Have you tried deleting the dynmap plugin folder and restarting to reset everything to default?
You might want to download it first so you can check the changes you have made
We're running the forge version, is there still a plugin folder to delete? We have tried deleting the .jar, restarting the server, and then taking it back down and adding the .jar again but it didn't work. We are going to try a more updated version and switching IP addresses soon.
My friend is running an MC 1.12.2 forge server with Pixelmon, and we're having an issue where Dynmap appears to be rendering the wrong map. He says he started the server and didn't like the map the first time so he deleted it, and he thinks Dynmap is rendering that one. Is that possible? How would we go about fixing it?
EDIT: He is using MCProHost, and also no players are shown on the world.
I think the problem you are having is your ip port might be different, your host would normally allow a certain port to open for use of dynmap, this has been a problem that has come up for me too, where my dynmap was sending to a totally different server map.
I think the problem you are having is your ip port might be different, your host would normally allow a certain port to open for use of dynmap, this has been a problem that has come up for me too, where my dynmap was sending to a totally different server map.
Interesting... Did you ever find the right port somehow?
How can I access and change the configurations for dynmap on a sponge server? The config files are nearly blank compared to what it was on my spigot server.
I love dynmap. I've used it for years, but now I'm having a small problem maybe someone can help with.
1. I just added custom maps to the template for the first time. Everything is fine, except the new map icons (the ones you click to change views on the map) are black.
under "Additional HDMap settings". Specify icon: images/filename.png. Well it didn't quite work:
Problem #1 and work-around: In my "Surface" maps, of which I've created SW, SE, NW, NE variations, I have specified "images/block_surface.png". It wasn't working because dynmap was for some reason, adding "_Southwest" or "_Southeast" etc, to the file URI. I fixed this with a work around, creating copies of the desired image, with that file name. (Ending up with 4 of the same icon, named things like "block_surface_Southwest.png". This works, although I'd rather it work properly, but that's not so important, since I can work around it.
Problem #2 That worked, but when I got to the cave map icons, the same thing did not work. For some reason, even though I've specified "images/block_skylands.png" in my template file. (I like that one better than the cave one :P) when I check the source code of the page, the icon paths are pointed to "images/block_cave_Southeast.png" (etc) instead. So in addition to tacking on the extra custom view name, it's ignoring the file that I specified altogether.
This doesn't make any sense to me, so maybe I've just made a dumb mistake and need a second pair of eyes to look over my stuff. I can't find it. Thanks in advance for any help!
So I have a really odd request I think, is there a way to turn a really large image into a Dynmap map? I took the time to map out our world and I was kinda wanting to convert it into a version of the map.
You can just
It'll cause dynmap to re-render everything like nothing was there.
No luck. We just get the same incorrect map with no player locations listed, like the IP address is somehow leading to the wrong server.
Have you tried deleting the dynmap plugin folder and restarting to reset everything to default?
You might want to download it first so you can check the changes you have made
We're running the forge version, is there still a plugin folder to delete? We have tried deleting the .jar, restarting the server, and then taking it back down and adding the .jar again but it didn't work. We are going to try a more updated version and switching IP addresses soon.
I think the problem you are having is your ip port might be different, your host would normally allow a certain port to open for use of dynmap, this has been a problem that has come up for me too, where my dynmap was sending to a totally different server map.
Interesting... Did you ever find the right port somehow?
Based on mysticlloyd's tip, we changed the webserver-port in the config to 8124 instead of 8123 and now the map works perfectly! Thanks everyone!
How can I access and change the configurations for dynmap on a sponge server? The config files are nearly blank compared to what it was on my spigot server.
follow this for updates https://github.com/webbukkit/dynmap/issues/2271
Join our server discord at https://discord.gg/4mGP4Ze. Our Minecraft server features a world map where you can forge the path of your nation!
Would it be possible to make Dynmap for Forge work with this mod?
This is probably something simple, but I can't seem to find an answer.
How can I get the dynmap to follow me? I can click my name to make it center on me, but it doesn't follow me as I move...
Is there a dynamap for 1.13.1?
I'm playing on a 1.13.1 server, and we have a dynmap
I love dynmap. I've used it for years, but now I'm having a small problem maybe someone can help with.
1. I just added custom maps to the template for the first time. Everything is fine, except the new map icons (the ones you click to change views on the map) are black.
2. I did some reading and found out how to specify them in the map settings, here: https://github.com/webbukkit/dynmap/wiki/HD-Map-Configuration
under "Additional HDMap settings". Specify icon: images/filename.png. Well it didn't quite work:

Problem #1 and work-around: In my "Surface" maps, of which I've created SW, SE, NW, NE variations, I have specified "images/block_surface.png". It wasn't working because dynmap was for some reason, adding "_Southwest" or "_Southeast" etc, to the file URI. I fixed this with a work around, creating copies of the desired image, with that file name. (Ending up with 4 of the same icon, named things like "block_surface_Southwest.png". This works, although I'd rather it work properly, but that's not so important, since I can work around it.
Problem #2 That worked, but when I got to the cave map icons, the same thing did not work. For some reason, even though I've specified "images/block_skylands.png" in my template file. (I like that one better than the cave one :P) when I check the source code of the page, the icon paths are pointed to "images/block_cave_Southeast.png" (etc) instead. So in addition to tacking on the extra custom view name, it's ignoring the file that I specified altogether.
This doesn't make any sense to me, so maybe I've just made a dumb mistake and need a second pair of eyes to look over my stuff. I can't find it. Thanks in advance for any help!
Template file:
Source code of the dynmap menu:
Files in my /dynmap/web/images folder:
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How to disable 3D render&3D caves on DynMap in config?
I don't need it.
Remove these renders from the config file.
Please give the name of the rows.
I'm newbie in this.
Download 3.0 beta. It works.
So I have a really odd request I think, is there a way to turn a really large image into a Dynmap map? I took the time to map out our world and I was kinda wanting to convert it into a version of the map.
It is theoretically possible. If you slice the image and place correctly named tiles into correct directory.