Height is needed for isometric view. To correctly position your map on screen. (This is normally a sea level, or any other level that is appropriate for a given map. I.e. 3-4 for a flat map.)
Someone please help me enable night mode for my map(s).
I've added a map view (online, via commands), and restarted the render, but now I get two day renders.
The resulting config look slike this (minus unrelated maps):
So, I'm assuming this is no longer being updated? It's been months since any kind of activity from mike.
DynmapForge v[/b]2.4[/b]-alpha-1[/b] is fairly recent. Sure the development isn't going as fast as years ago. But the project isn't abandoned either.
Rollback Post to RevisionRollBack
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Really all I want to do is make players face small and have it fully rendered.
and I had started a render with world border. This is the 3rd time this has happened and is corrected when I delete and reinstall the plugin. So its either the config changes or the render is corrupting.
I'm not a programmer but can figure things out and follow directions so any clues on how to fix it or if more info is needed let me know.
DynmapForge v2.4-alpha-1 is fairly recent. Sure the development isn't going as fast as years ago. But the project isn't abandoned either.
June 12, 2016 is the last post from Mike. I'm just trying to decide whether to keep waiting for an update that includes support for the new blocks to be rendered, or if I should take the time to add the new blocks myself. Much rather official support for them, but my users are getting restless as their creations with new block types are not showing up on the map. Some have gone so far as to take a "break" until the map includes the new blocks. That was 3 months ago now. It's one thing to not have further development on the mod in that time, and another thing entirely to go totally silent for 3+ months. Literally just an "I'm alive and working on it" at this point would be good.
Here's hoping something bad didn't happen and he is ok.
Rollback Post to RevisionRollBack
---MoldySpore
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
More specifically I mean titles for locations, and having external links when clicking on those titles. The other question I have is that the server I need this for would have multiple words all exactly the same and is like an adventure map so the map wouldn't change that much. This would mean that I wouldn't need to have the in game chat (because of the multiple copies of the same world) or the in game chat.
I am insanely grateful for DynmapModScraper. It's really amazing and useful for me as nothing till now. Look at this: models and texture renderdata files of my mod has size 210 and 255 kb!!! It is easier to die than to write them by hand. Thanks a lot a thousand times.
Has anyone else had this issue? i've been using Dynmap on my server for a couple of years and it's worked fine the whole time except for recently, now my server is running spigot 1.8.8 but dynmap worked before this recent finding. I had a new member join my forum for my server and told me the live map is no longer working, I checked it myself and any external links to the live map do not work, and I have checked and re added the port number 8123 and still nothing.
I just find it odd that it's worked this long and all of a sudden stops working.
For those of us with low-budget servers, sometimes a newly generated chunk does not get rendered. And unless you go there and place/break a block or do a radius/fullrender this tile stays black. And updaterender doesn't help because dynmap doesn't know the chonk is there and won't try to render it. So could you maybe add a command to check through the world file for example and see if all the tiles for every chunk exist and if not render them? Or check for every black tile on the map that has 2 or more adjacent rendered tiles? This would help a lot, thanks!
Bukkit/Spigot version: CraftBukkit version git-Spigot-570526c-c1b529e (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)
Dynmap Version: core=2.3-2074, plugin=2.3-1142
System: Intel Celeron 2.60GHz with 1.5Gb RAM on Windows XP (yes, I know these specs suck. I'm waiting for my new hardware right now ;-D)
I am trying to get my dynmap markers to show their text all the time. Right now, the text only shows when your mouse cursor is over the icon. How can I get the text to remain on all the time (preferably in just one world)
Hi mikeprimm, is there any way to export one single image, or combine already rendered tiles into one single image in latest version? I've found an old post in https://github.com/webbukkit/dynmap/issues/686, which direct to an outdated post.
Hey there! I have a question about the adding a logo feature of this plugin.
I have a png transparent logo that I'd like to use. I have verified that the image properly works as a transparent image on my website, but when I tell dynmap to use it, it puts a gray background behind the image. Is this a limitation of dynmap or does dynmap just not like my png? Is there a way to force/tell dynmap to use it as a transparent image? Thanks in advance!
Can anyone tell me how do i add resource packs to the Dynmap where it dont have data on mods like Biome O' Plenty... I looked at the map of dynmap i made with a pre-generated land.. i can tell that there are many blocks that look like its "air" block and some are black (so they are missing the resource pack or data, but not sure which one i need to use)
Edit
never mind about this post.
do anyone know how to fix the problem where dynmap is not rendering Biomes O' Plenty? I checked inside Dynmap's renderdata to see if BOP is there. and it is.. but it is not working.
Height is needed for isometric view. To correctly position your map on screen. (This is normally a sea level, or any other level that is appropriate for a given map. I.e. 3-4 for a flat map.)
Someone please help me enable night mode for my map(s).
I've added a map view (online, via commands), and restarted the render, but now I get two day renders.
The resulting config look slike this (minus unrelated maps):
What I'm doing wrong? >.<
So, I'm assuming this is no longer being updated? It's been months since any kind of activity from mike.
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
DynmapForge v[/b]2.4[/b]-alpha-1[/b] is fairly recent. Sure the development isn't going as fast as years ago. But the project isn't abandoned either.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
With nearly 500 open issues? Doesn't look like it is going anywhere.
Hello, I have searched all over and if I missed the answer buried in the forums I apologize in advance.
My issue is after a few days of working properly my map page will start showing,
Directory: /
tiles/
4096 bytes
Sep 23, 2016 10:08:53 AM
instead of the map.
The only changes I made were;
make players face small; true, show
players health; false,
map render on -players move
Really all I want to do is make players face small and have it fully rendered.
and I had started a render with world border. This is the 3rd time this has happened and is corrected when I delete and reinstall the plugin. So its either the config changes or the render is corrupting.
I'm not a programmer but can figure things out and follow directions so any clues on how to fix it or if more info is needed let me know.
thanks
June 12, 2016 is the last post from Mike. I'm just trying to decide whether to keep waiting for an update that includes support for the new blocks to be rendered, or if I should take the time to add the new blocks myself. Much rather official support for them, but my users are getting restless as their creations with new block types are not showing up on the map. Some have gone so far as to take a "break" until the map includes the new blocks. That was 3 months ago now. It's one thing to not have further development on the mod in that time, and another thing entirely to go totally silent for 3+ months. Literally just an "I'm alive and working on it" at this point would be good.
Here's hoping something bad didn't happen and he is ok.
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
Hi there, I was wondering if it would be possible to customize the map so that it looked like this
http://minezmap.com
More specifically I mean titles for locations, and having external links when clicking on those titles. The other question I have is that the server I need this for would have multiple words all exactly the same and is like an adventure map so the map wouldn't change that much. This would mean that I wouldn't need to have the in game chat (because of the multiple copies of the same world) or the in game chat.
Let me know what you think,
Fridge
Dynmap is great!
but, sign marker is not working at 1.10.2. (enablesigns is true)
I'm waiting for the DynmapForge 1.10.2...
could you make this plugin compatible with
https://www.spigotmc.org/resources/litebans.3715/
I am insanely grateful for DynmapModScraper. It's really amazing and useful for me as nothing till now. Look at this: models and texture renderdata files of my mod has size 210 and 255 kb!!! It is easier to die than to write them by hand. Thanks a lot a thousand times.
Is there any chance of seeing ModScraper for 1.10? Also, could I run ModScraper in a 1.7.10 world then port the tile data to 1.10.2?
I have to second this will we have a mod scraper for 1.10?
Running mod scraper in 1.7.10 and porting the data only works for mods that were ported 1:1
Has anyone else had this issue? i've been using Dynmap on my server for a couple of years and it's worked fine the whole time except for recently, now my server is running spigot 1.8.8 but dynmap worked before this recent finding. I had a new member join my forum for my server and told me the live map is no longer working, I checked it myself and any external links to the live map do not work, and I have checked and re added the port number 8123 and still nothing.
I just find it odd that it's worked this long and all of a sudden stops working.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Update Suggestion:
For those of us with low-budget servers, sometimes a newly generated chunk does not get rendered. And unless you go there and place/break a block or do a radius/fullrender this tile stays black. And updaterender doesn't help because dynmap doesn't know the chonk is there and won't try to render it. So could you maybe add a command to check through the world file for example and see if all the tiles for every chunk exist and if not render them? Or check for every black tile on the map that has 2 or more adjacent rendered tiles? This would help a lot, thanks!
Bukkit/Spigot version: CraftBukkit version git-Spigot-570526c-c1b529e (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)
Dynmap Version: core=2.3-2074, plugin=2.3-1142
System: Intel Celeron 2.60GHz with 1.5Gb RAM on Windows XP (yes, I know these specs suck. I'm waiting for my new hardware right now ;-D)
Hello
I am trying to get my dynmap markers to show their text all the time. Right now, the text only shows when your mouse cursor is over the icon. How can I get the text to remain on all the time (preferably in just one world)
Thanks
Hi mikeprimm, is there any way to export one single image, or combine already rendered tiles into one single image in latest version? I've found an old post in https://github.com/webbukkit/dynmap/issues/686, which direct to an outdated post.
Does the 1.9.4 version work on Forge 1.10.2?
Hey there! I have a question about the adding a logo feature of this plugin.
I have a png transparent logo that I'd like to use. I have verified that the image properly works as a transparent image on my website, but when I tell dynmap to use it, it puts a gray background behind the image. Is this a limitation of dynmap or does dynmap just not like my png? Is there a way to force/tell dynmap to use it as a transparent image? Thanks in advance!
hello guys,Can anyone tell me how do i add resource packs to the Dynmap where it dont have data on mods like Biome O' Plenty... I looked at the map of dynmap i made with a pre-generated land.. i can tell that there are many blocks that look like its "air" block and some are black (so they are missing the resource pack or data, but not sure which one i need to use)Edit
never mind about this post.
do anyone know how to fix the problem where dynmap is not rendering Biomes O' Plenty? I checked inside Dynmap's renderdata to see if BOP is there. and it is.. but it is not working.