miner's GLSL Shaders OF).
- Separate opaque and semi-transparent shadow depth buffers.
ShadersMod (modified by karyonix) 1.15
for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B2 -- Download
for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B1 -- Download
for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra A3 -- Download Release note
- Fixed abnormal slowness bug in v1.13-1.14.
- Fixed deleteTexture.
- Fixed Skeleton and Zombie Pigman damage rendering.
- Change block damage rendering to use gbuffers_terrain.
ShadersMod (modified by karyonix) 1.12
for Minecraft 1.4.6 OptiFine HD Ultra A3 -- Download
for Minecraft 1.4.6 OptiFine HD Ultra A2 -- Download
for Minecraft 1.4.5 OptiFine HD Ultra D7 -- Download Release note
- Use only with specified Minecraft version and Optifine version.
- Fixed crash when use with ExtrabiomesXL
- Fixed wrong texture on mod blocks (v1.11 bug)
ShadersMod (modified by karyonix) 1.10
for Minecraft 1.4.6 OptiFine HD Ultra A2 -- Download
for Minecraft 1.4.5 OptiFine HD Ultra D7 -- Download Release note
- Use only with specified Minecraft version and Optifine version.
- Fixed gaux4 bug
ShadersMod (modified by karyonix) 1.9
for Minecraft 1.4.6 OptiFine HD Ultra A2 -- Download
for Minecraft 1.4.5 OptiFine HD Ultra D7 -- Download Release note
- Use only with specified Minecraft version and Optifine version.
- Added default image for normal map, specular map
- Added gaux4 ... has bug, cannot be used
- Added composite1, composite2, composite3 programs
- Fixed zero gbufferProjection bug
- Fixed water normal vectors
Installation for Minecraft v1.4.5-1.4.6 ShadersMod v1.9-1.15
You need specified version of original minecraft.jar, Optifine.
You need shaders (*.vsh, *.fsh). They are not currently included in mod zip.
Manual installation in minecraft.jar
1. Make a backup of original minecraft.jar. (You may want it later.)
2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
3. Delete META-INF in minecraft.jar.
4. If you use Forge, copy files from Forge universal zip into minecraft.jar
5. Copy files from OptiFine zip into minecraft.jar.
6. Copy files from ShadersMod zip into minecraft.jar
7. Copy *.fsh *.vsh files into minecraft.jar/shaders (or leave it empty and copy *.fsh *.vsh into .minecraft/shaders folder instead)
8. Finished. Run minecraft.
Installation for use with Magic Launcher
1. Open Magic Launcher.
2. Click Setup button.
3. Select or create configuration you want to use.
4. If you use Forge, add Forge universal zip.
5. Add OptiFine zip (below Forge universal if used together).
6. Add ShadersMod zip below OptiFine.
7. Add shaders zip file (which has *.fsh *.vsh in shaders folder inside zip)
8. OK
How to use version 1.12-1.15 of ShadersMod with SEUS-v10rc6
A. Manual install in minecraft.jar
Open minecraft.jar in 7-Zip
Delete META-INF
Copy files from mod zip into minecraft.jar in this order
: (forge), optifine, SEUS-v10rc6, newer ShadersMod
B. Merge newer ShadersMod into SEUS-v10rc6 zip (for use with Magic Launcher)
Replace .class files in SEUS-v10rc6 zip with .class files from newer ShadersMod.
C. Simply use Magic Launcher
Add SEUS-v10rc6 zip file below OptiFine and above newer ShadersMod.
Add newer ShadersMod below SEUS-v10rc6.
GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.1
Download Release note
- Add shader filename to log when there is compilation error.
GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.0
Download Release note
- Update for minecraft 1.4.5
GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
Download Release note
- Fixed gbuffers_water compatibility with Optifine.
- Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
- Not support anisotropic filtering, anti-aliasing, connected texture.
- As a result of gbuffers_water fix, unmodified Sonic Ether's Unbelievable Shaders v10 rc5 (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
- the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from Dax's wiki. It has no shadow or bump map/normal map feature.
GLSL Shaders mod for Minecraft 1.3.2 modified by karyonix v4
Download Release note
- Fixed gbuffers_water compatibility with Optifine.
- Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
- Not support anisotropic filtering, anti-aliasing, connected texture.
- As a result of gbuffers_water fix, unmodified Sonic Ether's Unbelievable Shaders v10 rc5 (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
- the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from Dax's wiki. It has no shadow or bump map/normal map feature.
Installation for nitrous patch releases
Installation (minecraft 1.4.2)
- Make a copy of minecraft.jar v1.4.2
- (Optional, recommended) Extract Optifine Ultra for Minecraft 1.4.2 to a folder. Use 7-zip or WinRAR to add all extracted files in your modded minecraft.jar
(This mod can work without Optifine, but with limited functionality)
- Extract GLSL mod package to a folder.
- Run nitrous.jar in Shaders folder.
If you cannot run it by double-click, you may run it from command-line or batch file.
java -jar nitrous.jar
- In nitrous, select Options tab. Browse for your modded minecraft.jar.
- Select Local Mods tab. Click Install Mods.
- View Log. Check for error message.
- Replace .minecraft\bin\minecraft.jar with you modded minecraft.jar
or use Magic Laucher to select your modded minecraft.jar and run it.
Installation for use with SEUS v10 rc5 on Minecraft 1.4.2
Sonic Ether's Unbelievable Shaders is a popular alternative shaders set. (not included in daxnitro's GLSL Shaders mod and this updated mod)
It has shadow, normal mapping, specular, glossy reflection.
It was availiable for download from Sonic Ether's facebook page.
It comes with GLSL Shaders mod for Minecraft 1.3.1 .
If you have a copy of Sonic Ether's Unbelievable Shaders v10rc5, you can install it together with this updated GLSL Shaders mod.
1. Download
1.1 Clean minecraft.jar version 1.4.2
1.2 OptiFine HD A7 Ultra for Minecraft 1.4.2 http://www.minecraft...-and-much-more/
1.3 GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4 http://www.mediafire...0zv31dt5fbcatb6
1.4 SEUS v10 RC5 for Minecraft 1.3.1 http://www.facebook....285182671594160
1.5 texture pack : Ovo's Rustic Pack. http://www.minecraft...dated-20121030/
2. Extract these files in separate folders.
OptiFine_1.4.2_HD_U_A7.zip
SEUS v10 RC5 for Minecraft 1.3.1.zip
Shaders-2.1.6-mc1.4.2-mod4.zip
3. Make a backup copy of original minecraft.jar, just in case.
4. Install Optifine
4.1 Make a copy of minecraft.jar, rename to minecraft-o.jar .
4.2 Open minecraft-o.jar in WinRAR or 7-zip.
4.3 Delete META-INF in minecraft-o.jar .
4.4 Copy all files from extracted OptiFine_1.4.2_HD_U_A7\ into minecraft-o.jar .
4.5 Close WinRAR or 7-zip.
5. Prepare installer for GLSL Shader mod + SEUS
5.1 Delete SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\gbuffers_water.vsh and gbuffers_water.fsh.
5.2 Duplicate gbuffers_textured_lit.vsh and rename the copy to gbuffers_water.vsh, replacing deleted files.
5.3 Duplicate gbuffers_textured_lit.fsh and rename the copy to gbuffers_water.fsh, replacing deleted files.
5.4 Copy all files in SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\
to Shaders-2.1.6-mc1.4.2-mod4\Shaders\mods\shaders\contents\files\shaders\ .
6. Run nitrous
6.1 Make a copy of minecraft-o.jar, rename to minecraft-seus.jar
6.2 Run inst.exe or nitrous.jar in Shaders-2.1.6-mc1.4.2-mod4\Shaders\
6.3 In nitrous, select tab Options. Browse for your minecraft-seus.jar
6.4 Go back to tab Local Mod. There should be 1 mod.
6.5 Make sure your minecraft-seus.jar is not opened in other programs.
6.6 Click Install.
6.7 Click View Log. Check error message.
6.8 Close nitrous.
7. Prepare texture
7.1 Open Paint or GIMP or other program, create 16x16 pixels image filled with magenta(255,0,255), export/save as custom_water_still.png and custom_water_flowing.png .
7.2 Make a copy of Ovo's Rustic pack, rename to Ovo's Rustic SEUS.zip
7.3 Open Ovo's Rustic SEUS.zip in WinRAR or 7-zip
7.4 Copy everything in SEUS v10 RC5 for Minecraft 1.3.1\Ovo's SEUS Patch to Ovo's Rustic SEUS.zip except terrain.png .
7.5 Overwrite Ovo's Rustic SEUS.zip\custom_water_still.png and custom_water_flowing.png with the magenta images.
7.6 Close WinRAR or 7-zip.
8. If you use Magic Launcher, you can just click Setup and Select then browse for minecraft-seus.jar.
If your want to run it from normal Minecraft Launcher, rename minecraft-seus.jar to minecraft.jar .
9. Login and change settings.
Texture Packs > Ovo's Rustic SEUS.zip
Option... > Video Settings... >
Chunk Loading: Default
Option... > Video Settings... > Quality... >
Mipmap Level: Max
Mipmap Type: Linear
Anisotropic Filtering: OFF
Antialiasing: OFF
Custom Colors: ON
Connected Textures: OFF
Natural Textures: OFF
Done
10. Optionally, add some files to your minecraft-seus.jar (or minecraft.jar) to reduce "too bright" problem with unsupported texture pack. http://www.minecraft...0#entry18603103
If unsupported texture pack has its own lightmap, this does not work though.
Not entirely sure there will be one, Karyonix is away until Sunday, 1.6 will be out around the same time so an update is likely to be for that, and I doubt that an Optifine for 1.6 will still be called D5
Plus you have the added wrinkle that Sonic Ether is now writing his own version of the GLSL ShadersMod and configuring his newer shaders to only work with his version not this one.
I was under the impression that karyonix was passing the torch over to sonic ether. Was that just a rumor?
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Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
I dunno man I don't think you'd want to go without Optifine regardless. Without optimization no doubt this mod would give < 40fps for even people that get 200fps vanilla. And yes, that's probably what that means.
"Yeah I do." "Oh."
There are 3-4 mods that I've always wanted that I've had to give up because of optifine. And other reasons besides. Never really had performance issues besides tileentity lag anyway. I suppose some of my server users on crappy laptops probably appreciate it though. There's no winning.
What shaderpack are you using?
I believe stuff like this is normally caused by old drivers..
ATI is 13.4, and nVidia is 320.18..
While we are at it, what video card are you running?
I tossed it into my SugarSync drive (sig) ... you can grab it there if you want it
Hmm, SLI isn't going to help at all with MC because it's Java based.. Others are running 600-series and 700-series in SLI without issues (just runs a single card) though..
What shaderpacks have you tried? SEUS, Chocapic, Sildur?
How about your advanced opengl / chunk loading settings? Or the clear water settings?
You could try the beta drivers, not sure if it would help. Oh, and if you are running 'multi-core' chunk loading, make sure you disable 'threaded-optimization' in the nvidia control panel. It causes issues with chunk loading, and throws white blocks too. You can try chunk loading at off to see if it helps, smooth causes other issues.
Thx Eskimo!
Will that fix the fast moving shadows as well?
You can't really mix different versions of shaders, might be possible if you use the same builds (like Alexei03a's reflections, Chocapic's water, Sildur's light -- because they are all based on SEUS 10 RC6)...
SEUS 10 RC7 has your water (you can change the color tint), lens flare, waving stuff, and POM. Might even have DOF/motion blur, but you'd have to find it in the fsh/vsh files and remove the comments (//) to enable it. Same thing you have to do to get POM working.
In the last 2 pages there are 3 links to it..
If you don't want to do any searching, you can use the link in my sig
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You might have Optifine D5. The latest version for 1.5.2 only supports Optifine D3.
I used the magic installed and i selkected this pack in the Opthins in-game... But nothing changed
Please help me?
I was under the impression that karyonix was passing the torch over to sonic ether. Was that just a rumor?
D3 is very glitchy and unstable.