I dont think that will work mainly because there will always be a way around it.
I personally don't like the idea of having EMC in a config as well, it makes changing the values too easy and therefore 'cheating' too easy... as well as seemingly 'ok'. This certainly isn't the only way to do it, however I understand why this method would be chosen over more complicated, accurate, and difficult to abuse ones. Utlimately, though, it isn't out yet for us to test and break... and through testing and breaking it, what ever method the dev chooses will be worked on and 'perfected'.
Regardless, you are right that there will always be a way to get around value locks. Simply having Cheat Engine on your computer-and using it, obviously-allows value changes if the person is willing to work out the values stored in RAM... That, of course, is much more difficult than simple text file editing, but, still...
I personally don't like the idea of having EMC in a config as well, it makes changing the values too easy and therefore 'cheating' too easy... as well as seemingly 'ok'. This certainly isn't the only way to do it, however I understand why this method would be chosen over more complicated, accurate, and difficult to abuse ones. Utlimately, though, it isn't out yet for us to test and break... and through testing and breaking it, what ever method the dev chooses will be worked on and 'perfected'.
Regardless, you are right that there will always be a way to get around value locks. Simply having Cheat Engine on your computer-and using it, obviously-allows value changes if the person is willing to work out the values stored in RAM... That, of course, is much more difficult than simple text file editing, but, still...
Why would someone go to all that trouble when they could just cheat stuff in?
There are a lot of people complaining about how little work is getting done.
Most of the work Pahimar is doing is behind the scenes stuff, like dynEMC.
dynEMC is probably hard work, seeing as it's supposed to be prepared for mod related exploits.
It's going to make it a lot harder to cheat, and is part of the EE2 transmuting system that is coming back, abet in a less cheaty way.
He is working hard, but you'd need to be able to read coding (unlike me) to be able to tell, or read comments from people who know how to read code
(which is what I've been doing).
Hello I want to say that I loved EE2.... but I love the idea of EE3 even more and so I'm not fussed that the only thing in it is the minium stone and glass bell. BTW, does anyone know how to use the Aludel, it has a crafting recipe now and it opens up to the smelting GUI, just curious if it does anything yet or is feature-less for now.
Thanks
Ryan
He's working on uses for the Aludel, but I think it's supposed to mix dusts you make from the calcinator.
Not sure why but I can't do any kind of right click with the Minium Stone, it simply doesn't work at all, I have plenty of cobblestone and dirt in my inventory but it doesn't work. Not sure what could be wrong, can a mod interfere with it, if so which one could do this, I have so many of them, I would list them but I'm not sure how to list them all without manually typing them, if someone has a trick to avoid that long task, it would be really helpful for me.
Not sure why but I can't do any kind of right click with the Minium Stone, it simply doesn't work at all, I have plenty of cobblestone and dirt in my inventory but it doesn't work. Not sure what could be wrong, can a mod interfere with it, if so which one could do this, I have so many of them, I would list them but I'm not sure how to list them all without manually typing them, if someone has a trick to avoid that long task, it would be really helpful for me.
Thanks.Truth is painfull,but seems that when EE3 will be finally out,then it will be better than all other mods that I saw .
But can You explain me something about EE1?I searched for it (nearly half year ago) but found nothing.But I'm very interested in this subject.
Both of my original EE threads were deleted by moderators after the project was abandoned. EE's VERY ORIGINAL thread may still be around somewhere, buried, but the original releases of the mod are pretty much entombed in internets.
OMG, so many posts I want to reply to! Thinking (not seriously) of creating a thread called "Aricitic replies to people". (What a bad idea, seriously. Seriously, brain, what are you doing up there?)
I don't think anyone deludes themselves into thinking installing NEI and using it to spawn items is not considered cheating because it's a mod.
My reply:
Yes, using ANY mod is technically 'cheating', you are adding things to the game that were not originally there... (BUT!)
No, using ANY mod is technically NOT 'cheating' as each mod (unless otherwise designated as a cheat mod, i.e. Single Player Commands) is designed to be 'balanced' to the best of the developer's ability and/or their vision of said mod.
Some people believe that if you 'work for something' then it isn't counted as cheating (example: designing and building ANYTHING is creative mode vs in survival), others insist that you have to do the maximum amount of work for it to not be cheating (and I feverously hate these people... what do you play on the highest level of difficulty in ALL the games you play? You do know this is a 'sandbox' game, right?). Personally, I see things in two ways. 1) You aren't really cheating-anything wrong-unless you are playing multiplayer as if you 'cheat' you are only 'cheating' yourself out of the game's experience. And 2) If it takes time and/or effort to build something then how, exactly, you go about building it matters less than the process of building it (i.e. if your only goal is to build a cool looking castle, for appearances sake, go ahead and use creative... if your goal is to build a castle and play the game in it, then you'll likely have more fun building it in survival. It's art vs play, but only you decide which is appropriate for you and your vision of the game... it isn't like we are all competing to design the best castle with some satisfaction 'prize' at stake [a high score, for example], this is 'single player' and, yes, there ARE multiplayer servers where people [willingly] go through the process of gathering all the resources to [so-called] 'legitimately' build ridiculous structures. These servers ARE competitions to design something special, Minecraft [single player] is not.)
^-This is where I wish I had better editing tools such that I could separate out idea from explanation from concept... Would text size work? Font? I can't easily break them into paragraphs, unless I did a pseudo-footnotei style. And, for that, I do apologize. Give advice and I'll try to fix it...
There are a lot of people complaining about how little work is getting done.
Most of the work Pahimar is doing is behind the scenes stuff, like dynEMC.
dynEMC is probably hard work, seeing as it's supposed to be prepared for mod related exploits.
It's going to make it a lot harder to cheat, and is part of the EE2 transmuting system that is coming back, abet in a less cheaty way.
He is working hard, but you'd need to be able to read coding (unlike me) to be able to tell, or read comments from people who know how to read code
(which is what I've been doing).
There are a lot of sore people missing what seemed like a 'complete' mod vs what now seems like an in development mod... Obviously these people didn't get Minecraft back in Alpha... or any game in Alpha for that matter.
Yes, this IS a work in progress. Yes, unlike those of you complaining (by your own insistence), the developer does actually have a real life and job-which isn't Minecraft mod developing... Nothing any of us say will change that... sure, we could try and offer a comparable price to encourage him to quit his day job and work on the mod alone, but I doubt even our collected accounts could accomplish that-nor do I think enough/any of us would WANT to do that (who would pay for what we, otherwise, get free?)...
Honestly, I don't know if dynEMC will be all it is being cracked up to be, nor can any of us until it is 'finished' (by which I mean released into the mod) and tested. The main point is that he believes it will fix exploits artificially created by external mods (which everyone, except me, is complaining about... and I posted my reasons I don't think they are exploits in at least three previous posts...) So what the dev develops will be determined by what the dev believes needs to be developed most, and you only have SOME influence on it and that influence will mostly come later... The engine of a game must be created before the art of the game can really be made, otherwise you have no way of seeing the art in action (as an example).
Finally, and I say this AGAIN (fifth time?), if you are so butt hurt about EE2 being gone, go make a 1.5 version of it yourself. He isn't going to, you won't get the EE2 code (not that it would help, given the changes from 1.2 to 1.3 and 1.3 to 1.4, and 1.4 to 1.5 ...) nor will you get help from either the previous developer nor the current developer of EE... But, hey, at least you will have something 'like' EE2 to play with, or, at least you will be out of our hair-and not being yelled at and ridiculed by us for being in our hair...
Both of my original EE threads were deleted by moderators after the project was abandoned. EE's VERY ORIGINAL thread may still be around somewhere, buried, but the original releases of the mod are pretty much entombed in internets.
Which is a shame, because I really would love to play with the original EE and see what is was like before EE2.
Guys, I am sorry for whining so much, but the mod feels somewhat empty to me *shrugs* now I know you may think I have no point. But I like that the EE2 mod will be erased from Minecraft and HOPEFULLY existance, because then people could applaud this mod more. I hope some things may be somewhat "accelerated" like maybe 2 versions per Minecraft version? Just maybe something so the mod could be more "up to speed" with people. I am awesomely glad that EMC will be balanced, because if I can cheat in a somewhat legit way, then I would. Pahimar could maybe add a way to prevent change of an EMC value unless in the game, by the production so there shouldn't be CustomEMC/EMC.config or something like that to prevent a huge amount of cheating which will make the game "harder" because of the production so if you double output you can get half EMC values
The problem is that pahimar is really working on back-end stuff, not front-end shiny items or anything. That's why the versions are coming so slow.
ALSO, FOR ALL THE NATURA/MYSTCRAFT EE3 CRASH BUGS, UPGRADE TO FORGE #279+.
don't know what are you trying to do but.. use the coble in your inventory + minium stone in a crafting grid to transmute it, also, in the world it should transmute grass, dirt, sand or cobblestone to each other, also, if you hold the minium stone you can see the red ball in the right corner (if i'm wrong it's the default side) and if you press "G" it will show the other items wich can be transmuted, for example:
cobblestone to => dirt
or, pressing "G"
cobblestone to => sand
(or vice versa)
for the mod list i suggest a screen capture of the mods folder and the coremods too (if you have any)
Nothing works with the minium stone, simple as I described, can't change the grass to dirt or to cobblestone or any of theses combinations, I can use it to transmute stuff fine but the right click ability is missing, well that just means I'll have to dig into thaumcraft 3 earlier than planned on this brand new game, I'll get my hands on a wand of equal trade I'm quite sure.
Sounds like you got some mods interfering with another, so try to run EE3 alone and look if it works. Add more mods after you got basic functionality.
regards,
Mr. J
Sorry, can't do that, more than 100 mods to test, I won't bother looking for this minium stone bug for now, perhaps once I update my mods (I do it nearly every week) this will start working again. I used the DNS TechPack as a base and added a load of mods and removed some that weren't needed for my use. (PS: DNS Techpack is now officially fully legit so don't flame me for using it please)
Can I have the source from the most recent version of the EE2 source code? Specifically this version:
Download Equivalent Exchange 2 for Minecraft 1.2.5
Current version: 1.4.6.7
I want to be able to update EE2 for a custom tekkit server that I am going to be hosting that is going to be compatible with the latest version of minecraft.
Sorry, can't do that, more than 100 mods to test, I won't bother looking for this minium stone bug for now, perhaps once I update my mods (I do it nearly every week) this will start working again. I used the DNS TechPack as a base and added a load of mods and removed some that weren't needed for my use. (PS: DNS Techpack is now officially fully legit so don't flame me for using it please)
The simple solution to that problem is to use a divide and conquer approach. Split your mods into two groups of 50 mods and test EE3 with them, rinse and repeat to find the mod causing the problem. This may work at least if its only a single incompatibility. If this is too much work for you then you will have to accept that EE3 is currently incompatible with your mod set.
regards,
Mr. J
RE Dodge34: At least it isn't crashing for you. So, no placed blocks will transmute, but inventory transmutation works? This sounds like something is definitely interfering with the stone recognizing the block... or changing the block. Two things:
1. Give us a list of your mods, we may be able to determine likely candadits.
2. Load the game, enter a new world with cheats, spawn a stone, right click something (that should transmute), quit the game, past your forge log here. -don't do anything else or it will basically spam with additional information, we just need to see if ANY text is being reported when you try to use the stone-
Can I have the source from the most recent version of the EE2 source code? Specifically this version:
I want to be able to update EE2 for a custom tekkit server that I am going to be hosting that is going to be compatible with the latest version of minecraft.
The answer's likely going to be no. I basically asked this a while ago and that's the reply I got... it's also stated in the OP...
I hope that the development of ee3 continue, ee2 was one THE MODS, I hope anyway ee2 was converted to actual mc. I love ee2 I think if noone convert the mod, maybe someone in the future is goind to do a similar mod. Actually magical crops is different but similar...in ee at the end with the condensers and the transmuted table you can get free objects only waiting... and in magical crops you can create farms of the most minecraft vanilla materials... so I think can be a good idea to have an updated version ee2 and ee3 like an evolution of the mod.
I personally don't like the idea of having EMC in a config as well, it makes changing the values too easy and therefore 'cheating' too easy... as well as seemingly 'ok'. This certainly isn't the only way to do it, however I understand why this method would be chosen over more complicated, accurate, and difficult to abuse ones. Utlimately, though, it isn't out yet for us to test and break... and through testing and breaking it, what ever method the dev chooses will be worked on and 'perfected'.
Regardless, you are right that there will always be a way to get around value locks. Simply having Cheat Engine on your computer-and using it, obviously-allows value changes if the person is willing to work out the values stored in RAM... That, of course, is much more difficult than simple text file editing, but, still...
Because ... they don't want to cheat?
Using an "official" EE - mod is not cheating, is it?
Using any mod is not cheating, is it?
I don't think anyone deludes themselves into thinking installing NEI and using it to spawn items is not considered cheating because it's a mod.
Most of the work Pahimar is doing is behind the scenes stuff, like dynEMC.
dynEMC is probably hard work, seeing as it's supposed to be prepared for mod related exploits.
It's going to make it a lot harder to cheat, and is part of the EE2 transmuting system that is coming back, abet in a less cheaty way.
He is working hard, but you'd need to be able to read coding (unlike me) to be able to tell, or read comments from people who know how to read code
(which is what I've been doing).
He's working on uses for the Aludel, but I think it's supposed to mix dusts you make from the calcinator.
The Aludel's rendering is quite trippy, the top is flat, yet it's not. It's one of those marvelous things I'll never know enough about.
What are you trying to do exactly?
Both of my original EE threads were deleted by moderators after the project was abandoned. EE's VERY ORIGINAL thread may still be around somewhere, buried, but the original releases of the mod are pretty much entombed in internets.
See next quote.
See next quote.
My reply:
Yes, using ANY mod is technically 'cheating', you are adding things to the game that were not originally there... (BUT!)
No, using ANY mod is technically NOT 'cheating' as each mod (unless otherwise designated as a cheat mod, i.e. Single Player Commands) is designed to be 'balanced' to the best of the developer's ability and/or their vision of said mod.
Some people believe that if you 'work for something' then it isn't counted as cheating (example: designing and building ANYTHING is creative mode vs in survival), others insist that you have to do the maximum amount of work for it to not be cheating (and I feverously hate these people... what do you play on the highest level of difficulty in ALL the games you play? You do know this is a 'sandbox' game, right?). Personally, I see things in two ways. 1) You aren't really cheating-anything wrong-unless you are playing multiplayer as if you 'cheat' you are only 'cheating' yourself out of the game's experience. And 2) If it takes time and/or effort to build something then how, exactly, you go about building it matters less than the process of building it (i.e. if your only goal is to build a cool looking castle, for appearances sake, go ahead and use creative... if your goal is to build a castle and play the game in it, then you'll likely have more fun building it in survival. It's art vs play, but only you decide which is appropriate for you and your vision of the game... it isn't like we are all competing to design the best castle with some satisfaction 'prize' at stake [a high score, for example], this is 'single player' and, yes, there ARE multiplayer servers where people [willingly] go through the process of gathering all the resources to [so-called] 'legitimately' build ridiculous structures. These servers ARE competitions to design something special, Minecraft [single player] is not.)
^-This is where I wish I had better editing tools such that I could separate out idea from explanation from concept... Would text size work? Font? I can't easily break them into paragraphs, unless I did a pseudo-footnotei style. And, for that, I do apologize. Give advice and I'll try to fix it...
There are a lot of sore people missing what seemed like a 'complete' mod vs what now seems like an in development mod... Obviously these people didn't get Minecraft back in Alpha... or any game in Alpha for that matter.
Yes, this IS a work in progress. Yes, unlike those of you complaining (by your own insistence), the developer does actually have a real life and job-which isn't Minecraft mod developing... Nothing any of us say will change that... sure, we could try and offer a comparable price to encourage him to quit his day job and work on the mod alone, but I doubt even our collected accounts could accomplish that-nor do I think enough/any of us would WANT to do that (who would pay for what we, otherwise, get free?)...
Honestly, I don't know if dynEMC will be all it is being cracked up to be, nor can any of us until it is 'finished' (by which I mean released into the mod) and tested. The main point is that he believes it will fix exploits artificially created by external mods (which everyone, except me, is complaining about... and I posted my reasons I don't think they are exploits in at least three previous posts...) So what the dev develops will be determined by what the dev believes needs to be developed most, and you only have SOME influence on it and that influence will mostly come later... The engine of a game must be created before the art of the game can really be made, otherwise you have no way of seeing the art in action (as an example).
Finally, and I say this AGAIN (fifth time?), if you are so butt hurt about EE2 being gone, go make a 1.5 version of it yourself. He isn't going to, you won't get the EE2 code (not that it would help, given the changes from 1.2 to 1.3 and 1.3 to 1.4, and 1.4 to 1.5 ...) nor will you get help from either the previous developer nor the current developer of EE... But, hey, at least you will have something 'like' EE2 to play with, or, at least you will be out of our hair-and not being yelled at and ridiculed by us for being in our hair...
Which is a shame, because I really would love to play with the original EE and see what is was like before EE2.
The problem is that pahimar is really working on back-end stuff, not front-end shiny items or anything. That's why the versions are coming so slow.
ALSO, FOR ALL THE NATURA/MYSTCRAFT EE3 CRASH BUGS, UPGRADE TO FORGE #279+.
Nothing works with the minium stone, simple as I described, can't change the grass to dirt or to cobblestone or any of theses combinations, I can use it to transmute stuff fine but the right click ability is missing, well that just means I'll have to dig into thaumcraft 3 earlier than planned on this brand new game, I'll get my hands on a wand of equal trade I'm quite sure.
Ik what the mod is like, doesn't mean I get to experience how it is to survive with it.
Sorry, can't do that, more than 100 mods to test, I won't bother looking for this minium stone bug for now, perhaps once I update my mods (I do it nearly every week) this will start working again. I used the DNS TechPack as a base and added a load of mods and removed some that weren't needed for my use. (PS: DNS Techpack is now officially fully legit so don't flame me for using it please)
I want to be able to update EE2 for a custom tekkit server that I am going to be hosting that is going to be compatible with the latest version of minecraft.
AND
RE Dodge34: At least it isn't crashing for you. So, no placed blocks will transmute, but inventory transmutation works? This sounds like something is definitely interfering with the stone recognizing the block... or changing the block. Two things:
1. Give us a list of your mods, we may be able to determine likely candadits.
2. Load the game, enter a new world with cheats, spawn a stone, right click something (that should transmute), quit the game, past your forge log here. -don't do anything else or it will basically spam with additional information, we just need to see if ANY text is being reported when you try to use the stone-
The answer's likely going to be no. I basically asked this a while ago and that's the reply I got... it's also stated in the OP...