how can i render the black part in my map? There are only the places which i pass by can be seen on the map.I have used the worldborder to fill my map and it is finished. I try to fullrender the world but nothing happens. How can I do?
how can i render the black part in my map? There are only the places which i pass by can be seen on the map.I have used the worldborder to fill my map and it is finished. I try to fullrender the world but nothing happens. How can I do?
It is a known issue. As far as I know, the only way to fix it now is using the /dynmap updaterender ... HOWEVER, this command is really not up to the task as it only updates a small square about 200x200 I think ... so you will be wandering around the map and typing it a lot ... it sucks. Anyone that knows of a solution to this problem will be cheered if they post it here.
I think I have had similar issues with fullrender and end up using other commands but my needs are much different, here is a list of the commands that may help you https://github.com/webbukkit/dynmap/wiki/Commands
I have places on my map that won't render on certain zoom levels but is fine on others and I have tried many things to get them to show but I can only put it down to my connection because others see it just fine
I think I have had similar issues with fullrender and end up using other commands but my needs are much different, here is a list of the commands that may help you https://github.com/webbukkit/dynmap/wiki/Commands
I have places on my map that won't render on certain zoom levels but is fine on others and I have tried many things to get them to show but I can only put it down to my connection because others see it just fine
oops, that's a really bad news because my map is 600000*300000..........
not the tiles, I meant the cache for the web browser you are using to view the map .... if other people can see the map fine then it might be your cached files.
I have cleared my cache for another reason and had my antivirus clear cache on a regular intervals and I havent noticed a change, I may try again manually to double check though
I have cleared my cache for another reason and had my antivirus clear cache on a regular intervals and I havent noticed a change, I may try again manually to double check though
It may not work, but it is always best to try the least drastic solutions first
I suspect it will not work till MP comes out with a new solution, and I have confidence that he can do it, but maybe not as fast as we all want
Hi folks, I don't know if this mod is still being worked on, but I've been using it on my 1.12.2 forge server and it's been great. The only problem is that it's just.. stopped updating. No commands I do will get anything to show up on the map. It still tracks players perfectly in real time, but no new chunks we explore ever show up on the map. I've run radius renders, full renders, updates, they all chug away and report progress but nothing changes on the web based map.
edit:
It looks like it IS updating a little, it's patchy and only in the closest zoom levels.
How would I configure the mod to only render 2d surface and to make sure to get the wider zooms?
I've had a question I can't seem to find the answer to.
Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?
I've had a question I can't seem to find the answer to.
Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?
As far as I know Dynmap renders chunks that have been generated by the game. It doesn't take in-game maps into account. Also, what would happen if a player lost the map? Delete Dynmap tiles as well?
Perhaps a mod could be made to interface with Dynmap's API to do this. It would need to set Dynmap to a kind of on-demand render for specific chunks and then supply the chunks based on what players draw on in-game maps by exploring.
It sounds really tedious though. I'm not sure why you'd want that.
Rollback Post to RevisionRollBack
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Does anyone here know how to set Dynmap up to work with Apache 2.4.6 Virtual Hosts on CentOS? I have a VPS with a single IP, and I'm trying to get Dynmap to go to a separate domain than my Multicraft control panel, and I'm trying to get it to work on port 80(default HTML port). I have Dynmap's web folder set up as a virtual host in Apache but when I try to connect to it on my browser, it gives me a 403 Forbidden error (You don't have permission to access / on this server.)
Another dynmap extention which I cant find anywhere and would really love is having it add markers automatically for each nether portal in the nether & overworld. Do you think this could be done?
Does anyone know if there is an addon that would limit a player's visibility based on a permission? So without giving them the dynmap hide command, they would disappear off the map if the permission was negated?
Example of usage: Making a large maze, adding a region-specific permission to hide the player off the map when they are within the region?
Any idea as to a new location for news and update files after the Minecraft Forum shuts down / archiving on June 16th?
how can i render the black part in my map? There are only the places which i pass by can be seen on the map.I have used the worldborder to fill my map and it is finished. I try to fullrender the world but nothing happens. How can I do?
It is a known issue. As far as I know, the only way to fix it now is using the /dynmap updaterender ... HOWEVER, this command is really not up to the task as it only updates a small square about 200x200 I think ... so you will be wandering around the map and typing it a lot ... it sucks. Anyone that knows of a solution to this problem will be cheered if they post it here.
I think I have had similar issues with fullrender and end up using other commands but my needs are much different, here is a list of the commands that may help you https://github.com/webbukkit/dynmap/wiki/Commands
I have places on my map that won't render on certain zoom levels but is fine on others and I have tried many things to get them to show but I can only put it down to my connection because others see it just fine
have you tried clearing your web cache?
oops, that's a really bad news because my map is 600000*300000..........
not the tiles, I meant the cache for the web browser you are using to view the map .... if other people can see the map fine then it might be your cached files.
I have cleared my cache for another reason and had my antivirus clear cache on a regular intervals and I havent noticed a change, I may try again manually to double check though
It may not work, but it is always best to try the least drastic solutions first
I suspect it will not work till MP comes out with a new solution, and I have confidence that he can do it, but maybe not as fast as we all want
Hi folks, I don't know if this mod is still being worked on, but I've been using it on my 1.12.2 forge server and it's been great. The only problem is that it's just.. stopped updating. No commands I do will get anything to show up on the map. It still tracks players perfectly in real time, but no new chunks we explore ever show up on the map. I've run radius renders, full renders, updates, they all chug away and report progress but nothing changes on the web based map.
edit:
It looks like it IS updating a little, it's patchy and only in the closest zoom levels.
How would I configure the mod to only render 2d surface and to make sure to get the wider zooms?
protected-player-info in configuration.txt is not working :/
when it is set to true, even with permission, players are not allowed to see the stats of EVERYONE in the server
How to deal with this? Is it a bug?
If I convert from flat files to mysql what folders can I delete in the plugins directory to free up the space?
I've had a question I can't seem to find the answer to.
Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?
As far as I know Dynmap renders chunks that have been generated by the game. It doesn't take in-game maps into account. Also, what would happen if a player lost the map? Delete Dynmap tiles as well?
Perhaps a mod could be made to interface with Dynmap's API to do this. It would need to set Dynmap to a kind of on-demand render for specific chunks and then supply the chunks based on what players draw on in-game maps by exploring.
It sounds really tedious though. I'm not sure why you'd want that.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Does anyone here know how to set Dynmap up to work with Apache 2.4.6 Virtual Hosts on CentOS? I have a VPS with a single IP, and I'm trying to get Dynmap to go to a separate domain than my Multicraft control panel, and I'm trying to get it to work on port 80(default HTML port). I have Dynmap's web folder set up as a virtual host in Apache but when I try to connect to it on my browser, it gives me a 403 Forbidden error (You don't have permission to access / on this server.)
Proxy the requests to Dynmap.
https://httpd.apache.org/docs/2.4/vhosts/examples.html#proxy
edit: problem solved
Hi,
If anyone wants 1.14.x compatibility with Dynmap-mobs, I made an unofficial release. Also, it splits the mobs layer between hostile and passive mobs.
https://github.com/gabsoftware/dynmap-mobs/releases/download/1.5-gabsoftware_1.14.x_2/dynmap-mobs-1.5-gabsoftware.jar
You can of course compile it yourself instead of downloading this jar.
Thanks you for this, it seems to work well.
Another dynmap extention which I cant find anywhere and would really love is having it add markers automatically for each nether portal in the nether & overworld. Do you think this could be done?
Does anyone know if there is an addon that would limit a player's visibility based on a permission? So without giving them the dynmap hide command, they would disappear off the map if the permission was negated?
Example of usage: Making a large maze, adding a region-specific permission to hide the player off the map when they are within the region?