Ok so firstly forgive me if this is the wrong place for this, but I have have a bug.
For some reason, I am unable to resize the chalk circles. As far as I know it was working fine up until I
updated both Botania and Grimorie of Gaia, and installed EE3Helper...
It is not an issue with having the key bound twice (as far as I know), as circle changes shape within 1 square,
but block size does not. Sorry for the lack of info but I am not aware of what else to provide. >_<
Ok so firstly forgive me if this is the wrong place for this, but I have have a bug.
For some reason, I am unable to resize the chalk circles. As far as I know it was working fine up until I
updated both Botania and Grimorie of Gaia, and installed EE3Helper...
It is not an issue with having the key bound twice (as far as I know), as circle changes shape within 1 square,
but block size does not. Sorry for the lack of info but I am not aware of what else to provide. >_<
No idea what caused this, so help please.
That is definitely odd. I use all those mods other than EE3 Helper and everything appears to work normally. If this persists, your best option is to post this on Pahimar's github for him to look at since he's almost never on the forums.
The Meaning of Life, the Universe, and Everything.
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I was attempting to fill my inventory with world interaction upgrades. I'm using the latest released ee3 and extra utilities. I had a single octuple compressed cobblestone in the left side and a seven sextuple compressed cobblestone. Too much math is my guess.
>_< Never mind I am an idiot.
I was hitting the release key, which changes the shape of the circle (for some reason) but not the size.
Turns out it is the charge key that changes size.
*hangs head is shame* XD
How possible would it be to throw in a config option for dynamic EMC that forces it to use either the highest possible calculated value or the lowest possible calculated value for a block? Something like that could help with the hiccup caused by ore dictionary kerfuffles like EU's colored blocks, and it'd add a nice difficulty toggle for servers to decide on.
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Do you have a lovely bunch of coconuts? Do you have them all standing in a row? Are there big ones, small ones, some as big as your head?
i don't want to be a jerk for promoting another mod here, but for all of the complainers who want a glitch/bug free EE and don't want to wait for pahimar to finish/get EE3 into a stable state, i suggest project E, it has a configurable EMC system also, and most, if not all parts of the mod can be disabled in the configs for balance :D, plus you can share EMC values via .json files i think
i did a similar thing on the botania thread, because of all of the crap that vazkii get's for nerfing his mod. if people don't like how a modder chooses to make their mod, then don't play it
i did a similar thing on the botania thread, because of all of the crap that vazkii get's for nerfing his mod. if people don't like how a modder chooses to make their mod, then don't play it
While I can agree with that, suggesting a different mod to use is more than a little tacky here. If it was another post with someone asking for help for a mod pack or something, fine, not cool in the post for a mod though.
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Do you have a lovely bunch of coconuts? Do you have them all standing in a row? Are there big ones, small ones, some as big as your head?
While I can agree with that, suggesting a different mod to use is more than a little tacky here. If it was another post with someone asking for help for a mod pack or something, fine, not cool in the post for a mod though.
If someone wants classic EE2 I can see suggesting ProjectE, but lets not start any cult followings here. One mod is not better than the other, EE3 is pretty awesome in fact, great graphics, inventive concepts, and a whole new take on the experience. On the subject of bugs yea EE3 has bugs, all mods do, but Pahi fixes them. ProjectE is not a bug free haven, we are just more widespread with news posts when we update, I feel that alot of the updates Pahi pushes go under the radar for most common players.
At the end of the day both mods have their target audiences, and I look forward to seeing what the future brings for EE3.
Are there any ways to get EVERYTHING that's in the game, and dump it into the Tome? I've tried /ee3 player-learn-everything but I couldn't figure it out even after looking through the mod code.
Why would I need such a thing? Basically, I've already played enough to have learnedso much that it would take days to fill it up again manually... But the save I played on died, and my partner doesn't want to play from zero. So I've decided to go the other way, and take out the stuff that we don't yet have, not the other way.
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"Where there is light, shadows lurk and fear reigns... But by the blade of knights mankind was given hope"
Are there any ways to get EVERYTHING that's in the game, and dump it into the Tome? I've tried /ee3 player-learn-everything but I couldn't figure it out even after looking through the mod code.
Why would I need such a thing? Basically, I've already played enough to have learnedso much that it would take days to fill it up again manually... But the save I played on died, and my partner doesn't want to play from zero. So I've decided to go the other way, and take out the stuff that we don't yet have, not the other way.
Not really that I'm aware of, but a suggestion is to put a hopper on the table and a chest of the things you want to learn on top of it .
The Meaning of Life, the Universe, and Everything.
Join Date:
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I tried doing this with a line of hoppers and a dozen tables. It took so long for everything to process that all the hoppers filled up.
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I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Surprisingly, it didn't take that much time for me. Possibly because I was sending in stuff at the same time as the table was scanning it, and so while I was searching, the table had time to clear it up a bit.
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"Where there is light, shadows lurk and fear reigns... But by the blade of knights mankind was given hope"
here check this out
https://www.mediafire.com/?91y8hoblftn9zx7
Ok so firstly forgive me if this is the wrong place for this, but I have have a bug.
For some reason, I am unable to resize the chalk circles. As far as I know it was working fine up until I
updated both Botania and Grimorie of Gaia, and installed EE3Helper...
It is not an issue with having the key bound twice (as far as I know), as circle changes shape within 1 square,
but block size does not. Sorry for the lack of info but I am not aware of what else to provide. >_<
No idea what caused this, so help please.
That is definitely odd. I use all those mods other than EE3 Helper and everything appears to work normally. If this persists, your best option is to post this on Pahimar's github for him to look at since he's almost never on the forums.
I was attempting to fill my inventory with world interaction upgrades. I'm using the latest released ee3 and extra utilities. I had a single octuple compressed cobblestone in the left side and a seven sextuple compressed cobblestone. Too much math is my guess.
http://itanshi.com/crash-2015-10-04_08.44.11-client.txt
no crash when i removed the octuple from the equation
I crashed again with 6 sextuple and 7 septuple, so its some buffer value thats too high.
>_< Never mind I am an idiot.
I was hitting the release key, which changes the shape of the circle (for some reason) but not the size.
Turns out it is the charge key that changes size.
*hangs head is shame* XD
How possible would it be to throw in a config option for dynamic EMC that forces it to use either the highest possible calculated value or the lowest possible calculated value for a block? Something like that could help with the hiccup caused by ore dictionary kerfuffles like EU's colored blocks, and it'd add a nice difficulty toggle for servers to decide on.
i don't want to be a jerk for promoting another mod here, but for all of the complainers who want a glitch/bug free EE and don't want to wait for pahimar to finish/get EE3 into a stable state, i suggest project E, it has a configurable EMC system also, and most, if not all parts of the mod can be disabled in the configs for balance :D, plus you can share EMC values via .json files i think
Pretty sure that's considered a passe comment.
i did a similar thing on the botania thread, because of all of the crap that vazkii get's for nerfing his mod. if people don't like how a modder chooses to make their mod, then don't play it
While I can agree with that, suggesting a different mod to use is more than a little tacky here. If it was another post with someone asking for help for a mod pack or something, fine, not cool in the post for a mod though.
i was only trying to help.. ._.
If someone wants classic EE2 I can see suggesting ProjectE, but lets not start any cult followings here. One mod is not better than the other, EE3 is pretty awesome in fact, great graphics, inventive concepts, and a whole new take on the experience. On the subject of bugs yea EE3 has bugs, all mods do, but Pahi fixes them. ProjectE is not a bug free haven, we are just more widespread with news posts when we update, I feel that alot of the updates Pahi pushes go under the radar for most common players.
At the end of the day both mods have their target audiences, and I look forward to seeing what the future brings for EE3.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
This mod is dead? Because was loking so good
It's not dead. Pahimar has had real life kick him in the teeth some, but it's definitely not dead in the slightest. His github is going nuts lately.
Ohhhhhh, so that's what being's happen with him! Thanks
Could anybody help me?
Are there any ways to get EVERYTHING that's in the game, and dump it into the Tome? I've tried /ee3 player-learn-everything but I couldn't figure it out even after looking through the mod code.
Why would I need such a thing? Basically, I've already played enough to have learnedso much that it would take days to fill it up again manually... But the save I played on died, and my partner doesn't want to play from zero. So I've decided to go the other way, and take out the stuff that we don't yet have, not the other way.
Not really that I'm aware of, but a suggestion is to put a hopper on the table and a chest of the things you want to learn on top of it .
I tried doing this with a line of hoppers and a dozen tables. It took so long for everything to process that all the hoppers filled up.
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Surprisingly, it didn't take that much time for me. Possibly because I was sending in stuff at the same time as the table was scanning it, and so while I was searching, the table had time to clear it up a bit.
will you add building and mass terrain clearing tools, like previous EE had?