Would it be possible to add a track/rail view? I play on a server that has 2 worlds one of which is over 2 years old and it would be quite cool to be able to see all the rail systems (kinda like cave view) in the world. It would also help for projects that would like to connect to the nearest rail instead of creating another one. Since this would only have tracks, it could be quite low res.
I have disabled health bars from config, however it still shows the empty bars on the map, is it possible to disable this to only show names?
Nevermind, I figured this out.
However, I have another issue. If it's doing a thunderstorm the weather icon vanishes from the map. It works with clear (night/day) and rain(night/day) but doesn't show anything at all during thunder.
Any idea why web chat would be showing up to other web clients, and in the mc server log (which means the string was loaded into the server's address space - should be easy to display at this point..), but not to minecraft clients?
The reverse works, minecraft client chat correctly shows up to web clients.
Using DynmapForge v1.0 for forge v4.2.5 (MC 1.3.2), tried both internal web server and apache.
That's odd - I'll give it a look tonight, and get back to you with my results (or more questions...)
Did you get around to having a peek at this?
I realise you're a bit overloaded with support requests at the moment and I apologise if this is already on your to-do list.
Hi,
thanks a lot for answering/explaining.
So I do´t need to feel silly or search for any solution in that configs ;-)
If you need a custom biome hex value chart or anything to test (f. e. a working TC/server setup for testing using 91 biomes, the few default included) , feel free to email me to: [email protected]
This would be very nice for just informing me about any progress (or final solution?) about dynmaps handling of custom biomes too.
Bye and thanks again.
Steps
Latest development code (for Bukkit) and alpha releases (for Forge) now support the custom biomes properly. You should be able to tailor them in the colorscheme files using the names [BIOME_<number>], but all biomes will get a default color scheme.
with the update prior to 1.0, (0.9 obviously) i am getting the message:
do i have to delete all my dynmap files and reinstall the plugin for it to work?
"
Web files are not matched with plugin version: All files need to be same version (0.90-1347
how
Assuming you've updated all the files - meaning you unzipped the whole ZIP, and (if you copied the web files while configuring an external web server) updated any copied files - you should be fine. Flush your browser cache (shift-reload), as javascript files are often cached more that we can control.
Would it be possible to add a track/rail view? I play on a server that has 2 worlds one of which is over 2 years old and it would be quite cool to be able to see all the rail systems (kinda like cave view) in the world. It would also help for projects that would like to connect to the nearest rail instead of creating another one. Since this would only have tracks, it could be quite low res.
Thanks.
I've thought about doing something for this - probably as an add-on mod. Main trick would be detecting the rail routes, and trying to do something to maintain it automatically. I'd played with the idea of an op command that would let you start a polyline for a rail, and have you click the track to add it (and all rails connected to it) to the given line...
Still having no luck reproducing this - even tried your "offline mode" setting, but I'm still working fine. Only way I can get the message is to use an ID that isn't 'opped'.
Only tested on server right now - latest alphas for 1.3.2 or later MIGHT work single-player, but I haven't verified.**** 1.1-Alpha-3 released ****
Added Metallurgy 2 support
Fixed issues with worlds loading/unloading - rending suspends on unloaded worlds, and resumes when they reload
Added support for custom biomes (e.g. ExtraBiomes XL)
Fixed render exceptions due to block conflicts between 1.4.2 blocks and some mods
Still having no luck reproducing this - even tried your "offline mode" setting, but I'm still working fine. Only way I can get the message is to use an ID that isn't 'opped'.
Only tested on server right now - latest alphas for 1.3.2 or later MIGHT work single-player, but I haven't verified.
**** 1.1-Alpha-3 released ****
Added Metallurgy 2 support
Fixed issues with worlds loading/unloading - rending suspends on unloaded worlds, and resumes when they reload
Added support for custom biomes (e.g. ExtraBiomes XL)
Fixed render exceptions due to block conflicts between 1.4.2 blocks and some mods
I can provide a zipped server that has the problem.
23:29:07 [INFO] [dynmap] Full render of map 'surface' of 'world' in progress - 33000 tiles rendered (141.94 msec/tile, 51.15 msec per render)
23:29:20 [SEVERE] [dynmap] Exception during render job: world=world, [email protected]
23:29:20 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: 7
23:29:20 [SEVERE] at org.dynmap.hdmap.TexturePack.readColor(TexturePack.java:1481)
23:29:20 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.processBlock(TexturePackHDShader.java:143)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.handlePatches(IsoHDPerspective.java:746)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.visit_block(IsoHDPerspective.java:809)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.raytrace(IsoHDPerspective.java:874)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.access$400(IsoHDPerspective.java:86)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1428)
23:29:20 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96)
23:29:20 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:644)
23:29:20 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:582)
23:29:20 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:180)
23:29:20 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:196)
23:29:20 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.FutureTask.run(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
23:29:20 [SEVERE] at java.lang.Thread.run(Unknown Source)
Definitely give latest dev build a try - should have been fixed over this past weekend.
not a whole lot to say, but nice to meet you here.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Daft question, but the server company i use has multicraft as the panel using BukGet for plugin management and it's saying .70 is the up-to-date version. Is there something that needs to change on Bukkit Dev for it to recognise a new release? I see even there you state that it's .90..
I'm happy to copy up the 1.0 version myself, I've done it before, but I'm starting to manage quite a few mods on this server now so using the interface would just be easier (and I can remain lazy)
This thread is now the primary support thread - with adding support for Forge and Spout, in addition to the Bukkit support, I needed to consolidate my support time and effort into one place, so this is it. I'm planning on adding an 'update available' notice to the 1.1 release, so that folks will have the option to get a 'new update available' notice. I've got no idea why your tool wouldn't at least see the 0.90 release on dev.bukkit.org (the last one I put there), so updating there isn't going to help you. I suspect multicraft is using some other source of information that I'm not aware of.
Does dynmap support corner stairs and anvils? On my map corner stairs look like normal stairs and I cant see anvils at all.
Anvils are supported - make sure that, if you're using a custom texture pack on the server, that you've updated it (otherwise, there will be no texture for it, and it'll be invisibile).
I still need to do stair corners and proper support for skullls/heads - requires a pretty non-trivial change to the renderer, though, for the skulls, so that is taking some time.
I'm seeing a number of exceptions that have nothing to do with us - is this a case where you cannot issue commands from the client (as you previously reported)?
I am unable to have both logourl and linkurl at the same time. If I do, it only displays the linklogo. If I comment out linkurl, the logourl images shows and vice versa for linkurl.
Thanks.
I have disabled health bars from config, however it still shows the empty bars on the map, is it possible to disable this to only show names?Nevermind, I figured this out.
However, I have another issue. If it's doing a thunderstorm the weather icon vanishes from the map. It works with clear (night/day) and rain(night/day) but doesn't show anything at all during thunder.
Did you get around to having a peek at this?
I realise you're a bit overloaded with support requests at the moment and I apologise if this is already on your to-do list.
do i have to delete all my dynmap files and reinstall the plugin for it to work?
"
Latest development code (for Bukkit) and alpha releases (for Forge) now support the custom biomes properly. You should be able to tailor them in the colorscheme files using the names [BIOME_<number>], but all biomes will get a default color scheme.
Assuming you've updated all the files - meaning you unzipped the whole ZIP, and (if you copied the web files while configuring an external web server) updated any copied files - you should be fine. Flush your browser cache (shift-reload), as javascript files are often cached more that we can control.
Not sure what you've got going on - I was able to confirm that this works. It may be worth pulling down our latest code (1.1-alpha-3), in the OP.
I've thought about doing something for this - probably as an add-on mod. Main trick would be detecting the rail routes, and trying to do something to maintain it automatically. I'd played with the idea of an op command that would let you start a polyline for a rail, and have you click the track to add it (and all rails connected to it) to the given line...
Still having no luck reproducing this - even tried your "offline mode" setting, but I'm still working fine. Only way I can get the message is to use an ID that isn't 'opped'.
Only tested on server right now - latest alphas for 1.3.2 or later MIGHT work single-player, but I haven't verified.**** 1.1-Alpha-3 released ****
Added Metallurgy 2 support
Fixed issues with worlds loading/unloading - rending suspends on unloaded worlds, and resumes when they reload
Added support for custom biomes (e.g. ExtraBiomes XL)
Fixed render exceptions due to block conflicts between 1.4.2 blocks and some mods
I can provide a zipped server that has the problem.
Definitely give latest dev build a try - should have been fixed over this past weekend.
If you are comfortable with doing so, please PM me a link with the details.
You should have a link to a verion that is having the issue I reported.
clean install of alpha 3
https://lh4.googleusercontent.com/-iKlzIrhG4po/UKGLz0xvCEI/AAAAAAAAB3I/V22o8WYwka4/s1280/nogo.png
log
http://pastebin.com/swuK3WyT
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
This thread is now the primary support thread - with adding support for Forge and Spout, in addition to the Bukkit support, I needed to consolidate my support time and effort into one place, so this is it. I'm planning on adding an 'update available' notice to the 1.1 release, so that folks will have the option to get a 'new update available' notice. I've got no idea why your tool wouldn't at least see the 0.90 release on dev.bukkit.org (the last one I put there), so updating there isn't going to help you. I suspect multicraft is using some other source of information that I'm not aware of.
Anvils are supported - make sure that, if you're using a custom texture pack on the server, that you've updated it (otherwise, there will be no texture for it, and it'll be invisibile).
I still need to do stair corners and proper support for skullls/heads - requires a pretty non-trivial change to the renderer, though, for the skulls, so that is taking some time.
Thanks! I'll give Millenaire a look. Ideally, open an issue on github, so that I will not forget the request
I'm seeing a number of exceptions that have nothing to do with us - is this a case where you cannot issue commands from the client (as you previously reported)?
www.darkassassinsteam.com:8123
Do you know which biome(s) those are?
I am unable to have both logourl and linkurl at the same time. If I do, it only displays the linklogo. If I comment out linkurl, the logourl images shows and vice versa for linkurl.