So I am having some issue with finding the actual map istself online. It has installed and everything, but I am trying to get to the actual map itself.
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is there any sort of official discord or other chat to get help with using dynmap?
i've used it before but i can't get it to work in 1.12.2 dynmap forge with forge version 2640 with the correct version for same and the obvious version of minecraft.
i know for positive (yes, checked) port is forwarded correctly in router and windows firewall/etc all relevant places but when i try to go to it at:
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so i've still been working on this, saw somewhere else someone said that changing the port to 8124 had helped so i tried this as well as forwarding ports 8124-8129 to the correct local IP and even went out of my way to make both rules for UDP AND TCP INBOUND AND OUTBOUND allowing those ports as well despite windows firewall being configured to be disabled and allow it anyway.
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hello? can someone provide some sort of proof that the 1.12.2 version of this mod works at all? cause i don't believe it from what i'm seeing, i've never had it work past 1.7.10 personally.
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holy crap, this is the happiest day of my life.
so for anyone having the issue with a 404 error when you try to view your dynmap, the solution is apparently deceptively simple, so deceptively simple in fact it took me multiple years to finally realize the actual problem and fix it.
all you have to do is login as root to your linux machine, edit the iptables to allow the dynmap port on your machine that's actually hosting (i had no idea built in firewalls were even a thing on an OS like mineos dedicated to game server hosting) and save the new rule allowing the port you set to be forwarded.
FYI - for all those out there with similar problems... maybe I'm just illiterate, but the solution for me was to open the udp port on the machine. firewall-cmd doesn't allow "both" as a packet type selection and I was lazy and only forwarded the tcp.
Well, we all assume you did sort your system issues before asking any application-related questions.
didn't have any way of knowing iptables even existed, that really needs to be pointed out in a much more obvious and impossible to miss way.
[edit] didn't there used to be a way to force dynmap to display blocks it doesn't know of as something (doesn't matter what) so the map isn't left with tons of square black holes in it? [/edit]
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Ok so heres a question for anyone who can answer so how do i move map data for the LIVEMAP from one computer to another so that i can use it that computer. Or to better Phrase say i play in a moded community and it has Dynmap and it was a survival based Server where in which after a year of the map i wanted to reset the map and start with a brand new map but put the server map up for Singleplayer download but also wanted to make sure that they could use the Dynmap Data in singleplayer how what folder/ would i need to give them so they use the dynmap data in there localhost ip for the Dynmap
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so based on the lack of replies, i am to assume there is no way at current to solve the issue of the vast amount of blocks that dynmap fails to render? what happened to the scraper tool that used to let it display something at least instead of breaking?
I have just switched my server from one host to another. I copied all the files and configs that I used on the old server. I am trying to do a fullrender and it is taking a ridiculous amount of time. It has been about 20 minutes and the fullrender is up to 400 tiles. On the old system, the fullrender would take about an hour or so, in total for a 12,000x12,000 map.
I tried changing the setting to use 4 cores, but that did not change the speed at all. Does anyone know what can cause such a slow speed? The plugin is working fine otherwise and I have been using it with no problems for years on the other machine.
I am not getting any console errors, just super slow
Thanks for any help!
EDIT: I forgot to mention that regular renders are going very fast, and anywhere a player has been is rendered ... it is only the fullrender that is having issues.
EDIT 2: It looks like dynmap is not clearing out memory after it is done with renders ... so with time, it just completely fills all available RAM. And once the RAM is gone, the server dies until it gets a restart.
I have just switched my server from one host to another. I copied all the files and configs that I used on the old server. I am trying to do a fullrender and it is taking a ridiculous amount of time. It has been about 20 minutes and the fullrender is up to 400 tiles. On the old system, the fullrender would take about an hour or so, in total for a 12,000x12,000 map.
I tried changing the setting to use 4 cores, but that did not change the speed at all. Does anyone know what can cause such a slow speed? The plugin is working fine otherwise and I have been using it with no problems for years on the other machine.
I am not getting any console errors, just super slow
Thanks for any help!
EDIT: I forgot to mention that regular renders are going very fast, and anywhere a player has been is rendered ... it is only the fullrender that is having issues.
EDIT 2: It looks like dynmap is not clearing out memory after it is done with renders ... so with time, it just completely fills all available RAM. And once the RAM is gone, the server dies until it gets a restart.
We have been using it for sometime and i noticed the server took a very long time to restart, when I submitted a support ticket about it to our server hose they deleted the plugin because they said it was the cause of the issue and it was casing issues for their other clients on the server as well.
I was hoping to install it again but without all the 3D and underground maps and maybe clearing out the files every few weeks since Im not sure what else to use
Then you're using it wrong. What the exact address you enter?
198.27.68.196:8123 I already removed the mod from my server.
So I am having some issue with finding the actual map istself online. It has installed and everything, but I am trying to get to the actual map itself.
CentOS Linux release 7.4.1708
2.5-Dev201706100401
spigot-1.12.2.jar
server is functional and accessible remotely, port 8123 has been forwarded properly, full render has been done
port 8123 was opened in the firewall
can not access dynmap via web, even from local host/internal network/specifying full path to index.html
it times out.
only other plugins are WorldEdit/WorldGuard
(although looking for a random teleport plugin if anyone has suggestions)
any suggestions on what I'm missing, or steps to pursue identifying the issue?
also, dynmap commands from within the game seem to respond normally...
revised: I've gone and put the server as a DMZ -still times out. dmb.is-a-geek.net for those who want to check it out.
is there any sort of official discord or other chat to get help with using dynmap?
i've used it before but i can't get it to work in 1.12.2 dynmap forge with forge version 2640 with the correct version for same and the obvious version of minecraft.
i know for positive (yes, checked) port is forwarded correctly in router and windows firewall/etc all relevant places but when i try to go to it at:
192.168.1.11:8123
or externalip:8123
the only result is a 404 error timeout.
so i've still been working on this, saw somewhere else someone said that changing the port to 8124 had helped so i tried this as well as forwarding ports 8124-8129 to the correct local IP and even went out of my way to make both rules for UDP AND TCP INBOUND AND OUTBOUND allowing those ports as well despite windows firewall being configured to be disabled and allow it anyway.
nothing has changed.
hello? can someone provide some sort of proof that the 1.12.2 version of this mod works at all? cause i don't believe it from what i'm seeing, i've never had it work past 1.7.10 personally.
holy crap, this is the happiest day of my life.
so for anyone having the issue with a 404 error when you try to view your dynmap, the solution is apparently deceptively simple, so deceptively simple in fact it took me multiple years to finally realize the actual problem and fix it.
all you have to do is login as root to your linux machine, edit the iptables to allow the dynmap port on your machine that's actually hosting (i had no idea built in firewalls were even a thing on an OS like mineos dedicated to game server hosting) and save the new rule allowing the port you set to be forwarded.
Well, we all assume you did sort your system issues before asking any application-related questions.
FYI - for all those out there with similar problems... maybe I'm just illiterate, but the solution for me was to open the udp port on the machine. firewall-cmd doesn't allow "both" as a packet type selection and I was lazy and only forwarded the tcp.
it works, this makes me happy.
didn't have any way of knowing iptables even existed, that really needs to be pointed out in a much more obvious and impossible to miss way.
[edit] didn't there used to be a way to force dynmap to display blocks it doesn't know of as something (doesn't matter what) so the map isn't left with tons of square black holes in it? [/edit]
Dynmap does not use UDP.
Ok so heres a question for anyone who can answer so how do i move map data for the LIVEMAP from one computer to another so that i can use it that computer. Or to better Phrase say i play in a moded community and it has Dynmap and it was a survival based Server where in which after a year of the map i wanted to reset the map and start with a brand new map but put the server map up for Singleplayer download but also wanted to make sure that they could use the Dynmap Data in singleplayer how what folder/ would i need to give them so they use the dynmap data in there localhost ip for the Dynmap
so based on the lack of replies, i am to assume there is no way at current to solve the issue of the vast amount of blocks that dynmap fails to render? what happened to the scraper tool that used to let it display something at least instead of breaking?
What about it? Did you try to use it?
Hello,
I have just switched my server from one host to another. I copied all the files and configs that I used on the old server. I am trying to do a fullrender and it is taking a ridiculous amount of time. It has been about 20 minutes and the fullrender is up to 400 tiles. On the old system, the fullrender would take about an hour or so, in total for a 12,000x12,000 map.
I tried changing the setting to use 4 cores, but that did not change the speed at all. Does anyone know what can cause such a slow speed? The plugin is working fine otherwise and I have been using it with no problems for years on the other machine.
my config file https://pastebin.com/3STBDmXb
I am not getting any console errors, just super slow
Thanks for any help!
EDIT: I forgot to mention that regular renders are going very fast, and anywhere a player has been is rendered ... it is only the fullrender that is having issues.
EDIT 2: It looks like dynmap is not clearing out memory after it is done with renders ... so with time, it just completely fills all available RAM. And once the RAM is gone, the server dies until it gets a restart.
We have been using it for sometime and i noticed the server took a very long time to restart, when I submitted a support ticket about it to our server hose they deleted the plugin because they said it was the cause of the issue and it was casing issues for their other clients on the server as well.
I was hoping to install it again but without all the 3D and underground maps and maybe clearing out the files every few weeks since Im not sure what else to use
How to enable user sign markers for Forge? Can't find anything obvious in the config that matches the wiki.
should just need to give the players the permission I think?
dynmap.marker.sign
HOW to "give player permission" ?
There's no "dynmap.*" permission node in FE list.