Any idea how to craft infused wood? I put in the aludel minium dust, oak wood block, and coal as fuel. And the bell of course, but still nothing happens. Build 50 compiled from pahimar's repository. I really want the large alchemical chest...
Notice the [WIP] tag next to it? That's probably why. Expect an edit if I find out how to craft it by looking through the code.
EDIT: Oddly, Infused stuff don't have the [WIP] tag. Does pahimar think they're complete?
Anyway, Infused Wood cannot be crafted, fused, smelted, whatever you want to call it yet. Infused Planks, though, can be crafted (but by using infused wood...).
GameRegistry.addShapelessRecipe(new ItemStack(ModBlocks.infusedPlanks, 4, 0), new ItemStack(ModBlocks.infusedWood, 1, 0));
GameRegistry.addShapelessRecipe(new ItemStack(ModBlocks.infusedPlanks, 4, 1), new ItemStack(ModBlocks.infusedWood, 1, 1));
GameRegistry.addShapelessRecipe(new ItemStack(ModBlocks.infusedPlanks, 4, 2), new ItemStack(ModBlocks.infusedWood, 1, 2));
It would be nice if someone (or pah) will make a video showing all the calcinator/aludel recipes at some point. I myself and others can look through the code and understand the recipes, but some people can't. Or just make the recipes show in NEI.
It would be nice if someone (or pah) will make a video showing all the calcinator/aludel recipes at some point. I myself and others can look through the code and understand the recipes, but some people can't.
The video/wiki will probably come when EE3 nears a stable version. At this point, it's just too much effort when the recipes could change at any instant.
Shortlog: Aludel Recipes for Mobius, Aeternalis, and Alchemical Coal. Aludel recipes for Infused Cloth, Wood, and Planks. Network work for the calcinator.
The video/wiki will probably come when EE3 nears a stable version. At this point, it's just too much effort when the recipes could change at any instant.
Cool. And as of now, I am racking my brain trying to figure out how to craft the fuels. If anyone finds out, a "how to" would be much appreciated. XD
EDIT: Found a bug, while in use (as in burning something) the calcinator's textures get all screwed up, inside the gui, and outside.
Daaa-bouble Edit: (Sorry, couldn't help myself. :P) The recipes for the Aludel don't work. I looked into the code, and they aren't activated it would seem. This is one of the recipes I found for it:
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedPlanks.blockID, 1, 0), new ItemStack(Block.planks.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 0));
Now, I assume the alchemical dust are the different dusts we have in game. If so, then 1 plank, and 1 of those (value of zero, therefore should be ash) should give us verdant planks. But, it doesn't... Don't know what the actual recipe is supposed to be (I don't think ash is right) but this is what I've gathered from the code.
Cool. And as of now, I am racking my brain trying to figure out how to craft the fuels. If anyone finds out, a "how to" would be much appreciated. XD
EDIT: Found a bug, while in use (as in burning something) the calcinator's textures get all screwed up, inside the gui, and outside.
Daaa-bouble Edit: (Sorry, couldn't help myself. ) The recipes for the Aludel don't work. I looked into the code, and they aren't activated it would seem. This is one of the recipes I found for it:
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedPlanks.blockID, 1, 0), new ItemStack(Block.planks.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 0));
Now, I assume the alchemical dust are the different dusts we have in game. If so, then 1 plank, and 1 of those (value of zero, therefore should be ash) should give us verdant planks. But, it doesn't... Don't know what the actual recipe is supposed to be (I don't think ash is right) but this is what I've gathered from the code.
The relevant code:
private void init()
{
// Alchemical Coal
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 1, 0), new ItemStack(Item.coal, 1, 0), new ItemStack(ModItems.alchemicalDust.itemID, 32, 1));
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 1, 0), new ItemStack(Item.coal, 1, 0), new ItemStack(ModItems.alchemicalDust.itemID, 1, 2));
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 4, 0), new ItemStack(Item.coal, 4, 0), new ItemStack(ModItems.alchemicalDust.itemID, 1, 3));
// Mobius Fuel
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 1, 1), new ItemStack(ModItems.alchemicalFuel.itemID, 1, 0), new ItemStack(ModItems.alchemicalDust.itemID, 7, 2));
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 1, 1), new ItemStack(ModItems.alchemicalFuel.itemID, 1, 0), new ItemStack(ModItems.alchemicalDust.itemID, 2, 3));
// Aeternalis Fuel
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 1, 2), new ItemStack(ModItems.alchemicalFuel.itemID, 1, 1), new ItemStack(ModItems.alchemicalDust.itemID, 56, 2));
aludelRegistry.addRecipe(new ItemStack(ModItems.alchemicalFuel.itemID, 1, 2), new ItemStack(ModItems.alchemicalFuel.itemID, 1, 1), new ItemStack(ModItems.alchemicalDust.itemID, 14, 3));
// Infused Cloth
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedCloth.blockID, 1, 0), new ItemStack(Block.cloth.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 0));
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedCloth.blockID, 1, 1), new ItemStack(Block.cloth.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 1));
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedCloth.blockID, 1, 2), new ItemStack(Block.cloth.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 2));
// Infused Wood
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedWood.blockID, 1, 0), new ItemStack(Block.wood.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 4, 0));
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedWood.blockID, 1, 1), new ItemStack(Block.wood.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 4, 1));
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedWood.blockID, 1, 2), new ItemStack(Block.wood.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 4, 2));
// Infused Planks
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedPlanks.blockID, 1, 0), new ItemStack(Block.planks.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 0));
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedPlanks.blockID, 1, 1), new ItemStack(Block.planks.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 1));
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedPlanks.blockID, 1, 2), new ItemStack(Block.planks.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 2));
}
These may or not change in the future, and I think these will be returned as tinted the color of the dust you use. Either that, or they have no texture:
Infused Cloth = 1 Ash + 1 Wool Block or 1 Verdant Dust + 1 Wool Block or 1 Azure Dust + 1 Wool Block.
Infused Wood = 1 Ash + 1 Wood Block or 1 Verdant Dust + 1 Wood Block or 1 Azure Dust + 1 Wood Block.
Infused Planks = 1 Ash + 1 Plank Block or 1 Verdant Dust + 1 Plank Block or 1 Azure Dust + 1 Plank Block.
(This is all done inside the Aludel. Dust is obtained from the Calcinator.)
The Calcinator gives you Alchemical Dust(s) with EMC Value equal to what you calcinated (Rounds Down.)
Hmm. I assume the Calcinator uses coal or fuel of some sorts, but it still doesn't want to work, is their a placement issue? Like, this block has to be in the top one, and this one has to be in the bottom one?
Shortlog: Finishing the Calcinator. Light Level Update (ganymedes 01) Fix the Calcinator's gui name. Fix the naming of the Fuel Blocks. Some cleaning. (Glass Bell and Infused Stuff are officially done, along with the Calcinator)
I can't seem to use the aludel to craft anything. I have tried crafting infused wood and planks, and also alchemical coal, but nothing happens.
Rollback Post to RevisionRollBack
I may or may not play GT. I also might be playing it with TiC. Some Metallurgy and ExtraTiC could be in the mix too. I might have also dropped in some TE as well. Some AE and BC could possibly be on the list. And I maybe- just maybe - there's NEI to assist in short-term memory loss that I may or may not have.
Shortlog: Aludel Recipes for Mobius, Aeternalis, and Alchemical Coal. Aludel recipes for Infused Cloth, Wood, and Planks. Network work for the calcinator.
Do you kniw when he will re-add the condenser and power flower things, that was my favorite part of EE2 and the only reason I like it, besides the RM and DM armor, tools, and furnaces
Hey... Is there anywhere with an up-to-date, comprehensive list of what's in the mod?
I just finished watching FMA Brotherhood... Once I learn how to mod particle effects, I'm totally making an FMA mod. Yes, I know that's not what this is, and yes, I know one exists, but... I have a few ideas of my own.
Rollback Post to RevisionRollBack
Others say; What is magic, but science that hasn't been discovered yet? I say;What is science, but magic that has been explained?
Hey... Is there anywhere with an up-to-date, comprehensive list of what's in the mod?
I just finished watching FMA Brotherhood... Once I learn how to mod particle effects, I'm totally making an FMA mod. Yes, I know that's not what this is, and yes, I know one exists, but... I have a few ideas of my own.
In the most up-to-date compilation, all you can do is craft the aludel and glass bell, and turn blocks into various ashes, craft the tiers of fuel using the dusts, and craft the alchemical chest using the dusts. Iirc, minium shards no longer drop from mobs, so there's no way to craft the minium stone.
Notice the [WIP] tag next to it? That's probably why. Expect an edit if I find out how to craft it by looking through the code.
EDIT: Oddly, Infused stuff don't have the [WIP] tag. Does pahimar think they're complete?
Anyway, Infused Wood cannot be crafted, fused, smelted, whatever you want to call it yet. Infused Planks, though, can be crafted (but by using infused wood...).
The video/wiki will probably come when EE3 nears a stable version. At this point, it's just too much effort when the recipes could change at any instant.
I could tell them to you, but that'd ruin the fun.
https://github.com/lluixhi/EE3-Builds/raw/master/1.6.4/EquivalentExchange3-1.6.4-pre2a.51.jar
Shortlog:
Aludel Recipes for Mobius, Aeternalis, and Alchemical Coal.
Aludel recipes for Infused Cloth, Wood, and Planks.
Network work for the calcinator.
The IMC/API which is already mostly integrated within the build releases already has a system to allow the community to do so
EDIT: Found a bug, while in use (as in burning something) the calcinator's textures get all screwed up, inside the gui, and outside.
Daaa-bouble Edit: (Sorry, couldn't help myself. :P) The recipes for the Aludel don't work. I looked into the code, and they aren't activated it would seem. This is one of the recipes I found for it:
aludelRegistry.addRecipe(new ItemStack(ModBlocks.infusedPlanks.blockID, 1, 0), new ItemStack(Block.planks.blockID, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.alchemicalDust.itemID, 1, 0));
Now, I assume the alchemical dust are the different dusts we have in game. If so, then 1 plank, and 1 of those (value of zero, therefore should be ash) should give us verdant planks. But, it doesn't... Don't know what the actual recipe is supposed to be (I don't think ash is right) but this is what I've gathered from the code.
The relevant code:
For those who can't read BeanSpeak,
Alchemical Coal = 1 coal + 32 Verdant Dust or 1 coal + 1 Azure Dust
4 Alchemical Coal = 4 Coal + 1 Minium Dust.
Mobius Fuel = 1 Alchemical Coal + 7 Azure Dust or 1 Alchemical Coal + 3 Minium Dust.
Aeternalis Fuel = 1 Mobius Fuel + 56 Azure Dust or 1 Mobius Fuel + 14 Minium Dust.
These may or not change in the future, and I think these will be returned as tinted the color of the dust you use. Either that, or they have no texture:
Infused Cloth = 1 Ash + 1 Wool Block or 1 Verdant Dust + 1 Wool Block or 1 Azure Dust + 1 Wool Block.
Infused Wood = 1 Ash + 1 Wood Block or 1 Verdant Dust + 1 Wood Block or 1 Azure Dust + 1 Wood Block.
Infused Planks = 1 Ash + 1 Plank Block or 1 Verdant Dust + 1 Plank Block or 1 Azure Dust + 1 Plank Block.
(This is all done inside the Aludel. Dust is obtained from the Calcinator.)
The Calcinator gives you Alchemical Dust(s) with EMC Value equal to what you calcinated (Rounds Down.)
https://github.com/lluixhi/EE3-Builds/raw/master/1.6.4/EquivalentExchange3-1.6.4-pre2a.52.jar
Shortlog:
More Calcinator Network Work.
Adding the "active" Calcinator texture.
Finishing up the Calcinator (basically done!)
The only bug pahimar can find is that it doesn't update its light levels correctly.
Unfortunately, not yet.
New build.
https://github.com/lluixhi/EE3-Builds/raw/master/1.6.4/EquivalentExchange3-1.6.4-pre2a.53.jar
Shortlog:
Finishing the Calcinator.
Light Level Update (ganymedes 01)
Fix the Calcinator's gui name.
Fix the naming of the Fuel Blocks.
Some cleaning. (Glass Bell and Infused Stuff are officially done, along with the Calcinator)
Do you kniw when he will re-add the condenser and power flower things, that was my favorite part of EE2 and the only reason I like it, besides the RM and DM armor, tools, and furnaces
I just finished watching FMA Brotherhood... Once I learn how to mod particle effects, I'm totally making an FMA mod. Yes, I know that's not what this is, and yes, I know one exists, but... I have a few ideas of my own.
I say; What is science, but magic that has been explained?
In the most up-to-date compilation, all you can do is craft the aludel and glass bell, and turn blocks into various ashes, craft the tiers of fuel using the dusts, and craft the alchemical chest using the dusts. Iirc, minium shards no longer drop from mobs, so there's no way to craft the minium stone.