Audiotori is a cascading sound pack manager. It allows you to use multiple sound packs at once to replace the default Minecraft sounds, or replace sounds added by other mods.
For instance, you can have a music sound pack loaded at the same time as a Vintage Minecraft Alpha sound pack.
FAQ Q: Do I need Forge? A: No, Audiotori only requires ModLoader.
Q: I'm using Forge. Will this mod work? A: Yes, Forge already includes a special version of Mod Loader.
Q: What base Minecraft classes does this mod modify? A: None.
Q: Are sound packs made for the Sound Packs Mod compatible with Audiotori? A: As long as the sound pack was designed for Minecraft 1.4, yes.
Older sound effects packs will not work because Minecraft has changed the locations and the composition of many sounds between 1.3.2 and 1.4.2, which will break all sound packs regardless of the mod it was made for.
Additionally, if a sound pack is exclusively a music pack (no sound effects), it will work.
Q: If I rename the newsound/ folder to sound3/ in older sound packs, will it work? A: Most likely no. For instance, in the folder sound3/step/, you will find many files numbered 5 and 6. These files were absent in 1.3.2. Therefore, if you install an older sound pack, custom sounds will play alongside unaletered original sounds. These are not the only differences. You either have to look through every single sound file and fix them, or let the sound pack author adapt it himself/herself to 1.4.2.
Information/Download
All information and download information is here:
I'm making a mod spotlight and can I make more sound packs?
Go ahead.
By the way, there are many sound packs already made because the concept of sound packs is not new. In fact I've coded this mod after reading that the mod I linked you to has been discontinued.
Except that most existing sound packs were made for 1.3.2, which had the sounds located somewhere else (sound3 instead of newsound, also mob sounds were reorganized, and dig sounds are now separate from footsteps).
Download the example sound packs from the website, it is very easy to figure out how to create a new sound pack (even info.cfg is optional).
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to /Users/admin/Library/Application Support/minecraft/crash-reports/crash-2012-10-29_15.49.28-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 810388b9 --------
Generated 29.10.12 15:49
- Minecraft Version: 1.4.2
- Operating System: Mac OS X (x86_64) version 10.6.8
- Java Version: 1.6.0_37, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 469231200 bytes (447 MB) / 624820224 bytes (595 MB) up to 624820224 bytes (595 MB)
- JVM Flags: 2 total; -Xms600m -Xmx600m
- AABB Pool Size: 451 (25256 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
- ModLoader: Mods loaded: 3
ModLoader 1.4.2
mod_Audiotori r0 for 1.4.2
mod_MAtmos_forModLoader r19 for 1.4.2
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.charAt(String.java:686)
at bcy.a(SourceFile:21)
at bcx.a(SourceFile:88)
at net.minecraft.client.Minecraft.a(SourceFile:1432)
at ATSystem.performSubstitutions(ATSystem.java:296)
at ATSystem.performSubstitutions(ATSystem.java:194)
at ATSystem.performSubstitutions(ATSystem.java:142)
at ATSystem.applySubstituantLocations(ATSystem.java:74)
at ATPackManager.feedAndActivate(ATPackManager.java:171)
at ATPackManager.feedAndActivateAndSay(ATPackManager.java:166)
at ATPackManager.applyAllPacks(ATPackManager.java:148)
at ATPackManager.cacheAndActivate(ATPackManager.java:178)
at ATGuiMenu.a(ATGuiMenu.java:150)
at asw.a(SourceFile:64)
at ATGuiMenu.a(ATGuiMenu.java:179)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(SourceFile:1077)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT dd343870 ----------
The Meaning of Life, the Universe, and Everything.
Join Date:
10/17/2010
Posts:
55
Member Details
Awesome!
Rollback Post to RevisionRollBack
"Oh come on, feathers are pointless anyways. Be a man, use your sword!" --Azurik
"Frikken sharks with frikken lasers attached to their frikken heads." --Enjay
"Frik yeah!" --Xeos in reply to Enjay
This is a very cool mod! I dont know if you've heard of this but ever heard of the old mod SoundModEnabler? (something like that) will those soundpacks be compatible with this? and, how would i make a soundpack that replaces 13 with where_are_we_now?
I made Audiotori with the objective of not modifying any base class if possible unlike Sound Mod Enabler seems to do (and I think Sound Packs also did), but also adding my own spice feature to it (which would be the ability to load multiple sound packs instead of only one).
Sound packs are pretty much compatible if you make sure to update the resource structure to 1.4.2 (which would be replacing newsound with sound3) since most packs were made for 1.3.2. info.cfg is optional.
You bring up a good point here, in Audiotori you can have base .mus files replaced by .ogg files as long as they have the same file name without the extension, but it does not work the other way around, that is you can't replace an .ogg file with a .mus file.
Maybe I'll add support for such things in a future update.
thanks for the cool new mod! Actually wrote something like this...way more basic...this is much better. I really enjoy this and Matmos. Keep up the excellent work dude!
Rollback Post to RevisionRollBack
If the doors of perception were cleansed every thing would appear to man as it is, infinite. For man has closed himself up, till he sees all things through narrow chinks of his cavern.
[MC 1.4.2] Realistic Sound Pack V1.0 for Audiotori
This sound pack adds more realistic sounds for minecraft. Most of Minecraft's sounds have been replaced with more realistic sound from real life.
The sounds modified are:
Replaced 8 cave ambiance with very scary sounds
Replaced rain and thunder with more realistic sounds
Fall damage sounds have also been replaced
The hit sounds have been replaced with blood splats, punches and slaps
Y'see, this is why I love you.
The sound packs mod was one of my FAVORITE mods, because I could change sounds I didn't like to fit my needs and have different packs for different occasions (Zombie survival servers, Adventure servers, Role playing servers, ect)
But when that mod all of a sudden decided to switch to forge only, I was forced to choose having mods that I needed instead.
So I was without my sounds for quite some time. And when I saw that you had made this after they stopped working on it, I flipped my lid.
It's not Forge only, It works with your other mod, and it let's me QUICKLY change the sounds.
You are by far my favorite modder. please have my babies.
For instance, you can have a music sound pack loaded at the same time as a Vintage Minecraft Alpha sound pack.
FAQ
Q: Do I need Forge?
A: No, Audiotori only requires ModLoader.
Q: I'm using Forge. Will this mod work?
A: Yes, Forge already includes a special version of Mod Loader.
Q: What base Minecraft classes does this mod modify?
A: None.
Q: Are sound packs made for the Sound Packs Mod compatible with Audiotori?
A: As long as the sound pack was designed for Minecraft 1.4, yes.
Older sound effects packs will not work because Minecraft has changed the locations and the composition of many sounds between 1.3.2 and 1.4.2, which will break all sound packs regardless of the mod it was made for.
Additionally, if a sound pack is exclusively a music pack (no sound effects), it will work.
Q: If I rename the newsound/ folder to sound3/ in older sound packs, will it work?
A: Most likely no. For instance, in the folder sound3/step/, you will find many files numbered 5 and 6. These files were absent in 1.3.2. Therefore, if you install an older sound pack, custom sounds will play alongside unaletered original sounds. These are not the only differences. You either have to look through every single sound file and fix them, or let the sound pack author adapt it himself/herself to 1.4.2.
Information/Download
All information and download information is here:
Audiotori website
— Download
— Usage
— Install notes
— Changelog
Source code
Hurricaaane/MC-Commons on GitHub
Hurricaaane/MC-Client on GitHub
License
All mods are under WTFPLv2 unless noted otherwise. Redistribute/Modify at will.
No need to ask permission for use of my mod in mod packs, I won't reply, the answer is yes you are allowed to, and I don't care where you use it
Go ahead.
By the way, there are many sound packs already made because the concept of sound packs is not new. In fact I've coded this mod after reading that the mod I linked you to has been discontinued.
Except that most existing sound packs were made for 1.3.2, which had the sounds located somewhere else (sound3 instead of newsound, also mob sounds were reorganized, and dig sounds are now separate from footsteps).
Download the example sound packs from the website, it is very easy to figure out how to create a new sound pack (even info.cfg is optional).
It was just a example for the video
Downloading and testing!
What sound packs did you install? / If you have created one, can you give me a copy of it?
"Frikken sharks with frikken lasers attached to their frikken heads." --Enjay
"Frik yeah!" --Xeos in reply to Enjay
I made Audiotori with the objective of not modifying any base class if possible unlike Sound Mod Enabler seems to do (and I think Sound Packs also did), but also adding my own spice feature to it (which would be the ability to load multiple sound packs instead of only one).
Sound packs are pretty much compatible if you make sure to update the resource structure to 1.4.2 (which would be replacing newsound with sound3) since most packs were made for 1.3.2. info.cfg is optional.
You bring up a good point here, in Audiotori you can have base .mus files replaced by .ogg files as long as they have the same file name without the extension, but it does not work the other way around, that is you can't replace an .ogg file with a .mus file.
Maybe I'll add support for such things in a future update.
Download it here: http://www.haatstudios.co.cc/mods.html
The sound packs mod was one of my FAVORITE mods, because I could change sounds I didn't like to fit my needs and have different packs for different occasions (Zombie survival servers, Adventure servers, Role playing servers, ect)
But when that mod all of a sudden decided to switch to forge only, I was forced to choose having mods that I needed instead.
So I was without my sounds for quite some time. And when I saw that you had made this after they stopped working on it, I flipped my lid.
It's not Forge only, It works with your other mod, and it let's me QUICKLY change the sounds.
You are by far my favorite modder. please have my babies.
.mus files are automatically replaced if a sound pack has .ogg files with the same base name
Therefore, in order to replace "streaming/where are we now.mus", create a sound pack that contains "streaming/where are we now.ogg" and it will work.
Whoops, I don't think I can do anything about that...