Been having an issue with the griefprevention version of dynmap:
[20:16:53] [Server thread/WARN]: [Dynmap-GriefPrevention] Task #74 for Dynmap-GriefPrevention v0.80 generated an exception
java.lang.NullPointerException
at org.dynmap.griefprevention.DynmapGriefPreventionPlugin.handleClaim(DynmapGriefPreventionPlugin.java:212) ~[?:?]
at org.dynmap.griefprevention.DynmapGriefPreventionPlugin.updateClaims(DynmapGriefPreventionPlugin.java:268) ~[?:?]
at org.dynmap.griefprevention.DynmapGriefPreventionPlugin.access$000(DynmapGriefPreventionPlugin.java:33) ~[?:?]
at org.dynmap.griefprevention.DynmapGriefPreventionPlugin$GriefPreventionUpdate.run(DynmapGriefPreventionPlugin.java:100) ~[?:?]
at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftTask.run(CraftTask.java:71) ~[spigot.jar:git-Spigot-6c9b0a1-de5c261]
at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:350) [spigot.jar:git-Spigot-6c9b0a1-de5c261]
at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:722) [spigot.jar:git-Spigot-6c9b0a1-de5c261]
at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:374) [spigot.jar:git-Spigot-6c9b0a1-de5c261]
at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:653) [spigot.jar:git-Spigot-6c9b0a1-de5c261]
at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:556) [spigot.jar:git-Spigot-6c9b0a1-de5c261]
at java.lang.Thread.run(Thread.java:745) [?:1.7.0_79]
I have been having this issue for quite awhile and was wondering if any type of fix was going to be made, it is version 0.80 if I remember correctly.
Could someone make me a confining that only maps the flat and 3d view of the default world, “world” and uses the lows reset possible. I need to run the plugin as economically as I can and seem to fail in setting it up to only make a map of world that only has a 3d view and a flat view.
Could someone share an example of a Texture Definition File?
There are some mods that show invisible blocks (ars magica/project red/others) and I want to define their textures but I don't know where or how the file needs to be structured as I can't find ANY example on the web. Much appreciated!
Got an interesting issue, well I think it's an issue, and I was hoping for some advice / guidance.
If you look at this image from the nether on my world, it's clear that it's unreadable. Is this normal? Have I not explored sufficiently? I get the same issue in the end but not in the over world.
I'm running forge-1.8.8-11.15.0.1618-1.8.8-universal and Dynmap-2.2-forge-1.8.0, I've tried removing and reinstalling but after a fullrender this is the same.
I have this on my 1.8.8 Spigot server and when I go into the webpage, it just says this:
This webpage is not available
ERR_NAME_NOT_RESOLVED
Help please!
are you hosting the server on the same PC your trying to view the map on? if so, it won't work with the OUTSIDE IP, you'll need your INTERNAL IP to view the map.
are you hosting the server on the same PC your trying to view the map on? if so, it won't work with the OUTSIDE IP, you'll need your INTERNAL IP to view the map.
Got an interesting issue, well I think it's an issue, and I was hoping for some advice / guidance.
If you look at this image from the nether on my world, it's clear that it's unreadable. Is this normal? Have I not explored sufficiently? I get the same issue in the end but not in the over world.
I'm running forge-1.8.8-11.15.0.1618-1.8.8-universal and Dynmap-2.2-forge-1.8.0, I've tried removing and reinstalling but after a fullrender this is the same.
Many thanks,
Jon
Yes in 1.8.8 dynmap cannot load chunks manualy so it has to wait for minecraft to load them while you are there and if they get unloaded dynmap cannot prevent it
Yes in 1.8.8 dynmap cannot load chunks manualy so it has to wait for minecraft to load them while you are there and if they get unloaded dynmap cannot prevent it
if you know anyone with a littlebit of java fixing dynmap to work with forge 1.8.9 is a 5 line edit
Or if the licence allow it i could release my fix for 1.8.8-1.8.9
Hi! I don't have a problem as much as just a general question..
The server I run is heavy in lore, and alongside the Dynmap we have a wiki for information about that lore. Something I would really like to do is to be able to put a marker onto the Dynmap and then have it so that marker can be clicked, bringing up the appropriate page giving information about that marker.
Basically what I want to know, is it possible in any way to add links to the Dynmap Markers?
I need to do this because I want to take a picture of the Dynmap, to use as an image-to-ingamemap thing, but when I made the ocean, it had all of these lighting issues, and dynmap keeps picking them up, even though most of them are gone... I think.
I actually had to edit my local group policies on the host machine to allow incoming traffic on the port for the website. This was in Windows 10 with IIS 6.
The 1.8.0 version of dynmap somewhat works with forge 1.8.8 it will render every chunk that's loaded but it won't be able to load a chunk.
So hopefully a development version of dynmap for 1.8.8 will be available soon
Been having an issue with the griefprevention version of dynmap:
I have been having this issue for quite awhile and was wondering if any type of fix was going to be made, it is version 0.80 if I remember correctly.
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The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Could someone make me a confining that only maps the flat and 3d view of the default world, “world” and uses the lows reset possible. I need to run the plugin as economically as I can and seem to fail in setting it up to only make a map of world that only has a 3d view and a flat view.
Could someone share an example of a Texture Definition File?
There are some mods that show invisible blocks (ars magica/project red/others) and I want to define their textures but I don't know where or how the file needs to be structured as I can't find ANY example on the web. Much appreciated!
Hey People,
Got an interesting issue, well I think it's an issue, and I was hoping for some advice / guidance.
If you look at this image from the nether on my world, it's clear that it's unreadable. Is this normal? Have I not explored sufficiently? I get the same issue in the end but not in the over world.
I'm running forge-1.8.8-11.15.0.1618-1.8.8-universal and Dynmap-2.2-forge-1.8.0, I've tried removing and reinstalling but after a fullrender this is the same.
Many thanks,
Jon
Has anybody heard anything about a Forge 1.8.9 release? This mod is really missed by everyone on my server...
I have this on my 1.8.8 Spigot server and when I go into the webpage, it just says this:
This webpage is not available
ERR_NAME_NOT_RESOLVED
Help please!
hi
are you hosting the server on the same PC your trying to view the map on? if so, it won't work with the OUTSIDE IP, you'll need your INTERNAL IP to view the map.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
nvm this post
Come check out my pack and tell me what you think.
Wait, I found the problem. Thanks anyway!
hi
Yes in 1.8.8 dynmap cannot load chunks manualy so it has to wait for minecraft to load them while you are there and if they get unloaded dynmap cannot prevent it
if you know anyone with a littlebit of java fixing dynmap to work with forge 1.8.9 is a 5 line edit
Or if the licence allow it i could release my fix for 1.8.8-1.8.9
Perhaps you'd be willing to create a pull request? Then maybe Mike would notice and merge it.
https://github.com/webbukkit/dynmap/pulls
I would love to have this working again, was the best map mod.
How do make Dynmap render fences in 2D, because I just cannot figure it out, and it's driving me nuts.
Owner of the Worldwide Minecraft Alliance and 07craft (Old School RuneScape in Minecraft).
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I looked everywhere, didnt find anything =/
So, anybody have some sort of example about styling marker descriptions?
Thx with any help!
EDIT:
Nevermind, i found out, just using html and CSS Styling will do the trick!
Does it run at all otherwise?
Happen to know the 5 lines?
Hi! I don't have a problem as much as just a general question..
The server I run is heavy in lore, and alongside the Dynmap we have a wiki for information about that lore. Something I would really like to do is to be able to put a marker onto the Dynmap and then have it so that marker can be clicked, bringing up the appropriate page giving information about that marker.
Basically what I want to know, is it possible in any way to add links to the Dynmap Markers?
yes the 1.8 release run fine it will render every loaded chunk
Yes i do know those 5 lines i will probably do a pull request
How do I disable lighting on water?
I need to do this because I want to take a picture of the Dynmap, to use as an image-to-ingamemap thing, but when I made the ocean, it had all of these lighting issues, and dynmap keeps picking them up, even though most of them are gone... I think.
For example: http://build.cubicpvp.net:8123/# shows the issue im having.
I actually had to edit my local group policies on the host machine to allow incoming traffic on the port for the website. This was in Windows 10 with IIS 6.