I may or may not play GT. I also might be playing it with TiC. Some Metallurgy and ExtraTiC could be in the mix too. I might have also dropped in some TE as well. Some AE and BC could possibly be on the list. And I maybe- just maybe - there's NEI to assist in short-term memory loss that I may or may not have.
Just as a quick request could you at least temporarily add minium/philosopher's stone recipes for fuel transmutation, so coal, redstone, glowstone etc. as this as been really bugging me and I don't see why they haven't been included (If this has been discussed earlier and i haven't read it could someone please enlighten me)
Just as a quick request could you at least temporarily add minium/philosopher's stone recipes for fuel transmutation, so coal, redstone, glowstone etc. as this as been really bugging me and I don't see why they haven't been included (If this has been discussed earlier and i haven't read it could someone please enlighten me)
I personally dont want mojang to stop producing content BUT they could also realize that modding is KEEPING minecraft alive not vanilla...
No. No it's not. I'm a big fan of modded minecraft, but to say that it's not good enough to be popular on it's own is arrogant. That's like saying that Skyrim's DLC is the only reason people still play it, which is far from the truth.
Ok so then it's ready when you have made it good? Ok I'm going to work on my dimension mod and other mods.
... Good for you. We could've done without you bragging about your mod, but you have fun with that.
I'm still checking in on this mod whenever I find the time and I just want to thank Pahimar once again for all the work he puts into it. Many people are still being arseholes about EE2, but there's always going to be a dedicated few who genuinely enjoy the mod and are willing to respect the time Pahimar gives to the project. So again, Thank you Pahimar.
This mod is amazing! It's what first got me into tekit, with then got me into tech mods! Though I have always thought it was a tad bit over powered, with all the redmatter things and Swift Wolf's Rending Gale.
No. No it's not. I'm a big fan of modded minecraft, but to say that it's not good enough to be popular on it's own is arrogant. That's like saying that Skyrim's DLC is the only reason people still play it, which is far from the truth.
Actually, that's like saying Skyrim mods are the only reason people play... which is not true also.
But it is the reason Skyrim is kept alive. Granted it's an amazing game, but the replay value increases substantially with modded content. Vanilla Minecraft is still amazing... it just gets boring... fast.
Seriously guys chill out, theres soo many mods flooding in to try... Also lets quit bashing the modders because Mojang decides to do small stupid updates NONSTOP! seriously we need a update for Donkeys?@?@?@ I can get that in Mo Creatures.....
We all as a community need to get on Mojang to quit messing around and give us the API, although i highly doubt it will come close to forge regardless of its compatability.. if all we can do is add blocks and such it wont be worth nothing and forge will still rule.
I personally dont want mojang to stop producing content BUT they could also realize that modding is KEEPING minecraft alive not vanilla...
Also to end the stupid war on Pahimars skin its a character from Torchlight 1 called the alchemist , end of disscussion.... google it.
Just an FYI, 1.6 is supposed to contain pre-mod API coding. Now, I have absolutely no idea what that means, but it has something to do with mod compatibility.
Edi: I'd also like to request a way of turning stone, into cake. No idea why. Just thought it would be funny.
I can't wait for the new replacements for condensers and the others to be added! I loved EE2 and this can only be getting better! Keept up the awesome work!
... Good for you. We could've done without you bragging about your mod, but you have fun with that.
He's not bragging, he's just saying. Some people are chatty like that.
Just because you don't like what someone said in the past doesn't mean you have to warp everything they say into something you don't like.
No. No it's not. I'm a big fan of modded minecraft, but to say that it's not good enough to be popular on it's own is arrogant. That's like saying that Skyrim's DLC is the only reason people still play it, which is far from the truth.
... Good for you. We could've done without you bragging about your mod, but you have fun with that.
I'm still checking in on this mod whenever I find the time and I just want to thank Pahimar once again for all the work he puts into it. Many people are still being arseholes about EE2, but there's always going to be a dedicated few who genuinely enjoy the mod and are willing to respect the time Pahimar gives to the project. So again, Thank you Pahimar.
Actually, that's like saying Skyrim mods are the only reason people play... which is not true also.
But it is the reason Skyrim is kept alive. Granted it's an amazing game, but the replay value increases substantially with modded content. Vanilla Minecraft is still amazing... it just gets boring... fast.
Not quite... Skyrim was a complete game in-of-itself, Minecraft had, for the longest time, been a sandbox... and a sandbox with few features.
Sandbox games can thrive, but for a sandbox game to thrive it has to have a LOT of features. Think Garry's Mod. BECAUSE Minecraft had so little to do once you'd seen it all (unless you purely liked building in creative mode-and I assume that would get boring after a while) it would not have lasted as long as it has without modding. Again, think Garry's Mod.
Don't go comparing something that has virtually no story to something entirely based in Lore... That's like comparing Skyrim graphics to Minecraft's... or, better yet, like comparing Minecraft to Adobe Photoshop.
Just an FYI, 1.6 is supposed to contain pre-mod API coding. Now, I have absolutely no idea what that means, but it has something to do with mod compatibility.
Edi: I'd also like to request a way of turning stone, into cake. No idea why. Just thought it would be funny.
There will be an official modding API, but i doubt that it will be more powerful than forge, so there will be no change for most of us.
regards,
Mr. J
While I'm not entirely sure what a pre-mod API is... I suspect it is the developers coding Minecraft appropriately with respect to the Java language... Minecraft was slapped on top of Java, not really developed with Java. It violates many of the principles of Java and certainly the (gah, why can I never remember these words when I need to use them...) Standards and Conventions (see: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDEQFjAA&url=http://www.oracle.com/technetwork/java/codeconv-138413.html&ei=jXWaUZ6XHOaayQHppoHQAg&usg=AFQjCNHCDpOmT2td7Qb91n4Zmrftnv-pDw&sig2=caFhs_HONahDNMaF5-Jbbw&bvm=bv.46751780,d.aWc ).
A pre-mod API may mean they finally realized this and are reworking the code to follow Java Standards and Conventions... which will make creating an API MUCH easier... An API is basically releasing documentation of your public code (by which I mean code that is "public <something> methodName(<something>){}") and how it is meant to be used. As it stands this is impossible with Minecraft as it isn't developed this way...
Finally, creating a pre-mod API-assuming it means what I think they are referring to-will make development for them MUCH easier. Java, as well as other similar languages, thrive on extending past code to make new code faster and simpler to develop. Ideally this is precisely what modding should be for a Java game (find what exists that is like what you want to make, <class name> extends <old class> { your new code }, but again, this is impossible with Minecraft as it is developed against this notion (and, no, obfuscation shouldn't have that much of an effect on it...)
Anyway, this is really just speculation at this point. We'll just have to wait and see.
He's not bragging, he's just saying. Some people are chatty like that.
Just because you don't like what someone said in the past doesn't mean you have to warp everything they say into something you don't like.
-snip- for length, not for content, good points all around.
Anyway, this is really just speculation at this point. We'll just have to wait and see.
I'm of the strongly-biased opinion that Forge API has come too far to be supplanted by any official attempt at re-creating an intimate modding API. While I appreciate as the original developers of the software, they're in the perfect position to do it, and I salute their presence-of-mind in the effort, I think the gains are dubious.
The discussion of potential changes packaged by the modding API don't seem nearly as concerned with their ability to re-invent the wheel (we have a good one) as they do with possible interference with existing API(s), and how modders will have to adapt (if at all, mind you, purely speculative) to embrace the change (if any).
Current trends of the Forge team prevailing, I'm confident if it needed to, it would adapt and ultimately wrap itself around their API in a constructive way. Whether it will assist the modding community in ways that the Forge API cannot is also a speculative matter.
I'd like to be more optimistic about the merit of an official API, but I'm curious what benefit it could have over the relatively triumphant efforts of the independent modding community.
Again, bias.
Then again, they might surprise me and come up with something awesome. One can hope.
EDIT: As an addendum, future-proofing their code against the diligent efforts of modders everywhere to tear things apart and put it back together is an obvious merit, but not one replaced by experience or pure selfish self-interest. The developers responsible for Forge (and MCP, as importantly) have proven capable of adapting to pretty much anything Mojang felt was worth rewiring. Java coding conventions notwithstanding.
Just as a quick request could you at least temporarily add minium/philosopher's stone recipes for fuel transmutation, so coal, redstone, glowstone etc. as this as been really bugging me and I don't see why they haven't been included (If this has been discussed earlier and i haven't read it could someone please enlighten me)
This mod is amazing! It's what first got me into tekit, with then got me into tech mods! Though I have always thought it was a tad bit over powered, with all the redmatter things and Swift Wolf's Rending Gale.
I can't wait for the new replacements for condensers and the others to be added! I loved EE2 and this can only be getting better! Keept up the awesome work!
Thanks for all of your hard work Pahimar, only true fans of FMA can appreciate your work, and i'm glad EE has made a change to be more about FMA, and not being totally op.
^
We are. Though there are vast numbers of people who do not read through the 200 pages of posts to find the places where I posted these points before....I do agree with you though
We need a simple webpage that says "Ignoring, NEXT" or something like that
Pahimar! I'm a new modder myself and I just came to thank you for your easily readable code and organized classes that I'm learning from. I'm using parts of your NBTHelper and it's a GODSEND.
I'm of the strongly-biased opinion that Forge API has come too far to be supplanted by any official attempt at re-creating an intimate modding API. While I appreciate as the original developers of the software, they're in the perfect position to do it, and I salute their presence-of-mind in the effort, I think the gains are dubious.
The discussion of potential changes packaged by the modding API don't seem nearly as concerned with their ability to re-invent the wheel (we have a good one) as they do with possible interference with existing API(s), and how modders will have to adapt (if at all, mind you, purely speculative) to embrace the change (if any).
Current trends of the Forge team prevailing, I'm confident if it needed to, it would adapt and ultimately wrap itself around their API in a constructive way. Whether it will assist the modding community in ways that the Forge API cannot is also a speculative matter.
I'd like to be more optimistic about the merit of an official API, but I'm curious what benefit it could have over the relatively triumphant efforts of the independent modding community.
Again, bias.
Then again, they might surprise me and come up with something awesome. One can hope.
EDIT: As an addendum, future-proofing their code against the diligent efforts of modders everywhere to tear things apart and put it back together is an obvious merit, but not one replaced by experience or pure selfish self-interest. The developers responsible for Forge (and MCP, as importantly) have proven capable of adapting to pretty much anything Mojang felt was worth rewiring. Java coding conventions notwithstanding.
You are likely correct in that Forge will be superior to an Official API, but only because there are more people in Forge and (therefore/likely) more people who actually understand Java conventions and how to make an API. I hate to bash Notch, I do, but seriously people, he and his coding has made it obvious that he either does not understand Java or does not wish to be compliant with what makes Java a great language. Jeb, et.al. I cannot speak about as I don't know enough about their coding ability-and precisely how much they've changed original Minecraft back before 1.0-when I saw the code-to now. I assume they are more understanding of Java, but, meh... speculation...
I am of the opinion that, if Mojang decided to research up on the subject and actually put in the effort, an official API would be far superior to Forge-which could then enhance said API instead of being the only option. This doesn't seem likely as that isn't what they do, or even need to do.
Anyway, this thread is supposed to be about EE3, so...
To clarify my position on EE3 vs EE2: I like the direction EE3 is going, but comparing something that is not complete to something that 'was complete' is ridiculous. What exists thus far is great, what is planned looks good, what remains to be implemented is... plenty... but, the developer isn't dead and Minecraft still exists, and so far as we all know the world isn't coming to an end (2012 was a disappointment, really), so we still have time and it will improve and surpass EE2.
An official API will have a long way to go until it is there where Forge already is. I rarely had a development environment so good and thought-through. Beginning with the ease of installation, the integration into eclipse and providing a steep learning curve. If the official API will be better I will be happy about it. But I personally don't believe that it will come this way.
The foe of "good" is "better"!
Eh - shouldn't we talk about EE3 here?
I love it. I need it. It is already the core of my resource productions.
And it will still become better
*snip*
To clarify my position on EE3 vs EE2: I like the direction EE3 is going, but comparing something that is not complete to something that 'was complete' is ridiculous. What exists thus far is great, what is planned looks good, what remains to be implemented is... plenty... but, the developer isn't dead and Minecraft still exists, and so far as we all know the world isn't coming to an end (2012 was a disappointment, really), so we still have time and it will improve and surpass EE2.
Nice
EE3 DEVELOPMENT:
There's been some massive technical/development changes in EE3 lately, and pahimar's starting dynEMC
Someone please kill me.
Edit: First time I've ever been ninja'd.
He's working on other items. NEXT.
No. No it's not. I'm a big fan of modded minecraft, but to say that it's not good enough to be popular on it's own is arrogant. That's like saying that Skyrim's DLC is the only reason people still play it, which is far from the truth.
... Good for you. We could've done without you bragging about your mod, but you have fun with that.
I'm still checking in on this mod whenever I find the time and I just want to thank Pahimar once again for all the work he puts into it. Many people are still being arseholes about EE2, but there's always going to be a dedicated few who genuinely enjoy the mod and are willing to respect the time Pahimar gives to the project. So again, Thank you Pahimar.
Actually, that's like saying Skyrim mods are the only reason people play... which is not true also.
But it is the reason Skyrim is kept alive. Granted it's an amazing game, but the replay value increases substantially with modded content. Vanilla Minecraft is still amazing... it just gets boring... fast.
Some do. This, luckily, being one of them.
Just an FYI, 1.6 is supposed to contain pre-mod API coding. Now, I have absolutely no idea what that means, but it has something to do with mod compatibility.
Edi: I'd also like to request a way of turning stone, into cake. No idea why. Just thought it would be funny.
Thank you for the info. I'd sure forge'd find a way to augment it into itself though, making itself faster, better, and stronger.
He's not bragging, he's just saying. Some people are chatty like that.
Just because you don't like what someone said in the past doesn't mean you have to warp everything they say into something you don't like.
AND
Not quite... Skyrim was a complete game in-of-itself, Minecraft had, for the longest time, been a sandbox... and a sandbox with few features.
Sandbox games can thrive, but for a sandbox game to thrive it has to have a LOT of features. Think Garry's Mod. BECAUSE Minecraft had so little to do once you'd seen it all (unless you purely liked building in creative mode-and I assume that would get boring after a while) it would not have lasted as long as it has without modding. Again, think Garry's Mod.
Don't go comparing something that has virtually no story to something entirely based in Lore... That's like comparing Skyrim graphics to Minecraft's... or, better yet, like comparing Minecraft to Adobe Photoshop.
AND
While I'm not entirely sure what a pre-mod API is... I suspect it is the developers coding Minecraft appropriately with respect to the Java language... Minecraft was slapped on top of Java, not really developed with Java. It violates many of the principles of Java and certainly the (gah, why can I never remember these words when I need to use them...) Standards and Conventions (see: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDEQFjAA&url=http://www.oracle.com/technetwork/java/codeconv-138413.html&ei=jXWaUZ6XHOaayQHppoHQAg&usg=AFQjCNHCDpOmT2td7Qb91n4Zmrftnv-pDw&sig2=caFhs_HONahDNMaF5-Jbbw&bvm=bv.46751780,d.aWc ).
A pre-mod API may mean they finally realized this and are reworking the code to follow Java Standards and Conventions... which will make creating an API MUCH easier... An API is basically releasing documentation of your public code (by which I mean code that is "public <something> methodName(<something>){}") and how it is meant to be used. As it stands this is impossible with Minecraft as it isn't developed this way...
Finally, creating a pre-mod API-assuming it means what I think they are referring to-will make development for them MUCH easier. Java, as well as other similar languages, thrive on extending past code to make new code faster and simpler to develop. Ideally this is precisely what modding should be for a Java game (find what exists that is like what you want to make, <class name> extends <old class> { your new code }, but again, this is impossible with Minecraft as it is developed against this notion (and, no, obfuscation shouldn't have that much of an effect on it...)
Anyway, this is really just speculation at this point. We'll just have to wait and see.
Thank you, I was just saying what I was doing.
I'm of the strongly-biased opinion that Forge API has come too far to be supplanted by any official attempt at re-creating an intimate modding API. While I appreciate as the original developers of the software, they're in the perfect position to do it, and I salute their presence-of-mind in the effort, I think the gains are dubious.
The discussion of potential changes packaged by the modding API don't seem nearly as concerned with their ability to re-invent the wheel (we have a good one) as they do with possible interference with existing API(s), and how modders will have to adapt (if at all, mind you, purely speculative) to embrace the change (if any).
Current trends of the Forge team prevailing, I'm confident if it needed to, it would adapt and ultimately wrap itself around their API in a constructive way. Whether it will assist the modding community in ways that the Forge API cannot is also a speculative matter.
I'd like to be more optimistic about the merit of an official API, but I'm curious what benefit it could have over the relatively triumphant efforts of the independent modding community.
Again, bias.
Then again, they might surprise me and come up with something awesome. One can hope.
EDIT: As an addendum, future-proofing their code against the diligent efforts of modders everywhere to tear things apart and put it back together is an obvious merit, but not one replaced by experience or pure selfish self-interest. The developers responsible for Forge (and MCP, as importantly) have proven capable of adapting to pretty much anything Mojang felt was worth rewiring. Java coding conventions notwithstanding.
Later, or ask someone to make a mod.
EE3 does (srgnames ftw)
^^
^^
Me too! The condensers and relays and all that other stuff was awesome! Too bad EE3 won't have them... (/sarcasm) Nope.
I say false :3
We need a simple webpage that says "Ignoring, NEXT" or something like that
Minium Stone+NEI.
^^
Ignoring, NEXT
You are likely correct in that Forge will be superior to an Official API, but only because there are more people in Forge and (therefore/likely) more people who actually understand Java conventions and how to make an API. I hate to bash Notch, I do, but seriously people, he and his coding has made it obvious that he either does not understand Java or does not wish to be compliant with what makes Java a great language. Jeb, et.al. I cannot speak about as I don't know enough about their coding ability-and precisely how much they've changed original Minecraft back before 1.0-when I saw the code-to now. I assume they are more understanding of Java, but, meh... speculation...
I am of the opinion that, if Mojang decided to research up on the subject and actually put in the effort, an official API would be far superior to Forge-which could then enhance said API instead of being the only option. This doesn't seem likely as that isn't what they do, or even need to do.
Anyway, this thread is supposed to be about EE3, so...
To clarify my position on EE3 vs EE2: I like the direction EE3 is going, but comparing something that is not complete to something that 'was complete' is ridiculous. What exists thus far is great, what is planned looks good, what remains to be implemented is... plenty... but, the developer isn't dead and Minecraft still exists, and so far as we all know the world isn't coming to an end (2012 was a disappointment, really), so we still have time and it will improve and surpass EE2.
The foe of "good" is "better"!
Eh - shouldn't we talk about EE3 here?
I love it. I need it. It is already the core of my resource productions.
And it will still become better
Nice
EE3 DEVELOPMENT:
There's been some massive technical/development changes in EE3 lately, and pahimar's starting dynEMC